Merge pull request #331 from FlightControl-Master/FlightControl

documentation
This commit is contained in:
Sven Van de Velde
2017-03-20 20:11:20 +01:00
committed by GitHub
6 changed files with 14 additions and 10 deletions

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@@ -4,6 +4,12 @@
-- --
-- === -- ===
-- --
-- DETECTION classes facilitate the detection of enemy units within the battle zone executed by FACs (Forward Air Controllers) or RECCEs (Reconnassance Units).
-- DETECTION uses the in-built detection capabilities of DCS World, but adds new functionalities.
--
-- Please watch this [youtube video](https://youtu.be/C7p81dUwP-E) that explains the detection concepts.
--
--
-- ### Contributions: -- ### Contributions:
-- --
-- * Mechanist : Early concept of DETECTION_AREAS. -- * Mechanist : Early concept of DETECTION_AREAS.

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@@ -919,9 +919,6 @@ Use the method <a href="##(AI_PATROL_ZONE).ManageDamage">AI<em>PATROL</em>ZONE.M
<p> This table contains the targets detected during patrol.</p>
</dd> </dd>
</dl> </dl>
<dl class="function"> <dl class="function">

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@@ -80,6 +80,12 @@
<hr/> <hr/>
<p>DETECTION classes facilitate the detection of enemy units within the battle zone executed by FACs (Forward Air Controllers) or RECCEs (Reconnassance Units).
DETECTION uses the in-built detection capabilities of DCS World, but adds new functionalities.</p>
<p>Please watch this <a href="https://youtu.be/C7p81dUwP-E">youtube video</a> that explains the detection concepts.</p>
<h3>Contributions:</h3> <h3>Contributions:</h3>
<ul> <ul>
@@ -2105,7 +2111,6 @@ self</p>
<dl class="function"> <dl class="function">
<dt> <dt>
<em>#number</em>
<a id="#(DETECTION_BASE).DetectedItemCount" > <a id="#(DETECTION_BASE).DetectedItemCount" >
<strong>DETECTION_BASE.DetectedItemCount</strong> <strong>DETECTION_BASE.DetectedItemCount</strong>
</a> </a>
@@ -2119,7 +2124,6 @@ self</p>
<dl class="function"> <dl class="function">
<dt> <dt>
<em>#number</em>
<a id="#(DETECTION_BASE).DetectedItemMax" > <a id="#(DETECTION_BASE).DetectedItemMax" >
<strong>DETECTION_BASE.DetectedItemMax</strong> <strong>DETECTION_BASE.DetectedItemMax</strong>
</a> </a>
@@ -2233,7 +2237,7 @@ self</p>
<dl class="function"> <dl class="function">
<dt> <dt>
<em>#number</em> <em></em>
<a id="#(DETECTION_BASE).DetectionInterval" > <a id="#(DETECTION_BASE).DetectionInterval" >
<strong>DETECTION_BASE.DetectionInterval</strong> <strong>DETECTION_BASE.DetectionInterval</strong>
</a> </a>

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@@ -190,7 +190,6 @@ on defined intervals (currently every minute).</p>
<dl class="function"> <dl class="function">
<dt> <dt>
<em>#number</em>
<a id="#(MOVEMENT).AliveUnits" > <a id="#(MOVEMENT).AliveUnits" >
<strong>MOVEMENT.AliveUnits</strong> <strong>MOVEMENT.AliveUnits</strong>
</a> </a>
@@ -199,9 +198,6 @@ on defined intervals (currently every minute).</p>
<p> Contains the counter how many units are currently alive</p>
</dd> </dd>
</dl> </dl>
<dl class="function"> <dl class="function">

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@@ -1346,6 +1346,7 @@ The new calculated POINT_VEC2.</p>
<dl class="function"> <dl class="function">
<dt> <dt>
<em></em>
<a id="#(POINT_VEC2).z" > <a id="#(POINT_VEC2).z" >
<strong>POINT_VEC2.z</strong> <strong>POINT_VEC2.z</strong>
</a> </a>