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@@ -1027,12 +1027,24 @@ mission designer to add a dedicated method</p>
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<td class="summary">
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<p>Iterate the SET_UNIT <strong>sorted *per Threat Level</strong> and call an interator function for each <strong>alive</strong> UNIT, providing the UNIT and optional parameters.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_UNIT).GetCoordinate">SET_UNIT:GetCoordinate()</a></td>
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<td class="summary">
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<p>Get the center coordinate of the SET_UNIT.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_UNIT).GetFirst">SET_UNIT:GetFirst()</a></td>
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<td class="summary">
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<p>Get the first unit from the set.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_UNIT).GetHeading">SET_UNIT:GetHeading()</a></td>
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<td class="summary">
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<p>Get the average heading of the SET_UNIT.</p>
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</td>
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</tr>
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<tr>
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@@ -1057,6 +1069,12 @@ mission designer to add a dedicated method</p>
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<td class="name" nowrap="nowrap"><a href="##(SET_UNIT).GetUnitTypesText">SET_UNIT:GetUnitTypesText()</a></td>
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<td class="summary">
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<p>Returns a comma separated string of the unit types with a count in the <a href="Set.html">Set</a>.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(SET_UNIT).GetVelocity">SET_UNIT:GetVelocity()</a></td>
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<td class="summary">
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<p>Get the maximum velocity of the SET_UNIT.</p>
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</td>
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</tr>
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<tr>
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@@ -5022,6 +5040,24 @@ self</p>
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<dl class="function">
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<dt>
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<a id="#(SET_UNIT).GetCoordinate" >
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<strong>SET_UNIT:GetCoordinate()</strong>
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</a>
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</dt>
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<dd>
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<p>Get the center coordinate of the SET_UNIT.</p>
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<h3>Return value</h3>
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<p><em><a href="Core.Point.html##(COORDINATE)">Core.Point#COORDINATE</a>:</em>
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The center coordinate of all the units in the set, including heading in degrees and speed in mps in case of moving units.</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(SET_UNIT).GetFirst" >
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<strong>SET_UNIT:GetFirst()</strong>
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</a>
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@@ -5040,6 +5076,24 @@ The UNIT object.</p>
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<dl class="function">
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<dt>
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<a id="#(SET_UNIT).GetHeading" >
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<strong>SET_UNIT:GetHeading()</strong>
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</a>
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</dt>
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<dd>
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<p>Get the average heading of the SET_UNIT.</p>
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<h3>Return value</h3>
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<p><em>#number:</em>
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Heading Heading in degrees and speed in mps in case of moving units.</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(SET_UNIT).GetTypeNames" >
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<strong>SET_UNIT:GetTypeNames(Delimiter)</strong>
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</a>
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@@ -5121,6 +5175,24 @@ The unit types string</p>
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<dl class="function">
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<dt>
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<a id="#(SET_UNIT).GetVelocity" >
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<strong>SET_UNIT:GetVelocity()</strong>
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</a>
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</dt>
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<dd>
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<p>Get the maximum velocity of the SET_UNIT.</p>
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<h3>Return value</h3>
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<p><em>#number:</em>
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The speed in mps in case of moving units.</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(SET_UNIT).HasFriendlyUnits" >
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<strong>SET_UNIT:HasFriendlyUnits(FriendlyCoalition)</strong>
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</a>
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