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Fixes #414
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@ -1073,7 +1073,7 @@ end
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function SPAWN:SpawnFromUnit( HostUnit, SpawnIndex )
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self:F( { self.SpawnTemplatePrefix, HostUnit, SpawnIndex } )
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if HostUnit and HostUnit:IsAlive() then -- and HostUnit:getUnit(1):inAir() == false then
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if HostUnit and HostUnit:IsAlive() ~= nil then -- and HostUnit:getUnit(1):inAir() == false then
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return self:SpawnFromVec3( HostUnit:GetVec3(), SpawnIndex )
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end
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