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Merge docu changes (#1818)
* Documentation fixes. (#1810) Fix documentation references. Correct spelling errors. Remove empty whitespaces. Correct a single mis-spelled ZONE_BASE variable, see 'Core/Zone.lua' (variable "Sureface" -> "Surface", no references to mis-spelled "Sureface" throughout the codebase). Correct mis-spelling of "coaltion" in 'Functional/Mantis.lua', corrected to "coalition". * Documentation fixes. (#1811) Update documentation text and links. Fix spelling errors. Other minor adjustments where appropriate, such as remove whitespaces and format code. * Documentation fixes. (#1815) Minor documentation and code formatting fixes. This is mostly intended to have something re-trigger the documentation generation to see if the filename capitalization is resolved. * Code formatting preparation. (#1817) Use EmmyLuaCodeStyle that comes with "Lua" VS Code extension (https://marketplace.visualstudio.com/items?itemName=sumneko.lua). More features and configurability than LuaFormatter, and no need for additional extension (beyond "Lua"). Formatting file set up from default template with some tweaks to correspond to most common coding style observed in the code base. Further tweaks are likely required. * Documentation fixes. (#1816) Co-authored-by: TommyC81 <tommyc81@gmail.com>
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@@ -1,4 +1,4 @@
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--- **Actions** - ACT_ACCOUNT_ classes **account for** (detect, count & report) various DCS events occuring on @{Wrapper.Unit}s.
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--- **Actions** - ACT_ACCOUNT_ classes **account for** (detect, count & report) various DCS events occurring on @{Wrapper.Unit}s.
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--
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-- 
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--
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@@ -20,7 +20,7 @@ do -- ACT_ACCOUNT
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--
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-- ### ACT_ACCOUNT States
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--
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-- * **Asigned**: The player is assigned.
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-- * **Assigned**: The player is assigned.
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-- * **Waiting**: Waiting for an event.
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-- * **Report**: Reporting.
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-- * **Account**: Account for an event.
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@@ -104,7 +104,6 @@ do -- ACT_ACCOUNT
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self:__Wait( 1 )
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end
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--- StateMachine callback function
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-- @param #ACT_ACCOUNT self
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-- @param Wrapper.Unit#UNIT ProcessUnit
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@@ -141,7 +140,7 @@ do -- ACT_ACCOUNT_DEADS
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--- # @{#ACT_ACCOUNT_DEADS} FSM class, extends @{Core.Fsm.Account#ACT_ACCOUNT}
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--
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-- The ACT_ACCOUNT_DEADS class accounts (detects, counts and reports) successful kills of DCS units.
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-- The process is given a @{Set} of units that will be tracked upon successful destruction.
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-- The process is given a @{Core.Set} of units that will be tracked upon successful destruction.
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-- The process will end after each target has been successfully destroyed.
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-- Each successful dead will trigger an Account state transition that can be scored, modified or administered.
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--
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@@ -157,7 +156,6 @@ do -- ACT_ACCOUNT_DEADS
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ClassName = "ACT_ACCOUNT_DEADS",
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}
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--- Creates a new DESTROY process.
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-- @param #ACT_ACCOUNT_DEADS self
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-- @param Core.Set#SET_UNIT TargetSetUnit
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@@ -195,7 +193,6 @@ do -- ACT_ACCOUNT_DEADS
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self:GetCommandCenter():MessageTypeToGroup( MessageText, ProcessUnit:GetGroup(), MESSAGE.Type.Information )
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end
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--- StateMachine callback function
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-- @param #ACT_ACCOUNT_DEADS self
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-- @param Wrapper.Unit#UNIT ProcessUnit
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@@ -270,7 +267,6 @@ do -- ACT_ACCOUNT_DEADS
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end
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end
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--- DCS Events
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--- @param #ACT_ACCOUNT_DEADS self
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