mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Merge remote-tracking branch 'refs/remotes/origin/master' into FlightControl
# Conflicts: # Moose Mission Setup/Moose Mission Update/l10n/DEFAULT/Moose.lua # Moose Mission Setup/Moose.lua # Moose Test Missions/SCO - Scoring/SCO-100 - Scoring of Statics/SCO-100 - Scoring of Statics.miz # Moose Test Missions/SCO - Scoring/SCO-101 - Scoring Client to Client/SCO-101 - Scoring Client to Client.miz # docs/Documentation/Point.html
This commit is contained in:
@@ -881,6 +881,9 @@ Use the method <a href="##(AI_PATROL_ZONE).ManageDamage">AI<em>PATROL</em>ZONE.M
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<p> This table contains the targets detected during patrol.</p>
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</dd>
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</dl>
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<dl class="function">
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@@ -483,6 +483,18 @@ This is different from the EnRoute tasks, where the targets of the task need to
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<td class="summary">
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<p>(AIR) Return the Controllable to an <a href="Airbase.html##(AIRBASE)">Airbase#AIRBASE</a>
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A speed can be given in km/h.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).RouteToVec2">CONTROLLABLE:RouteToVec2(Point, Speed)</a></td>
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<td class="summary">
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<p>(AIR + GROUND) Make the Controllable move to fly to a given point.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).RouteToVec3">CONTROLLABLE:RouteToVec3(Point, Speed)</a></td>
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<td class="summary">
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<p>(AIR + GROUND) Make the Controllable move to a given point.</p>
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</td>
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</tr>
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<tr>
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@@ -639,18 +651,6 @@ A speed can be given in km/h.</p>
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskRoute">CONTROLLABLE:TaskRoute(Points)</a></td>
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<td class="summary">
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<p>Return a Misson task to follow a given route defined by Points.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskRouteToVec2">CONTROLLABLE:TaskRouteToVec2(Point, Speed)</a></td>
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<td class="summary">
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<p>(AIR + GROUND) Make the Controllable move to fly to a given point.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).TaskRouteToVec3">CONTROLLABLE:TaskRouteToVec3(Point, Speed)</a></td>
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<td class="summary">
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<p>(AIR + GROUND) Make the Controllable move to a given point.</p>
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</td>
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</tr>
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<tr>
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@@ -1866,6 +1866,72 @@ The route</p>
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<dl class="function">
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<dt>
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<a id="#(CONTROLLABLE).RouteToVec2" >
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<strong>CONTROLLABLE:RouteToVec2(Point, Speed)</strong>
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</a>
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</dt>
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<dd>
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<p>(AIR + GROUND) Make the Controllable move to fly to a given point.</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em><a href="Dcs.DCSTypes.html##(Vec3)">Dcs.DCSTypes#Vec3</a> Point </em></code>:
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The destination point in Vec3 format.</p>
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</li>
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<li>
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<p><code><em>#number Speed </em></code>:
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The speed to travel.</p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(CONTROLLABLE)">#CONTROLLABLE</a>:</em>
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self</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(CONTROLLABLE).RouteToVec3" >
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<strong>CONTROLLABLE:RouteToVec3(Point, Speed)</strong>
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</a>
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</dt>
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<dd>
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<p>(AIR + GROUND) Make the Controllable move to a given point.</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em><a href="Dcs.DCSTypes.html##(Vec3)">Dcs.DCSTypes#Vec3</a> Point </em></code>:
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The destination point in Vec3 format.</p>
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</li>
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<li>
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<p><code><em>#number Speed </em></code>:
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The speed to travel.</p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(CONTROLLABLE)">#CONTROLLABLE</a>:</em>
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self</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(CONTROLLABLE).SetCommand" >
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<strong>CONTROLLABLE:SetCommand(DCSCommand)</strong>
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</a>
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@@ -2896,72 +2962,6 @@ A table of route points.</p>
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<p><em><a href="Dcs.DCSTasking.Task.html##(Task)">Dcs.DCSTasking.Task#Task</a>:</em></p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(CONTROLLABLE).TaskRouteToVec2" >
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<strong>CONTROLLABLE:TaskRouteToVec2(Point, Speed)</strong>
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</a>
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</dt>
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<dd>
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<p>(AIR + GROUND) Make the Controllable move to fly to a given point.</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em><a href="Dcs.DCSTypes.html##(Vec3)">Dcs.DCSTypes#Vec3</a> Point </em></code>:
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The destination point in Vec3 format.</p>
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</li>
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<li>
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<p><code><em>#number Speed </em></code>:
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The speed to travel.</p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(CONTROLLABLE)">#CONTROLLABLE</a>:</em>
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self</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(CONTROLLABLE).TaskRouteToVec3" >
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<strong>CONTROLLABLE:TaskRouteToVec3(Point, Speed)</strong>
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</a>
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</dt>
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<dd>
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<p>(AIR + GROUND) Make the Controllable move to a given point.</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em><a href="Dcs.DCSTypes.html##(Vec3)">Dcs.DCSTypes#Vec3</a> Point </em></code>:
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The destination point in Vec3 format.</p>
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</li>
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<li>
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<p><code><em>#number Speed </em></code>:
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The speed to travel.</p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em><a href="##(CONTROLLABLE)">#CONTROLLABLE</a>:</em>
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self</p>
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</dd>
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</dl>
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<dl class="function">
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@@ -1542,7 +1542,7 @@ A string defining the start state.</p>
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<dl class="function">
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<dt>
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<em>#string</em>
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<em></em>
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<a id="#(FSM)._StartState" >
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<strong>FSM._StartState</strong>
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</a>
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@@ -1841,6 +1841,7 @@ A string defining the start state.</p>
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<dl class="function">
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<dt>
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<em></em>
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<a id="#(FSM).current" >
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<strong>FSM.current</strong>
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</a>
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@@ -2532,7 +2532,7 @@ Spawn_BE_KA50 = SPAWN:New( 'BE KA-50@RAMP-Ground Defense' ):Schedule( 600, 0.5 )
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<dl class="function">
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<dt>
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<em>#boolean</em>
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<em></em>
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<a id="#(SPAWN).SpawnUnControlled" >
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<strong>SPAWN.SpawnUnControlled</strong>
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</a>
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@@ -125,7 +125,7 @@ If the DCS Static object does not exist or is nil, the STATIC methods will retur
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(STATIC).FindByName">STATIC:FindByName(StaticName)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(STATIC).FindByName">STATIC:FindByName(StaticName, RaiseError)</a></td>
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<td class="summary">
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<p>Finds a STATIC from the _DATABASE using the relevant Static Name.</p>
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</td>
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@@ -196,7 +196,7 @@ If the DCS Static object does not exist or is nil, the STATIC methods will retur
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<dt>
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<a id="#(STATIC).FindByName" >
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<strong>STATIC:FindByName(StaticName)</strong>
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<strong>STATIC:FindByName(StaticName, RaiseError)</strong>
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</a>
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</dt>
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<dd>
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@@ -206,13 +206,19 @@ If the DCS Static object does not exist or is nil, the STATIC methods will retur
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<p>As an optional parameter, a briefing text can be given also.</p>
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<h3>Parameter</h3>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em>#string StaticName </em></code>:
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Name of the DCS <strong>Static</strong> as defined within the Mission Editor.</p>
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</li>
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<li>
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<p><code><em>#boolean RaiseError </em></code>:
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Raise an error if not found.</p>
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</li>
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</ul>
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<h3>Return value</h3>
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@@ -295,6 +295,12 @@ This class implements the inherited functions from <a href="Zone.html##(ZONE_RAD
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<h2><a id="#(ZONE_BASE)">Type <code>ZONE_BASE</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE).BoundZone">ZONE_BASE:BoundZone()</a></td>
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<td class="summary">
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<p>Bound the zone boundaries with a tires.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_BASE).ClassName">ZONE_BASE.ClassName</a></td>
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<td class="summary">
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@@ -479,6 +485,12 @@ This class implements the inherited functions from <a href="Zone.html##(ZONE_RAD
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<h2><a id="#(ZONE_POLYGON_BASE)">Type <code>ZONE_POLYGON_BASE</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_POLYGON_BASE).BoundZone">ZONE_POLYGON_BASE:BoundZone()</a></td>
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<td class="summary">
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<p>Smokes the zone boundaries in a color.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_POLYGON_BASE).ClassName">ZONE_POLYGON_BASE.ClassName</a></td>
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<td class="summary">
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@@ -531,6 +543,12 @@ This class implements the inherited functions from <a href="Zone.html##(ZONE_RAD
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<h2><a id="#(ZONE_RADIUS)">Type <code>ZONE_RADIUS</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).BoundZone">ZONE_RADIUS:BoundZone(Points)</a></td>
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<td class="summary">
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<p>Bounds the zone with tires.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(ZONE_RADIUS).ClassName">ZONE_RADIUS.ClassName</a></td>
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<td class="summary">
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@@ -821,6 +839,19 @@ The name of the zone as defined within the mission editor.</p>
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<dl class="function">
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<dt>
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<a id="#(ZONE_BASE).BoundZone" >
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<strong>ZONE_BASE:BoundZone()</strong>
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</a>
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</dt>
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<dd>
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<p>Bound the zone boundaries with a tires.</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em>#string</em>
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<a id="#(ZONE_BASE).ClassName" >
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<strong>ZONE_BASE.ClassName</strong>
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@@ -1420,6 +1451,24 @@ self</p>
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<dl class="function">
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<dt>
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<a id="#(ZONE_POLYGON_BASE).BoundZone" >
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<strong>ZONE_POLYGON_BASE:BoundZone()</strong>
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</a>
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</dt>
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<dd>
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<p>Smokes the zone boundaries in a color.</p>
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<h3>Return value</h3>
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<p><em><a href="##(ZONE_POLYGON_BASE)">#ZONE<em>POLYGON</em>BASE</a>:</em>
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self</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em>#string</em>
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<a id="#(ZONE_POLYGON_BASE).ClassName" >
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<strong>ZONE_POLYGON_BASE.ClassName</strong>
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@@ -1608,6 +1657,33 @@ self</p>
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<dl class="function">
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<dt>
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<a id="#(ZONE_RADIUS).BoundZone" >
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<strong>ZONE_RADIUS:BoundZone(Points)</strong>
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</a>
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</dt>
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<dd>
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<p>Bounds the zone with tires.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em>#number Points </em></code>:
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(optional) The amount of points in the circle.</p>
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</li>
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</ul>
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<h3>Return value</h3>
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||||
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<p><em><a href="##(ZONE_RADIUS)">#ZONE_RADIUS</a>:</em>
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self</p>
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</dd>
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||||
</dl>
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||||
<dl class="function">
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||||
<dt>
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<em>#string</em>
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<a id="#(ZONE_RADIUS).ClassName" >
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<strong>ZONE_RADIUS.ClassName</strong>
|
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Reference in New Issue
Block a user