mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
commit
92710f4625
@ -2084,6 +2084,52 @@ function ZONE_POLYGON_BASE:DrawZone(Coalition, Color, Alpha, FillColor, FillAlph
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Get the smallest circular zone encompassing all points points of the polygon zone.
|
||||
-- @param #ZONE_POLYGON_BASE self
|
||||
-- @param #string ZoneName (Optional) Name of the zone. Default is the name of the polygon zone.
|
||||
-- @param #boolean DoNotRegisterZone (Optional) If `true`, zone is not registered.
|
||||
-- @return #ZONE_RADIUS The circular zone.
|
||||
function ZONE_POLYGON_BASE:GetZoneRadius(ZoneName, DoNotRegisterZone)
|
||||
|
||||
local center=self:GetVec2()
|
||||
|
||||
local radius=0
|
||||
|
||||
for _,_vec2 in pairs(self._.Polygon) do
|
||||
local vec2=_vec2 --DCS#Vec2
|
||||
|
||||
local r=UTILS.VecDist2D(center, vec2)
|
||||
|
||||
if r>radius then
|
||||
radius=r
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
local zone=ZONE_RADIUS:New(ZoneName or self.ZoneName, center, radius, DoNotRegisterZone)
|
||||
|
||||
return zone
|
||||
end
|
||||
|
||||
|
||||
--- Get the smallest rectangular zone encompassing all points points of the polygon zone.
|
||||
-- @param #ZONE_POLYGON_BASE self
|
||||
-- @param #string ZoneName (Optional) Name of the zone. Default is the name of the polygon zone.
|
||||
-- @param #boolean DoNotRegisterZone (Optional) If `true`, zone is not registered.
|
||||
-- @return #ZONE_POLYGON The rectangular zone.
|
||||
function ZONE_POLYGON_BASE:GetZoneQuad(ZoneName, DoNotRegisterZone)
|
||||
|
||||
local vec1, vec3=self:GetBoundingVec2()
|
||||
|
||||
local vec2={x=vec1.x, y=vec3.y}
|
||||
local vec4={x=vec3.x, y=vec1.y}
|
||||
|
||||
local zone=ZONE_POLYGON_BASE:New(ZoneName or self.ZoneName, {vec1, vec2, vec3, vec4})
|
||||
|
||||
return zone
|
||||
end
|
||||
|
||||
--- Smokes the zone boundaries in a color.
|
||||
-- @param #ZONE_POLYGON_BASE self
|
||||
-- @param Utilities.Utils#SMOKECOLOR SmokeColor The smoke color.
|
||||
@ -2286,6 +2332,32 @@ function ZONE_POLYGON_BASE:GetBoundingSquare()
|
||||
return { x1 = x1, y1 = y1, x2 = x2, y2 = y2 }
|
||||
end
|
||||
|
||||
--- Get the bounding 2D vectors of the polygon.
|
||||
-- @param #ZONE_POLYGON_BASE self
|
||||
-- @return DCS#Vec2 Coordinates of western-southern-lower vertex of the box.
|
||||
-- @return DCS#Vec2 Coordinates of eastern-northern-upper vertex of the box.
|
||||
function ZONE_POLYGON_BASE:GetBoundingVec2()
|
||||
|
||||
local x1 = self._.Polygon[1].x
|
||||
local y1 = self._.Polygon[1].y
|
||||
local x2 = self._.Polygon[1].x
|
||||
local y2 = self._.Polygon[1].y
|
||||
|
||||
for i = 2, #self._.Polygon do
|
||||
self:T2( { self._.Polygon[i], x1, y1, x2, y2 } )
|
||||
x1 = ( x1 > self._.Polygon[i].x ) and self._.Polygon[i].x or x1
|
||||
x2 = ( x2 < self._.Polygon[i].x ) and self._.Polygon[i].x or x2
|
||||
y1 = ( y1 > self._.Polygon[i].y ) and self._.Polygon[i].y or y1
|
||||
y2 = ( y2 < self._.Polygon[i].y ) and self._.Polygon[i].y or y2
|
||||
|
||||
end
|
||||
|
||||
local vec1={x=x1, y=y1}
|
||||
local vec2={x=x2, y=y2}
|
||||
|
||||
return vec1, vec2
|
||||
end
|
||||
|
||||
--- Draw a frontier on the F10 map with small filled circles.
|
||||
-- @param #ZONE_POLYGON_BASE self
|
||||
-- @param #number Coalition (Optional) Coalition: All=-1, Neutral=0, Red=1, Blue=2. Default -1= All.
|
||||
|
||||
@ -7988,6 +7988,8 @@ function WAREHOUSE:_FindParkingForAssets(airbase, assets)
|
||||
for _,asset in pairs(assets) do
|
||||
local _asset=asset --#WAREHOUSE.Assetitem
|
||||
|
||||
if not _asset.spawned then
|
||||
|
||||
-- Get terminal type of this asset
|
||||
local terminaltype=asset.terminalType or self:_GetTerminal(asset.attribute, self:GetAirbaseCategory())
|
||||
|
||||
@ -8101,6 +8103,7 @@ function WAREHOUSE:_FindParkingForAssets(airbase, assets)
|
||||
return nil
|
||||
end
|
||||
end -- loop over asset units
|
||||
end -- Asset spawned check
|
||||
end -- loop over asset groups
|
||||
|
||||
return parking
|
||||
|
||||
@ -1826,8 +1826,11 @@ function ARMYGROUP:_UpdateEngageTarget()
|
||||
-- Distance to last known position of target.
|
||||
local dist=UTILS.VecDist3D(vec3, self.engage.Coordinate:GetVec3())
|
||||
|
||||
-- Check line of sight to target.
|
||||
local los=self:HasLoS(vec3)
|
||||
|
||||
-- Check if target moved more than 100 meters or we do not have line of sight.
|
||||
if dist>100 or not self:HasLoS(self.engage.Target:GetCoordinate()) then
|
||||
if dist>100 or los==false then
|
||||
|
||||
--env.info("FF Update Engage Target Moved "..self.engage.Target:GetName())
|
||||
|
||||
|
||||
@ -5467,16 +5467,73 @@ function AUFTRAG:_SetLogID()
|
||||
end
|
||||
|
||||
|
||||
--- Update DCS task.
|
||||
--- Get request ID from legion this mission requested assets from
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Ops.Legion#LEGION Legion The legion from which to get the request ID.
|
||||
-- @return #number Request ID (if any).
|
||||
function AUFTRAG:_GetRequestID(Legion)
|
||||
|
||||
local requestid=nil
|
||||
local name=nil
|
||||
|
||||
if type(Legion)=="string" then
|
||||
name=Legion
|
||||
else
|
||||
name=Legion.alias
|
||||
end
|
||||
|
||||
if name then
|
||||
requestid=self.requestID[name]
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
|
||||
--- Get request from legion this mission requested assets from.
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Ops.Legion#LEGION Legion The legion from which to get the request ID.
|
||||
-- @return Functional.Warehouse#WAREHOUSE.PendingItem Request.
|
||||
function AUFTRAG:_GetRequest(Legion)
|
||||
|
||||
local request=nil
|
||||
|
||||
local requestID=self:_GetRequestID(Legion)
|
||||
|
||||
if requestID then
|
||||
request=Legion:GetRequestByID(requestID)
|
||||
end
|
||||
|
||||
return request
|
||||
end
|
||||
|
||||
--- Set request ID from legion this mission requested assets from
|
||||
-- @param #AUFTRAG self
|
||||
-- @param Ops.Legion#LEGION Legion The legion from which to get the request ID.
|
||||
-- @param #number RequestID Request ID.
|
||||
-- @return #AUFTRAG self
|
||||
function AUFTRAG:_UpdateTask()
|
||||
function AUFTRAG:_SetRequestID(Legion, RequestID)
|
||||
|
||||
local requestid=nil
|
||||
local name=nil
|
||||
|
||||
if type(Legion)=="string" then
|
||||
name=Legion
|
||||
else
|
||||
name=Legion.alias
|
||||
end
|
||||
|
||||
if name then
|
||||
if self.requestID[name] then
|
||||
self:I(self.lid..string.format("WARNING: Mission already has a request ID=%d!", self.requestID[name]))
|
||||
end
|
||||
self.requestID[name]=RequestID
|
||||
end
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Update mission F10 map marker.
|
||||
-- @param #AUFTRAG self
|
||||
-- @return #AUFTRAG self
|
||||
|
||||
@ -572,9 +572,9 @@ function BRIGADE:onafterStatus(From, Event, To)
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
-------------------
|
||||
---------------------
|
||||
-- Refuelling Info --
|
||||
-------------------
|
||||
---------------------
|
||||
if self.verbose>=4 then
|
||||
local text="Refuelling Zones:"
|
||||
for i,_refuellingzone in pairs(self.refuellingZones) do
|
||||
@ -585,6 +585,19 @@ function BRIGADE:onafterStatus(From, Event, To)
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
----------------
|
||||
-- Asset Info --
|
||||
----------------
|
||||
if self.verbose>=5 then
|
||||
local text="Assets in stock:"
|
||||
for i,_asset in pairs(self.stock) do
|
||||
local asset=_asset --Functional.Warehouse#WAREHOUSE.Assetitem
|
||||
-- Info text.
|
||||
text=text..string.format("\n* %s: spawned=%s", asset.spawngroupname, tostring(asset.spawned))
|
||||
end
|
||||
self:I(self.lid..text)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
|
||||
@ -839,6 +839,58 @@ function LEGION:onafterMissionAssign(From, Event, To, Mission, Legions)
|
||||
|
||||
end
|
||||
|
||||
--- Create a request and add it to the warehouse queue.
|
||||
-- @param #LEGION self
|
||||
-- @param Functional.Warehouse#WAREHOUSE.Descriptor AssetDescriptor Descriptor describing the asset that is requested.
|
||||
-- @param AssetDescriptorValue Value of the asset descriptor. Type depends on descriptor, i.e. could be a string, etc.
|
||||
-- @param #number nAsset Number of groups requested that match the asset specification.
|
||||
-- @param #number Prio Priority of the request. Number ranging from 1=high to 100=low.
|
||||
-- @param #string Assignment A keyword or text that can later be used to identify this request and postprocess the assets.
|
||||
function LEGION:_AddRequest(AssetDescriptor, AssetDescriptorValue, nAsset, Prio, Assignment)
|
||||
|
||||
-- Defaults.
|
||||
nAsset=nAsset or 1
|
||||
Prio=Prio or 50
|
||||
|
||||
-- Increase id.
|
||||
self.queueid=self.queueid+1
|
||||
|
||||
-- Request queue table item.
|
||||
local request={
|
||||
uid=self.queueid,
|
||||
prio=Prio,
|
||||
warehouse=self,
|
||||
assetdesc=AssetDescriptor,
|
||||
assetdescval=AssetDescriptorValue,
|
||||
nasset=nAsset,
|
||||
transporttype=WAREHOUSE.TransportType.SELFPROPELLED,
|
||||
ntransport=0,
|
||||
assignment=tostring(Assignment),
|
||||
airbase=self:GetAirbase(),
|
||||
category=self:GetAirbaseCategory(),
|
||||
ndelivered=0,
|
||||
ntransporthome=0,
|
||||
assets={},
|
||||
toself=true,
|
||||
} --Functional.Warehouse#WAREHOUSE.Queueitem
|
||||
|
||||
|
||||
-- Add request to queue.
|
||||
table.insert(self.queue, request)
|
||||
|
||||
local descval="assetlist"
|
||||
if request.assetdesc==WAREHOUSE.Descriptor.ASSETLIST then
|
||||
|
||||
else
|
||||
descval=tostring(request.assetdescval)
|
||||
end
|
||||
|
||||
local text=string.format("Warehouse %s: New request from warehouse %s.\nDescriptor %s=%s, #assets=%s; Transport=%s, #transports=%s.",
|
||||
self.alias, self.alias, request.assetdesc, descval, tostring(request.nasset), request.transporttype, tostring(request.ntransport))
|
||||
self:_DebugMessage(text, 5)
|
||||
|
||||
end
|
||||
|
||||
|
||||
--- On after "MissionRequest" event. Performs a self request to the warehouse for the mission assets. Sets mission status to REQUESTED.
|
||||
-- @param #LEGION self
|
||||
@ -914,11 +966,8 @@ function LEGION:onafterMissionRequest(From, Event, To, Mission)
|
||||
if Mission.type==AUFTRAG.Type.RELOCATECOHORT then
|
||||
cancel=true
|
||||
|
||||
-- Get request ID.
|
||||
local requestID=currM.requestID[self.alias]
|
||||
|
||||
-- Get request.
|
||||
local request=self:GetRequestByID(requestID)
|
||||
local request=currM:_GetRequest(self)
|
||||
|
||||
if request then
|
||||
self:T2(self.lid.."Removing group from cargoset")
|
||||
@ -999,7 +1048,8 @@ function LEGION:onafterMissionRequest(From, Event, To, Mission)
|
||||
local assignment=string.format("Mission-%d", Mission.auftragsnummer)
|
||||
|
||||
-- Add request to legion warehouse.
|
||||
self:AddRequest(self, WAREHOUSE.Descriptor.ASSETLIST, Assetlist, #Assetlist, nil, nil, Mission.prio, assignment)
|
||||
--self:AddRequest(self, WAREHOUSE.Descriptor.ASSETLIST, Assetlist, #Assetlist, nil, nil, Mission.prio, assignment)
|
||||
self:_AddRequest(WAREHOUSE.Descriptor.ASSETLIST, Assetlist, #Assetlist, Mission.prio, assignment)
|
||||
|
||||
-- The queueid has been increased in the onafterAddRequest function. So we can simply use it here.
|
||||
Mission.requestID[self.alias]=self.queueid
|
||||
@ -1091,7 +1141,8 @@ function LEGION:onafterTransportRequest(From, Event, To, OpsTransport)
|
||||
local assignment=string.format("Transport-%d", OpsTransport.uid)
|
||||
|
||||
-- Add request to legion warehouse.
|
||||
self:AddRequest(self, WAREHOUSE.Descriptor.ASSETLIST, AssetList, #AssetList, nil, nil, OpsTransport.prio, assignment)
|
||||
--self:AddRequest(self, WAREHOUSE.Descriptor.ASSETLIST, AssetList, #AssetList, nil, nil, OpsTransport.prio, assignment)
|
||||
self:_AddRequest(WAREHOUSE.Descriptor.ASSETLIST, AssetList, #AssetList, OpsTransport.prio, assignment)
|
||||
|
||||
-- The queueid has been increased in the onafterAddRequest function. So we can simply use it here.
|
||||
OpsTransport.requestID[self.alias]=self.queueid
|
||||
@ -1198,8 +1249,9 @@ function LEGION:onafterMissionCancel(From, Event, To, Mission)
|
||||
end
|
||||
|
||||
-- Remove queued request (if any).
|
||||
if Mission.requestID[self.alias] then
|
||||
self:_DeleteQueueItemByID(Mission.requestID[self.alias], self.queue)
|
||||
local requestID=Mission:_GetRequestID(self)
|
||||
if requestID then
|
||||
self:_DeleteQueueItemByID(requestID, self.queue)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
@ -1539,18 +1539,19 @@ function OPSGROUP:SetReturnOnOutOfAmmo()
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Check if an element of the group has line of sight to a coordinate.
|
||||
-- @param #OPSGROUP self
|
||||
-- @param Core.Point#COORDINATE Coordinate The position to which we check the LoS.
|
||||
-- @param Core.Point#COORDINATE Coordinate The position to which we check the LoS. Can also be a DCS#Vec3.
|
||||
-- @param #OPSGROUP.Element Element The (optinal) element. If not given, all elements are checked.
|
||||
-- @param DCS#Vec3 OffsetElement Offset vector of the element.
|
||||
-- @param DCS#Vec3 OffsetCoordinate Offset vector of the coordinate.
|
||||
-- @return #boolean If `true`, there is line of sight to the specified coordinate.
|
||||
function OPSGROUP:HasLoS(Coordinate, Element, OffsetElement, OffsetCoordinate)
|
||||
|
||||
if Coordinate then
|
||||
|
||||
-- Target vector.
|
||||
local Vec3=Coordinate:GetVec3()
|
||||
local Vec3={x=Coordinate.x, y=Coordinate.y, z=Coordinate.z} --Coordinate:GetVec3()
|
||||
|
||||
-- Optional offset.
|
||||
if OffsetCoordinate then
|
||||
@ -1558,8 +1559,8 @@ function OPSGROUP:HasLoS(Coordinate, Element, OffsetElement, OffsetCoordinate)
|
||||
end
|
||||
|
||||
--- Function to check LoS for an element of the group.
|
||||
local function checklos(element)
|
||||
local vec3=element.unit:GetVec3()
|
||||
local function checklos(vec3)
|
||||
if vec3 then
|
||||
if OffsetElement then
|
||||
vec3=UTILS.VecAdd(vec3, OffsetElement)
|
||||
end
|
||||
@ -1567,22 +1568,39 @@ function OPSGROUP:HasLoS(Coordinate, Element, OffsetElement, OffsetCoordinate)
|
||||
--self:I({los=_los, source=vec3, target=Vec3})
|
||||
return _los
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
if Element then
|
||||
-- Check los for the given element.
|
||||
if Element.unit and Element.unit:IsAlive() then
|
||||
local vec3=Element.unit:GetVec3()
|
||||
local los=checklos(Element)
|
||||
return los
|
||||
end
|
||||
else
|
||||
|
||||
for _,element in pairs(self.elements) do
|
||||
-- Check if any element has los.
|
||||
local gotit=false
|
||||
for _,_element in pairs(self.elements) do
|
||||
local element=_element --#OPSGROUP.Element
|
||||
if element and element.unit and element.unit:IsAlive() then
|
||||
gotit=true
|
||||
local vec3=element.unit:GetVec3()
|
||||
-- Get LoS of this element.
|
||||
local los=checklos(element)
|
||||
local los=checklos(vec3)
|
||||
if los then
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if gotit then
|
||||
return false
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
return nil
|
||||
end
|
||||
|
||||
@ -5,6 +5,7 @@
|
||||
-- * Monitor if a zone is captured
|
||||
-- * Monitor if an airbase is captured
|
||||
-- * Define conditions under which zones are captured/held
|
||||
-- * Supports circular and polygon zone shapes
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
@ -20,6 +21,7 @@
|
||||
-- @field #string lid DCS log ID string.
|
||||
-- @field #number verbose Verbosity of output.
|
||||
-- @field Core.Zone#ZONE zone The zone.
|
||||
-- @field Core.Zone#ZONE_RADIUS zoneCircular The circular zone.
|
||||
-- @field Wrapper.Airbase#AIRBASE airbase The airbase that is monitored.
|
||||
-- @field #string airbaseName Name of the airbase that is monitored.
|
||||
-- @field #string zoneName Name of the zone.
|
||||
@ -60,9 +62,6 @@
|
||||
--
|
||||
-- An OPSZONE is a strategically important area.
|
||||
--
|
||||
-- **Restrictions**
|
||||
--
|
||||
-- * Since we are using a DCS routine that scans a zone for units or other objects present in the zone and this DCS routine is limited to cicular zones, only those can be used.
|
||||
--
|
||||
-- @field #OPSZONE
|
||||
OPSZONE = {
|
||||
@ -84,9 +83,19 @@ OPSZONE = {
|
||||
-- @field #string Type Type of mission
|
||||
-- @field Ops.Auftrag#AUFTRAG Mission The actual attached mission
|
||||
|
||||
|
||||
--- Type of zone we are dealing with.
|
||||
-- @type OPSZONE.ZoneType
|
||||
-- @field #string Circular Zone is circular.
|
||||
-- @field #string Polygon Zone is a polygon.
|
||||
OPSZONE.ZoneType={
|
||||
Circular="Circular",
|
||||
Polygon="Polygon",
|
||||
}
|
||||
|
||||
--- OPSZONE class version.
|
||||
-- @field #string version
|
||||
OPSZONE.version="0.4.0"
|
||||
OPSZONE.version="0.5.0"
|
||||
|
||||
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||
-- ToDo list
|
||||
@ -94,6 +103,7 @@ OPSZONE.version="0.4.0"
|
||||
|
||||
-- TODO: Pause/unpause evaluations.
|
||||
-- TODO: Differentiate between ground attack and boming by air or arty.
|
||||
-- DONE: Polygon zones.
|
||||
-- DONE: Capture time, i.e. time how long a single coalition has to be inside the zone to capture it.
|
||||
-- DONE: Capturing based on (total) threat level threshold. Unarmed units do not pose a threat and should not be able to hold a zone.
|
||||
-- DONE: Can neutrals capture? No, since they are _neutral_!
|
||||
@ -125,7 +135,7 @@ function OPSZONE:New(Zone, CoalitionOwner)
|
||||
if type(Zone)=="string" then
|
||||
-- Convert string into a ZONE or ZONE_AIRBASE
|
||||
local Name=Zone
|
||||
Zone=ZONE:New(Name)
|
||||
Zone=ZONE:FindByName(Name)
|
||||
if not Zone then
|
||||
local airbase=AIRBASE:FindByName(Name)
|
||||
if airbase then
|
||||
@ -146,8 +156,17 @@ function OPSZONE:New(Zone, CoalitionOwner)
|
||||
if Zone:IsInstanceOf("ZONE_AIRBASE") then
|
||||
self.airbase=Zone._.ZoneAirbase
|
||||
self.airbaseName=self.airbase:GetName()
|
||||
self.zoneType=OPSZONE.ZoneType.Circular
|
||||
self.zoneCircular=Zone
|
||||
elseif Zone:IsInstanceOf("ZONE_RADIUS") then
|
||||
-- Nothing to do.
|
||||
self.zoneType=OPSZONE.ZoneType.Circular
|
||||
self.zoneCircular=Zone
|
||||
elseif Zone:IsInstanceOf("ZONE_POLYGON_BASE") then
|
||||
-- Nothing to do.
|
||||
self.zoneType=OPSZONE.ZoneType.Polygon
|
||||
local zone=Zone --Core.Zone#ZONE_POLYGON
|
||||
self.zoneCircular=zone:GetZoneRadius(nil, true)
|
||||
else
|
||||
self:E("ERROR: OPSZONE must be a SPHERICAL zone due to DCS restrictions!")
|
||||
return nil
|
||||
@ -159,7 +178,7 @@ function OPSZONE:New(Zone, CoalitionOwner)
|
||||
-- Set some values.
|
||||
self.zone=Zone
|
||||
self.zoneName=Zone:GetName()
|
||||
self.zoneRadius=Zone:GetRadius()
|
||||
self.zoneRadius=self.zoneCircular:GetRadius()
|
||||
self.Missions = {}
|
||||
self.ScanUnitSet=SET_UNIT:New():FilterZones({Zone})
|
||||
self.ScanGroupSet=SET_GROUP:New():FilterZones({Zone})
|
||||
@ -820,8 +839,6 @@ function OPSZONE:onafterEmpty(From, Event, To)
|
||||
-- Debug info.
|
||||
self:T(self.lid..string.format("Zone is empty EVENT"))
|
||||
|
||||
|
||||
|
||||
end
|
||||
|
||||
--- On after "Attacked" event.
|
||||
@ -1035,24 +1052,33 @@ function OPSZONE:Scan()
|
||||
local unit=UNIT:Find(DCSUnit)
|
||||
if unit then
|
||||
|
||||
-- Inside zone.
|
||||
local inzone=true
|
||||
if self.zoneType==OPSZONE.ZoneType.Polygon then
|
||||
|
||||
-- Check if unit is really inside the zone.
|
||||
inzone=unit:IsInZone(self.zone)
|
||||
|
||||
-- Debug marker.
|
||||
-- Debug: Had cases where a (red) unit was clearly not inside the zone but the scan did find it!
|
||||
unit:GetCoordinate():MarkToAll(string.format("Unit %s inzone=%s", unit:GetName(), tostring(inzone)))
|
||||
end
|
||||
|
||||
if inzone then
|
||||
|
||||
-- Threat level of unit.
|
||||
tl=unit:GetThreatLevel()
|
||||
|
||||
-- Add unit to set.
|
||||
self.ScanUnitSet:AddUnit(unit)
|
||||
|
||||
-- Debug: Had cases where a (red) unit was clearly not inside the zone but the scan did find it!
|
||||
--local inzone=unit:IsInZone(self.zone)
|
||||
--unit:GetCoordinate():MarkToAll(string.format("Unit %s inzone=%s", unit:GetName(), tostring(inzone)))
|
||||
|
||||
-- Get group of unit.
|
||||
local group=unit:GetGroup()
|
||||
|
||||
-- Add group to scanned set.
|
||||
if group then
|
||||
self.ScanGroupSet:AddGroup(group, true)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- Increase counter.
|
||||
if Coalition==coalition.side.RED then
|
||||
@ -1070,6 +1096,10 @@ function OPSZONE:Scan()
|
||||
if self.verbose>=4 then
|
||||
self:I(self.lid..string.format("Found unit %s (coalition=%d)", DCSUnit:getName(), Coalition))
|
||||
end
|
||||
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
elseif ObjectCategory==Object.Category.STATIC and ZoneObject:isExist() then
|
||||
@ -1079,7 +1109,7 @@ function OPSZONE:Scan()
|
||||
---
|
||||
|
||||
-- This is a DCS static object.
|
||||
local DCSStatic=ZoneObject --DCS#Static
|
||||
local DCSStatic=ZoneObject --DCS#StaticObject
|
||||
|
||||
-- Get coalition.
|
||||
local Coalition=DCSStatic:getCoalition()
|
||||
@ -1087,6 +1117,18 @@ function OPSZONE:Scan()
|
||||
-- CAREFUL! Downed pilots break routine here without any error thrown.
|
||||
--local unit=STATIC:Find(DCSStatic)
|
||||
|
||||
-- Inside zone.
|
||||
local inzone=true
|
||||
if self.zoneType==OPSZONE.ZoneType.Polygon then
|
||||
|
||||
local Vec3=DCSStatic:getPoint()
|
||||
|
||||
inzone=self.zone:IsVec3InZone(Vec3)
|
||||
|
||||
end
|
||||
|
||||
if inzone then
|
||||
|
||||
-- Increase counter.
|
||||
if Coalition==coalition.side.RED then
|
||||
Nred=Nred+1
|
||||
@ -1101,6 +1143,8 @@ function OPSZONE:Scan()
|
||||
self:I(self.lid..string.format("Found static %s (coalition=%d)", DCSStatic:getName(), Coalition))
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
elseif ObjectCategory==Object.Category.SCENERY then
|
||||
|
||||
---
|
||||
|
||||
@ -28,11 +28,11 @@ ENUMS = {}
|
||||
|
||||
--- Rules of Engagement.
|
||||
-- @type ENUMS.ROE
|
||||
-- @field #number WeaponFree AI will engage any enemy group it detects. Target prioritization is based based on the threat of the target.
|
||||
-- @field #number OpenFireWeaponFree AI will engage any enemy group it detects, but will prioritize targets specified in the groups tasking.
|
||||
-- @field #number OpenFire AI will engage only targets specified in its taskings.
|
||||
-- @field #number ReturnFire AI will only engage threats that shoot first.
|
||||
-- @field #number WeaponHold AI will hold fire under all circumstances.
|
||||
-- @field #number WeaponFree [AIR] AI will engage any enemy group it detects. Target prioritization is based based on the threat of the target.
|
||||
-- @field #number OpenFireWeaponFree [AIR] AI will engage any enemy group it detects, but will prioritize targets specified in the groups tasking.
|
||||
-- @field #number OpenFire [AIR, GROUND, NAVAL] AI will engage only targets specified in its taskings.
|
||||
-- @field #number ReturnFire [AIR, GROUND, NAVAL] AI will only engage threats that shoot first.
|
||||
-- @field #number WeaponHold [AIR, GROUND, NAVAL] AI will hold fire under all circumstances.
|
||||
ENUMS.ROE = {
|
||||
WeaponFree=0,
|
||||
OpenFireWeaponFree=1,
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user