Updated scoring and made it better.

Implemented also a fracitide function. Anybody committing fracitide
above 150 penalty points, gets destroyed and cannot join anymore.
This commit is contained in:
FlightControl
2016-03-18 12:45:21 +01:00
parent b222395d89
commit 8c46f7c7f2
4 changed files with 154 additions and 41 deletions

View File

@@ -288,17 +288,21 @@ function DATABASE:OnDeadOrCrash( event )
end
if InitCoalition == TargetCoalition then
PlayerData.Penalty = PlayerData.Penalty + 25
PlayerData.Kill[TargetCategory][TargetType].Penalty = PlayerData.Kill[TargetCategory][TargetType].Penalty + 25
PlayerData.Kill[TargetCategory][TargetType].PenaltyKill = PlayerData.Kill[TargetCategory][TargetType].PenaltyKill + 1
MESSAGE:New( "Player '" .. PlayerName .. "' killed a friendly " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
PlayerData.Kill[TargetCategory][TargetType].PenaltyKill .. " times. Penalty: -" .. PlayerData.Kill[TargetCategory][TargetType].Penalty,
PlayerData.Kill[TargetCategory][TargetType].PenaltyKill .. " times. Penalty: -" .. PlayerData.Kill[TargetCategory][TargetType].Penalty ..
". Score Total:" .. PlayerData.Score - PlayerData.Penalty,
"", 5, "/PENALTY" .. PlayerName .. "/" .. InitUnitName ):ToAll()
self:ScoreAdd( PlayerName, "KILL_PENALTY", 1, -125, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
else
PlayerData.Score = PlayerData.Score + 10
PlayerData.Kill[TargetCategory][TargetType].Score = PlayerData.Kill[TargetCategory][TargetType].Score + 10
PlayerData.Kill[TargetCategory][TargetType].ScoreKill = PlayerData.Kill[TargetCategory][TargetType].ScoreKill + 1
MESSAGE:New( "Player '" .. PlayerName .. "' killed an enemy " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
PlayerData.Kill[TargetCategory][TargetType].ScoreKill .. " times. Score: " .. PlayerData.Kill[TargetCategory][TargetType].Score,
PlayerData.Kill[TargetCategory][TargetType].ScoreKill .. " times. Score: " .. PlayerData.Kill[TargetCategory][TargetType].Score ..
". Score Total:" .. PlayerData.Score - PlayerData.Penalty,
"", 5, "/SCORE" .. PlayerName .. "/" .. InitUnitName ):ToAll()
self:ScoreAdd( PlayerName, "KILL_SCORE", 1, 10, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
end
@@ -362,8 +366,10 @@ function DATABASE:_AddPlayerFromUnit( UnitData )
-- end
self.Players[PlayerName].HitPlayers = {}
self.Players[PlayerName].HitUnits = {}
self.Players[PlayerName].Score = 0
self.Players[PlayerName].Penalty = 0
self.Players[PlayerName].PenaltyCoalition = 0
self.Players[PlayerName].PenaltyWarning = 0
end
if not self.Players[PlayerName].UnitCoalition then
@@ -386,8 +392,29 @@ function DATABASE:_AddPlayerFromUnit( UnitData )
self.Players[PlayerName].UnitCoalition = UnitCoalition
self.Players[PlayerName].UnitCategory = UnitCategory
self.Players[PlayerName].UnitType = UnitTypeName
end
if self.Players[PlayerName].Penalty > 100 then
if self.Players[PlayerName].PenaltyWarning < 1 then
MESSAGE:New( "Player '" .. PlayerName .. "': WARNING! If you continue to commit FRATRICIDE and have a PENALTY score higher than 150, you will be COURT MARTIALED and DISMISSED from this mission! \nYour total penalty is: " .. self.Players[PlayerName].Penalty,
"",
30,
"/PENALTYCOALITION" .. PlayerName
):ToAll()
self.Players[PlayerName].PenaltyWarning = self.Players[PlayerName].PenaltyWarning + 1
end
end
if self.Players[PlayerName].Penalty > 150 then
ClientGroup = GROUP:NewFromDCSUnit( UnitData )
ClientGroup:Destroy()
MESSAGE:New( "Player '" .. PlayerName .. "' committed FRATRICIDE, he will be COURT MARTIALED and is DISMISSED from this mission!",
"",
10,
"/PENALTYCOALITION" .. PlayerName
):ToAll()
end
end
end
@@ -406,6 +433,7 @@ function DATABASE:_AddMissionTaskScore( PlayerUnit, MissionName, Score )
self:T( PlayerName )
self:T( self.Players[PlayerName].Mission[MissionName] )
self.Players[PlayerName].Score = self.Players[PlayerName].Score + Score
self.Players[PlayerName].Mission[MissionName].ScoreTask = self.Players[PlayerName].Mission[MissionName].ScoreTask + Score
MESSAGE:New( "Player '" .. PlayerName .. "' has finished another Task in Mission '" .. MissionName .. "'. " ..
@@ -423,6 +451,7 @@ function DATABASE:_AddMissionScore( MissionName, Score )
for PlayerName, PlayerData in pairs( self.Players ) do
if PlayerData.Mission[MissionName] then
PlayerData.Score = PlayerData.Score + Score
PlayerData.Mission[MissionName].ScoreMission = PlayerData.Mission[MissionName].ScoreMission + Score
MESSAGE:New( "Player '" .. PlayerName .. "' has finished Mission '" .. MissionName .. "'. " ..
Score .. " Score points added.",
@@ -540,20 +569,24 @@ function DATABASE:OnHit( event )
end
local Score = 0
if InitCoalition == TargetCoalition then
self.Players[InitPlayerName].Penalty = self.Players[InitPlayerName].Penalty + 10
self.Players[InitPlayerName].Hit[TargetCategory][TargetUnitName].Penalty = self.Players[InitPlayerName].Hit[TargetCategory][TargetUnitName].Penalty + 10
self.Players[InitPlayerName].Hit[TargetCategory][TargetUnitName].PenaltyHit = self.Players[InitPlayerName].Hit[TargetCategory][TargetUnitName].PenaltyHit + 1
MESSAGE:New( "Player '" .. InitPlayerName .. "' hit a friendly " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
self.Players[InitPlayerName].Hit[TargetCategory][TargetUnitName].PenaltyHit .. " times. Penalty: -" .. self.Players[InitPlayerName].Hit[TargetCategory][TargetUnitName].Penalty,
self.Players[InitPlayerName].Hit[TargetCategory][TargetUnitName].PenaltyHit .. " times. Penalty: -" .. self.Players[InitPlayerName].Hit[TargetCategory][TargetUnitName].Penalty ..
". Score Total:" .. self.Players[InitPlayerName].Score - self.Players[InitPlayerName].Penalty,
"",
2,
"/PENALTY" .. InitPlayerName .. "/" .. InitUnitName
):ToAll()
self:ScoreAdd( InitPlayerName, "HIT_PENALTY", 1, -25, InitUnitName, InitUnitCoalition, InitUnitCategory, InitUnitType, TargetUnitName, TargetUnitCoalition, TargetUnitCategory, TargetUnitType )
else
self.Players[InitPlayerName].Score = self.Players[InitPlayerName].Score + 10
self.Players[InitPlayerName].Hit[TargetCategory][TargetUnitName].Score = self.Players[InitPlayerName].Hit[TargetCategory][TargetUnitName].Score + 1
self.Players[InitPlayerName].Hit[TargetCategory][TargetUnitName].ScoreHit = self.Players[InitPlayerName].Hit[TargetCategory][TargetUnitName].ScoreHit + 1
MESSAGE:New( "Player '" .. InitPlayerName .. "' hit a target " .. TargetUnitCategory .. " ( " .. TargetType .. " ) " ..
self.Players[InitPlayerName].Hit[TargetCategory][TargetUnitName].ScoreHit .. " times. Score: " .. self.Players[InitPlayerName].Hit[TargetCategory][TargetUnitName].Score,
self.Players[InitPlayerName].Hit[TargetCategory][TargetUnitName].ScoreHit .. " times. Score: " .. self.Players[InitPlayerName].Hit[TargetCategory][TargetUnitName].Score ..
". Score Total:" .. self.Players[InitPlayerName].Score - self.Players[InitPlayerName].Penalty,
"",
2,
"/SCORE" .. InitPlayerName .. "/" .. InitUnitName