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Optimized the boarding and unboarding of cargo. fixed bug when in defence of APC, cargo would not be loaded. The boarding and unboarding has become much more stable now.
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@ -119,7 +119,6 @@ function AI_CARGO_APC:SetCarrier( CargoCarrier )
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self.CargoCarrier:SetState( self.CargoCarrier, "AI_CARGO_APC", self )
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self.CargoCarrier:SetState( self.CargoCarrier, "AI_CARGO_APC", self )
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CargoCarrier:HandleEvent( EVENTS.Dead )
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CargoCarrier:HandleEvent( EVENTS.Dead )
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CargoCarrier:HandleEvent( EVENTS.Hit )
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function CargoCarrier:OnEventDead( EventData )
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function CargoCarrier:OnEventDead( EventData )
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self:F({"dead"})
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self:F({"dead"})
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@ -133,18 +132,20 @@ function AI_CARGO_APC:SetCarrier( CargoCarrier )
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end
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end
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end
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end
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end
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end
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function CargoCarrier:OnEventHit( EventData )
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-- CargoCarrier:HandleEvent( EVENTS.Hit )
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self:F({"hit"})
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--
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local AICargoTroops = self:GetState( self, "AI_CARGO_APC" )
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-- function CargoCarrier:OnEventHit( EventData )
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if AICargoTroops then
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-- self:F({"hit"})
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self:F( { OnHitLoaded = AICargoTroops:Is( "Loaded" ) } )
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-- local AICargoTroops = self:GetState( self, "AI_CARGO_APC" )
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if AICargoTroops:Is( "Loaded" ) or AICargoTroops:Is( "Boarding" ) then
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-- if AICargoTroops then
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-- There are enemies within combat radius. Unload the CargoCarrier.
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-- self:F( { OnHitLoaded = AICargoTroops:Is( "Loaded" ) } )
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AICargoTroops:Unload( false )
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-- if AICargoTroops:Is( "Loaded" ) or AICargoTroops:Is( "Boarding" ) then
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end
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-- -- There are enemies within combat radius. Unload the CargoCarrier.
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end
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-- AICargoTroops:Unload( false )
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end
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-- end
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-- end
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-- end
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self.Zone = ZONE_UNIT:New( self.CargoCarrier:GetName() .. "-Zone", self.CargoCarrier, self.CombatRadius )
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self.Zone = ZONE_UNIT:New( self.CargoCarrier:GetName() .. "-Zone", self.CargoCarrier, self.CombatRadius )
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self.Coalition = self.CargoCarrier:GetCoalition()
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self.Coalition = self.CargoCarrier:GetCoalition()
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