mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Fix to also handle events for UNIT and GROUP when the target is in the event data.
The target was never checked, and thus in a HIT event, a HIT event was never called. This is fixed now.
This commit is contained in:
@@ -459,7 +459,7 @@ function EVENT:RemoveForUnit( UnitName, EventClass, EventID )
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local EventClass = EventClass
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local EventPriority = EventClass:GetEventPriority()
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local Event = self.Events[EventID][EventPriority][EventClass]
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Event.IniUnit[UnitName] = nil
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Event.EventUnit[UnitName] = nil
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end
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--- Removes an Events entry for a GROUP.
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@@ -474,7 +474,7 @@ function EVENT:RemoveForGroup( GroupName, EventClass, EventID )
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local EventClass = EventClass
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local EventPriority = EventClass:GetEventPriority()
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local Event = self.Events[EventID][EventPriority][EventClass]
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Event.IniGroup[GroupName] = nil
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Event.EventGroup[GroupName] = nil
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end
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--- Clears all event subscriptions for a @{Base#BASE} derived object.
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@@ -536,12 +536,12 @@ function EVENT:OnEventForUnit( UnitName, EventFunction, EventClass, EventID )
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self:F2( UnitName )
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local Event = self:Init( EventID, EventClass )
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if not Event.IniUnit then
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Event.IniUnit = {}
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if not Event.EventUnit then
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Event.EventUnit = {}
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end
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Event.IniUnit[UnitName] = {}
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Event.IniUnit[UnitName].EventFunction = EventFunction
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Event.IniUnit[UnitName].EventClass = EventClass
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Event.EventUnit[UnitName] = {}
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Event.EventUnit[UnitName].EventFunction = EventFunction
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Event.EventUnit[UnitName].EventClass = EventClass
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return self
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end
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@@ -556,12 +556,12 @@ function EVENT:OnEventForGroup( GroupName, EventFunction, EventClass, EventID )
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self:F2( GroupName )
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local Event = self:Init( EventID, EventClass )
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if not Event.IniGroup then
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Event.IniGroup = {}
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if not Event.EventGroup then
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Event.EventGroup = {}
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end
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Event.IniGroup[GroupName] = {}
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Event.IniGroup[GroupName].EventFunction = EventFunction
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Event.IniGroup[GroupName].EventClass = EventClass
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Event.EventGroup[GroupName] = {}
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Event.EventGroup[GroupName].EventFunction = EventFunction
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Event.EventGroup[GroupName].EventClass = EventClass
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return self
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end
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@@ -1218,50 +1218,22 @@ function EVENT:onEvent( Event )
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for EventClass, EventData in pairs( self.Events[Event.id][EventPriority] ) do
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Event.IniGroup = GROUP:FindByName( Event.IniDCSGroupName )
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Event.TgtGroup = GROUP:FindByName( Event.TgtDCSGroupName )
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-- If the EventData is for a UNIT, the call directly the EventClass EventFunction for that UNIT.
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if Event.IniDCSUnitName and EventData.IniUnit and EventData.IniUnit[Event.IniDCSUnitName] then
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if ( Event.IniDCSUnitName and EventData.EventUnit and EventData.EventUnit[Event.IniDCSUnitName] ) or
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( Event.TgtDCSUnitName and EventData.EventUnit and EventData.EventUnit[Event.TgtDCSUnitName] ) then
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-- First test if a EventFunction is Set, otherwise search for the default function
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if EventData.IniUnit[Event.IniDCSUnitName].EventFunction then
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self:E( { "Calling EventFunction for UNIT ", EventClass:GetClassNameAndID(), ", Unit ", Event.IniUnitName, EventPriority } )
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local Result, Value = xpcall(
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function()
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return EventData.IniUnit[Event.IniDCSUnitName].EventFunction( EventClass, Event )
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end, ErrorHandler )
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if EventData.EventUnit[Event.IniDCSUnitName] then
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else
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-- There is no EventFunction defined, so try to find if a default OnEvent function is defined on the object.
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local EventFunction = EventClass[ _EVENTMETA[Event.id].Event ]
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if EventFunction and type( EventFunction ) == "function" then
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-- Now call the default event function.
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self:E( { "Calling " .. _EVENTMETA[Event.id].Event .. " for Class ", EventClass:GetClassNameAndID(), EventPriority } )
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local Result, Value = xpcall(
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function()
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return EventFunction( EventClass, Event )
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end, ErrorHandler )
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end
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end
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else
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-- If the EventData is for a GROUP, the call directly the EventClass EventFunction for the UNIT in that GROUP.
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if Event.IniDCSUnitName and Event.IniDCSGroupName and Event.IniGroupName and EventData.IniGroup and EventData.IniGroup[Event.IniGroupName] then
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-- First test if a EventFunction is Set, otherwise search for the default function
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if EventData.IniGroup[Event.IniGroupName].EventFunction then
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if EventData.EventUnit[Event.IniDCSUnitName].EventFunction then
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self:E( { "Calling EventFunction for GROUP ", EventClass:GetClassNameAndID(), ", Unit ", Event.IniUnitName, EventPriority } )
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self:E( { "Calling EventFunction for UNIT ", EventClass:GetClassNameAndID(), ", Unit ", Event.IniUnitName, EventPriority } )
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local Result, Value = xpcall(
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function()
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return EventData.IniGroup[Event.IniGroupName].EventFunction( EventClass, Event )
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return EventData.EventUnit[Event.IniDCSUnitName].EventFunction( EventClass, Event )
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end, ErrorHandler )
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else
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@@ -1271,7 +1243,7 @@ function EVENT:onEvent( Event )
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if EventFunction and type( EventFunction ) == "function" then
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-- Now call the default event function.
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self:E( { "Calling " .. _EVENTMETA[Event.id].Event .. " for GROUP ", EventClass:GetClassNameAndID(), EventPriority } )
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self:E( { "Calling " .. _EVENTMETA[Event.id].Event .. " for Class ", EventClass:GetClassNameAndID(), EventPriority } )
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local Result, Value = xpcall(
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function()
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@@ -1280,12 +1252,103 @@ function EVENT:onEvent( Event )
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end
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end
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else
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if EventData.EventUnit[Event.TgtDCSUnitName] then
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-- First test if a EventFunction is Set, otherwise search for the default function
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if EventData.EventUnit[Event.TgtDCSUnitName].EventFunction then
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self:E( { "Calling EventFunction for UNIT ", EventClass:GetClassNameAndID(), ", Unit ", Event.TgtUnitName, EventPriority } )
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local Result, Value = xpcall(
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function()
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return EventData.EventUnit[Event.TgtDCSUnitName].EventFunction( EventClass, Event )
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end, ErrorHandler )
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else
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-- There is no EventFunction defined, so try to find if a default OnEvent function is defined on the object.
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local EventFunction = EventClass[ _EVENTMETA[Event.id].Event ]
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if EventFunction and type( EventFunction ) == "function" then
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-- Now call the default event function.
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self:E( { "Calling " .. _EVENTMETA[Event.id].Event .. " for Class ", EventClass:GetClassNameAndID(), EventPriority } )
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local Result, Value = xpcall(
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function()
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return EventFunction( EventClass, Event )
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end, ErrorHandler )
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end
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end
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end
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end
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else
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-- If the EventData is for a GROUP, the call directly the EventClass EventFunction for the UNIT in that GROUP.
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if ( Event.IniDCSUnitName and Event.IniDCSGroupName and Event.IniGroupName and EventData.EventGroup and EventData.EventGroup[Event.IniGroupName] ) or
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( Event.TgtDCSUnitName and Event.TgtDCSGroupName and Event.TgtGroupName and EventData.EventGroup and EventData.EventGroup[Event.TgtGroupName] ) then
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if EventData.EventGroup[Event.IniGroupName] then
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-- First test if a EventFunction is Set, otherwise search for the default function
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if EventData.EventGroup[Event.IniGroupName].EventFunction then
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self:E( { "Calling EventFunction for GROUP ", EventClass:GetClassNameAndID(), ", Unit ", Event.IniUnitName, EventPriority } )
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local Result, Value = xpcall(
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function()
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return EventData.EventGroup[Event.IniGroupName].EventFunction( EventClass, Event )
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end, ErrorHandler )
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else
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-- There is no EventFunction defined, so try to find if a default OnEvent function is defined on the object.
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local EventFunction = EventClass[ _EVENTMETA[Event.id].Event ]
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if EventFunction and type( EventFunction ) == "function" then
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-- Now call the default event function.
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self:E( { "Calling " .. _EVENTMETA[Event.id].Event .. " for GROUP ", EventClass:GetClassNameAndID(), EventPriority } )
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local Result, Value = xpcall(
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function()
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return EventFunction( EventClass, Event )
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end, ErrorHandler )
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end
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end
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else
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if EventData.EventGroup[Event.TgtGroupName] then
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if EventData.EventGroup[Event.TgtGroupName].EventFunction then
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self:E( { "Calling EventFunction for GROUP ", EventClass:GetClassNameAndID(), ", Unit ", Event.TgtUnitName, EventPriority } )
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local Result, Value = xpcall(
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function()
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return EventData.EventGroup[Event.TgtGroupName].EventFunction( EventClass, Event )
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end, ErrorHandler )
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else
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-- There is no EventFunction defined, so try to find if a default OnEvent function is defined on the object.
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local EventFunction = EventClass[ _EVENTMETA[Event.id].Event ]
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if EventFunction and type( EventFunction ) == "function" then
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-- Now call the default event function.
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self:E( { "Calling " .. _EVENTMETA[Event.id].Event .. " for GROUP ", EventClass:GetClassNameAndID(), EventPriority } )
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local Result, Value = xpcall(
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function()
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return EventFunction( EventClass, Event )
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end, ErrorHandler )
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end
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end
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end
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end
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else
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-- If the EventData is not bound to a specific unit, then call the EventClass EventFunction.
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-- Note that here the EventFunction will need to implement and determine the logic for the relevant source- or target unit, or weapon.
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if Event.IniDCSUnit and not EventData.IniUnit then
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if Event.IniDCSUnit and not EventData.EventUnit then
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if EventClass == EventData.EventClass then
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