Fixed SPAWN bug, where more units were spawned beyond the Limit() parameters.

This commit is contained in:
FlightControl
2016-07-12 08:57:42 +02:00
parent 99261765c4
commit 947474eab0
6 changed files with 187 additions and 182 deletions

View File

@@ -503,7 +503,7 @@ function EVENT:onEvent( Event )
self:E( { _EVENTCODES[Event.id], Event.IniUnitName, Event.TgtUnitName, Event.WeaponName } )
for ClassName, EventData in pairs( self.Events[Event.id] ) do
if Event.IniDCSUnitName and EventData.IniUnit and EventData.IniUnit[Event.IniDCSUnitName] then
self:E( { "Calling event function for class ", ClassName, " unit ", Event.IniDCSUnitName } )
self:E( { "Calling event function for class ", ClassName, " unit ", Event.IniUnitName } )
EventData.IniUnit[Event.IniDCSUnitName].EventFunction( EventData.IniUnit[Event.IniDCSUnitName].EventSelf, Event )
else
if Event.IniDCSUnit and not EventData.IniUnit then