From 8761cc754c51ed71a45c7327feefea2ad7fb96d4 Mon Sep 17 00:00:00 2001 From: FlightControl Date: Sun, 23 Apr 2017 17:49:02 +0200 Subject: [PATCH] Changed documentaiton --- Moose Development/Moose/AI/AI_Designate.lua | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/Moose Development/Moose/AI/AI_Designate.lua b/Moose Development/Moose/AI/AI_Designate.lua index 0feb71078..8ff898987 100644 --- a/Moose Development/Moose/AI/AI_Designate.lua +++ b/Moose Development/Moose/AI/AI_Designate.lua @@ -119,7 +119,9 @@ do -- AI_DESIGNATE -- * **@{#AI_DESIGNATE.Smoke}**: Smoke the targets with the specified Index. -- * **@{#AI_DESIGNATE.Status}**: Report designation status. -- - -- ## 3. Set laser codes + -- ## 3. Laser codes + -- + -- ### 3.1 Set possible laser codes -- -- An array of laser codes can be provided, that will be used by the AI_DESIGNATE when lasing. -- The laser code is communicated by the Recce when it is lasing a larget. @@ -137,6 +139,10 @@ do -- AI_DESIGNATE -- -- The above sets a collection of possible laser codes that can be assigned. **Note the { } notation!** -- + -- ### 3.2 Auto generate laser codes + -- + -- WIP + -- -- ## 4. Autolase to automatically lase detected targets. -- -- _DetectionItems_ can be auto lased once detected by _Recces_. As such, there is almost no action required from the _Players_ using the _Designate Menu_.