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Fixed broken links in documentation
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@@ -291,14 +291,14 @@
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-- ### Illumination Shells
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--
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-- ARTY groups that possess shells can fire shells with illumination bombs. First, the group needs to be equipped with this weapon. This is done by the
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-- function @{ARTY.SetIlluminationShells}(*n*, *power*), where *n* is the number of shells the group has available and *power* the illumination power in mega candela (mcd).
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-- function @{#ARTY.SetIlluminationShells}(*n*, *power*), where *n* is the number of shells the group has available and *power* the illumination power in mega candela (mcd).
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--
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-- In order to execute an engagement with illumination shells one has to use the weapon type *ARTY.WeaponType.IlluminationShells* in the
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-- @{#ARTY.AssignTargetCoord}() function.
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--
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-- In the simulation, the explosive shell that is fired is destroyed once it gets close to the target point but before it can actually impact.
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-- At this position an illumination bomb is triggered at a random altitude between 500 and 1000 meters. This interval can be set by the function
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-- @{ARTY.SetIlluminationMinMaxAlt}(*minalt*, *maxalt*).
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-- @{#ARTY.SetIlluminationMinMaxAlt}(*minalt*, *maxalt*).
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--
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-- ### Smoke Shells
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--
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