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Implementation of unit maintenance in DATABASE and SETs for Cargo objects. Pls retest.
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@@ -63,6 +63,7 @@ do -- CARGO_CRATE
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self:HandleEvent( EVENTS.Dead, self.OnEventCargoDead )
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self:HandleEvent( EVENTS.Crash, self.OnEventCargoDead )
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self:HandleEvent( EVENTS.RemoveUnit, self.OnEventCargoDead )
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self:HandleEvent( EVENTS.PlayerLeaveUnit, self.OnEventCargoDead )
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self:SetEventPriority( 4 )
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