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Fixed broken links in documentation
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@@ -18,7 +18,7 @@
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-- Derived classes need to implement the method @{#DETECTION_MANAGER.GetReportDisplayTime}() to use the correct display time for displayed messages during a report.
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--
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-- Reporting can be started and stopped using the methods @{#DETECTION_MANAGER.StartReporting}() and @{#DETECTION_MANAGER.StopReporting}() respectively.
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-- If an ad-hoc report is requested, use the method @{#DETECTION_MANAGER#ReportNow}().
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-- If an ad-hoc report is requested, use the method @{#DETECTION_MANAGER.ReportNow}().
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--
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-- The default reporting interval is every 60 seconds. The reporting messages are displayed 15 seconds.
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--
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@@ -5,7 +5,7 @@
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-- * TASK_CARGO is the **base class** for:
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--
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-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT}
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-- * @{Tasking.Task_CARGO_CSAR#TASK_CARGO_CSAR}
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-- * @{Tasking.Task_Cargo_CSAR#TASK_CARGO_CSAR}
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--
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--
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-- ===
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@@ -14,7 +14,7 @@
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--
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-- Test missions can be located on the main GITHUB site.
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--
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-- [FlightControl-Master/MOOSE_MISSIONS/TAD - Task Dispatching/CGO - Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/TAD%20-%20Task%20Dispatching/CGO%20-%20Cargo%20Dispatching)
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-- [FlightControl-Master/MOOSE_MISSIONS/TAD - Task Dispatching/CGO - Cargo Dispatching/](https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop/TAD%20-%20Task%20Dispatching/CGO%20-%20Cargo%20Task%20Dispatching)
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--
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-- ===
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--
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@@ -34,7 +34,7 @@
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-- The following TASK_CARGO_ classes are important, as they implement the CONCRETE tasks:
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--
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-- * @{Tasking.Task_Cargo_Transport#TASK_CARGO_TRANSPORT}: Defines a task for a human player to transport a set of cargo between various zones.
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-- * @{Tasking.Task_CARGO_CSAR#TASK_CARGO_CSAR}: Defines a task for a human player to Search and Rescue wounded pilots.
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-- * @{Tasking.Task_Cargo_CSAR#TASK_CARGO_CSAR}: Defines a task for a human player to Search and Rescue wounded pilots.
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--
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-- However! The menu system and basic usage of the TASK_CARGO classes is explained in the @{#TASK_CARGO} class description.
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-- So please browse further below to understand how to use it from a player perspective!
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@@ -49,7 +49,7 @@
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-- Once the task is assigned to the player and accepted by the player, the player will obtain
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-- an extra **Cargo (Radio) Menu** that contains the CARGO objects that need to be transported.
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--
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-- Each @{Cargo.Cargo} object has a certain state:
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-- Each @{CARGO.Cargo} object has a certain state:
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--
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-- * **UnLoaded**: The cargo is located within the battlefield. It may still need to be transported.
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-- * **Loaded**: The cargo is loaded within a Carrier. This can be your air unit, or another air unit, or even a vehicle.
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@@ -298,8 +298,7 @@
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--
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-- When you are within the range of the deploy zone (can be also a polygon!), a message is communicated by HQ that you have arrived within the zone!
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--
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-- The routing messages are formulated in the coordinate format that is currently active as configured in your settings profile.
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-- 
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-- The routing messages are formulated in the coordinate format that is currently active as configured in your settings profile.
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-- Use the **Settings Menu** to select the coordinate format that you would like to use for location determination.
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--
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-- #### Unboard Cargo.
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@@ -570,7 +570,7 @@ do -- TASK_CARGO_DISPATCHER
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-- @param #string CSARTaskPrefix (optional) The prefix of the CSAR task.
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-- @param Core.Point#COORDINATE CSARCoordinate The coordinate where a downed pilot will be spawned.
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-- @param #number CSARHeading The heading of the pilot in degrees.
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-- @param DCSCountry#Country CSARCountry The country ID of the pilot that will be spawned.
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-- @param #DCSCountry CSARCountry The country ID of the pilot that will be spawned.
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-- @param #string CSARBriefing The briefing of the CSAR task.
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-- @return #string The CSAR Task Name as a string. The Task Name is the main key and is shown in the task list of the Mission Tasking menu.
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-- @usage
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