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Updated documentation
DATABASE BASE SPAWN ESCORT
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--- The BASE class for all the classes defined within MOOSE.
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--- BASE classes.
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--
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-- @{#BASE} class
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-- ==============
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-- The @{#BASE} class is the super class for most of the classes defined within MOOSE.
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--
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-- It handles:
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--
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-- * The construction and inheritance of child classes.
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-- * The tracing of objects during mission execution within the DCS.log file (under saved games folder).
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--
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-- Note: Normally you would not use the BASE class unless you are extending the MOOSE framework with new classes.
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--
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-- BASE Trace functionality
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-- ========================
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-- The BASE class contains trace methods to trace progress within a mission execution of a certain object.
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-- Note that these trace methods are inherited by each MOOSE class interiting BASE.
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-- As such, each object created from derived class from BASE can use the tracing functions to trace its execution.
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--
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-- Trace a function call
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-- ---------------------
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-- There are basically 3 types of tracing methods available within BASE:
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--
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-- * @{#BASE.F}: Trace the beginning of a function and its given parameters.
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-- * @{#BASE.T}: Trace further logic within a function giving optional variables or parameters.
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-- * @{#BASE.E}: Trace an execption within a function giving optional variables or parameters. An exception will always be traced.
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--
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-- Tracing levels
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-- --------------
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-- There are 3 tracing levels within MOOSE.
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-- These tracing levels were defined to avoid bulks of tracing to be generated by lots of objects.
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--
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-- As such, the F and T methods have additional variants to trace level 2 and 3 respectively:
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--
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-- * @{#BASE.F2}: Trace the beginning of a function and its given parameters with tracing level 2.
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-- * @{#BASE.F3}: Trace the beginning of a function and its given parameters with tracing level 3.
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-- * @{#BASE.T2}: Trace further logic within a function giving optional variables or parameters with tracing level 2.
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-- * @{#BASE.T3}: Trace further logic within a function giving optional variables or parameters with tracing level 3.
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--
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-- BASE Inheritance support
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-- ========================
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-- The following methods are available to support inheritance:
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--
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-- * @{#BASE.Inherit}: Inherits from a class.
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-- * @{#BASE.Inherited}: Returns the parent class from the class.
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--
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-- Future
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-- ======
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-- Further methods may be added to BASE whenever there is a need to make "overall" functions available within MOOSE.
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--
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-- ====
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--
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-- @module Base
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-- @author FlightControl
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@@ -1,15 +1,7 @@
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---
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-- @module DATABASE
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-- @author FlightControl
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Include.File( "Routines" )
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Include.File( "Base" )
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Include.File( "Menu" )
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Include.File( "Group" )
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Include.File( "Event" )
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---
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-- Administers the Initial Sets of the Mission Templates as defined within the Mission Editor.
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--- Manage sets of units and groups.
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--
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-- @{#Database} class
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-- ==================
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-- Mission designers can use the DATABASE class to build sets of units belonging to certain:
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--
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-- * Coalitions
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@@ -18,9 +10,11 @@ Include.File( "Event" )
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-- * Unit types
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-- * Starting with certain prefix strings.
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--
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-- This list will grow over time. Planned developments are to include filters and iterators.
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-- Additional filters will be added around @{Zone#ZONEs}, Radiuses, Active players, ...
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-- More iterators will be implemented in the near future ...
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-- This list will grow over time. Planned developments are to include filters and iterators.
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-- Additional filters will be added around @{Zone#ZONEs}, Radiuses, Active players, ...
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-- More iterators will be implemented in the near future ...
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--
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-- Administers the Initial Sets of the Mission Templates as defined within the Mission Editor.
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--
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-- DATABASE construction methods:
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-- =================================
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@@ -64,6 +58,17 @@ Include.File( "Event" )
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-- * @{#DATABASE.ForEachGroup}: Calls a function for each group contained within the DATABASE.
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-- * @{#DATABASE.ForEachUnitInZone}: Calls a function for each unit within a certain zone contained within the DATABASE.
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--
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-- ====
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-- @module Database
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-- @author FlightControl
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Include.File( "Routines" )
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Include.File( "Base" )
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Include.File( "Menu" )
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Include.File( "Group" )
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Include.File( "Event" )
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--- DATABASE class
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-- @type DATABASE
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-- @extends Base#BASE
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DATABASE = {
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@@ -1,69 +1,90 @@
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--- Taking the lead of AI escorting your flight.
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-- The ESCORT class allows you to interact with escorting AI on your flight and take the lead.
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--
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-- @{#ESCORT} class
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-- ================
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-- The @{#ESCORT} class allows you to interact with escorting AI on your flight and take the lead.
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-- Each escorting group can be commanded with a whole set of radio commands (radio menu in your flight, and then F10).
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--
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-- The radio commands will vary according the category of the group. The richest set of commands are with Helicopters and AirPlanes.
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-- Ships and Ground troops will have a more limited set, but they can provide support through the bombing of targets designated by the other escorts.
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--
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-- RADIO MENUs that can be created:
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-- ================================
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-- Find a summary below of the current available commands:
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--
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-- **1. Navigation ...:** Escort group navigation functions:
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-- Navigation ...:
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-- ---------------
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-- Escort group navigation functions:
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--
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-- * **"Join-Up and Follow at x meters":** The escort group fill follow you at about x meters, and they will follow you.
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-- * **"Flare":** Provides menu commands to let the escort group shoot a flare in the air in a color.
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-- * **"Smoke":** Provides menu commands to let the escort group smoke the air in a color. Note that smoking is only available for ground and naval troops.
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-- * **"Join-Up and Follow at x meters":** The escort group fill follow you at about x meters, and they will follow you.
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-- * **"Flare":** Provides menu commands to let the escort group shoot a flare in the air in a color.
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-- * **"Smoke":** Provides menu commands to let the escort group smoke the air in a color. Note that smoking is only available for ground and naval troops.
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--
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-- **2. Hold position ...:** Escort group navigation functions:
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-- Hold position ...:
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-- ------------------
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-- Escort group navigation functions:
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--
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-- * **"At current location":** Stops the escort group and they will hover 30 meters above the ground at the position they stopped.
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-- * **"At client location":** Stops the escort group and they will hover 30 meters above the ground at the position they stopped.
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-- * **"At current location":** Stops the escort group and they will hover 30 meters above the ground at the position they stopped.
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-- * **"At client location":** Stops the escort group and they will hover 30 meters above the ground at the position they stopped.
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--
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-- **3. Report targets ...:** Report targets will make the escort group to report any target that it identifies within a 8km range. Any detected target can be attacked using the 4. Attack nearby targets function. (see below).
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-- Report targets ...:
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-- -------------------
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-- Report targets will make the escort group to report any target that it identifies within a 8km range. Any detected target can be attacked using the 4. Attack nearby targets function. (see below).
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--
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-- * **"Report now":** Will report the current detected targets.
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-- * **"Report targets on":** Will make the escort group to report detected targets and will fill the "Attack nearby targets" menu list.
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-- * **"Report targets off":** Will stop detecting targets.
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-- * **"Report now":** Will report the current detected targets.
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-- * **"Report targets on":** Will make the escort group to report detected targets and will fill the "Attack nearby targets" menu list.
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-- * **"Report targets off":** Will stop detecting targets.
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--
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-- **4. Scan targets ...:** Menu items to pop-up the escort group for target scanning. After scanning, the escort group will resume with the mission or defined task.
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-- Scan targets ...:
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-- -----------------
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-- Menu items to pop-up the escort group for target scanning. After scanning, the escort group will resume with the mission or defined task.
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--
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-- * **"Scan targets 30 seconds":** Scan 30 seconds for targets.
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-- * **"Scan targets 60 seconds":** Scan 60 seconds for targets.
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-- * **"Scan targets 30 seconds":** Scan 30 seconds for targets.
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-- * **"Scan targets 60 seconds":** Scan 60 seconds for targets.
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--
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-- **5. Attack targets ...:** This menu item will list all detected targets within a 15km range. Depending on the level of detection (known/unknown) and visuality, the targets type will also be listed.
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-- Attack targets ...:
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-- -------------------
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-- This menu item will list all detected targets within a 15km range. Depending on the level of detection (known/unknown) and visuality, the targets type will also be listed.
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--
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-- **6. Request assistance from ...:** This menu item will list all detected targets within a 15km range, as with the menu item **Attack Targets**.
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-- Request assistance from ...:
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-- ----------------------------
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-- This menu item will list all detected targets within a 15km range, as with the menu item **Attack Targets**.
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-- This menu item allows to request attack support from other escorts supporting the current client group.
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-- eg. the function allows a player to request support from the Ship escort to attack a target identified by the Plane escort with its Tomahawk missiles.
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-- eg. the function allows a player to request support from other Planes escorting to bomb the unit with illumination missiles or bombs, so that the main plane escort can attack the area.
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--
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-- **7. ROE ...:** Defines the Rules of Engagement of the escort group when in flight.
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-- ROE ...:
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-- --------
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-- Sets the Rules of Engagement (ROE) of the escort group when in flight.
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--
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-- * **"Hold Fire":** The escort group will hold fire.
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-- * **"Return Fire":** The escort group will return fire.
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-- * **"Open Fire":** The escort group will open fire on designated targets.
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-- * **"Weapon Free":** The escort group will engage with any target.
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-- * **"Hold Fire":** The escort group will hold fire.
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-- * **"Return Fire":** The escort group will return fire.
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-- * **"Open Fire":** The escort group will open fire on designated targets.
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-- * **"Weapon Free":** The escort group will engage with any target.
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--
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-- **8. Evasion ...:** Will define the evasion techniques that the escort group will perform during flight or combat.
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-- Evasion ...:
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-- ------------
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-- Will define the evasion techniques that the escort group will perform during flight or combat.
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--
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-- * **"Fight until death":** The escort group will have no reaction to threats.
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-- * **"Use flares, chaff and jammers":** The escort group will use passive defense using flares and jammers. No evasive manoeuvres are executed.
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-- * **"Evade enemy fire":** The rescort group will evade enemy fire before firing.
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-- * **"Go below radar and evade fire":** The escort group will perform evasive vertical manoeuvres.
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-- * **"Fight until death":** The escort group will have no reaction to threats.
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-- * **"Use flares, chaff and jammers":** The escort group will use passive defense using flares and jammers. No evasive manoeuvres are executed.
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-- * **"Evade enemy fire":** The rescort group will evade enemy fire before firing.
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-- * **"Go below radar and evade fire":** The escort group will perform evasive vertical manoeuvres.
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--
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-- **9. Resume Mission ...:** Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint.
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-- Resume Mission ...:
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-- -------------------
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-- Escort groups can have their own mission. This menu item will allow the escort group to resume their Mission from a given waypoint.
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-- Note that this is really fantastic, as you now have the dynamic of taking control of the escort groups, and allowing them to resume their path or mission.
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--
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-- **10. Abort Current Task:** Cancel the current task and rejoin formation.
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--
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-- 1. ESCORT object construction methods.
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-- --------------------------------------
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-- ESCORT construction methods.
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-- ============================
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-- Create a new SPAWN object with the @{#ESCORT.New} method:
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--
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-- * @{#ESCORT.New}: Creates a new ESCORT object from a @{Group#GROUP} for a @{Client#CLIENT}, with an optional briefing text.
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--
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-- 2. ESCORT object initialization methods.
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-- ----------------------------------------
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-- The following menus can be setup:
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-- ESCORT initialization methods.
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-- ==============================
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-- The following menus are created within the RADIO MENU of an active unit hosted by a player:
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--
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-- * @{#ESCORT.MenuFollowAt}: Creates a menu to make the escort follow the client.
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-- * @{#ESCORT.MenuHoldAtEscortPosition}: Creates a menu to hold the escort at its current position.
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-- * @{#ESCORT.MenuROE: Creates a menu structure to set the rules of engagement of the escort.
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-- * @{#ESCORT.MenuEvasion: Creates a menu structure to set the evasion techniques when the escort is under threat.
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-- * @{#ESCORT.MenuResumeMission}: Creates a menu structure so that the escort can resume from a waypoint.
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--
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--
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-- @module Escort
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-- @author FlightControl
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@@ -87,8 +108,7 @@ Include.File( "Database" )
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Include.File( "Group" )
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Include.File( "Zone" )
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--- ESCORT class
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---
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-- @type ESCORT
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-- @extends Base#BASE
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-- @field Client#CLIENT EscortClient
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@@ -1,5 +1,8 @@
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--- Dynamic spawning of groups (and units).
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-- The SPAWN class allows to spawn dynamically new groups, based on pre-defined initialization settings, modifying the behaviour when groups are spawned.
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--
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-- @{#SPAWN} class
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-- ===============
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-- The @{#SPAWN} class allows to spawn dynamically new groups, based on pre-defined initialization settings, modifying the behaviour when groups are spawned.
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-- For each group to be spawned, within the mission editor, a group has to be created with the "late activation flag" set. We call this group the *"Spawn Template"* of the SPAWN object.
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-- A reference to this Spawn Template needs to be provided when constructing the SPAWN object, by indicating the name of the group within the mission editor in the constructor methods.
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--
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@@ -67,6 +70,7 @@
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-- This models AI that has succesfully returned to their airbase, to restart their combat activities.
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-- Check the @{#SPAWN.CleanUp} for further info.
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--
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-- ====
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-- @module Spawn
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-- @author FlightControl
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