mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Fixed broken links in documentation
This commit is contained in:
@@ -291,14 +291,14 @@
|
||||
-- ### Illumination Shells
|
||||
--
|
||||
-- ARTY groups that possess shells can fire shells with illumination bombs. First, the group needs to be equipped with this weapon. This is done by the
|
||||
-- function @{ARTY.SetIlluminationShells}(*n*, *power*), where *n* is the number of shells the group has available and *power* the illumination power in mega candela (mcd).
|
||||
-- function @{#ARTY.SetIlluminationShells}(*n*, *power*), where *n* is the number of shells the group has available and *power* the illumination power in mega candela (mcd).
|
||||
--
|
||||
-- In order to execute an engagement with illumination shells one has to use the weapon type *ARTY.WeaponType.IlluminationShells* in the
|
||||
-- @{#ARTY.AssignTargetCoord}() function.
|
||||
--
|
||||
-- In the simulation, the explosive shell that is fired is destroyed once it gets close to the target point but before it can actually impact.
|
||||
-- At this position an illumination bomb is triggered at a random altitude between 500 and 1000 meters. This interval can be set by the function
|
||||
-- @{ARTY.SetIlluminationMinMaxAlt}(*minalt*, *maxalt*).
|
||||
-- @{#ARTY.SetIlluminationMinMaxAlt}(*minalt*, *maxalt*).
|
||||
--
|
||||
-- ### Smoke Shells
|
||||
--
|
||||
|
||||
@@ -893,7 +893,7 @@ do
|
||||
|
||||
--- Function to get the HQ object for further use
|
||||
-- @param #MANTIS self
|
||||
-- @return Wrapper.GROUP#GROUP The HQ #GROUP object or *nil* if it doesn't exist
|
||||
-- @return Wrapper.Group#GROUP The HQ #GROUP object or *nil* if it doesn't exist
|
||||
function MANTIS:GetCommandCenter()
|
||||
self:T(self.lid .. "GetCommandCenter")
|
||||
if self.HQ_CC then
|
||||
@@ -929,7 +929,7 @@ do
|
||||
|
||||
--- Function to set the HQ object for further use
|
||||
-- @param #MANTIS self
|
||||
-- @param Wrapper.GROUP#GROUP group The #GROUP object to be set as HQ
|
||||
-- @param Wrapper.Group#GROUP group The #GROUP object to be set as HQ
|
||||
function MANTIS:SetCommandCenter(group)
|
||||
self:T(self.lid .. "SetCommandCenter")
|
||||
local group = group or nil
|
||||
@@ -991,7 +991,7 @@ do
|
||||
|
||||
--- Set using your own #INTEL_DLINK object instead of #DETECTION
|
||||
-- @param #MANTIS self
|
||||
-- @param Ops.Intelligence#INTEL_DLINK DLink The data link object to be used.
|
||||
-- @param Ops.Intel#INTEL_DLINK DLink The data link object to be used.
|
||||
function MANTIS:SetUsingDLink(DLink)
|
||||
self:T(self.lid .. "SetUsingDLink")
|
||||
self.DLink = true
|
||||
|
||||
@@ -225,7 +225,7 @@
|
||||
--
|
||||
-- * Landing: When an aircraft tries to land at an airport where it does not have a valid parking spot, it is immidiately despawned the moment its wheels touch the runway, i.e.
|
||||
-- when a landing event is triggered. This leads to the loss of the RAT aircraft. On possible way to circumvent the this problem is to let another RAT aircraft spawn at landing
|
||||
-- and not when it shuts down its engines. See the @{RAT.RespawnAfterLanding}() function.
|
||||
-- and not when it shuts down its engines. See the @{#RAT.RespawnAfterLanding}() function.
|
||||
-- * Spawning: When a big aircraft is dynamically spawned on a small airbase a few things can go wrong. For example, it could be spawned at a parking spot with a shelter.
|
||||
-- Or it could be damaged by a scenery object when it is taxiing out to the runway, or it could overlap with other aircraft on parking spots near by.
|
||||
--
|
||||
@@ -2474,11 +2474,11 @@ end
|
||||
-- @param #RAT self
|
||||
-- @param #number takeoff Takeoff type. Could also be air start.
|
||||
-- @param #number landing Landing type. Could also be a destination in air.
|
||||
-- @param Wrapper.Airport#AIRBASE _departure (Optional) Departure airbase.
|
||||
-- @param Wrapper.Airport#AIRBASE _destination (Optional) Destination airbase.
|
||||
-- @param Wrapper.Airbase#AIRBASE _departure (Optional) Departure airbase.
|
||||
-- @param Wrapper.Airbase#AIRBASE _destination (Optional) Destination airbase.
|
||||
-- @param #table _waypoint Initial waypoint.
|
||||
-- @return Wrapper.Airport#AIRBASE Departure airbase.
|
||||
-- @return Wrapper.Airport#AIRBASE Destination airbase.
|
||||
-- @return Wrapper.Airbase#AIRBASE Departure airbase.
|
||||
-- @return Wrapper.Airbase#AIRBASE Destination airbase.
|
||||
-- @return #table Table of flight plan waypoints.
|
||||
-- @return #nil If no valid departure or destination airport could be found.
|
||||
function RAT:_SetRoute(takeoff, landing, _departure, _destination, _waypoint)
|
||||
|
||||
@@ -742,7 +742,7 @@
|
||||
--
|
||||
-- ## Save Assets
|
||||
--
|
||||
-- Saving asset data to file is achieved by the @{WAREHOUSE.Save}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
|
||||
-- Saving asset data to file is achieved by the @{#WAREHOUSE.Save}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
|
||||
-- warehouse data is saved. If you do not specify a path, the file is saved your the DCS installation root directory.
|
||||
-- The parameter *filename* is optional and defines the name of the saved file. By default this is automatically created from the warehouse id and name, for example
|
||||
-- "Warehouse-1234_Batumi.txt".
|
||||
@@ -753,13 +753,13 @@
|
||||
--
|
||||
-- ### Automatic Save at Mission End
|
||||
--
|
||||
-- The assets can be saved automatically when the mission is ended via the @{WAREHOUSE.SetSaveOnMissionEnd}(*path*, *filename*) function, i.e.
|
||||
-- The assets can be saved automatically when the mission is ended via the @{#WAREHOUSE.SetSaveOnMissionEnd}(*path*, *filename*) function, i.e.
|
||||
--
|
||||
-- warehouseBatumi:SetSaveOnMissionEnd("D:\\My Warehouse Data\\")
|
||||
--
|
||||
-- ## Load Assets
|
||||
--
|
||||
-- Loading assets data from file is achieved by the @{WAREHOUSE.Load}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
|
||||
-- Loading assets data from file is achieved by the @{#WAREHOUSE.Load}(*path*, *filename*) function. The parameter *path* specifies the path on the file system where the
|
||||
-- warehouse data is loaded from. If you do not specify a path, the file is loaded from your the DCS installation root directory.
|
||||
-- The parameter *filename* is optional and defines the name of the file to load. By default this is automatically generated from the warehouse id and name, for example
|
||||
-- "Warehouse-1234_Batumi.txt".
|
||||
|
||||
Reference in New Issue
Block a user