Updated documentation

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FlightControl
2017-03-10 23:05:02 +01:00
parent d70d13449d
commit 8add761982
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<li><a href="Static.html">Static</a></li>
<li><a href="Task.html">Task</a></li>
<li><a href="Task_A2G.html">Task_A2G</a></li>
<li><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></li>
<li><a href="Task_PICKUP.html">Task_PICKUP</a></li>
<li><a href="Task_SEAD.html">Task_SEAD</a></li>
<li><a href="Unit.html">Unit</a></li>
<li><a href="Utils.html">Utils</a></li>
<li><a href="Zone.html">Zone</a></li>
@@ -335,7 +335,7 @@ are design patterns allowing efficient (long-lasting) processes and workflows.</
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<td class="name" nowrap="nowrap"><a href="Scheduler.html">Scheduler</a></td>
<td class="summary">
<p>This module contains the SCHEDULER class.</p>
<p><strong>Core</strong> - SCHEDULER prepares and handles the <strong>execution of functions over scheduled time (intervals)</strong>.</p>
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@@ -402,19 +402,19 @@ and creates a CSV file logging the scoring events and results for use at team or
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<td class="name" nowrap="nowrap"><a href="Task_A2G.html">Task_A2G</a></td>
<td class="summary">
<p>(AI) (SP) (MP) Tasking for Air to Ground Processes.</p>
<p>This module contains the TASK_A2G classes.</p>
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<td class="name" nowrap="nowrap"><a href="Task_A2G_Dispatcher.html">Task_A2G_Dispatcher</a></td>
<td class="summary">
<p><strong>Tasking</strong> - The TASK<em>A2G</em>DISPATCHER creates and manages player TASK_A2G tasks based on detected targets.</p>
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<td class="name" nowrap="nowrap"><a href="Task_PICKUP.html">Task_PICKUP</a></td>
<td class="summary">
<p>This module contains the TASK_PICKUP classes.</p>
</td>
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<td class="name" nowrap="nowrap"><a href="Task_SEAD.html">Task_SEAD</a></td>
<td class="summary">
<p>This module contains the TASK_SEAD classes.</p>
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