diff --git a/Moose Development/Moose/AI/AI_A2A_Patrol.lua b/Moose Development/Moose/AI/AI_A2A_Patrol.lua index 45fef37cf..16b320b80 100644 --- a/Moose Development/Moose/AI/AI_A2A_Patrol.lua +++ b/Moose Development/Moose/AI/AI_A2A_Patrol.lua @@ -121,7 +121,7 @@ AI_A2A_PATROL = { --- Creates a new AI_A2A_PATROL object -- @param #AI_A2A_PATROL self --- @param Wrapper.Group#GROUP AIPatrol +-- @param Wrapper.Group#GROUP AIPatrol The patrol group object. -- @param Core.Zone#ZONE_BASE PatrolZone The @{Zone} where the patrol needs to be executed. -- @param DCS#Altitude PatrolFloorAltitude The lowest altitude in meters where to execute the patrol. -- @param DCS#Altitude PatrolCeilingAltitude The highest altitude in meters where to execute the patrol. @@ -137,7 +137,7 @@ AI_A2A_PATROL = { function AI_A2A_PATROL:New( AIPatrol, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) local AI_Air = AI_AIR:New( AIPatrol ) - local AI_Air_Patrol = AI_A2A_PATROL:New( AI_Air, AIPatrol, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) + local AI_Air_Patrol = AI_AIR_PATROL:New( AI_Air, AIPatrol, PatrolZone, PatrolFloorAltitude, PatrolCeilingAltitude, PatrolMinSpeed, PatrolMaxSpeed, PatrolAltType ) local self = BASE:Inherit( self, AI_Air_Patrol ) -- #AI_A2A_PATROL self:SetFuelThreshold( .2, 60 )