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updates docs
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@@ -2946,19 +2946,19 @@ when nothing was spawned.</p>
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local SpawnZone = ZONE:New( ZoneName )
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-- Spawn at the zone center position at the height specified in the ME of the group template!
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SpawnAirplanes:SpawnFromZone( SpawnZone )
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SpawnAirplanes:SpawnInZone( SpawnZone )
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-- Spawn in the zone at a random position at the height specified in the Me of the group template.
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SpawnAirplanes:SpawnFromZone( SpawnZone, true )
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SpawnAirplanes:SpawnInZone( SpawnZone, true )
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-- Spawn in the zone at a random position at the height randomized between 2000 and 4000 meters.
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SpawnAirplanes:SpawnFromUnit( SpawnZone, true, 2000, 4000 )
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SpawnAirplanes:SpawnInZone( SpawnZone, true, 2000, 4000 )
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-- Spawn at the zone center position at the height randomized between 2000 and 4000 meters.
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SpawnAirplanes:SpawnFromUnit( SpawnZone, false, 2000, 4000 )
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SpawnAirplanes:SpawnInZone( SpawnZone, false, 2000, 4000 )
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-- Spawn at the zone center position at the height randomized between 2000 and 4000 meters.
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SpawnAirplanes:SpawnFromUnit( SpawnZone, nil, 2000, 4000 )
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SpawnAirplanes:SpawnInZone( SpawnZone, nil, 2000, 4000 )
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</code></pre>
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</dd>
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@@ -3003,6 +3003,9 @@ when nothing was spawned.</p>
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<p> By default, no InitLimit</p>
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</dd>
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</dl>
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<dl class="function">
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@@ -3038,7 +3041,7 @@ when nothing was spawned.</p>
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<dl class="function">
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<dt>
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<em></em>
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<em>#number</em>
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<a id="#(SPAWN).SpawnMaxGroups" >
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<strong>SPAWN.SpawnMaxGroups</strong>
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</a>
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@@ -3055,7 +3058,7 @@ when nothing was spawned.</p>
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<dl class="function">
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<dt>
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<em></em>
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<em>#number</em>
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<a id="#(SPAWN).SpawnMaxUnitsAlive" >
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<strong>SPAWN.SpawnMaxUnitsAlive</strong>
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</a>
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@@ -3383,7 +3386,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
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<dl class="function">
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<dt>
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<em></em>
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<em>#boolean</em>
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<a id="#(SPAWN).SpawnUnControlled" >
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<strong>SPAWN.SpawnUnControlled</strong>
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</a>
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