mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Merge branch 'master' into FF/MasterDevel
This commit is contained in:
@@ -2020,7 +2020,7 @@ _ZONE_TRIANGLE = {
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Coords={},
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CenterVec2={x=0, y=0},
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SurfaceArea=0,
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DrawIDs={}
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DrawID={}
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}
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---
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-- @param #_ZONE_TRIANGLE self
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@@ -2100,15 +2100,35 @@ function _ZONE_TRIANGLE:Draw(Coalition, Color, Alpha, FillColor, FillAlpha, Line
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for i=1, #self.Coords do
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local c1 = self.Coords[i]
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local c2 = self.Coords[i % #self.Coords + 1]
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table.add(self.DrawIDs, c1:LineToAll(c2, Coalition, Color, Alpha, LineType, ReadOnly))
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local id = c1:LineToAll(c2, Coalition, Color, Alpha, LineType, ReadOnly)
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self.DrawID[#self.DrawID+1] = id
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end
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return self.DrawIDs
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local newID = self.Coords[1]:MarkupToAllFreeForm({self.Coords[2],self.Coords[3]},Coalition,Color,Alpha,FillColor,FillAlpha,LineType,ReadOnly)
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self.DrawID[#self.DrawID+1] = newID
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return self.DrawID
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end
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--- Draw the triangle
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-- @param #_ZONE_TRIANGLE self
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-- @return #table of draw IDs
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function _ZONE_TRIANGLE:Fill(Coalition, FillColor, FillAlpha, ReadOnly)
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Coalition=Coalition or -1
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FillColor = FillColor
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FillAlpha = FillAlpha
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local newID = self.Coords[1]:MarkupToAllFreeForm({self.Coords[2],self.Coords[3]},Coalition,nil,nil,FillColor,FillAlpha,0,nil)
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self.DrawID[#self.DrawID+1] = newID
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return self.DrawID
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end
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---
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-- @type ZONE_POLYGON_BASE
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-- @field #ZONE_POLYGON_BASE.ListVec2 Polygon The polygon defined by an array of @{DCS#Vec2}.
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-- @field #number SurfaceArea
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-- @field #table DrawID
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-- @field #table FillTriangles
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-- @field #table _Triangles
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-- @field #table Borderlines
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-- @extends #ZONE_BASE
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@@ -2133,9 +2153,11 @@ end
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-- @field #ZONE_POLYGON_BASE
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ZONE_POLYGON_BASE = {
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ClassName="ZONE_POLYGON_BASE",
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_Triangles={}, -- _ZONE_TRIANGLES
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_Triangles={}, -- #table of #_ZONE_TRIANGLE
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SurfaceArea=0,
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DrawID={} -- making a table out of the MarkID so its easier to draw an n-sided polygon, see ZONE_POLYGON_BASE:Draw()
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DrawID={}, -- making a table out of the MarkID so its easier to draw an n-sided polygon, see ZONE_POLYGON_BASE:Draw()
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FillTriangles = {},
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Borderlines = {},
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}
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--- A 2D points array.
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@@ -2172,7 +2194,7 @@ function ZONE_POLYGON_BASE:New( ZoneName, PointsArray )
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self._Triangles = self:_Triangulate()
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-- set the polygon's surface area
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self.SurfaceArea = self:_CalculateSurfaceArea()
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end
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return self
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@@ -2470,18 +2492,18 @@ end
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-- @param #table FillColor RGB color table {r, g, b}, e.g. {1,0,0} for red. Default is same as `Color` value. -- doesn't seem to work
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-- @param #number FillAlpha Transparency [0,1]. Default 0.15. -- doesn't seem to work
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-- @param #number LineType Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
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-- @param #boolean ReadOnly (Optional) Mark is readonly and cannot be removed by users. Default false.
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-- @param #boolean ReadOnly (Optional) Mark is readonly and cannot be removed by users. Default false.s
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-- @return #ZONE_POLYGON_BASE self
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function ZONE_POLYGON_BASE:DrawZone(Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly, IncludeTriangles)
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local coords = self:GetVerticiesCoordinates()
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local coord=coords[1] --Core.Point#COORDINATE
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table.remove(coords, 1)
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coord:MarkupToAllFreeForm(coords, Coalition, Color, Alpha, FillColor, FillAlpha, LineType, ReadOnly, "Drew Polygon")
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if true then
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return
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end
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@@ -2533,8 +2555,94 @@ function ZONE_POLYGON_BASE:DrawZone(Coalition, Color, Alpha, FillColor, FillAlph
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table.add(self.DrawID, c1:LineToAll(c2, Coalition, Color, Alpha, LineType, ReadOnly))
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end
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end
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if self._.Polygon and #self._.Polygon >= 3 then
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Coalition = Coalition or self:GetDrawCoalition()
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-- Set draw coalition.
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self:SetDrawCoalition(Coalition)
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Color = Color or self:GetColorRGB()
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Alpha = Alpha or self:GetColorAlpha()
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FillColor = FillColor or self:GetFillColorRGB()
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FillAlpha = FillAlpha or self:GetFillColorAlpha()
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if FillColor then
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self:ReFill(FillColor,FillAlpha)
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end
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return self
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if Color then
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self:ReDrawBorderline(Color,Alpha,LineType)
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end
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end
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return self
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end
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--- Change/Re-fill a Polygon Zone
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-- @param #ZONE_POLYGON_BASE self
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-- @param #table Color RGB color table {r, g, b}, e.g. {1,0,0} for red.
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-- @param #number Alpha Transparency [0,1]. Default 1.
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-- @return #ZONE_POLYGON_BASE self
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function ZONE_POLYGON_BASE:ReFill(Color,Alpha)
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local color = Color or self:GetFillColorRGB() or {1,0,0}
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local alpha = Alpha or self:GetFillColorAlpha() or 1
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local coalition = self:GetDrawCoalition() or -1
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-- undraw if already filled
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if #self.FillTriangles > 0 then
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for _, triangle in pairs(self._Triangles) do
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triangle:UndrawZone()
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end
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-- remove mark IDs
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for _,_value in pairs(self.FillTriangles) do
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table.remove_by_value(self.DrawID, _value)
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end
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self.FillTriangles = nil
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self.FillTriangles = {}
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end
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-- refill
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for _, triangle in pairs(self._Triangles) do
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local draw_ids = triangle:Fill(coalition,color,alpha,nil)
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self.FillTriangles = draw_ids
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table.combine(self.DrawID, draw_ids)
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end
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return self
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end
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--- Change/Re-draw the border of a Polygon Zone
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-- @param #ZONE_POLYGON_BASE self
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-- @param #table Color RGB color table {r, g, b}, e.g. {1,0,0} for red.
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-- @param #number Alpha Transparency [0,1]. Default 1.
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-- @param #number LineType Line type: 0=No line, 1=Solid, 2=Dashed, 3=Dotted, 4=Dot dash, 5=Long dash, 6=Two dash. Default 1=Solid.
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-- @return #ZONE_POLYGON_BASE
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function ZONE_POLYGON_BASE:ReDrawBorderline(Color, Alpha, LineType)
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local color = Color or self:GetFillColorRGB() or {1,0,0}
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local alpha = Alpha or self:GetFillColorAlpha() or 1
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local coalition = self:GetDrawCoalition() or -1
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local linetype = LineType or 1
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-- undraw if already drawn
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if #self.Borderlines > 0 then
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for _, MarkID in pairs(self.Borderlines) do
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trigger.action.removeMark(MarkID)
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end
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-- remove mark IDs
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for _,_value in pairs(self.Borderlines) do
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table.remove_by_value(self.DrawID, _value)
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end
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self.Borderlines = nil
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self.Borderlines = {}
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end
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-- Redraw border
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local coords = self:GetVerticiesCoordinates()
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for i = 1, #coords do
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local c1 = coords[i]
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local c2 = coords[i % #coords + 1]
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local newID = c1:LineToAll(c2, coalition, color, alpha, linetype, nil)
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self.DrawID[#self.DrawID+1]=newID
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self.Borderlines[#self.Borderlines+1] = newID
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end
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return self
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end
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--- Get the surface area of this polygon
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@@ -2870,6 +2978,7 @@ function ZONE_POLYGON_BASE:Boundary(Coalition, Color, Radius, Alpha, Segments, C
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Alpha = Alpha or 1
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Segments = Segments or 10
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Closed = Closed or false
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local Limit
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local i = 1
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local j = #self._.Polygon
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if (Closed) then
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@@ -3068,18 +3177,18 @@ function ZONE_POLYGON:Scan( ObjectCategories, UnitCategories )
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self.ScanData.Scenery = {}
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self.ScanData.SceneryTable = {}
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self.ScanData.Units = {}
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local vectors = self:GetBoundingSquare()
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local minVec3 = {x=vectors.x1, y=0, z=vectors.y1}
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local maxVec3 = {x=vectors.x2, y=0, z=vectors.y2}
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local minmarkcoord = COORDINATE:NewFromVec3(minVec3)
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local maxmarkcoord = COORDINATE:NewFromVec3(maxVec3)
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local ZoneRadius = minmarkcoord:Get2DDistance(maxmarkcoord)/2
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-- self:I("Scan Radius:" ..ZoneRadius)
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local CenterVec3 = self:GetCoordinate():GetVec3()
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--[[ this a bit shaky in functionality it seems
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local VolumeBox = {
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id = world.VolumeType.BOX,
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@@ -3089,7 +3198,7 @@ function ZONE_POLYGON:Scan( ObjectCategories, UnitCategories )
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}
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}
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--]]
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local SphereSearch = {
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id = world.VolumeType.SPHERE,
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params = {
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@@ -3097,13 +3206,13 @@ function ZONE_POLYGON:Scan( ObjectCategories, UnitCategories )
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radius = ZoneRadius,
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}
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}
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local function EvaluateZone( ZoneObject )
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if ZoneObject then
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local ObjectCategory = Object.getCategory(ZoneObject)
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if ( ObjectCategory == Object.Category.UNIT and ZoneObject:isExist() and ZoneObject:isActive() ) or (ObjectCategory == Object.Category.STATIC and ZoneObject:isExist()) then
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local CoalitionDCSUnit = ZoneObject:getCoalition()
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@@ -3137,7 +3246,7 @@ function ZONE_POLYGON:Scan( ObjectCategories, UnitCategories )
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self:F2( { Name = ZoneObject:getName(), Coalition = CoalitionDCSUnit } )
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end
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end
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-- trying with box search
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if ObjectCategory == Object.Category.SCENERY and self:IsVec3InZone(ZoneObject:getPoint()) then
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local SceneryType = ZoneObject:getTypeName()
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@@ -3156,7 +3265,7 @@ function ZONE_POLYGON:Scan( ObjectCategories, UnitCategories )
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-- Search objects.
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local inzoneunits = SET_UNIT:New():FilterZones({self}):FilterOnce()
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local inzonestatics = SET_STATIC:New():FilterZones({self}):FilterOnce()
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inzoneunits:ForEach(
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function(unit)
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local Unit = unit --Wrapper.Unit#UNIT
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@@ -3164,7 +3273,7 @@ function ZONE_POLYGON:Scan( ObjectCategories, UnitCategories )
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EvaluateZone(DCS)
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end
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)
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inzonestatics:ForEach(
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function(static)
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local Static = static --Wrapper.Static#STATIC
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@@ -3172,19 +3281,19 @@ function ZONE_POLYGON:Scan( ObjectCategories, UnitCategories )
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EvaluateZone(DCS)
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end
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)
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local searchscenery = false
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for _,_type in pairs(ObjectCategories) do
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if _type == Object.Category.SCENERY then
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searchscenery = true
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end
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end
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if searchscenery then
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-- Search objects.
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world.searchObjects({Object.Category.SCENERY}, SphereSearch, EvaluateZone )
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end
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end
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--- Count the number of different coalitions inside the zone.
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@@ -3400,7 +3509,7 @@ end
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end
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do -- ZONE_ELASTIC
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---
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-- @type ZONE_ELASTIC
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-- @field #table points Points in 2D.
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@@ -3427,14 +3536,14 @@ do -- ZONE_ELASTIC
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function ZONE_ELASTIC:New(ZoneName, Points)
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local self=BASE:Inherit(self, ZONE_POLYGON_BASE:New(ZoneName, Points)) --#ZONE_ELASTIC
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||||
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||||
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-- Zone objects are added to the _DATABASE and SET_ZONE objects.
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_EVENTDISPATCHER:CreateEventNewZone( self )
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if Points then
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self.points=Points
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end
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||||
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return self
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end
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@@ -3443,10 +3552,10 @@ do -- ZONE_ELASTIC
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-- @param DCS#Vec2 Vec2 Point in 2D (with x and y coordinates).
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-- @return #ZONE_ELASTIC self
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function ZONE_ELASTIC:AddVertex2D(Vec2)
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-- Add vec2 to points.
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table.insert(self.points, Vec2)
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||||
|
||||
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return self
|
||||
end
|
||||
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@@ -3456,10 +3565,10 @@ do -- ZONE_ELASTIC
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-- @param DCS#Vec3 Vec3 Point in 3D (with x, y and z coordinates). Only the x and z coordinates are used.
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||||
-- @return #ZONE_ELASTIC self
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function ZONE_ELASTIC:AddVertex3D(Vec3)
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||||
|
||||
-- Add vec2 from vec3 to points.
|
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table.insert(self.points, {x=Vec3.x, y=Vec3.z})
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||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
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@@ -3469,10 +3578,10 @@ do -- ZONE_ELASTIC
|
||||
-- @param Core.Set#SET_GROUP GroupSet Set of groups.
|
||||
-- @return #ZONE_ELASTIC self
|
||||
function ZONE_ELASTIC:AddSetGroup(GroupSet)
|
||||
|
||||
|
||||
-- Add set to table.
|
||||
table.insert(self.setGroups, GroupSet)
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||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -3484,13 +3593,13 @@ do -- ZONE_ELASTIC
|
||||
-- @param #boolean Draw Draw the zone. Default `nil`.
|
||||
-- @return #ZONE_ELASTIC self
|
||||
function ZONE_ELASTIC:Update(Delay, Draw)
|
||||
|
||||
|
||||
-- Debug info.
|
||||
self:T(string.format("Updating ZONE_ELASTIC %s", tostring(self.ZoneName)))
|
||||
|
||||
|
||||
-- Copy all points.
|
||||
local points=UTILS.DeepCopy(self.points or {})
|
||||
|
||||
|
||||
if self.setGroups then
|
||||
for _,_setGroup in pairs(self.setGroups) do
|
||||
local setGroup=_setGroup --Core.Set#SET_GROUP
|
||||
@@ -3505,7 +3614,7 @@ do -- ZONE_ELASTIC
|
||||
|
||||
-- Update polygon verticies from points.
|
||||
self._.Polygon=self:_ConvexHull(points)
|
||||
|
||||
|
||||
if Draw~=false then
|
||||
if self.DrawID or Draw==true then
|
||||
self:UndrawZone()
|
||||
@@ -3515,7 +3624,7 @@ do -- ZONE_ELASTIC
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Start the updating scheduler.
|
||||
-- @param #ZONE_ELASTIC self
|
||||
-- @param #number Tstart Time in seconds before the updating starts.
|
||||
@@ -3524,9 +3633,9 @@ do -- ZONE_ELASTIC
|
||||
-- @param #boolean Draw Draw the zone. Default `nil`.
|
||||
-- @return #ZONE_ELASTIC self
|
||||
function ZONE_ELASTIC:StartUpdate(Tstart, dT, Tstop, Draw)
|
||||
|
||||
|
||||
self.updateID=self:ScheduleRepeat(Tstart, dT, 0, Tstop, ZONE_ELASTIC.Update, self, 0, Draw)
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
@@ -3535,46 +3644,46 @@ do -- ZONE_ELASTIC
|
||||
-- @param #number Delay Delay in seconds before the scheduler will be stopped. Default 0.
|
||||
-- @return #ZONE_ELASTIC self
|
||||
function ZONE_ELASTIC:StopUpdate(Delay)
|
||||
|
||||
|
||||
if Delay and Delay>0 then
|
||||
self:ScheduleOnce(Delay, ZONE_ELASTIC.StopUpdate, self)
|
||||
else
|
||||
|
||||
|
||||
if self.updateID then
|
||||
|
||||
|
||||
self:ScheduleStop(self.updateID)
|
||||
|
||||
|
||||
self.updateID=nil
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Create a convec hull.
|
||||
-- @param #ZONE_ELASTIC self
|
||||
-- @param #table pl Points
|
||||
-- @return #table Points
|
||||
function ZONE_ELASTIC:_ConvexHull(pl)
|
||||
|
||||
|
||||
if #pl == 0 then
|
||||
return {}
|
||||
end
|
||||
|
||||
|
||||
table.sort(pl, function(left,right)
|
||||
return left.x < right.x
|
||||
end)
|
||||
|
||||
|
||||
local h = {}
|
||||
|
||||
|
||||
-- Function: ccw > 0 if three points make a counter-clockwise turn, clockwise if ccw < 0, and collinear if ccw = 0.
|
||||
local function ccw(a,b,c)
|
||||
return (b.x - a.x) * (c.y - a.y) > (b.y - a.y) * (c.x - a.x)
|
||||
end
|
||||
|
||||
|
||||
-- lower hull
|
||||
for i,pt in pairs(pl) do
|
||||
while #h >= 2 and not ccw(h[#h-1], h[#h], pt) do
|
||||
@@ -3582,7 +3691,7 @@ do -- ZONE_ELASTIC
|
||||
end
|
||||
table.insert(h,pt)
|
||||
end
|
||||
|
||||
|
||||
-- upper hull
|
||||
local t = #h + 1
|
||||
for i=#pl, 1, -1 do
|
||||
@@ -3592,12 +3701,12 @@ do -- ZONE_ELASTIC
|
||||
end
|
||||
table.insert(h, pt)
|
||||
end
|
||||
|
||||
|
||||
table.remove(h, #h)
|
||||
|
||||
|
||||
return h
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
@@ -3634,7 +3743,7 @@ ZONE_OVAL = {
|
||||
function ZONE_OVAL:New(name, vec2, major_axis, minor_axis, angle)
|
||||
|
||||
self = BASE:Inherit(self, ZONE_BASE:New())
|
||||
|
||||
|
||||
self.ZoneName = name
|
||||
self.CenterVec2 = vec2
|
||||
self.MajorAxis = major_axis
|
||||
@@ -3672,7 +3781,7 @@ function ZONE_OVAL:NewFromDrawing(DrawingName)
|
||||
return self
|
||||
end
|
||||
|
||||
--- Gets the major axis of the oval.
|
||||
--- Gets the major axis of the oval.
|
||||
-- @param #ZONE_OVAL self
|
||||
-- @return #number The major axis of the oval
|
||||
function ZONE_OVAL:GetMajorAxis()
|
||||
@@ -3868,7 +3977,7 @@ do -- ZONE_AIRBASE
|
||||
|
||||
self._.ZoneAirbase = Airbase
|
||||
self._.ZoneVec2Cache = self._.ZoneAirbase:GetVec2()
|
||||
|
||||
|
||||
if Airbase:IsShip() then
|
||||
self.isShip=true
|
||||
self.isHelipad=false
|
||||
@@ -3876,11 +3985,11 @@ do -- ZONE_AIRBASE
|
||||
elseif Airbase:IsHelipad() then
|
||||
self.isShip=false
|
||||
self.isHelipad=true
|
||||
self.isAirdrome=false
|
||||
self.isAirdrome=false
|
||||
elseif Airbase:IsAirdrome() then
|
||||
self.isShip=false
|
||||
self.isHelipad=false
|
||||
self.isAirdrome=true
|
||||
self.isAirdrome=true
|
||||
end
|
||||
|
||||
-- Zone objects are added to the _DATABASE and SET_ZONE objects.
|
||||
|
||||
Reference in New Issue
Block a user