mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Updates
- When joining a slot, you get a mission briefing. - When task is successful, a message is displayed, and the task is Success. - HeadQuarters clears all menus of the involved groups back to Planned.
This commit is contained in:
@@ -276,6 +276,122 @@ function POSITIONABLE:GetVelocityKMH()
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return nil
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end
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--- Returns a message with the callsign embedded (if there is one).
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-- @param #POSITIONABLE self
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-- @param #string Message The message text
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-- @param Dcs.DCSTypes#Duration Duration The duration of the message.
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-- @return Core.Message#MESSAGE
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function POSITIONABLE:GetMessage( Message, Duration )
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local DCSObject = self:GetDCSObject()
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if DCSObject then
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return MESSAGE:New( Message, Duration, self:GetCallsign() .. " (" .. self:GetTypeName() .. ")" )
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end
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return nil
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end
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--- Send a message to all coalitions.
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-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
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-- @param #POSITIONABLE self
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-- @param #string Message The message text
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-- @param Dcs.DCSTypes#Duration Duration The duration of the message.
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function POSITIONABLE:MessageToAll( Message, Duration )
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self:F2( { Message, Duration } )
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local DCSObject = self:GetDCSObject()
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if DCSObject then
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self:GetMessage( Message, Duration ):ToAll()
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end
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return nil
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end
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--- Send a message to the red coalition.
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-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
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-- @param #POSITIONABLE self
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-- @param #string Message The message text
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-- @param Dcs.DCSTYpes#Duration Duration The duration of the message.
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function POSITIONABLE:MessageToRed( Message, Duration )
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self:F2( { Message, Duration } )
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local DCSObject = self:GetDCSObject()
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if DCSObject then
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self:GetMessage( Message, Duration ):ToRed()
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end
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return nil
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end
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--- Send a message to the blue coalition.
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-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
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-- @param #POSITIONABLE self
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-- @param #string Message The message text
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-- @param Dcs.DCSTypes#Duration Duration The duration of the message.
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function POSITIONABLE:MessageToBlue( Message, Duration )
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self:F2( { Message, Duration } )
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local DCSObject = self:GetDCSObject()
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if DCSObject then
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self:GetMessage( Message, Duration ):ToBlue()
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end
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return nil
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end
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--- Send a message to a client.
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-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
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-- @param #POSITIONABLE self
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-- @param #string Message The message text
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-- @param Dcs.DCSTypes#Duration Duration The duration of the message.
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-- @param Wrapper.Client#CLIENT Client The client object receiving the message.
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function POSITIONABLE:MessageToClient( Message, Duration, Client )
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self:F2( { Message, Duration } )
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local DCSObject = self:GetDCSObject()
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if DCSObject then
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self:GetMessage( Message, Duration ):ToClient( Client )
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end
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return nil
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end
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--- Send a message to a @{Group}.
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-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
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-- @param #POSITIONABLE self
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-- @param #string Message The message text
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-- @param Dcs.DCSTypes#Duration Duration The duration of the message.
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-- @param Wrapper.Group#GROUP MessageGroup The GROUP object receiving the message.
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function POSITIONABLE:MessageToGroup( Message, Duration, MessageGroup )
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self:F2( { Message, Duration } )
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local DCSObject = self:GetDCSObject()
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if DCSObject then
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if DCSObject:isExist() then
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self:GetMessage( Message, Duration ):ToGroup( MessageGroup )
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end
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end
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return nil
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end
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--- Send a message to the players in the @{Group}.
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-- The message will appear in the message area. The message will begin with the callsign of the group and the type of the first unit sending the message.
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-- @param #POSITIONABLE self
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-- @param #string Message The message text
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-- @param Dcs.DCSTypes#Duration Duration The duration of the message.
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function POSITIONABLE:Message( Message, Duration )
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self:F2( { Message, Duration } )
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local DCSObject = self:GetDCSObject()
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if DCSObject then
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self:GetMessage( Message, Duration ):ToGroup( self )
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end
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return nil
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end
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