This commit is contained in:
Frank
2020-12-29 01:10:40 +01:00
parent 01a5b523da
commit 87f4ebee64
5 changed files with 106 additions and 67 deletions

View File

@@ -765,31 +765,48 @@ function BASE:CreateEventTakeoff( EventTime, Initiator )
world.onEvent( Event )
end
--- Creation of a S_EVENT_PLAYER_ENTER_AIRCRAFT event.
-- @param #BASE self
-- @param Wrapper.Unit#UNIT PlayerUnit The aircraft unit the player entered.
function BASE:CreateEventPlayerEnterAircraft( PlayerUnit )
self:F( { PlayerUnit } )
local Event = {
id = EVENTS.PlayerEnterAircraft,
time = timer.getTime(),
initiator = PlayerUnit:GetDCSObject()
}
world.onEvent(Event)
end
-- TODO: Complete DCS#Event structure.
--- The main event handling function... This function captures all events generated for the class.
-- @param #BASE self
-- @param DCS#Event event
function BASE:onEvent(event)
--self:F( { BaseEventCodes[event.id], event } )
if self then
for EventID, EventObject in pairs( self.Events ) do
for EventID, EventObject in pairs(self.Events) do
if EventObject.EventEnabled then
--env.info( 'onEvent Table EventObject.Self = ' .. tostring(EventObject.Self) )
--env.info( 'onEvent event.id = ' .. tostring(event.id) )
--env.info( 'onEvent EventObject.Event = ' .. tostring(EventObject.Event) )
if event.id == EventObject.Event then
if self == EventObject.Self then
if event.initiator and event.initiator:isExist() then
event.IniUnitName = event.initiator:getName()
end
if event.target and event.target:isExist() then
event.TgtUnitName = event.target:getName()
end
--self:T( { BaseEventCodes[event.id], event } )
--EventObject.EventFunction( self, event )
end
end
end
end
end