From 8bee670bc991c61c74efa16e00fb49c586e09648 Mon Sep 17 00:00:00 2001 From: Van De Velde Date: Sun, 1 Jul 2018 08:54:46 +0200 Subject: [PATCH] Added first boarding cargo manual --- .../Moose/Tasking/Task_CARGO.lua | 94 ++++++++++++++----- .../Moose/Tasking/Task_Cargo_CSAR.lua | 2 +- .../Moose/Tasking/Task_Cargo_Transport.lua | 2 +- 3 files changed, 72 insertions(+), 26 deletions(-) diff --git a/Moose Development/Moose/Tasking/Task_CARGO.lua b/Moose Development/Moose/Tasking/Task_CARGO.lua index c73114fac..c2ffac9b3 100644 --- a/Moose Development/Moose/Tasking/Task_CARGO.lua +++ b/Moose Development/Moose/Tasking/Task_CARGO.lua @@ -1,10 +1,10 @@ ---- **Tasking** -- Base class to model tasks for players to transport @{Cargo.Cargo}. +--- **Tasking** -- Base class to model tasks for players to transport cargo. -- -- === -- -- # 1) Tasking system. -- --- If you are not yet aware what the MOOSE tasking system is about, read FIRST the explanation on tasking **@{Tasking.Task}**. +-- #### If you are not yet aware what the MOOSE tasking system is about, read FIRST the explanation on tasking **@{Tasking.Task}**. -- -- === -- @@ -48,20 +48,13 @@ -- -- ## 3.1) Joining a Cargo Transport Task -- --- If you are unfamiliar with the tasking menu mechanism, it is highly recommended to read through --- chapter 1 of the @{Tasking} description from a player perspective. --- --- This chapter explains all the different menu items that are available to control the tasking as a player. --- Using the menu structure, you can join tasks either manually or automatically, and various --- menu options are available to obtain more information and various reports on the tasks and mission statistics. --- --- From this moment on, you can Pickup cargo from a pickup location and Deploy cargo in deployment zones, using the **Task Action Menu**. +-- Once you've joined a task, using the **Join Planned Task Menu**, +-- you can Pickup cargo from a pickup location and Deploy cargo in deployment zones, using the **Task Action Menu**. -- -- ## 3.2) Task Action Menu. -- -- When a player has joined a **`CARGO`** task (type), for that player only, -- it's **Task Action Menu** will show an additional menu options. --- The task action menu will have the name of the task you currently joined and **`@ player name`**. -- -- From within this menu, you will be able to route to a cargo location, deploy zone, and load/unload cargo. -- @@ -87,29 +80,65 @@ -- it is within sling loading range. -- -- In order to be able to pickup cargo, you'll need to know where the cargo is located, right? --- Fortunately, if your Carrier is not within the reporting range of the cargo, the HQ can help to route you to the locations of cargo. +-- +-- Fortunately, if your Carrier is not within the reporting range of the cargo, +-- **the HQ can help to route you to the locations of cargo**. +-- +-- ![Task_Types](../Tasking/Task_Cargo_Main_Menu.JPG) +-- -- Use the task action menu to receive HQ help for this. -- --- ![Task_Types](../Tasking/Task_Cargo_Actions.JPG) +-- ![Task_Types](../Tasking/Task_Cargo_Action_Menu.JPG) -- -- Depending on the location within the battlefield, the task action menu will contain **Route options** that can be selected -- to start the HQ sending you routing messages. +-- The **route options will vary**, depending on the position of your carrier, and the location of the cargo and the deploy zones. +-- Note that the route options will **only be created** for cargo that is **in scope of your cargo transportation task**, +-- so there may be other cargo objects within the DCS simulation, but if those belong to other cargo transportations tasks, +-- then no routing options will be shown for these cargo. +-- This is done to ensure that **different teams** have a **defined scope** for defined cargo, and that **multiple teams** can join +-- **multiple tasks**, transporting cargo **simultaneously** in a **cooperation**. +-- +-- In this example, there is a menu option to **Route to pickup cargo...". +-- Use this menu to route towards cargo locations for pickup into your carrier. +-- +-- ![Task_Types](../Tasking/Task_Cargo_Types_Menu.JPG) +-- +-- When you select this menu, you'll see a new menu listing the different cargo types that are out there in the dcs simulator. +-- These cargo types are symbolic names that are assigned by the mission designer, like oil, liquid, engineers, food, workers etc. +-- MOOSE has introduced this concept to allow mission designers to make different cargo types for different purposes. +-- Only the creativity of the mission designer limits now the things that can be done with cargo ... +-- Okay, let's continue ..., and let's select Oil ... -- -- When selected, the HQ will send you routing messages. -- --- ![Task_Types](../Tasking/Task_Cargo_Routing_LL.JPG) --- An example of routing in LL mode. --- -- ![Task_Types](../Tasking/Task_Cargo_Routing_BR.JPG) +-- -- An example of routing in BR mode. -- --- Possible coordinate formats are: Bearing Range (BR), Lattitude Longitude (LL) or Military Grid System (MGRS). --- Note that for LL, there are two sub formats. +-- Note that the coordinate display format in the message can be switched between LL DMS, LL DDM, MGRS and BR. -- --- The routing messages are formulated in the coordinate format that is currently active as configured in your settings profile. --- ![Task_Types](../Tasking/Task_Cargo_Settings.JPG) --- Use the **Settings Menu** to select the coordinate format that you would like to use for location determination. +-- ![Task_Types](../Tasking/Main_Settings.JPG) +-- +-- Use the @{Core.Settings} menu to change your display format preferences. -- +-- ![Task_Types](../Tasking/Settings_A2G_Coordinate.JPG) +-- +-- There you can change the display format to another format that suits your need. +-- Because cargo transportation is Air 2 Ground oriented, you need to select the A2G coordinate format display options. +-- Note that the main settings menu contains much more +-- options to control your display formats, like switch to metric and imperial, or change the duration of the display messages. +-- +-- ![Task_Types](../Tasking/Task_Cargo_Routing_LL.JPG) +-- +-- Here I changed the routing display format to LL DMS. +-- +-- One important thing to know, is that the routing messages will flash at regular time intervals. +-- When using BR coordinate display format, the **distance and angle will change accordingly** from your carrier position and the location of the cargo. +-- +-- Another important note is the routing towards deploy zones. +-- These routing options will only be shown, when your carrier bays have cargo loaded. +-- So, only when there is something to be deployed from your carrier, the deploy options will be shown. -- -- ### 3.3.1) Pickup Cargo. -- @@ -126,16 +155,33 @@ -- It takes a bit of skill to land a helicopter near a cargo to be loaded, but that is part of the game, isn't it? -- Expecially when you are landing in a "hot" zone, so when cargo is under immediate threat of fire. -- --- ### 3.3.2) Board Cargo. +-- ### 3.3.2) Board Cargo (infantry). +-- +-- ![Task_Types](../Tasking/Boarding_Ready.JPG) -- -- If your Carrier is within the **Reporting Range of the cargo**, and the cargo is **moveable**, the **cargo can be boarded**! +-- This type of cargo will be most of the time be infantry. -- --- Select the task action menu and now a **Board or Load option** will be listed with the cargo name next to it! --- Select the option from the action menu, and the cargo will start moving towards your carrier. +-- ![Boarding](../Tasking/Boarding_Menu.JPG) +-- +-- A board menu has appeared, because your carrier is in boarding range of the cargo (infantry). +-- +-- ![Boarding](../Tasking/Boarding_Started.JPG) +-- +-- Select the option from the action menu, then select the cargo to be boarded, and the cargo will start moving towards your carrier. +-- Note that a message is displayed by the infantry cargo that boarding has started. +-- +-- ![Boarding](../Tasking/Boarding_Ongoing.JPG) -- -- The moveable cargo will run in formation to your carrier, and will board one by one, depending on the near range set by the mission designer. -- The near range as added because carriers can be large or small, depending on the object size of the carrier. +-- +-- ![Boarding](../Tasking/Boarding_Almost_Done.JPG) +-- -- Note that multiple units may need to board your Carrier, so it is required to await the full boarding process. +-- +-- ![Boarding](../Tasking/Boarding_Done.JPG) +-- -- Once the cargo is fully boarded within your Carrier, you will be notified of this. -- -- Note that for airborne Carriers, it is required to land first before the Boarding process can be initiated. diff --git a/Moose Development/Moose/Tasking/Task_Cargo_CSAR.lua b/Moose Development/Moose/Tasking/Task_Cargo_CSAR.lua index 1710a2866..9d74b0743 100644 --- a/Moose Development/Moose/Tasking/Task_Cargo_CSAR.lua +++ b/Moose Development/Moose/Tasking/Task_Cargo_CSAR.lua @@ -1,4 +1,4 @@ ---- **Tasking** -- Orchestrates the task for players to execute CSAR for downed pilots @{Cargo.Cargo}. +--- **Tasking** -- Orchestrates the task for players to execute CSAR for downed pilots. -- -- **Specific features:** -- diff --git a/Moose Development/Moose/Tasking/Task_Cargo_Transport.lua b/Moose Development/Moose/Tasking/Task_Cargo_Transport.lua index 57b5e04ec..621be319d 100644 --- a/Moose Development/Moose/Tasking/Task_Cargo_Transport.lua +++ b/Moose Development/Moose/Tasking/Task_Cargo_Transport.lua @@ -1,4 +1,4 @@ ---- **Tasking** -- Models tasks for players to transport @{Cargo.Cargo}. +--- **Tasking** -- Models tasks for players to transport cargo. -- -- **Specific features:** --