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Task Scores are now calculating correctly
The task scores are now working . Jippie!!!! Demo time!!!
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@@ -274,27 +274,30 @@ function SCORING:_AddMissionTaskScore( Mission, PlayerUnit, Text, Score )
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local PlayerName = PlayerUnit:GetPlayerName()
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local MissionName = Mission:GetName()
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self:F( { Mission:GetName(), PlayerUnit.UnitName, PlayerName, Text, Score } )
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self:E( { Mission:GetName(), PlayerUnit.UnitName, PlayerName, Text, Score } )
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-- PlayerName can be nil, if the Unit with the player crashed or due to another reason.
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if PlayerName then
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local PlayerData = self.Players[PlayerName]
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local PlayerData = self.Players[PlayerName]
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if not PlayerData.Mission[MissionName] then
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PlayerData.Mission[MissionName] = {}
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PlayerData.Mission[MissionName].ScoreTask = 0
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PlayerData.Mission[MissionName].ScoreMission = 0
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if not PlayerData.Mission[MissionName] then
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PlayerData.Mission[MissionName] = {}
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PlayerData.Mission[MissionName].ScoreTask = 0
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PlayerData.Mission[MissionName].ScoreMission = 0
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end
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self:T( PlayerName )
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self:T( PlayerData.Mission[MissionName] )
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PlayerData.Score = self.Players[PlayerName].Score + Score
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PlayerData.Mission[MissionName].ScoreTask = self.Players[PlayerName].Mission[MissionName].ScoreTask + Score
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MESSAGE:New( "Player '" .. PlayerName .. "' has " .. Text .. " in Mission '" .. MissionName .. "'. " ..
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Score .. " task score!",
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30 ):ToAll()
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self:ScoreCSV( PlayerName, "TASK_" .. MissionName:gsub( ' ', '_' ), 1, Score, PlayerUnit:GetName() )
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end
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self:T( PlayerName )
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self:T( PlayerData.Mission[MissionName] )
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PlayerData.Score = self.Players[PlayerName].Score + Score
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PlayerData.Mission[MissionName].ScoreTask = self.Players[PlayerName].Mission[MissionName].ScoreTask + Score
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MESSAGE:New( "Player '" .. PlayerName .. "' has " .. Text .. " in Mission '" .. MissionName .. "'. " ..
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Score .. " task score!",
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30 ):ToAll()
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self:ScoreCSV( PlayerName, "TASK_" .. MissionName:gsub( ' ', '_' ), 1, Score, PlayerUnit:GetName() )
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end
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