mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Merge remote-tracking branch 'origin/master' into develop
This commit is contained in:
@@ -3422,7 +3422,7 @@ function ARTY:onafterMove(Controllable, From, Event, To, move)
|
||||
-- Set current move.
|
||||
self.currentMove=move
|
||||
|
||||
-- Route group to coodinate.
|
||||
-- Route group to coordinate.
|
||||
self:_Move(self.Controllable, move.coord, move.speed, move.onroad)
|
||||
|
||||
end
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- A typical mission setup would require Recce (a @{Set} of Recce) to be detecting potential targets.
|
||||
-- A typical mission setup would require Recce (a @{Core.Set} of Recce) to be detecting potential targets.
|
||||
-- The DetectionObject will group the detected targets based on the detection method being used.
|
||||
-- Possible detection methods could be by Area, by Type or by Unit.
|
||||
-- Each grouping will result in a **TargetGroup**, for terminology and clarity we will use this term throughout the document.
|
||||
@@ -276,7 +276,7 @@ do -- DESIGNATE
|
||||
-- # 7. Designate Menu Location for a Mission
|
||||
--
|
||||
-- You can make DESIGNATE work for a @{Tasking.Mission#MISSION} object. In this way, the designate menu will not appear in the root of the radio menu, but in the menu of the Mission.
|
||||
-- Use the method @{#DESIGNATE.SetMission}() to set the @{Mission} object for the designate function.
|
||||
-- Use the method @{#DESIGNATE.SetMission}() to set the @{Tasking.Mission} object for the designate function.
|
||||
--
|
||||
-- # 8. Status Report
|
||||
--
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
do -- DETECTION_BASE
|
||||
|
||||
--- @type DETECTION_BASE
|
||||
-- @field Core.Set#SET_GROUP DetectionSetGroup The @{Set} of GROUPs in the Forward Air Controller role.
|
||||
-- @field Core.Set#SET_GROUP DetectionSetGroup The @{Core.Set} of GROUPs in the Forward Air Controller role.
|
||||
-- @field DCS#Distance DetectionRange The range till which targets are accepted to be detected.
|
||||
-- @field #DETECTION_BASE.DetectedObjects DetectedObjects The list of detected objects.
|
||||
-- @field #table DetectedObjectsIdentified Map of the DetectedObjects identified.
|
||||
@@ -318,7 +318,7 @@ do -- DETECTION_BASE
|
||||
|
||||
--- DETECTION constructor.
|
||||
-- @param #DETECTION_BASE self
|
||||
-- @param Core.Set#SET_GROUP DetectionSet The @{Set} of @{Group}s that is used to detect the units.
|
||||
-- @param Core.Set#SET_GROUP DetectionSet The @{Core.Set} of @{Wrapper.Group}s that is used to detect the units.
|
||||
-- @return #DETECTION_BASE self
|
||||
function DETECTION_BASE:New( DetectionSet )
|
||||
|
||||
@@ -1982,7 +1982,7 @@ do -- DETECTION_UNITS
|
||||
|
||||
--- Will detect units within the battle zone.
|
||||
--
|
||||
-- It will build a DetectedItems list filled with DetectedItems. Each DetectedItem will contain a field Set, which contains a @{Core.Set#SET_UNIT} containing ONE @{UNIT} object reference.
|
||||
-- It will build a DetectedItems list filled with DetectedItems. Each DetectedItem will contain a field Set, which contains a @{Core.Set#SET_UNIT} containing ONE @{Wrapper.Unit#UNIT} object reference.
|
||||
-- Beware that when the amount of units detected is large, the DetectedItems list will be large also.
|
||||
--
|
||||
-- @field #DETECTION_UNITS
|
||||
@@ -1993,7 +1993,7 @@ do -- DETECTION_UNITS
|
||||
|
||||
--- DETECTION_UNITS constructor.
|
||||
-- @param Functional.Detection#DETECTION_UNITS self
|
||||
-- @param Core.Set#SET_GROUP DetectionSetGroup The @{Set} of GROUPs in the Forward Air Controller role.
|
||||
-- @param Core.Set#SET_GROUP DetectionSetGroup The @{Core.Set} of GROUPs in the Forward Air Controller role.
|
||||
-- @return Functional.Detection#DETECTION_UNITS self
|
||||
function DETECTION_UNITS:New( DetectionSetGroup )
|
||||
|
||||
@@ -2237,7 +2237,7 @@ do -- DETECTION_TYPES
|
||||
|
||||
--- Will detect units within the battle zone.
|
||||
-- It will build a DetectedItems[] list filled with DetectedItems, grouped by the type of units detected.
|
||||
-- Each DetectedItem will contain a field Set, which contains a @{Core.Set#SET_UNIT} containing ONE @{UNIT} object reference.
|
||||
-- Each DetectedItem will contain a field Set, which contains a @{Core.Set#SET_UNIT} containing ONE @{Wrapper.Unit#UNIT} object reference.
|
||||
-- Beware that when the amount of different types detected is large, the DetectedItems[] list will be large also.
|
||||
--
|
||||
-- @field #DETECTION_TYPES
|
||||
@@ -2248,7 +2248,7 @@ do -- DETECTION_TYPES
|
||||
|
||||
--- DETECTION_TYPES constructor.
|
||||
-- @param Functional.Detection#DETECTION_TYPES self
|
||||
-- @param Core.Set#SET_GROUP DetectionSetGroup The @{Set} of GROUPs in the Recce role.
|
||||
-- @param Core.Set#SET_GROUP DetectionSetGroup The @{Core.Set} of GROUPs in the Recce role.
|
||||
-- @return Functional.Detection#DETECTION_TYPES self
|
||||
function DETECTION_TYPES:New( DetectionSetGroup )
|
||||
|
||||
@@ -2436,7 +2436,7 @@ do -- DETECTION_AREAS
|
||||
|
||||
--- @type DETECTION_AREAS
|
||||
-- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
|
||||
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
|
||||
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
|
||||
-- @extends Functional.Detection#DETECTION_BASE
|
||||
|
||||
--- Detect units within the battle zone for a list of @{Wrapper.Group}s detecting targets following (a) detection method(s),
|
||||
@@ -2477,7 +2477,7 @@ do -- DETECTION_AREAS
|
||||
|
||||
--- DETECTION_AREAS constructor.
|
||||
-- @param #DETECTION_AREAS self
|
||||
-- @param Core.Set#SET_GROUP DetectionSetGroup The @{Set} of GROUPs in the Forward Air Controller role.
|
||||
-- @param Core.Set#SET_GROUP DetectionSetGroup The @{Core.Set} of GROUPs in the Forward Air Controller role.
|
||||
-- @param DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
|
||||
-- @return #DETECTION_AREAS
|
||||
function DETECTION_AREAS:New( DetectionSetGroup, DetectionZoneRange )
|
||||
@@ -2498,7 +2498,7 @@ do -- DETECTION_AREAS
|
||||
|
||||
--- Retrieve set of detected zones.
|
||||
-- @param #DETECTION_AREAS self
|
||||
-- @return Core.Set#SET_ZONE The @{Set} of ZONE_UNIT objects detected.
|
||||
-- @return Core.Set#SET_ZONE The @{Core.Set} of ZONE_UNIT objects detected.
|
||||
function DETECTION_AREAS:GetDetectionZones()
|
||||
local zoneset = SET_ZONE:New()
|
||||
for _ID,_Item in pairs (self.DetectedItems) do
|
||||
|
||||
@@ -6,7 +6,7 @@ do -- DETECTION_ZONES
|
||||
|
||||
--- @type DETECTION_ZONES
|
||||
-- @field DCS#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
|
||||
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
|
||||
-- @field #DETECTION_BASE.DetectedItems DetectedItems A list of areas containing the set of @{Wrapper.Unit}s, @{Core.Zone}s, the center @{Wrapper.Unit} within the zone, and ID of each area that was detected within a DetectionZoneRange.
|
||||
-- @extends Functional.Detection#DETECTION_BASE
|
||||
|
||||
--- (old, to be revised ) Detect units within the battle zone for a list of @{Core.Zone}s detecting targets following (a) detection method(s),
|
||||
@@ -48,7 +48,7 @@ do -- DETECTION_ZONES
|
||||
|
||||
--- DETECTION_ZONES constructor.
|
||||
-- @param #DETECTION_ZONES self
|
||||
-- @param Core.Set#SET_ZONE DetectionSetZone The @{Set} of ZONE_RADIUS.
|
||||
-- @param Core.Set#SET_ZONE DetectionSetZone The @{Core.Set} of ZONE_RADIUS.
|
||||
-- @param DCS#Coalition.side DetectionCoalition The coalition of the detection.
|
||||
-- @return #DETECTION_ZONES
|
||||
function DETECTION_ZONES:New( DetectionSetZone, DetectionCoalition )
|
||||
|
||||
@@ -214,7 +214,7 @@
|
||||
-- * grouping = 5000 (meters) - Detection (EWR) will group enemy flights to areas of 5km for tracking - `MANTIS:SetEWRGrouping(radius)`
|
||||
-- * detectinterval = 30 (seconds) - MANTIS will decide every 30 seconds which SAM to activate - `MANTIS:SetDetectInterval(interval)`
|
||||
-- * engagerange = 95 (percent) - SAMs will only fire if flights are inside of a 95% radius of their max firerange - `MANTIS:SetSAMRange(range)`
|
||||
-- * dynamic = false - Group filtering is set to once, i.e. newly added groups will not be part of the setup by default - `MANTIS:New(name,samprefix,ewrprefix,hq,coaltion,dynamic)`
|
||||
-- * dynamic = false - Group filtering is set to once, i.e. newly added groups will not be part of the setup by default - `MANTIS:New(name,samprefix,ewrprefix,hq,coalition,dynamic)`
|
||||
-- * autorelocate = false - HQ and (mobile) EWR system will not relocate in random intervals between 30mins and 1 hour - `MANTIS:SetAutoRelocate(hq, ewr)`
|
||||
-- * debug = false - Debugging reports on screen are set to off - `MANTIS:Debug(onoff)`
|
||||
--
|
||||
@@ -424,7 +424,7 @@ do
|
||||
--@param #string samprefix Prefixes for the SAM groups from the ME, e.g. all groups starting with "Red Sam..."
|
||||
--@param #string ewrprefix Prefixes for the EWR groups from the ME, e.g. all groups starting with "Red EWR..."
|
||||
--@param #string hq Group name of your HQ (optional)
|
||||
--@param #string coaltion Coalition side of your setup, e.g. "blue", "red" or "neutral"
|
||||
--@param #string coalition Coalition side of your setup, e.g. "blue", "red" or "neutral"
|
||||
--@param #boolean dynamic Use constant (true) filtering or just filter once (false, default) (optional)
|
||||
--@param #string awacs Group name of your Awacs (optional)
|
||||
--@param #boolean EmOnOff Make MANTIS switch Emissions on and off instead of changing the alarm state between RED and GREEN (optional)
|
||||
@@ -447,7 +447,7 @@ do
|
||||
-- mybluemantis = MANTIS:New("bluemantis","Blue SAM","Blue EWR",nil,"blue",false,"Blue Awacs")
|
||||
-- mybluemantis:Start()
|
||||
--
|
||||
function MANTIS:New(name,samprefix,ewrprefix,hq,coaltion,dynamic,awacs, EmOnOff, Padding)
|
||||
function MANTIS:New(name,samprefix,ewrprefix,hq,coalition,dynamic,awacs, EmOnOff, Padding)
|
||||
|
||||
-- DONE: Create some user functions for these
|
||||
-- DONE: Make HQ useful
|
||||
@@ -460,7 +460,7 @@ do
|
||||
self.SAM_Templates_Prefix = samprefix or "Red SAM"
|
||||
self.EWR_Templates_Prefix = ewrprefix or "Red EWR"
|
||||
self.HQ_Template_CC = hq or nil
|
||||
self.Coalition = coaltion or "red"
|
||||
self.Coalition = coalition or "red"
|
||||
self.SAM_Table = {}
|
||||
self.SAM_Table_Long = {}
|
||||
self.SAM_Table_Medium = {}
|
||||
|
||||
@@ -28,14 +28,14 @@
|
||||
-- * **Messages Off**: Disable all messages.
|
||||
-- * **Tracking**: Menu to configure missile tracking messages.
|
||||
-- * **To All**: Shows missile tracking messages to all players.
|
||||
-- * **To Target**: Shows missile tracking messages only to the player where the missile is targetted at.
|
||||
-- * **To Target**: Shows missile tracking messages only to the player where the missile is targeted at.
|
||||
-- * **Tracking On**: Show missile tracking messages.
|
||||
-- * **Tracking Off**: Disable missile tracking messages.
|
||||
-- * **Frequency Increase**: Increases the missile tracking message frequency with one second.
|
||||
-- * **Frequency Decrease**: Decreases the missile tracking message frequency with one second.
|
||||
-- * **Alerts**: Menu to configure alert messages.
|
||||
-- * **To All**: Shows alert messages to all players.
|
||||
-- * **To Target**: Shows alert messages only to the player where the missile is (was) targetted at.
|
||||
-- * **To Target**: Shows alert messages only to the player where the missile is (was) targeted at.
|
||||
-- * **Hits On**: Show missile hit alert messages.
|
||||
-- * **Hits Off**: Disable missile hit alert messages.
|
||||
-- * **Launches On**: Show missile launch messages.
|
||||
@@ -88,7 +88,7 @@
|
||||
-- A MISSILETRAINER object will behave differently based on the usage of initialization methods:
|
||||
--
|
||||
-- * @{#MISSILETRAINER.InitMessagesOnOff}: Sets by default the display of any message to be ON or OFF.
|
||||
-- * @{#MISSILETRAINER.InitTrackingToAll}: Sets by default the missile tracking report for all players or only for those missiles targetted to you.
|
||||
-- * @{#MISSILETRAINER.InitTrackingToAll}: Sets by default the missile tracking report for all players or only for those missiles targeted to you.
|
||||
-- * @{#MISSILETRAINER.InitTrackingOnOff}: Sets by default the display of missile tracking report to be ON or OFF.
|
||||
-- * @{#MISSILETRAINER.InitTrackingFrequency}: Increases, decreases the missile tracking message display frequency with the provided time interval in seconds.
|
||||
-- * @{#MISSILETRAINER.InitAlertsToAll}: Sets by default the display of alerts to be shown to all players or only to you.
|
||||
@@ -256,7 +256,7 @@ function MISSILETRAINER:InitMessagesOnOff( MessagesOnOff )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Sets by default the missile tracking report for all players or only for those missiles targetted to you.
|
||||
--- Sets by default the missile tracking report for all players or only for those missiles targeted to you.
|
||||
-- @param #MISSILETRAINER self
|
||||
-- @param #boolean TrackingToAll true or false
|
||||
-- @return #MISSILETRAINER self
|
||||
|
||||
@@ -30,23 +30,23 @@ MOVEMENT = {
|
||||
function MOVEMENT:New( MovePrefixes, MoveMaximum )
|
||||
local self = BASE:Inherit( self, BASE:New() ) -- #MOVEMENT
|
||||
self:F( { MovePrefixes, MoveMaximum } )
|
||||
|
||||
|
||||
if type( MovePrefixes ) == 'table' then
|
||||
self.MovePrefixes = MovePrefixes
|
||||
else
|
||||
self.MovePrefixes = { MovePrefixes }
|
||||
end
|
||||
self.MoveCount = 0 -- The internal counter of the amount of Moveing the has happened since MoveStart.
|
||||
self.MoveMaximum = MoveMaximum -- Contains the Maximum amount of units that are allowed to move...
|
||||
self.AliveUnits = 0 -- Contains the counter how many units are currently alive
|
||||
self.MoveUnits = {} -- Reflects if the Moving for this MovePrefixes is going to be scheduled or not.
|
||||
|
||||
self.MoveCount = 0 -- The internal counter of the amount of Moving the has happened since MoveStart.
|
||||
self.MoveMaximum = MoveMaximum -- Contains the Maximum amount of units that are allowed to move.
|
||||
self.AliveUnits = 0 -- Contains the counter how many units are currently alive.
|
||||
self.MoveUnits = {} -- Reflects if the Moving for this MovePrefixes is going to be scheduled or not.
|
||||
|
||||
self:HandleEvent( EVENTS.Birth )
|
||||
|
||||
|
||||
-- self:AddEvent( world.event.S_EVENT_BIRTH, self.OnBirth )
|
||||
--
|
||||
-- self:EnableEvents()
|
||||
|
||||
|
||||
self:ScheduleStart()
|
||||
|
||||
return self
|
||||
@@ -67,7 +67,7 @@ function MOVEMENT:ScheduleStop()
|
||||
end
|
||||
|
||||
--- Captures the birth events when new Units were spawned.
|
||||
-- @todo This method should become obsolete. The new @{DATABASE} class will handle the collection administration.
|
||||
-- @todo This method should become obsolete. The global _DATABASE object (an instance of @{Core.Database#DATABASE}) will handle the collection administration.
|
||||
-- @param #MOVEMENT self
|
||||
-- @param Core.Event#EVENTDATA self
|
||||
function MOVEMENT:OnEventBirth( EventData )
|
||||
@@ -86,14 +86,14 @@ function MOVEMENT:OnEventBirth( EventData )
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
EventData.IniUnit:HandleEvent( EVENTS.DEAD, self.OnDeadOrCrash )
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- Captures the Dead or Crash events when Units crash or are destroyed.
|
||||
-- @todo This method should become obsolete. The new @{DATABASE} class will handle the collection administration.
|
||||
-- @todo This method should become obsolete. The global _DATABASE object (an instance of @{Core.Database#DATABASE}) will handle the collection administration.
|
||||
function MOVEMENT:OnDeadOrCrash( Event )
|
||||
self:F( { Event } )
|
||||
|
||||
|
||||
@@ -5443,7 +5443,7 @@ function RAT:_ModifySpawnTemplate(waypoints, livery, spawnplace, departure, take
|
||||
SpawnTemplate.units[UnitID]["onboard_num"] = string.format("%s%d%02d", self.onboardnum, (self.SpawnIndex-1)%10, (self.onboardnum0-1)+UnitID)
|
||||
end
|
||||
|
||||
-- Modify coaltion and country of template.
|
||||
-- Modify coalition and country of template.
|
||||
SpawnTemplate.CoalitionID=self.coalition
|
||||
if self.country then
|
||||
SpawnTemplate.CountryID=self.country
|
||||
|
||||
@@ -301,7 +301,7 @@
|
||||
-- BASE:TraceLevel(1)
|
||||
-- BASE:TraceClass("RANGE")
|
||||
--
|
||||
-- To get even more output you can increase the trace level to 2 or even 3, c.f. @{BASE} for more details.
|
||||
-- To get even more output you can increase the trace level to 2 or even 3, c.f. @{Core.Base#BASE} for more details.
|
||||
--
|
||||
-- The function @{#RANGE.DebugON}() can be used to send messages on screen. It also smokes all defined strafe and bombing targets, the strafe pit approach boxes and the range zone.
|
||||
--
|
||||
|
||||
@@ -59,7 +59,7 @@
|
||||
--
|
||||
-- 
|
||||
--
|
||||
-- Various @{Zone}s can be defined for which scores are also granted when objects in that @{Zone} are destroyed.
|
||||
-- Various @{Core.Zone}s can be defined for which scores are also granted when objects in that @{Core.Zone} are destroyed.
|
||||
-- This is **specifically useful** to designate **scenery targets on the map** that will generate points when destroyed.
|
||||
--
|
||||
-- With a small change in MissionScripting.lua, the scoring results can also be logged in a **CSV file**.
|
||||
@@ -131,11 +131,11 @@
|
||||
-- # Define destruction zones that will give extra scores:
|
||||
--
|
||||
-- Define zones of destruction. Any object destroyed within the zone of the given category will give extra points.
|
||||
-- Use the method @{#SCORING.AddZoneScore}() to add a @{Zone} for additional scoring.
|
||||
-- Use the method @{#SCORING.RemoveZoneScore}() to remove a @{Zone} for additional scoring.
|
||||
-- There are interesting variations that can be achieved with this functionality. For example, if the @{Zone} is a @{Core.Zone#ZONE_UNIT},
|
||||
-- then the zone is a moving zone, and anything destroyed within that @{Zone} will generate points.
|
||||
-- The other implementation could be to designate a scenery target (a building) in the mission editor surrounded by a @{Zone},
|
||||
-- Use the method @{#SCORING.AddZoneScore}() to add a @{Core.Zone} for additional scoring.
|
||||
-- Use the method @{#SCORING.RemoveZoneScore}() to remove a @{Core.Zone} for additional scoring.
|
||||
-- There are interesting variations that can be achieved with this functionality. For example, if the @{Core.Zone} is a @{Core.Zone#ZONE_UNIT},
|
||||
-- then the zone is a moving zone, and anything destroyed within that @{Core.Zone} will generate points.
|
||||
-- The other implementation could be to designate a scenery target (a building) in the mission editor surrounded by a @{Core.Zone},
|
||||
-- just large enough around that building.
|
||||
--
|
||||
-- # Add extra Goal scores upon an event or a condition:
|
||||
@@ -419,11 +419,11 @@ function SCORING:AddScoreGroup( ScoreGroup, Score )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Add a @{Zone} to define additional scoring when any object is destroyed in that zone.
|
||||
-- Note that if a @{Zone} with the same name is already within the scoring added, the @{Zone} (type) and Score will be replaced!
|
||||
--- Add a @{Core.Zone} to define additional scoring when any object is destroyed in that zone.
|
||||
-- Note that if a @{Core.Zone} with the same name is already within the scoring added, the @{Core.Zone} (type) and Score will be replaced!
|
||||
-- This allows for a dynamic destruction zone evolution within your mission.
|
||||
-- @param #SCORING self
|
||||
-- @param Core.Zone#ZONE_BASE ScoreZone The @{Zone} which defines the destruction score perimeters.
|
||||
-- @param Core.Zone#ZONE_BASE ScoreZone The @{Core.Zone} which defines the destruction score perimeters.
|
||||
-- Note that a zone can be a polygon or a moving zone.
|
||||
-- @param #number Score The Score value.
|
||||
-- @return #SCORING
|
||||
@@ -438,11 +438,11 @@ function SCORING:AddZoneScore( ScoreZone, Score )
|
||||
return self
|
||||
end
|
||||
|
||||
--- Remove a @{Zone} for additional scoring.
|
||||
-- The scoring will search if any @{Zone} is added with the given name, and will remove that zone from the scoring.
|
||||
--- Remove a @{Core.Zone} for additional scoring.
|
||||
-- The scoring will search if any @{Core.Zone} is added with the given name, and will remove that zone from the scoring.
|
||||
-- This allows for a dynamic destruction zone evolution within your mission.
|
||||
-- @param #SCORING self
|
||||
-- @param Core.Zone#ZONE_BASE ScoreZone The @{Zone} which defines the destruction score perimeters.
|
||||
-- @param Core.Zone#ZONE_BASE ScoreZone The @{Core.Zone} which defines the destruction score perimeters.
|
||||
-- Note that a zone can be a polygon or a moving zone.
|
||||
-- @return #SCORING
|
||||
function SCORING:RemoveZoneScore( ScoreZone )
|
||||
|
||||
@@ -6814,7 +6814,7 @@ function WAREHOUSE:_OnEventBaseCaptured(EventData)
|
||||
self:AirbaseRecaptured(NewCoalitionAirbase)
|
||||
end
|
||||
else
|
||||
-- Captured airbase belongs to this warehouse but was captured by other coaltion.
|
||||
-- Captured airbase belongs to this warehouse but was captured by other coalition.
|
||||
if NewCoalitionAirbase ~= self:GetCoalition() then
|
||||
self:AirbaseCaptured(NewCoalitionAirbase)
|
||||
end
|
||||
@@ -7007,7 +7007,7 @@ function WAREHOUSE:_CheckRequestConsistancy(queue)
|
||||
|
||||
-- Request from enemy coalition?
|
||||
if self:GetCoalition()~=request.warehouse:GetCoalition() then
|
||||
self:E(self.lid..string.format("ERROR: INVALID request. Requesting warehouse is of wrong coaltion! Own coalition %s != %s of requesting warehouse.", self:GetCoalitionName(), request.warehouse:GetCoalitionName()))
|
||||
self:E(self.lid..string.format("ERROR: INVALID request. Requesting warehouse is of wrong coalition! Own coalition %s != %s of requesting warehouse.", self:GetCoalitionName(), request.warehouse:GetCoalitionName()))
|
||||
valid=false
|
||||
end
|
||||
|
||||
|
||||
@@ -68,7 +68,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
--
|
||||
-- In order to use ZONE_CAPTURE_COALITION, you need to:
|
||||
--
|
||||
-- * Create a @{Zone} object from one of the ZONE_ classes.
|
||||
-- * Create a @{Core.Zone} object from one of the ZONE_ classes.
|
||||
-- The functional ZONE_ classses are those derived from a ZONE_RADIUS.
|
||||
-- In order to use a ZONE_POLYGON, hand over the **GROUP name** of a late activated group forming a polygon with it's waypoints.
|
||||
-- * Set the state of the zone. Most of the time, Guarded would be the initial state.
|
||||
@@ -363,7 +363,7 @@ do -- ZONE_CAPTURE_COALITION
|
||||
|
||||
--- ZONE_CAPTURE_COALITION Constructor.
|
||||
-- @param #ZONE_CAPTURE_COALITION self
|
||||
-- @param Core.Zone#ZONE Zone A @{Zone} object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a @{ZONE_POLYGON} with its waypoints.
|
||||
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a @{ZONE_POLYGON} with its waypoints.
|
||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone.
|
||||
-- @param #table UnitCategories Table of unit categories. See [DCS Class Unit](https://wiki.hoggitworld.com/view/DCS_Class_Unit). Default {Unit.Category.GROUND_UNIT}.
|
||||
-- @param #table ObjectCategories Table of unit categories. See [DCS Class Object](https://wiki.hoggitworld.com/view/DCS_Class_Object). Default {Object.Category.UNIT, Object.Category.STATIC}, i.e. all UNITS and STATICS.
|
||||
|
||||
@@ -26,7 +26,6 @@ do -- Zone
|
||||
-- @field #boolean SmokeZone If true, smoke zone.
|
||||
-- @extends Core.Zone#ZONE_RADIUS
|
||||
|
||||
|
||||
--- Models processes that have a Goal with a defined achievement involving a Zone.
|
||||
-- Derived classes implement the ways how the achievements can be realized.
|
||||
--
|
||||
@@ -53,18 +52,18 @@ do -- Zone
|
||||
SmokeColor = nil,
|
||||
SmokeZone = nil,
|
||||
}
|
||||
|
||||
|
||||
--- ZONE_GOAL Constructor.
|
||||
-- @param #ZONE_GOAL self
|
||||
-- @param Core.Zone#ZONE_RADIUS Zone A @{Zone} object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a @{ZONE_POLYGON} with its waypoints.
|
||||
-- @param Core.Zone#ZONE_RADIUS Zone A @{Core.Zone} object with the goal to be achieved. Alternatively, can be handed as the name of late activated group describing a ZONE_POLYGON with its waypoints.
|
||||
-- @return #ZONE_GOAL
|
||||
function ZONE_GOAL:New( Zone )
|
||||
|
||||
|
||||
BASE:I({Zone=Zone})
|
||||
local self = BASE:Inherit( self, BASE:New())
|
||||
if type(Zone) == "string" then
|
||||
self = BASE:Inherit( self, ZONE_POLYGON:NewFromGroupName(Zone) )
|
||||
else
|
||||
else
|
||||
self = BASE:Inherit( self, ZONE_RADIUS:New( Zone:GetName(), Zone:GetVec2(), Zone:GetRadius() ) ) -- #ZONE_GOAL
|
||||
self:F( { Zone = Zone } )
|
||||
end
|
||||
@@ -72,7 +71,7 @@ do -- Zone
|
||||
self.Goal = GOAL:New()
|
||||
|
||||
self.SmokeTime = nil
|
||||
|
||||
|
||||
-- Set smoke ON.
|
||||
self:SetSmokeZone(true)
|
||||
|
||||
@@ -86,7 +85,7 @@ do -- Zone
|
||||
-- @function [parent=#ZONE_GOAL] __DestroyedUnit
|
||||
-- @param #ZONE_GOAL self
|
||||
-- @param #number delay Delay in seconds.
|
||||
|
||||
|
||||
--- DestroyedUnit Handler OnAfter for ZONE_GOAL
|
||||
-- @function [parent=#ZONE_GOAL] OnAfterDestroyedUnit
|
||||
-- @param #ZONE_GOAL self
|
||||
@@ -98,15 +97,15 @@ do -- Zone
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Get the Zone.
|
||||
-- @param #ZONE_GOAL self
|
||||
-- @return #ZONE_GOAL
|
||||
function ZONE_GOAL:GetZone()
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
|
||||
|
||||
--- Get the name of the Zone.
|
||||
-- @param #ZONE_GOAL self
|
||||
-- @return #string
|
||||
@@ -114,7 +113,6 @@ do -- Zone
|
||||
return self:GetName()
|
||||
end
|
||||
|
||||
|
||||
--- Activate smoking of zone with the color or the current owner.
|
||||
-- @param #ZONE_GOAL self
|
||||
-- @param #boolean switch If *true* or *nil* activate smoke. If *false* or *nil*, no smoke.
|
||||
@@ -136,11 +134,10 @@ do -- Zone
|
||||
-- @param DCS#SMOKECOLOR.Color SmokeColor
|
||||
function ZONE_GOAL:Smoke( SmokeColor )
|
||||
self:F( { SmokeColor = SmokeColor} )
|
||||
|
||||
|
||||
self.SmokeColor = SmokeColor
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Flare the zone boundary.
|
||||
-- @param #ZONE_GOAL self
|
||||
-- @param DCS#SMOKECOLOR.Color FlareColor
|
||||
@@ -148,7 +145,6 @@ do -- Zone
|
||||
self:FlareZone( FlareColor, 30)
|
||||
end
|
||||
|
||||
|
||||
--- When started, check the Smoke and the Zone status.
|
||||
-- @param #ZONE_GOAL self
|
||||
function ZONE_GOAL:onafterGuard()
|
||||
@@ -160,17 +156,16 @@ do -- Zone
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
--- Check status Smoke.
|
||||
-- @param #ZONE_GOAL self
|
||||
function ZONE_GOAL:StatusSmoke()
|
||||
self:F({self.SmokeTime, self.SmokeColor})
|
||||
|
||||
|
||||
if self.SmokeZone then
|
||||
|
||||
|
||||
-- Current time.
|
||||
local CurrentTime = timer.getTime()
|
||||
|
||||
|
||||
-- Restart smoke every 5 min.
|
||||
if self.SmokeTime == nil or self.SmokeTime + 300 <= CurrentTime then
|
||||
if self.SmokeColor then
|
||||
@@ -178,11 +173,10 @@ do -- Zone
|
||||
self.SmokeTime = CurrentTime
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
--- @param #ZONE_GOAL self
|
||||
-- @param Core.Event#EVENTDATA EventData Event data table.
|
||||
@@ -190,38 +184,37 @@ do -- Zone
|
||||
self:F( { "EventDead", EventData } )
|
||||
|
||||
self:F( { EventData.IniUnit } )
|
||||
|
||||
|
||||
if EventData.IniDCSUnit then
|
||||
|
||||
local Vec3 = EventData.IniDCSUnit:getPosition().p
|
||||
self:F( { Vec3 = Vec3 } )
|
||||
|
||||
|
||||
if Vec3 and self:IsVec3InZone(Vec3) then
|
||||
|
||||
|
||||
local PlayerHits = _DATABASE.HITS[EventData.IniUnitName]
|
||||
|
||||
|
||||
if PlayerHits then
|
||||
|
||||
|
||||
for PlayerName, PlayerHit in pairs( PlayerHits.Players or {} ) do
|
||||
self.Goal:AddPlayerContribution( PlayerName )
|
||||
self:DestroyedUnit( EventData.IniUnitName, PlayerName )
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
|
||||
--- Activate the event UnitDestroyed to be fired when a unit is destroyed in the zone.
|
||||
-- @param #ZONE_GOAL self
|
||||
function ZONE_GOAL:MonitorDestroyedUnits()
|
||||
|
||||
self:HandleEvent( EVENTS.Dead, self.__Destroyed )
|
||||
self:HandleEvent( EVENTS.Crash, self.__Destroyed )
|
||||
|
||||
|
||||
end
|
||||
|
||||
|
||||
end
|
||||
|
||||
@@ -55,7 +55,7 @@ do -- ZoneGoal
|
||||
|
||||
--- ZONE_GOAL_CARGO Constructor.
|
||||
-- @param #ZONE_GOAL_CARGO self
|
||||
-- @param Core.Zone#ZONE Zone A @{Zone} object with the goal to be achieved.
|
||||
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved.
|
||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone.
|
||||
-- @return #ZONE_GOAL_CARGO
|
||||
function ZONE_GOAL_CARGO:New( Zone, Coalition )
|
||||
|
||||
@@ -53,7 +53,7 @@ do -- ZoneGoal
|
||||
|
||||
--- ZONE_GOAL_COALITION Constructor.
|
||||
-- @param #ZONE_GOAL_COALITION self
|
||||
-- @param Core.Zone#ZONE Zone A @{Zone} object with the goal to be achieved.
|
||||
-- @param Core.Zone#ZONE Zone A @{Core.Zone} object with the goal to be achieved.
|
||||
-- @param DCSCoalition.DCSCoalition#coalition Coalition The initial coalition owning the zone. Default coalition.side.NEUTRAL.
|
||||
-- @param #table UnitCategories Table of unit categories. See [DCS Class Unit](https://wiki.hoggitworld.com/view/DCS_Class_Unit). Default {Unit.Category.GROUND_UNIT}.
|
||||
-- @return #ZONE_GOAL_COALITION
|
||||
|
||||
Reference in New Issue
Block a user