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#TARGET
* Docu additions
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@ -4,7 +4,7 @@
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--
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--
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-- * Manages target, number alive, life points, damage etc.
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-- * Manages target, number alive, life points, damage etc.
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-- * Events when targets are damaged or destroyed
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-- * Events when targets are damaged or destroyed
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-- * Various target objects: UNIT, GROUP, STATIC, AIRBASE, COORDINATE, SET_GROUP, SET_UNIT
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-- * Various target objects: UNIT, GROUP, STATIC, SCENERY, AIRBASE, COORDINATE, ZONE, SET_GROUP, SET_UNIT, SET_STATIC, SET_SCENERY, SET_ZONE
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--
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--
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-- ===
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-- ===
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--
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--
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@ -158,7 +158,7 @@ TARGET.version="0.5.5"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO: Had cases where target life was 0 but target was not dead. Need to figure out why!
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-- TODO: Had cases where target life was 0 but target was not dead. Need to figure out why!
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-- TODO: Add pseudo functions.
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-- DONE: Add pseudo functions.
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-- DONE: Initial object can be nil.
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-- DONE: Initial object can be nil.
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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@ -167,7 +167,7 @@ TARGET.version="0.5.5"
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--- Create a new TARGET object and start the FSM.
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--- Create a new TARGET object and start the FSM.
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-- @param #TARGET self
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-- @param #TARGET self
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-- @param #table TargetObject Target object.
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-- @param #table TargetObject Target object. Can be a: UNIT, GROUP, STATIC, SCENERY, AIRBASE, COORDINATE, ZONE, SET_GROUP, SET_UNIT, SET_STATIC, SET_SCENERY, SET_ZONE
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-- @return #TARGET self
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-- @return #TARGET self
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function TARGET:New(TargetObject)
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function TARGET:New(TargetObject)
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@ -302,16 +302,19 @@ end
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-- * GROUP
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-- * GROUP
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-- * UNIT
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-- * UNIT
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-- * STATIC
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-- * STATIC
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-- * SCENERY
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-- * AIRBASE
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-- * AIRBASE
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-- * COORDINATE
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-- * COORDINATE
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-- * ZONE
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-- * ZONE
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-- * SET_GROUP
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-- * SET_GROUP
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-- * SET_UNIT
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-- * SET_UNIT
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-- * SET_STATIC
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-- * SET_STATIC
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-- * SET_SCENERY
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-- * SET_OPSGROUP
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-- * SET_OPSGROUP
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-- * SET_ZONE
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--
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--
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-- @param #TARGET self
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-- @param #TARGET self
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-- @param Wrapper.Positionable#POSITIONABLE Object The target GROUP, UNIT, STATIC, AIRBASE or COORDINATE.
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-- @param Wrapper.Positionable#POSITIONABLE Object The target UNIT, GROUP, STATIC, SCENERY, AIRBASE, COORDINATE, ZONE, SET_GROUP, SET_UNIT, SET_STATIC, SET_SCENERY, SET_ZONE
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function TARGET:AddObject(Object)
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function TARGET:AddObject(Object)
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if Object:IsInstanceOf("SET_GROUP") or Object:IsInstanceOf("SET_UNIT") or Object:IsInstanceOf("SET_STATIC") or Object:IsInstanceOf("SET_SCENERY") or Object:IsInstanceOf("SET_OPSGROUP") then
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if Object:IsInstanceOf("SET_GROUP") or Object:IsInstanceOf("SET_UNIT") or Object:IsInstanceOf("SET_STATIC") or Object:IsInstanceOf("SET_SCENERY") or Object:IsInstanceOf("SET_OPSGROUP") then
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@ -841,7 +844,7 @@ end
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--- Create target data from a given object.
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--- Create target data from a given object.
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-- @param #TARGET self
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-- @param #TARGET self
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-- @param Wrapper.Positionable#POSITIONABLE Object The target GROUP, UNIT, STATIC, SCENERY, AIRBASE or COORDINATE.
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-- @param Wrapper.Positionable#POSITIONABLE Object The target UNIT, GROUP, STATIC, SCENERY, AIRBASE, COORDINATE, ZONE, SET_GROUP, SET_UNIT, SET_STATIC, SET_SCENERY, SET_ZONE
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function TARGET:_AddObject(Object)
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function TARGET:_AddObject(Object)
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local target={} --#TARGET.Object
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local target={} --#TARGET.Object
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@ -1378,6 +1381,11 @@ function TARGET:GetTargetName(Target)
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return Zone:GetName()
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return Zone:GetName()
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elseif Target.Type==TARGET.ObjectType.SCENERY then
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local Zone=Target.Object --Core.Zone#ZONE
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return Zone:GetName()
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end
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end
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return "Unknown"
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return "Unknown"
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@ -1579,7 +1587,7 @@ function TARGET:GetObjective()
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for _,_target in pairs(self.targets) do
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for _,_target in pairs(self.targets) do
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local target=_target --#TARGET.Object
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local target=_target --#TARGET.Object
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if target.Status==TARGET.ObjectStatus.ALIVE then
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if target.Status~=TARGET.ObjectStatus.DEAD then
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return target
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return target
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end
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end
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end
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end
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