diff --git a/Moose Development/Moose/Core/Base.lua b/Moose Development/Moose/Core/Base.lua index a40e4d729..68356d0eb 100644 --- a/Moose Development/Moose/Core/Base.lua +++ b/Moose Development/Moose/Core/Base.lua @@ -201,6 +201,10 @@ BASE = { _ = {}, } + +--- @field #BASE.__ +BASE.__ = {} + --- The Formation Class -- @type FORMATION -- @field Cone A cone formation. @@ -224,47 +228,19 @@ FORMATION = { -- @return #BASE function BASE:New() local self = routines.utils.deepCopy( self ) -- Create a new self instance - local MetaTable = {} - setmetatable( self, MetaTable ) - self.__index = self + _ClassID = _ClassID + 1 self.ClassID = _ClassID - + + -- This is for "private" methods... + -- When a __ is passed to a method as "self", the __index will search for the method on the public method list too! + if self.__ then + setmetatable( self, { __index = self.__ } ) + end return self end -function BASE:_Destructor() - --self:E("_Destructor") - - --self:EventRemoveAll() -end - - --- THIS IS WHY WE NEED LUA 5.2 ... -function BASE:_SetDestructor() - - -- TODO: Okay, this is really technical... - -- When you set a proxy to a table to catch __gc, weak tables don't behave like weak... - -- Therefore, I am parking this logic until I've properly discussed all this with the community. - - local proxy = newproxy(true) - local proxyMeta = getmetatable(proxy) - - proxyMeta.__gc = function () - env.info("In __gc for " .. self:GetClassNameAndID() ) - if self._Destructor then - self:_Destructor() - end - end - - -- keep the userdata from newproxy reachable until the object - -- table is about to be garbage-collected - then the __gc hook - -- will be invoked and the destructor called - rawset( self, '__proxy', proxy ) - -end - --- This is the worker method to inherit from a parent class. -- @param #BASE self -- @param Child is the Child class that inherits. @@ -272,11 +248,18 @@ end -- @return #BASE Child function BASE:Inherit( Child, Parent ) local Child = routines.utils.deepCopy( Child ) - --local Parent = routines.utils.deepCopy( Parent ) - --local Parent = Parent + if Child ~= nil then - setmetatable( Child, Parent ) - Child.__index = Child + + -- This is for "private" methods... + -- When a __ is passed to a method as "self", the __index will search for the method on the public method list of the same object too! + if Child.__ then + setmetatable( Child, { __index = Child.__ } ) + setmetatable( Child.__, { __index = Parent } ) + else + setmetatable( Child, { __index = Parent } ) + end + --Child:_SetDestructor() end @@ -895,3 +878,35 @@ end +--- old stuff + +--function BASE:_Destructor() +-- --self:E("_Destructor") +-- +-- --self:EventRemoveAll() +--end + + +-- THIS IS WHY WE NEED LUA 5.2 ... +--function BASE:_SetDestructor() +-- +-- -- TODO: Okay, this is really technical... +-- -- When you set a proxy to a table to catch __gc, weak tables don't behave like weak... +-- -- Therefore, I am parking this logic until I've properly discussed all this with the community. +-- +-- local proxy = newproxy(true) +-- local proxyMeta = getmetatable(proxy) +-- +-- proxyMeta.__gc = function () +-- env.info("In __gc for " .. self:GetClassNameAndID() ) +-- if self._Destructor then +-- self:_Destructor() +-- end +-- end +-- +-- -- keep the userdata from newproxy reachable until the object +-- -- table is about to be garbage-collected - then the __gc hook +-- -- will be invoked and the destructor called +-- rawset( self, '__proxy', proxy ) +-- +--end \ No newline at end of file diff --git a/Moose Development/Moose/Functional/CleanUp.lua b/Moose Development/Moose/Functional/CleanUp.lua index 7b3a91c00..5db07d6d9 100644 --- a/Moose Development/Moose/Functional/CleanUp.lua +++ b/Moose Development/Moose/Functional/CleanUp.lua @@ -1,7 +1,5 @@ --- **Functional** -- The CLEANUP class keeps an area clean of crashing or colliding airplanes. It also prevents airplanes from firing within this area. -- --- ![Banner Image](..\Presentations\CLEANUP\Dia1.JPG) --- -- === -- -- ### Author: **Sven Van de Velde (FlightControl)** @@ -11,14 +9,57 @@ -- -- @module CleanUp +--- @type CLEANUP.__ +-- @extends Core.Base#BASE --- @type CLEANUP --- @extends Core.Base#BASE +-- @extends #CLEANUP.__ -- @field #map<#string,Wrapper.Airbase#AIRBASE> Airbases Map of Airbases. --- # CLEANUP, extends @{Base#BASE} -- +-- ![Banner Image](..\Presentations\CLEANUP\Dia1.JPG) +-- -- The CLEANUP class keeps airbases clean, and tries to guarantee continuous airbase operations, even under combat. +-- Specific airbases need to be provided that need to be guarded. Each airbase registered, will be guarded within a zone of 8 km around the airbase. +-- Any unit that fires a missile, or shoots within the zone of an airbase, will be monitored by CLEANUP. +-- Within the 8km zone, units cannot fire any missile, which prevents the airbase runway to receive missile or bomb hits. +-- Any airborne or ground unit that is on the runway below 30 meters (default value) will be automatically removed if it is damaged. +-- +-- This is not a full 100% secure implementation. It is still possible that CLEANUP cannot prevent (in-time) to keep the airbase clean. +-- The following situations may happen that will still stop the runway of an airbase: +-- +-- * A damaged unit is not removed on time when above the runway, and crashes on the runway. +-- * A bomb or missile is still able to dropped on the runway. +-- * Units collide on the airbase, and could not be removed on time. +-- +-- When a unit is within the airbase zone and needs to be monitored, +-- its status will be checked every 0.25 seconds! This is required to ensure that the airbase is kept clean. +-- But as a result, there is more CPU overload. +-- +-- So as an advise, I suggest you use the CLEANUP class with care: +-- +-- * Only monitor airbases that really need to be monitored! +-- * Try not to monitor airbases that are likely to be invaded by enemy troops. +-- For these airbases, there is little use to keep them clean, as they will be invaded anyway... +-- +-- By following the above guidelines, you can add airbase cleanup with acceptable CPU overhead. +-- +-- ## 1. CLEANUP Constructor +-- +-- Creates the main object which is preventing the airbase to get polluted with debris on the runway, which halts the airbase. +-- +-- -- Clean these Zones. +-- CleanUpAirports = CLEANUP:New( { AIRBASE.Caucasus.Tbilisi, AIRBASE.Caucasus.Kutaisi ) +-- +-- -- or +-- CleanUpTbilisi = CLEANUP:New( AIRBASE.Caucasus.Tbilisi ) +-- CleanUpKutaisi = CLEANUP:New( AIRBASE.Caucasus.Kutaisi ) +-- +-- ## 2. Add or Remove airbases +-- +-- The method @{#CLEANUP.AddAirbase} to add an airbase to the cleanup validation process. +-- The method @{#CLEANUP.RemoveAirbase} removes an airbase from the cleanup validation process. -- -- @field #CLEANUP CLEANUP = { @@ -28,6 +69,10 @@ CLEANUP = { Airbases = {}, } + +--- @field #CLEANUP.__ +CLEANUP.__ = {} + --- Creates the main object which is handling the cleaning of the debris within the given Zone Names. -- @param #CLEANUP self -- @param #list<#string> AirbaseNames Is a table of airbase names where the debris should be cleaned. Also a single string can be passed with one airbase name. @@ -52,9 +97,9 @@ function CLEANUP:New( AirbaseNames ) self:AddAirbase( AirbaseName ) end - self:HandleEvent( EVENTS.Birth ) + self:HandleEvent( EVENTS.Birth, self.__.OnEventBirth ) - self.CleanUpScheduler = SCHEDULER:New( self, self._CleanUpScheduler, {}, 1, self.TimeInterval ) + self.CleanUpScheduler = SCHEDULER:New( self, self.__.CleanUpScheduler, {}, 1, self.TimeInterval ) return self end @@ -81,7 +126,7 @@ end -function CLEANUP:IsInAirbase( Vec2 ) +function CLEANUP.__:IsInAirbase( Vec2 ) local InAirbase = false for AirbaseName, Airbase in pairs( self.Airbases ) do @@ -95,23 +140,12 @@ function CLEANUP:IsInAirbase( Vec2 ) return InAirbase end ---- Destroys a group from the simulator, but checks first if it is still existing! --- @param #CLEANUP self --- @param Dcs.DCSWrapper.Group#Group GroupObject The object to be destroyed. --- @param #string CleanUpGroupName The groupname... -function CLEANUP:_DestroyGroup( GroupObject, CleanUpGroupName ) - self:F( { GroupObject, CleanUpGroupName } ) - if GroupObject then -- and GroupObject:isExist() then - trigger.action.deactivateGroup(GroupObject) - self:T( { "GroupObject Destroyed", GroupObject } ) - end -end --- Destroys a @{Unit} from the simulator, but checks first if it is still existing! -- @param #CLEANUP self -- @param Wrapper.Unit#UNIT CleanUpUnit The object to be destroyed. -function CLEANUP:_DestroyUnit( CleanUpUnit ) +function CLEANUP.__:DestroyUnit( CleanUpUnit ) self:F( { CleanUpUnit } ) if CleanUpUnit then @@ -131,13 +165,14 @@ function CLEANUP:_DestroyUnit( CleanUpUnit ) end end --- TODO check Dcs.DCSTypes#Weapon + + --- Destroys a missile from the simulator, but checks first if it is still existing! -- @param #CLEANUP self -- @param Dcs.DCSTypes#Weapon MissileObject -function CLEANUP:_DestroyMissile( MissileObject ) +function CLEANUP.__:DestroyMissile( MissileObject ) self:F( { MissileObject } ) - + if MissileObject and MissileObject:isExist() then MissileObject:destroy() self:T( "MissileObject Destroyed") @@ -146,30 +181,31 @@ end --- @param #CLEANUP self -- @param Core.Event#EVENTDATA EventData -function CLEANUP:OnEventBirth( EventData ) +function CLEANUP.__:OnEventBirth( EventData ) self:F( { EventData } ) self.CleanUpList[EventData.IniDCSUnitName] = {} - self.CleanUpList[EventData.IniDCSUnitName].CleanUpUnit = EventData.IniDCSUnit - self.CleanUpList[EventData.IniDCSUnitName].CleanUpGroup = EventData.IniDCSGroup + self.CleanUpList[EventData.IniDCSUnitName].CleanUpUnit = EventData.IniUnit + self.CleanUpList[EventData.IniDCSUnitName].CleanUpGroup = EventData.IniGroup self.CleanUpList[EventData.IniDCSUnitName].CleanUpGroupName = EventData.IniDCSGroupName self.CleanUpList[EventData.IniDCSUnitName].CleanUpUnitName = EventData.IniDCSUnitName - self:HandleEvent( EVENTS.EngineShutdown , self._EventAddForCleanUp ) - self:HandleEvent( EVENTS.EngineStartup, self._EventAddForCleanUp ) - self:HandleEvent( EVENTS.Hit, self._EventAddForCleanUp ) - self:HandleEvent( EVENTS.PilotDead, self.OnEventCrash ) - self:HandleEvent( EVENTS.Dead, self.OnEventCrash ) - self:HandleEvent( EVENTS.Crash, self.OnEventCrash ) - self:HandleEvent( EVENTS.Shot, self.OnEventShot ) + self:HandleEvent( EVENTS.EngineShutdown , self.__.EventAddForCleanUp ) + self:HandleEvent( EVENTS.EngineStartup, self.__.EventAddForCleanUp ) + self:HandleEvent( EVENTS.Hit, self.__.EventAddForCleanUp ) + self:HandleEvent( EVENTS.PilotDead, self.__.OnEventCrash ) + self:HandleEvent( EVENTS.Dead, self.__.OnEventCrash ) + self:HandleEvent( EVENTS.Crash, self.__.OnEventCrash ) + self:HandleEvent( EVENTS.Shot, self.__.OnEventShot ) end + --- Detects if a crash event occurs. -- Crashed units go into a CleanUpList for removal. -- @param #CLEANUP self --- @param Dcs.DCSTypes#Event event -function CLEANUP:OnEventCrash( Event ) +-- @param Core.Event#EVENTDATA Event +function CLEANUP.__:OnEventCrash( Event ) self:F( { Event } ) --TODO: This stuff is not working due to a DCS bug. Burning units cannot be destroyed. @@ -180,10 +216,10 @@ function CLEANUP:OnEventCrash( Event ) -- self:T("after deactivateGroup") -- event.initiator:destroy() - if Event.IniDCSUnitName then + if Event.IniDCSUnitName and Event.IniCategory == Object.Category.UNIT then self.CleanUpList[Event.IniDCSUnitName] = {} - self.CleanUpList[Event.IniDCSUnitName].CleanUpUnit = Event.IniDCSUnit - self.CleanUpList[Event.IniDCSUnitName].CleanUpGroup = Event.IniDCSGroup + self.CleanUpList[Event.IniDCSUnitName].CleanUpUnit = Event.IniUnit + self.CleanUpList[Event.IniDCSUnitName].CleanUpGroup = Event.IniGroup self.CleanUpList[Event.IniDCSUnitName].CleanUpGroupName = Event.IniDCSGroupName self.CleanUpList[Event.IniDCSUnitName].CleanUpUnitName = Event.IniDCSUnitName end @@ -194,79 +230,85 @@ end -- If this occurs within one of the airbases, then the weapon used must be destroyed. -- @param #CLEANUP self -- @param Core.Event#EVENTDATA Event -function CLEANUP:OnEventShot( Event ) +function CLEANUP.__:OnEventShot( Event ) self:F( { Event } ) -- Test if the missile was fired within one of the CLEANUP.AirbaseNames. if self:IsInAirbase( Event.IniUnit:GetVec2() ) then -- Okay, the missile was fired within the CLEANUP.AirbaseNames, destroy the fired weapon. - self:_DestroyMissile( Event.Weapon ) + self:DestroyMissile( Event.Weapon ) end end - --- Detects if the Unit has an S_EVENT_HIT within the given AirbaseNames. If this is the case, destroy the unit. -- @param #CLEANUP self -- @param Core.Event#EVENTDATA Event -function CLEANUP:OnEventHit( Event ) +function CLEANUP.__:OnEventHit( Event ) self:F( { Event } ) if Event.IniUnit then if self:IsInAirbase( Event.IniUnit:GetVec2() ) then - self:T( { "Life: ", Event.IniDCSUnitName, ' = ', Event.IniDCSUnit:getLife(), "/", Event.IniDCSUnit:getLife0() } ) - if Event.IniDCSUnit:getLife() < Event.IniDCSUnit:getLife0() then + self:T( { "Life: ", Event.IniDCSUnitName, ' = ', Event.IniUnit:GetLife(), "/", Event.IniUnit:GetLife0() } ) + if Event.IniUnit:GetLife() < Event.IniUnit:GetLife0() then self:T( "CleanUp: Destroy: " .. Event.IniDCSUnitName ) - CLEANUP:_DestroyUnit( Event.IniUnit ) + CLEANUP.__:DestroyUnit( Event.IniUnit ) end end end if Event.TgtUnit then if self:IsInAirbase( Event.TgtUnit:GetVec2() ) then - self:T( { "Life: ", Event.TgtDCSUnitName, ' = ', Event.TgtDCSUnit:getLife(), "/", Event.TgtDCSUnit:getLife0() } ) - if Event.TgtDCSUnit:getLife() < Event.TgtDCSUnit:getLife0() then + self:T( { "Life: ", Event.TgtDCSUnitName, ' = ', Event.TgtUnit:GetLife(), "/", Event.TgtUnit:GetLife0() } ) + if Event.TgtUnit:GetLife() < Event.TgtUnit:GetLife0() then self:T( "CleanUp: Destroy: " .. Event.TgtDCSUnitName ) - CLEANUP:_DestroyUnit( Event.TgtUnit ) + CLEANUP.__:DestroyUnit( Event.TgtUnit ) end end end end --- Add the @{DCSWrapper.Unit#Unit} to the CleanUpList for CleanUp. -function CLEANUP:_AddForCleanUp( CleanUpUnit, CleanUpUnitName ) +-- @param #CLEANUP self +-- @param Wrapper.Unit#UNIT CleanUpUnit +-- @oaram #string CleanUpUnitName +function CLEANUP.__:AddForCleanUp( CleanUpUnit, CleanUpUnitName ) self:F( { CleanUpUnit, CleanUpUnitName } ) self.CleanUpList[CleanUpUnitName] = {} self.CleanUpList[CleanUpUnitName].CleanUpUnit = CleanUpUnit self.CleanUpList[CleanUpUnitName].CleanUpUnitName = CleanUpUnitName - self.CleanUpList[CleanUpUnitName].CleanUpGroup = Unit.getGroup(CleanUpUnit) - self.CleanUpList[CleanUpUnitName].CleanUpGroupName = Unit.getGroup(CleanUpUnit):getName() + + local CleanUpGroup = CleanUpUnit:GetGroup() + + self.CleanUpList[CleanUpUnitName].CleanUpGroup = CleanUpGroup + self.CleanUpList[CleanUpUnitName].CleanUpGroupName = CleanUpGroup:GetName() self.CleanUpList[CleanUpUnitName].CleanUpTime = timer.getTime() self.CleanUpList[CleanUpUnitName].CleanUpMoved = false - self:T( { "CleanUp: Add to CleanUpList: ", Unit.getGroup(CleanUpUnit):getName(), CleanUpUnitName } ) + self:T( { "CleanUp: Add to CleanUpList: ", CleanUpGroup:GetName(), CleanUpUnitName } ) end --- Detects if the Unit has an S_EVENT_ENGINE_SHUTDOWN or an S_EVENT_HIT within the given AirbaseNames. If this is the case, add the Group to the CLEANUP List. --- @param #CLEANUP self +-- @param #CLEANUP.__ self -- @param Core.Event#EVENTDATA Event -function CLEANUP:_EventAddForCleanUp( Event ) +function CLEANUP.__:EventAddForCleanUp( Event ) self:F({Event}) - if Event.IniDCSUnit then + + if Event.IniDCSUnit and Event.IniCategory == Object.Category.UNIT then if self.CleanUpList[Event.IniDCSUnitName] == nil then if self:IsInAirbase( Event.IniUnit:GetVec2() ) then - self:_AddForCleanUp( Event.IniDCSUnit, Event.IniDCSUnitName ) + self:AddForCleanUp( Event.IniUnit, Event.IniDCSUnitName ) end end end - if Event.TgtDCSUnit then + if Event.TgtDCSUnit and Event.TgtCategory == Object.Category.UNIT then if self.CleanUpList[Event.TgtDCSUnitName] == nil then if self:IsInAirbase( Event.TgtUnit:GetVec2() ) then - self:_AddForCleanUp( Event.TgtDCSUnit, Event.TgtDCSUnitName ) + self:AddForCleanUp( Event.TgtUnit, Event.TgtDCSUnitName ) end end end @@ -276,23 +318,23 @@ end --- At the defined time interval, CleanUp the Groups within the CleanUpList. -- @param #CLEANUP self -function CLEANUP:_CleanUpScheduler() +function CLEANUP.__:CleanUpScheduler() local CleanUpCount = 0 - for CleanUpUnitName, UnitData in pairs( self.CleanUpList ) do + for CleanUpUnitName, CleanUpListData in pairs( self.CleanUpList ) do CleanUpCount = CleanUpCount + 1 - local CleanUpUnit = UNIT:FindByName( CleanUpUnitName ) - local CleanUpDCSUnit = Unit.getByName( CleanUpUnitName ) - local CleanUpGroupName = UnitData.CleanUpGroupName + local CleanUpUnit = CleanUpListData.CleanUpUnit -- Wrapper.Unit#UNIT + local CleanUpGroupName = CleanUpListData.CleanUpGroupName - if CleanUpUnit then + if CleanUpUnit:IsAlive() ~= nil then if _DATABASE:GetStatusGroup( CleanUpGroupName ) ~= "ReSpawn" then local CleanUpCoordinate = CleanUpUnit:GetCoordinate() - if CleanUpDCSUnit and CleanUpDCSUnit:getLife() <= CleanUpDCSUnit:getLife0() * 0.95 then + self:T( { "CleanUp Scheduler", CleanUpUnitName } ) + if CleanUpUnit:GetLife() <= CleanUpUnit:GetLife0() * 0.95 then if CleanUpUnit:IsAboveRunway() then if CleanUpUnit:InAir() then @@ -301,11 +343,11 @@ function CLEANUP:_CleanUpScheduler() if CleanUpUnitHeight < 30 then self:T( { "CleanUp Scheduler", "Destroy " .. CleanUpUnitName .. " because below safe height and damaged." } ) - self:_DestroyUnit( CleanUpUnit ) + self:DestroyUnit( CleanUpUnit ) end else self:T( { "CleanUp Scheduler", "Destroy " .. CleanUpUnitName .. " because on runway and damaged." } ) - self:_DestroyUnit(CleanUpUnit ) + self:DestroyUnit( CleanUpUnit ) end end end @@ -313,15 +355,15 @@ function CLEANUP:_CleanUpScheduler() if CleanUpUnit then local CleanUpUnitVelocity = CleanUpUnit:GetVelocityKMH() if CleanUpUnitVelocity < 1 then - if UnitData.CleanUpMoved then - if UnitData.CleanUpTime + 180 <= timer.getTime() then + if CleanUpListData.CleanUpMoved then + if CleanUpListData.CleanUpTime + 180 <= timer.getTime() then self:T( { "CleanUp Scheduler", "Destroy due to not moving anymore " .. CleanUpUnitName } ) - self:_DestroyUnit( CleanUpUnit ) + self:DestroyUnit( CleanUpUnit ) end end else - UnitData.CleanUpTime = timer.getTime() - UnitData.CleanUpMoved = true + CleanUpListData.CleanUpTime = timer.getTime() + CleanUpListData.CleanUpMoved = true end end diff --git a/Moose Development/Moose/Wrapper/Positionable.lua b/Moose Development/Moose/Wrapper/Positionable.lua index fbe5421b0..b2054eea2 100644 --- a/Moose Development/Moose/Wrapper/Positionable.lua +++ b/Moose Development/Moose/Wrapper/Positionable.lua @@ -365,7 +365,6 @@ end --- Returns the POSITIONABLE velocity in km/h. -- @param Wrapper.Positionable#POSITIONABLE self -- @return #number The velocity in km/h --- @return #nil The POSITIONABLE is not existing or alive. function POSITIONABLE:GetVelocityKMH() self:F2( self.PositionableName ) @@ -379,13 +378,12 @@ function POSITIONABLE:GetVelocityKMH() return Velocity end - return nil + return 0 end --- Returns the POSITIONABLE velocity in meters per second. -- @param Wrapper.Positionable#POSITIONABLE self -- @return #number The velocity in meters per second. --- @return #nil The POSITIONABLE is not existing or alive. function POSITIONABLE:GetVelocityMPS() self:F2( self.PositionableName ) @@ -398,7 +396,7 @@ function POSITIONABLE:GetVelocityMPS() return Velocity end - return nil + return 0 end diff --git a/Moose Development/Moose/Wrapper/Unit.lua b/Moose Development/Moose/Wrapper/Unit.lua index 01f71e691..576aed957 100644 --- a/Moose Development/Moose/Wrapper/Unit.lua +++ b/Moose Development/Moose/Wrapper/Unit.lua @@ -536,7 +536,7 @@ function UNIT:GetLife() return UnitLife end - return nil + return -1 end --- Returns the Unit's initial health. @@ -553,7 +553,7 @@ function UNIT:GetLife0() return UnitLife0 end - return nil + return 0 end --- Returns the category name of the #UNIT. diff --git a/docs/Documentation/AI_A2A.html b/docs/Documentation/AI_A2A.html index ee2dc9007..2a24504d1 100644 --- a/docs/Documentation/AI_A2A.html +++ b/docs/Documentation/AI_A2A.html @@ -575,6 +575,7 @@
+ #number AI_A2A.IdleCount diff --git a/docs/Documentation/Base.html b/docs/Documentation/Base.html index 5d0f76673..e79a06992 100644 --- a/docs/Documentation/Base.html +++ b/docs/Documentation/Base.html @@ -472,30 +472,24 @@ When Moose is loaded statically, (as one file), tracing is switched off by defau BASE:UnHandleEvent(Event)

UnSubscribe to a DCS event.

- - - - BASE:_Destructor() - - BASE:_F(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)

Trace a function call.

- - - - BASE:_SetDestructor() - - BASE:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam)

Trace a function logic.

+ + + + BASE.__ + + @@ -2134,19 +2128,6 @@ BASE:TraceOnOff( false )

#BASE:

- -
-
-
- - -BASE:_Destructor() - -
-
- - -
@@ -2187,22 +2168,6 @@ A #table or any field.

- -BASE:_SetDestructor() - -
-
- - - - -

THIS IS WHY WE NEED LUA 5.2 ...

- -
-
-
-
- BASE:_T(Arguments, DebugInfoCurrentParam, DebugInfoFromParam) @@ -2230,6 +2195,20 @@ A #table or any field.

+ +
+
+
+ + #BASE.__ + +BASE.__ + +
+
+ + +
@@ -2260,6 +2239,8 @@ A #table or any field.

+

Type BASE.__

+

Type FORMATION

The Formation Class

diff --git a/docs/Documentation/Cargo.html b/docs/Documentation/Cargo.html index 0f74ec2a0..262969991 100644 --- a/docs/Documentation/Cargo.html +++ b/docs/Documentation/Cargo.html @@ -2934,7 +2934,6 @@ The range till cargo will board.

- CARGO_UNIT.CargoCarrier diff --git a/docs/Documentation/CleanUp.html b/docs/Documentation/CleanUp.html index fe64315b1..a9c1593dd 100644 --- a/docs/Documentation/CleanUp.html +++ b/docs/Documentation/CleanUp.html @@ -110,8 +110,6 @@

It also prevents airplanes from firing within this area.

-

Banner Image

-

Author: Sven Van de Velde (FlightControl)

@@ -127,8 +125,9 @@

CLEANUP, extends Base#BASE

-

The CLEANUP class keeps airbases clean, and tries to guarantee continuous airbase operations, even under combat.

+

Banner Image

+

The CLEANUP class keeps airbases clean, and tries to guarantee continuous airbase operations, even under combat.

@@ -150,42 +149,12 @@ CLEANUP.CleanUpScheduler - - - - CLEANUP:IsInAirbase(Vec2) - - CLEANUP:New(<, AirbaseNames)

Creates the main object which is handling the cleaning of the debris within the given Zone Names.

- - - - CLEANUP:OnEventBirth(EventData) - - - - - - CLEANUP:OnEventCrash(event, Event) - -

Detects if a crash event occurs.

- - - - CLEANUP:OnEventHit(Event) - -

Detects if the Unit has an SEVENTHIT within the given AirbaseNames.

- - - - CLEANUP:OnEventShot(Event) - -

Detects if a unit shoots a missile.

@@ -195,39 +164,73 @@ - CLEANUP:_AddForCleanUp(CleanUpUnit, CleanUpUnitName) + CLEANUP.__ + + + + + + +

Type CLEANUP.__

+ + + - + - + - - - - - + - + + + + + + + + + + + + + + + + + + + + +
CLEANUP.__:AddForCleanUp(CleanUpUnit, CleanUpUnitName)

Add the DCSWrapper.Unit#Unit to the CleanUpList for CleanUp.

CLEANUP:_CleanUpScheduler()CLEANUP.__:CleanUpScheduler()

At the defined time interval, CleanUp the Groups within the CleanUpList.

CLEANUP:_DestroyGroup(GroupObject, CleanUpGroupName)CLEANUP.__:DestroyMissile(MissileObject) -

Destroys a group from the simulator, but checks first if it is still existing!

+

Destroys a missile from the simulator, but checks first if it is still existing!

CLEANUP:_DestroyMissile(MissileObject) - -
CLEANUP:_DestroyUnit(CleanUpUnit)CLEANUP.__:DestroyUnit(CleanUpUnit)

Destroys a Unit from the simulator, but checks first if it is still existing!

CLEANUP:_EventAddForCleanUp(Event)CLEANUP.__:EventAddForCleanUp(Event)

Detects if the Unit has an SEVENTENGINESHUTDOWN or an SEVENT_HIT within the given AirbaseNames.

+
CLEANUP.__:IsInAirbase(Vec2) + +
CLEANUP.__:OnEventBirth(EventData) + +
CLEANUP.__:OnEventCrash(Event) +

Detects if a crash event occurs.

+
CLEANUP.__:OnEventHit(Event) +

Detects if the Unit has an SEVENTHIT within the given AirbaseNames.

+
CLEANUP.__:OnEventShot(Event) +

Detects if a unit shoots a missile.

@@ -245,8 +248,56 @@

CLEANUP, extends Base#BASE

+

Banner Image

+

The CLEANUP class keeps airbases clean, and tries to guarantee continuous airbase operations, even under combat.

+ +

Specific airbases need to be provided that need to be guarded. Each airbase registered, will be guarded within a zone of 8 km around the airbase. +Any unit that fires a missile, or shoots within the zone of an airbase, will be monitored by CLEANUP. +Within the 8km zone, units cannot fire any missile, which prevents the airbase runway to receive missile or bomb hits. +Any airborne or ground unit that is on the runway below 30 meters (default value) will be automatically removed if it is damaged.

+ +

This is not a full 100% secure implementation. It is still possible that CLEANUP cannot prevent (in-time) to keep the airbase clean. +The following situations may happen that will still stop the runway of an airbase:

+ +
    +
  • A damaged unit is not removed on time when above the runway, and crashes on the runway.
  • +
  • A bomb or missile is still able to dropped on the runway.
  • +
  • Units collide on the airbase, and could not be removed on time.
  • +
+ +

When a unit is within the airbase zone and needs to be monitored, +its status will be checked every 0.25 seconds! This is required to ensure that the airbase is kept clean. +But as a result, there is more CPU overload.

+ +

So as an advise, I suggest you use the CLEANUP class with care:

+ +
    +
  • Only monitor airbases that really need to be monitored!
  • +
  • Try not to monitor airbases that are likely to be invaded by enemy troops. + For these airbases, there is little use to keep them clean, as they will be invaded anyway...
  • +
+ +

By following the above guidelines, you can add airbase cleanup with acceptable CPU overhead.

+ +

1. CLEANUP Constructor

+ +

Creates the main object which is preventing the airbase to get polluted with debris on the runway, which halts the airbase.

+ +
 -- Clean these Zones.
+ CleanUpAirports = CLEANUP:New( { AIRBASE.Caucasus.Tbilisi, AIRBASE.Caucasus.Kutaisi )
+
+ -- or
+ CleanUpTbilisi = CLEANUP:New( AIRBASE.Caucasus.Tbilisi )
+ CleanUpKutaisi = CLEANUP:New( AIRBASE.Caucasus.Kutaisi )
+
+ +

2. Add or Remove airbases

+ +

The method CLEANUP.AddAirbase to add an airbase to the cleanup validation process. +The method CLEANUP.RemoveAirbase removes an airbase from the cleanup validation process.

+
@@ -306,27 +357,6 @@ - -
-
-
- - -CLEANUP:IsInAirbase(Vec2) - -
-
- - - -

Parameter

-
@@ -371,104 +401,6 @@ CleanUpKutaisi = CLEANUP:New( AIRBASE.Caucasus.Kutaisi )
- -CLEANUP:OnEventBirth(EventData) - -
-
- - - -

Parameter

- -
-
-
-
- - -CLEANUP:OnEventCrash(event, Event) - -
-
- -

Detects if a crash event occurs.

- - -

Crashed units go into a CleanUpList for removal.

- -

Parameters

- -
-
-
-
- - -CLEANUP:OnEventHit(Event) - -
-
- -

Detects if the Unit has an SEVENTHIT within the given AirbaseNames.

- - -

If this is the case, destroy the unit.

- -

Parameter

- -
-
-
-
- - -CLEANUP:OnEventShot(Event) - -
-
- -

Detects if a unit shoots a missile.

- - -

If this occurs within one of the airbases, then the weapon used must be destroyed.

- -

Parameter

- -
-
-
-
- CLEANUP:RemoveAirbase(AirbaseName) @@ -495,8 +427,25 @@ CleanUpKutaisi = CLEANUP:New( AIRBASE.Caucasus.Kutaisi )
- -CLEANUP:_AddForCleanUp(CleanUpUnit, CleanUpUnitName) + #CLEANUP.__ + +CLEANUP.__ + +
+
+ + + +
+
+ +

Type CLEANUP.__

+

Field(s)

+
+
+ + +CLEANUP.__:AddForCleanUp(CleanUpUnit, CleanUpUnitName)
@@ -507,7 +456,7 @@ CleanUpKutaisi = CLEANUP:New( AIRBASE.Caucasus.Kutaisi ) -
-
-
-
- - - -SPAWN.uncontrolled - -
-
- - -
diff --git a/docs/Documentation/SpawnStatic.html b/docs/Documentation/SpawnStatic.html index bc91b9624..d8aa5e633 100644 --- a/docs/Documentation/SpawnStatic.html +++ b/docs/Documentation/SpawnStatic.html @@ -436,6 +436,7 @@ ptional) The name of the new static.

+ #number SPAWNSTATIC.SpawnIndex diff --git a/docs/Documentation/Spot.html b/docs/Documentation/Spot.html index 5fdc3b305..ead3792db 100644 --- a/docs/Documentation/Spot.html +++ b/docs/Documentation/Spot.html @@ -765,7 +765,6 @@ true if it is lasing

- SPOT.ScheduleID @@ -779,7 +778,6 @@ true if it is lasing

- SPOT.SpotIR @@ -793,7 +791,6 @@ true if it is lasing

- SPOT.SpotLaser @@ -807,7 +804,6 @@ true if it is lasing

- SPOT.Target diff --git a/docs/Documentation/Task_Cargo.html b/docs/Documentation/Task_Cargo.html index dda7b2ea9..76e219e8b 100644 --- a/docs/Documentation/Task_Cargo.html +++ b/docs/Documentation/Task_Cargo.html @@ -510,7 +510,7 @@ based on the tasking capabilities defined in Task#TA
- Core.Cargo#CARGO + Core.Cargo#CARGO_GROUP FSM_PROCESS.Cargo @@ -524,6 +524,7 @@ based on the tasking capabilities defined in Task#TA
+ FSM_PROCESS.DeployZone