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Merge branch 'FF/Ops' into FF/OpsDev
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@@ -302,7 +302,7 @@ end
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--- Find the first(!) GROUP matching using patterns. Note that this is **a lot** slower than `:FindByName()`!
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-- @param #GROUP self
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-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_(Regular_Expressions)) for regular expressions in LUA.
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-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_\(Regular_Expressions\)) for regular expressions in LUA.
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-- @return #GROUP The GROUP.
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-- @usage
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-- -- Find a group with a partial group name
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@@ -327,7 +327,7 @@ end
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--- Find all GROUP objects matching using patterns. Note that this is **a lot** slower than `:FindByName()`!
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-- @param #GROUP self
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-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_(Regular_Expressions)) for regular expressions in LUA.
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-- @param #string Pattern The pattern to look for. Refer to [LUA patterns](http://www.easyuo.com/openeuo/wiki/index.php/Lua_Patterns_and_Captures_\(Regular_Expressions\)) for regular expressions in LUA.
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-- @return #table Groups Table of matching #GROUP objects found
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-- @usage
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-- -- Find all group with a partial group name
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@@ -1177,6 +1177,7 @@ function GROUP:GetAverageCoordinate()
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local coord = COORDINATE:NewFromVec3(vec3)
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local Heading = self:GetHeading()
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coord.Heading = Heading
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return coord
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else
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BASE:E( { "Cannot GetAverageCoordinate", Group = self, Alive = self:IsAlive() } )
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return nil
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@@ -2782,7 +2783,7 @@ end
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--- Switch on/off invisible flag for the group.
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-- @param #GROUP self
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-- @param #boolean switch If true, emission is enabled. If false, emission is disabled.
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-- @param #boolean switch If true, Invisible is enabled. If false, Invisible is disabled.
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-- @return #GROUP self
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function GROUP:SetCommandInvisible(switch)
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self:F2( self.GroupName )
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@@ -2796,7 +2797,7 @@ end
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--- Switch on/off immortal flag for the group.
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-- @param #GROUP self
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-- @param #boolean switch If true, emission is enabled. If false, emission is disabled.
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-- @param #boolean switch If true, Immortal is enabled. If false, Immortal is disabled.
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-- @return #GROUP self
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function GROUP:SetCommandImmortal(switch)
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self:F2( self.GroupName )
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@@ -3002,3 +3003,36 @@ function GROUP:GetGroupSTN()
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return tSTN,text
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end
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--- [GROUND] Determine if a GROUP is a SAM unit, i.e. has radar or optical tracker and is no mobile AAA.
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-- @param #GROUP self
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-- @return #boolean IsSAM True if SAM, else false
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function GROUP:IsSAM()
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local issam = false
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local units = self:GetUnits()
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for _,_unit in pairs(units or {}) do
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local unit = _unit -- Wrapper.Unit#UNIT
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if unit:HasSEAD() and unit:IsGround() and (not unit:HasAttribute("Mobile AAA")) then
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issam = true
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break
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end
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end
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return issam
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end
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--- [GROUND] Determine if a GROUP has a AAA unit, i.e. has no radar or optical tracker but the AAA = true or the "Mobile AAA" = true attribute.
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-- @param #GROUP self
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-- @return #boolean IsSAM True if AAA, else false
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function GROUP:IsAAA()
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local issam = false
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local units = self:GetUnits()
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for _,_unit in pairs(units or {}) do
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local unit = _unit -- Wrapper.Unit#UNIT
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local desc = unit:GetDesc() or {}
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local attr = desc.attributes or {}
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if unit:HasSEAD() then return false end
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if attr["AAA"] or attr["SAM related"] then
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issam = true
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end
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end
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return issam
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end
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