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https://github.com/FlightControl-Master/MOOSE.git
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ESCORT Updated
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@@ -17,6 +17,7 @@
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<a href="index.html">index</a>
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</li></ul>
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<ul>
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<li><a href="AIBalancer.html">AIBalancer</a></li>
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<li><a href="Airbase.html">Airbase</a></li>
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<li><a href="Base.html">Base</a></li>
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<li><a href="CARGO.html">CARGO</a></li>
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@@ -278,6 +279,24 @@ The following iterator methods are currently available within the DATABASE:</p>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).GROUPS">DATABASE.GROUPS</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).GetCategoryFromClientTemplate">DATABASE:GetCategoryFromClientTemplate(ClientName)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).GetCoalitionFromClientTemplate">DATABASE:GetCoalitionFromClientTemplate(ClientName)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE).GetCountryFromClientTemplate">DATABASE:GetCountryFromClientTemplate(ClientName)</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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@@ -362,6 +381,12 @@ The following iterator methods are currently available within the DATABASE:</p>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE)._EventOnPlayerLeaveUnit">DATABASE:_EventOnPlayerLeaveUnit(Event)</a></td>
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<td class="summary">
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<p>Handles the OnPlayerLeaveUnit event to clean the active players table.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE)._RegisterClients">DATABASE:_RegisterClients()</a></td>
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<td class="summary">
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<p>Private method that registers all Units of skill Client or Player within in the mission.</p>
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</td>
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</tr>
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<tr>
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@@ -383,7 +408,7 @@ The following iterator methods are currently available within the DATABASE:</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE)._RegisterTemplate">DATABASE:_RegisterTemplate(GroupTemplate)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(DATABASE)._RegisterTemplate">DATABASE:_RegisterTemplate(GroupTemplate, CoalitionID, CategoryID, CountryID)</a></td>
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<td class="summary">
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<p>Private method that registers new Group Templates within the DATABASE Object.</p>
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</td>
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@@ -1067,6 +1092,69 @@ self</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(DATABASE).GetCategoryFromClientTemplate" >
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<strong>DATABASE:GetCategoryFromClientTemplate(ClientName)</strong>
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</a>
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</dt>
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<dd>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em> ClientName </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(DATABASE).GetCoalitionFromClientTemplate" >
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<strong>DATABASE:GetCoalitionFromClientTemplate(ClientName)</strong>
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</a>
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</dt>
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<dd>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em> ClientName </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(DATABASE).GetCountryFromClientTemplate" >
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<strong>DATABASE:GetCountryFromClientTemplate(ClientName)</strong>
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</a>
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</dt>
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<dd>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em> ClientName </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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@@ -1340,6 +1428,24 @@ self</p>
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<dl class="function">
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<dt>
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<a id="#(DATABASE)._RegisterClients" >
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<strong>DATABASE:_RegisterClients()</strong>
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</a>
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</dt>
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<dd>
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<p>Private method that registers all Units of skill Client or Player within in the mission.</p>
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<h3>Return value</h3>
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<p><em><a href="##(DATABASE)">#DATABASE</a>:</em>
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self</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(DATABASE)._RegisterGroupsAndUnits" >
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<strong>DATABASE:_RegisterGroupsAndUnits()</strong>
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</a>
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@@ -1390,19 +1496,34 @@ self</p>
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<dt>
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<a id="#(DATABASE)._RegisterTemplate" >
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<strong>DATABASE:_RegisterTemplate(GroupTemplate)</strong>
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<strong>DATABASE:_RegisterTemplate(GroupTemplate, CoalitionID, CategoryID, CountryID)</strong>
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</a>
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</dt>
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<dd>
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<p>Private method that registers new Group Templates within the DATABASE Object.</p>
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<h3>Parameter</h3>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em>#table GroupTemplate </em></code>: </p>
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</li>
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<li>
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<p><code><em> CoalitionID </em></code>: </p>
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</li>
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<li>
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<p><code><em> CategoryID </em></code>: </p>
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</li>
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<li>
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<p><code><em> CountryID </em></code>: </p>
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</li>
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</ul>
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<h3>Return value</h3>
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