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Fixing issue #1054 related to ZONE_CAPTURE_COALITION going into Attacked state when the zone is attacked, meaning, when a unit is hit that is in the zone.
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@@ -213,3 +213,36 @@ function STATIC:ReSpawnAt( Coordinate, Heading )
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SpawnStatic:ReSpawnAt( Coordinate, Heading )
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end
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--- Returns true if the unit is within a @{Zone}.
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-- @param #STATIC self
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-- @param Core.Zone#ZONE_BASE Zone The zone to test.
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-- @return #boolean Returns true if the unit is within the @{Core.Zone#ZONE_BASE}
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function STATIC:IsInZone( Zone )
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self:F2( { self.StaticName, Zone } )
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if self:IsAlive() then
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local IsInZone = Zone:IsVec3InZone( self:GetVec3() )
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return IsInZone
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end
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return false
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end
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--- Returns true if the unit is not within a @{Zone}.
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-- @param #STATIC self
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-- @param Core.Zone#ZONE_BASE Zone The zone to test.
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-- @return #boolean Returns true if the unit is not within the @{Core.Zone#ZONE_BASE}
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function STATIC:IsNotInZone( Zone )
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self:F2( { self.StaticName, Zone } )
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if self:IsAlive() then
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local IsInZone = not Zone:IsVec3InZone( self:GetVec3() )
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self:T( { IsInZone } )
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return IsInZone
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else
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return false
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end
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end
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