mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Added default CAP methods
* Added method :SetDefaultCapTimeInterval( CapMinSeconds, CapMaxSeconds ) for AI_A2A_DISPATCHER and AI_A2A_GCICAP. * Added method :SetDefaultCapLimit( CapLimit ) for AI_A2A_DISPATCHER and AI_A2A_GCICAP. Added documentation in chapter 10.7 and chapter 1.8. Changed Treshold to Threshold
This commit is contained in:
@@ -187,21 +187,21 @@ CLIENTS in a SET</em>CLIENT collection, which are not occupied by human players.
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<td class="name" nowrap="nowrap"><a href="##(AI_BALANCER).ReturnToHomeAirbase">AI_BALANCER:ReturnToHomeAirbase(ReturnTresholdRange)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_BALANCER).ReturnThresholdRange">AI_BALANCER.ReturnThresholdRange</a></td>
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<td class="summary">
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<td class="name" nowrap="nowrap"><a href="##(AI_BALANCER).ReturnToHomeAirbase">AI_BALANCER:ReturnToHomeAirbase(ReturnThresholdRange)</a></td>
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<td class="summary">
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<p>Returns the AI to the home <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>.</p>
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<td class="name" nowrap="nowrap"><a href="##(AI_BALANCER).ReturnToNearestAirbases">AI_BALANCER:ReturnToNearestAirbases(ReturnTresholdRange, ReturnAirbaseSet)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(AI_BALANCER).ReturnToNearestAirbases">AI_BALANCER:ReturnToNearestAirbases(ReturnThresholdRange, ReturnAirbaseSet)</a></td>
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<td class="summary">
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<p>Returns the AI to the nearest friendly <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>.</p>
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<td class="name" nowrap="nowrap"><a href="##(AI_BALANCER).ReturnTresholdRange">AI_BALANCER.ReturnTresholdRange</a></td>
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@@ -451,13 +451,27 @@ The default Spawn object to spawn new AI Groups when needed.</p>
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</dd>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(AI_BALANCER).ReturnThresholdRange" >
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<strong>AI_BALANCER.ReturnThresholdRange</strong>
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<dl class="function">
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<dt>
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<a id="#(AI_BALANCER).ReturnToHomeAirbase" >
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<strong>AI_BALANCER:ReturnToHomeAirbase(ReturnTresholdRange)</strong>
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<strong>AI_BALANCER:ReturnToHomeAirbase(ReturnThresholdRange)</strong>
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</a>
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@@ -468,8 +482,8 @@ The default Spawn object to spawn new AI Groups when needed.</p>
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<ul>
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<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> ReturnTresholdRange </em></code>:
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If there is an enemy <a href="Client.html##(CLIENT)">Client#CLIENT</a> within the ReturnTresholdRange given in meters, the AI will not return to the nearest <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>.</p>
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<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> ReturnThresholdRange </em></code>:
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If there is an enemy <a href="Client.html##(CLIENT)">Client#CLIENT</a> within the ReturnThresholdRange given in meters, the AI will not return to the nearest <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>.</p>
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</li>
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</ul>
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@@ -479,7 +493,7 @@ If there is an enemy <a href="Client.html##(CLIENT)">Client#CLIENT</a> within th
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<dt>
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<a id="#(AI_BALANCER).ReturnToNearestAirbases" >
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<strong>AI_BALANCER:ReturnToNearestAirbases(ReturnTresholdRange, ReturnAirbaseSet)</strong>
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<strong>AI_BALANCER:ReturnToNearestAirbases(ReturnThresholdRange, ReturnAirbaseSet)</strong>
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</a>
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</dt>
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@@ -490,8 +504,8 @@ If there is an enemy <a href="Client.html##(CLIENT)">Client#CLIENT</a> within th
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<ul>
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<li>
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<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> ReturnTresholdRange </em></code>:
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If there is an enemy <a href="Client.html##(CLIENT)">Client#CLIENT</a> within the ReturnTresholdRange given in meters, the AI will not return to the nearest <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>.</p>
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<p><code><em><a href="Dcs.DCSTypes.html##(Distance)">Dcs.DCSTypes#Distance</a> ReturnThresholdRange </em></code>:
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If there is an enemy <a href="Client.html##(CLIENT)">Client#CLIENT</a> within the ReturnThresholdRange given in meters, the AI will not return to the nearest <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>.</p>
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</li>
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@@ -501,20 +515,6 @@ The SET of <a href="Set.html##(SET_AIRBASE)">Set#SET_AIRBASE</a>s to evaluate wh
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(AI_BALANCER).ReturnTresholdRange" >
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<strong>AI_BALANCER.ReturnTresholdRange</strong>
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</a>
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</dt>
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<dd>
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</dd>
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</dl>
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<dl class="function">
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