This commit is contained in:
frankiep95
2025-10-05 12:50:58 -04:00
25 changed files with 2367 additions and 1059 deletions

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@@ -39,6 +39,8 @@
-- * [USS America](https://en.wikipedia.org/wiki/USS_America_\(LHA-6\)) (LHA-6)
-- * [Juan Carlos I](https://en.wikipedia.org/wiki/Spanish_amphibious_assault_ship_Juan_Carlos_I) (L61)
-- * [HMAS Canberra](https://en.wikipedia.org/wiki/HMAS_Canberra_\(L02\)) (L02)
-- * BONHOMMERICHARD [VWV Mod]
-- * ENTERPRISE66 [VWV Mod]
--
-- **Supported Aircraft:**
--
@@ -1317,6 +1319,10 @@ AIRBOSS.AircraftCarrier={
-- @field #string FORRESTAL USS Forrestal (CV-59) [Heatblur Carrier Module]
-- @field #string VINSON USS Carl Vinson (CVN-70) [Deprecated!]
-- @field #string ESSEX Essex class carrier (e.g. USS Yorktown (CV-10)) [Magnitude 3 Carrier Module]
-- @field #string BONHOMMERICHARD USS Bon Homme Richard carrier [VWV Mod]
-- @field #string ESSEXSCB125 Generic Essex class carrier with angled deck (SCB-125 upgrade) [VWV Mod]
-- @field #string ENTERPRISE66 USS Enterprise in the 1966 configuration [VWV Mod]
-- @field #string ENTERPRISEMODERN USS Enterprise in a modern configuration [Derived VWV Mod]
-- @field #string HERMES HMS Hermes (R12) [V/STOL Carrier]
-- @field #string INVINCIBLE HMS Invincible (R05) [V/STOL Carrier]
-- @field #string TARAWA USS Tarawa (LHA-1) [V/STOL Carrier]
@@ -1331,8 +1337,12 @@ AIRBOSS.CarrierType = {
TRUMAN = "CVN_75",
STENNIS = "Stennis",
FORRESTAL = "Forrestal",
ENTERPRISE66 = "USS Enterprise 1966",
ENTERPRISEMODERN = "cvn-65",
VINSON = "VINSON",
ESSEX = "Essex",
BONHOMMERICHARD = "USS Bon Homme Richard",
ESSEXSCB125 = "essex_scb125",
HERMES = "HERMES81",
INVINCIBLE = "hms_invincible",
TARAWA = "LHA_Tarawa",
@@ -1756,7 +1766,7 @@ AIRBOSS.MenuF10Root = nil
--- Airboss class version.
-- @field #string version
AIRBOSS.version = "1.4.0"
AIRBOSS.version = "1.4.2"
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-- TODO list
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@@ -2019,11 +2029,19 @@ function AIRBOSS:New( carriername, alias )
self:_InitNimitz()
elseif self.carriertype == AIRBOSS.CarrierType.FORRESTAL then
self:_InitForrestal()
elseif self.carriertype == AIRBOSS.CarrierType.ENTERPRISE66 then
self:_InitEnterprise()
elseif self.carriertype == AIRBOSS.CarrierType.ENTERPRISEMODERN then
self:_InitEnterprise()
elseif self.carriertype == AIRBOSS.CarrierType.VINSON then
-- Carl Vinson is legacy now.
self:_InitStennis()
elseif self.carriertype == AIRBOSS.CarrierType.ESSEX then
self:_InitEssex()
elseif self.carriertype == AIRBOSS.CarrierType.BONHOMMERICHARD then
self:_InitBonHommeRichard()
elseif self.carriertype == AIRBOSS.CarrierType.ESSEXSCB125 then
self:_InitEssexSCB125()
elseif self.carriertype == AIRBOSS.CarrierType.HERMES then
-- Hermes parameters.
self:_InitHermes()
@@ -2412,6 +2430,16 @@ end
-- USER API Functions
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
--- Set the carrier illumination mode.
-- @param #AIRBOSS self
-- @param #number Mode Options are: -2: OFF, -1: AUTO, 0: NAVIGATION, 1: AC LAUNCH, 2: AC RECOVERY
-- @return #AIRBOSS self
function AIRBOSS:SetCarrierIllumination(Mode)
self.carrier:SetCarrierIlluminationMode(Mode)
return self
end
--- Set welcome messages for players.
-- @param #AIRBOSS self
-- @param #boolean Switch If true, display welcome message to player.
@@ -3081,7 +3109,7 @@ end
--- Set up SRS for usage without sound files
-- @param #AIRBOSS self
-- @param #string PathToSRS Path to SRS folder, e.g. "C:\\Program Files\\DCS-SimpleRadio-Standalone".
-- @param #string PathToSRS Path to SRS folder, e.g. "C:\\Program Files\\DCS-SimpleRadio\\ExternalAudio".
-- @param #number Port Port of the SRS server, defaults to 5002.
-- @param #string Culture (Optional, Airboss Culture) Culture, defaults to "en-US".
-- @param #string Gender (Optional, Airboss Gender) Gender, e.g. "male" or "female". Defaults to "male".
@@ -3100,8 +3128,8 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
self.SRS:SetCulture(Culture or "en-US")
--self.SRS:SetFrequencies(Frequencies)
self.SRS:SetGender(Gender or "male")
self.SRS:SetPath(PathToSRS)
self.SRS:SetPort(Port or 5002)
--self.SRS:SetPath(PathToSRS)
self.SRS:SetPort(Port or MSRS.port or 5002)
self.SRS:SetLabel(self.AirbossRadio.alias or "AIRBOSS")
self.SRS:SetCoordinate(self.carrier:GetCoordinate())
self.SRS:SetVolume(Volume or 1)
@@ -3112,7 +3140,10 @@ function AIRBOSS:EnableSRS(PathToSRS,Port,Culture,Gender,Voice,GoogleCreds,Volum
if Voice then
self.SRS:SetVoice(Voice)
end
self.SRS:SetVolume(Volume or 1.0)
if (not Voice) and self.SRS and self.SRS:GetProvider() == MSRS.Provider.GOOGLE then
self.SRS.voice = MSRS.poptions["gcloud"].voice or MSRS.Voices.Google.Standard.en_US_Standard_B
end
--self.SRS:SetVolume(Volume or 1.0)
-- SRSQUEUE
self.SRSQ = MSRSQUEUE:New("AIRBOSS")
self.SRSQ:SetTransmitOnlyWithPlayers(true)
@@ -4643,6 +4674,26 @@ function AIRBOSS:_InitForrestal()
end
--- Init parameters for Enterprise carrier.
-- @param #AIRBOSS self
function AIRBOSS:_InitEnterprise()
-- Using Forrestal as template
self:_InitForrestal()
self.carrierparam.sterndist = -164.30
self.carrierparam.deckheight = 19.52
self.carrierparam.totlength = 335
self.carrierparam.rwylength = 223
-- Wires.
self.carrierparam.wire1 = 57.7
self.carrierparam.wire2 = 69.6
self.carrierparam.wire3 = 79.5
self.carrierparam.wire4 = 90.0
end
--- Init parameters for Essec class carriers.
-- @param #AIRBOSS self
function AIRBOSS:_InitEssex()
@@ -4688,6 +4739,35 @@ function AIRBOSS:_InitEssex()
end
--- Init parameters for CVA-31 Bon Homme Richard carriers.
-- @param #AIRBOSS self
function AIRBOSS:_InitBonHommeRichard()
-- Init Essex as default
self:_InitEssex()
self.carrierparam.deckheight = 16.95
-- Landing runway.
-- from BHR EssexRunwayAndRoutes.lua
self.carrierparam.rwyangle = -11.4
self.carrierparam.rwylength = 97
self.carrierparam.rwywidth = 20
-- Wires.
self.carrierparam.wire1 = 40.4 -- Distance from stern to first wire. Original from Frank - 42
self.carrierparam.wire2 = 45
self.carrierparam.wire3 = 51
self.carrierparam.wire4 = 58.1
end
--- Init parameters for Generic Essex SC125 class carriers.
-- @param #AIRBOSS self
function AIRBOSS:_InitEssexSCB125()
-- Init Bon Homme Richard as default
self:_InitBonHommeRichard()
end
--- Init parameters for R12 HMS Hermes carrier.
-- @param #AIRBOSS self
function AIRBOSS:_InitHermes()

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@@ -25,7 +25,7 @@
-- @module Ops.CTLD
-- @image OPS_CTLD.jpg
-- Last Update May 2025
-- Last Update July 2025
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
@@ -867,7 +867,9 @@ do
-- my_ctld.TroopUnloadDistHoverHook = 5 -- When hovering, unload troops this far behind the Chinook
-- my_ctld.showstockinmenuitems = false -- When set to true, the menu lines will also show the remaining items in stock (that is, if you set any), downside is that the menu for all will be build every 30 seconds anew.
-- my_ctld.onestepmenu = false -- When set to true, the menu will create Drop and build, Get and load, Pack and remove, Pack and load, Pack. it will be a 1 step solution.
--
-- my_ctld.VehicleMoveFormation = AI.Task.VehicleFormation.VEE -- When a group moves to a MOVE zone, then it takes this formation. Can be a table of formations, which are then randomly chosen. Defaults to "Vee".
-- my_ctld.validateAndRepositionUnits = false -- Uses Disposition and other logic to find better ground positions for ground units avoiding trees, water, roads, runways, map scenery, statics and other units in the area. (Default is false)
--
-- ## 2.1 CH-47 Chinook support
--
-- The Chinook comes with the option to use the ground crew menu to load and unload cargo into the Helicopter itself for better immersion. As well, it can sling-load cargo from ground. The cargo you can actually **create**
@@ -1294,6 +1296,7 @@ CTLD = {
LoadedGroupsTable = {},
keeploadtable = true,
allowCATransport = false,
VehicleMoveFormation = AI.Task.VehicleFormation.VEE,
}
------------------------------
@@ -1393,6 +1396,7 @@ CTLD.UnitTypeCapabilities = {
["Hercules"] = {type="Hercules", crates=true, troops=true, cratelimit = 7, trooplimit = 64, length = 25, cargoweightlimit = 19000}, -- 19t cargo, 64 paratroopers.
--Actually it's longer, but the center coord is off-center of the model.
["UH-60L"] = {type="UH-60L", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
["UH-60L_DAP"] = {type="UH-60L_DAP", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 16, cargoweightlimit = 500}, -- UH-60L DAP is an attack helo but can do limited CSAR and CTLD
["MH-60R"] = {type="MH-60R", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
["SH-60B"] = {type="SH-60B", crates=true, troops=true, cratelimit = 2, trooplimit = 20, length = 16, cargoweightlimit = 3500}, -- 4t cargo, 20 (unsec) seats
["AH-64D_BLK_II"] = {type="AH-64D_BLK_II", crates=false, troops=true, cratelimit = 0, trooplimit = 2, length = 17, cargoweightlimit = 200}, -- 2 ppl **outside** the helo
@@ -1414,7 +1418,7 @@ CTLD.FixedWingTypes = {
--- CTLD class version.
-- @field #string version
CTLD.version="1.3.35"
CTLD.version="1.3.38"
--- Instantiate a new CTLD.
-- @param #CTLD self
@@ -1481,6 +1485,7 @@ function CTLD:New(Coalition, Prefixes, Alias)
self:AddTransition("*", "CratesRepaired", "*") -- CTLD repair event.
self:AddTransition("*", "CratesBuildStarted", "*") -- CTLD build event.
self:AddTransition("*", "CratesRepairStarted", "*") -- CTLD repair event.
self:AddTransition("*", "CratesPacked", "*") -- CTLD repack event.
self:AddTransition("*", "HelicopterLost", "*") -- CTLD lost event.
self:AddTransition("*", "Load", "*") -- CTLD load event.
self:AddTransition("*", "Loaded", "*") -- CTLD load event.
@@ -1553,13 +1558,17 @@ function CTLD:New(Coalition, Prefixes, Alias)
self.movetroopsdistance = 5000
self.troopdropzoneradius = 100
self.VehicleMoveFormation = AI.Task.VehicleFormation.VEE
-- added support Hercules Mod
self.enableHercules = false -- deprecated
self.enableFixedWing = false
self.FixedMinAngels = 165 -- for troop/cargo drop via chute
self.FixedMaxAngels = 2000 -- for troop/cargo drop via chute
self.FixedMaxSpeed = 77 -- 280 kph or 150kn eq 77 mps
self.validateAndRepositionUnits = false -- 280 kph or 150kn eq 77 mps
-- message suppression
self.suppressmessages = false
@@ -1759,6 +1768,17 @@ function CTLD:New(Coalition, Prefixes, Alias)
-- @param Wrapper.Unit#UNIT Unit Unit Object.
-- @param Wrapper.Group#GROUP Vehicle The #GROUP object of the vehicle or FOB repaired.
-- @return #CTLD self
--- FSM Function OnBeforeCratesPacked.
-- @function [parent=#CTLD] OnBeforeCratesPacked
-- @param #CTLD self
-- @param #string From State.
-- @param #string Event Trigger.
-- @param #string To State.
-- @param Wrapper.Group#GROUP Group Group Object.
-- @param Wrapper.Unit#UNIT Unit Unit Object.
-- @param #CTLD_CARGO Cargo Cargo crate that was repacked.
-- @return #CTLD self
--- FSM Function OnBeforeTroopsRTB.
-- @function [parent=#CTLD] OnBeforeTroopsRTB
@@ -1889,6 +1909,17 @@ function CTLD:New(Coalition, Prefixes, Alias)
-- @param Wrapper.Unit#UNIT Unit Unit Object.
-- @param Wrapper.Group#GROUP Vehicle The #GROUP object of the vehicle or FOB repaired.
-- @return #CTLD self
--- FSM Function OnAfterCratesPacked.
-- @function [parent=#CTLD] OnAfterCratesPacked
-- @param #CTLD self
-- @param #string From State.
-- @param #string Event Trigger.
-- @param #string To State.
-- @param Wrapper.Group#GROUP Group Group Object.
-- @param Wrapper.Unit#UNIT Unit Unit Object.
-- @param #CTLD_CARGO Cargo Cargo crate that was repacked.
-- @return #CTLD self
--- FSM Function OnAfterTroopsRTB.
-- @function [parent=#CTLD] OnAfterTroopsRTB
@@ -3298,6 +3329,7 @@ function CTLD:_LoadCratesNearby(Group, Unit)
self:_RefreshLoadCratesMenu(Group, Unit)
-- clean up real world crates
self:_CleanupTrackedCrates(crateidsloaded)
self:__CratesPickedUp(1, Group, Unit, loaded.Cargo)
end
end
return self
@@ -3708,6 +3740,7 @@ function CTLD:_UnloadTroops(Group, Unit)
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
:InitDelayOff()
:InitSetUnitAbsolutePositions(Positions)
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
:OnSpawnGroup(function(grp) grp.spawntime = timer.getTime() end)
:SpawnFromVec2(randomcoord:GetVec2())
self:__TroopsDeployed(1, Group, Unit, self.DroppedTroops[self.TroopCounter],type)
@@ -4012,6 +4045,7 @@ function CTLD:_PackCratesNearby(Group, Unit)
_Group:Destroy() -- if a match is found destroy the Wrapper.Group#GROUP near the player
self:_GetCrates(Group, Unit, _entry, nil, false, true) -- spawn the appropriate crates near the player
self:_RefreshLoadCratesMenu(Group,Unit) -- call the refresher to show the crates in the menu
self:__CratesPacked(1,Group,Unit,_entry)
return true
end
end
@@ -4153,11 +4187,13 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation,Mult
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
--:InitRandomizeUnits(true,20,2)
:InitDelayOff()
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
:OnSpawnGroup(function(grp) grp.spawntime = timer.getTime() end)
:SpawnFromVec2(randomcoord)
else -- don't random position of e.g. SAM units build as FOB
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
:InitDelayOff()
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
:OnSpawnGroup(function(grp) grp.spawntime = timer.getTime() end)
:SpawnFromVec2(randomcoord)
end
@@ -4173,6 +4209,17 @@ function CTLD:_BuildObjectFromCrates(Group,Unit,Build,Repair,RepairLocation,Mult
return self
end
--- (Internal) Function to get a vehicle formation for a moving group
-- @param #CTLD self
-- @return #string Formation
function CTLD:_GetVehicleFormation()
local VehicleMoveFormation = self.VehicleMoveFormation or AI.Task.VehicleFormation.VEE
if type(self.VehicleMoveFormation)=="table" then
VehicleMoveFormation = self.VehicleMoveFormation[math.random(1,#self.VehicleMoveFormation)]
end
return VehicleMoveFormation
end
--- (Internal) Function to move group to WP zone.
-- @param #CTLD self
-- @param Wrapper.Group#GROUP Group The Group to move.
@@ -4187,18 +4234,20 @@ function CTLD:_MoveGroupToZone(Group)
-- yes, we can ;)
local groupname = Group:GetName()
local zonecoord = zone:GetRandomCoordinate(20,125) -- Core.Point#COORDINATE
local coordinate = zonecoord:GetVec2()
local formation = self:_GetVehicleFormation()
--local coordinate = zonecoord:GetVec2()
Group:SetAIOn()
Group:OptionAlarmStateAuto()
Group:OptionDisperseOnAttack(30)
Group:OptionROEOpenFirePossible()
Group:RouteToVec2(coordinate,5)
Group:OptionROEOpenFire()
Group:RouteGroundTo(zonecoord,25,formation)
end
return self
end
--- (Internal) Housekeeping - Cleanup crates when build
-- @param #CTLD self
--
-- @param #table Crates Table of #CTLD_CARGO objects near the unit.
-- @param #CTLD.Buildable Build Table build object.
-- @param #number Number Number of objects in Crates (found) to limit search.
@@ -5170,6 +5219,7 @@ function CTLD:_UnloadSingleTroopByID(Group, Unit, chunkID)
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template, alias)
:InitDelayOff()
:InitSetUnitAbsolutePositions(Positions)
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
:OnSpawnGroup(function(grp) grp.spawntime = timer.getTime() end)
:SpawnFromVec2(randomcoord:GetVec2())
self:__TroopsDeployed(1, Group, Unit, self.DroppedTroops[self.TroopCounter], cType)
@@ -6882,6 +6932,7 @@ end
local alias = string.format("%s-%d", _template, math.random(1,100000))
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
:InitRandomizeUnits(randompositions,20,2)
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
:InitDelayOff()
:OnSpawnGroup(function(grp,TimeStamp) grp.spawntime = TimeStamp or timer.getTime() end,TimeStamp)
:SpawnFromVec2(randomcoord)
@@ -7035,12 +7086,14 @@ end
if canmove then
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
:InitRandomizeUnits(true,20,2)
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
:InitDelayOff()
:OnSpawnGroup(function(grp,TimeStamp) grp.spawntime = TimeStamp or timer.getTime() end,TimeStamp)
:SpawnFromVec2(randomcoord)
else -- don't random position of e.g. SAM units build as FOB
self.DroppedTroops[self.TroopCounter] = SPAWN:NewWithAlias(_template,alias)
:InitDelayOff()
:InitValidateAndRepositionGroundUnits(self.validateAndRepositionUnits)
:OnSpawnGroup(function(grp,TimeStamp) grp.spawntime = TimeStamp or timer.getTime() end,TimeStamp)
:SpawnFromVec2(randomcoord)
end
@@ -7110,6 +7163,16 @@ end
local filepath = self.filepath
self:__Save(interval,filepath,filename)
end
if type(self.VehicleMoveFormation) == "table" then
local Formations = {}
for _,_formation in pairs(self.VehicleMoveFormation) do
table.insert(Formations,_formation)
end
self.VehicleMoveFormation = nil
self.VehicleMoveFormation = Formations
end
return self
end