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CLIENTMENUMANAGER - docu
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@ -78,7 +78,7 @@ CLIENTMENU_ID = 0
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--- Create an new CLIENTMENU object.
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-- @param #CLIENTMENU self
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-- @param Wrapper.Client#CLIENT Client The client for whom this entry is.
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-- @param Wrapper.Client#CLIENT Client The client for whom this entry is. Leave as nil for a generic entry.
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-- @param #string Text Text of the F10 menu entry.
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-- @param #CLIENTMENU Parent The parent menu entry.
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-- @param #string Function (optional) Function to call when the entry is used.
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@ -324,6 +324,22 @@ end
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--
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-- Many functions can either change the tree for one client or for all clients.
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--
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-- ## Conceptual remarks
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--
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-- There's a couple of things to fully understand:
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--
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-- 1) **CLIENTMENUMANAGER** manages a set of entries from **CLIENTMENU**, it's main purpose is to administer the *shadow menu tree*, ie. a menu structure which is not
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-- (yet) visible to any client
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-- 2) The entries are **CLIENTMENU** objects, which are linked in a tree form. There's two ways to create them:
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-- A) in the manager with ":NewEntry()" which initially
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-- adds it to the shadow menu **only**
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-- B) stand-alone directly as `CLIENTMENU:NewEntry()` - here it depends on whether or not you gave a CLIENT object if the entry is created as generic entry or pushed
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-- a **specific** client. **Be aware** though that the entries are not managed by the CLIENTMANAGER before the next step!
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-- A generic entry can be added to the manager (and the shadow tree) with `:AddEntry()` - this will also push it to all clients(!) if no client is given, or a specific client only.
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-- 3) Pushing only works for alive clients.
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-- 4) Live and shadow tree entries are managed via the CLIENTMENUMANAGER object.
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-- 5) `Propagate()`refreshes the menu tree for all, or a single client.
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--
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-- ## Create a base reference tree and send to all clients
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--
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-- local clientset = SET_CLIENT:New():FilterStart()
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@ -492,7 +508,7 @@ function CLIENTMENUMANAGER:_EventHandler(EventData)
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return self
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end
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--- Set this Client Manager to auto-propagate menus to newly joined players. Useful if you have **one** menu structure only.
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--- Set this Client Manager to auto-propagate menus **once** to newly joined players. Useful if you have **one** menu structure only. Does not automatically push follow-up changes to the client(s).
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-- @param #CLIENTMENUMANAGER self
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-- @return #CLIENTMENUMANAGER self
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function CLIENTMENUMANAGER:InitAutoPropagation()
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@ -507,7 +523,7 @@ function CLIENTMENUMANAGER:InitAutoPropagation()
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return self
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end
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--- Create a new entry in the generic structure.
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--- Create a new entry in the **generic** structure.
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-- @param #CLIENTMENUMANAGER self
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-- @param #string Text Text of the F10 menu entry.
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-- @param #CLIENTMENU Parent The parent menu entry.
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@ -695,7 +711,7 @@ function CLIENTMENUMANAGER:Propagate(Client)
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return self
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end
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--- Push a single previously created entry into the menu structure of all clients.
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--- Push a single previously created entry into the F10 menu structure of all clients.
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-- @param #CLIENTMENUMANAGER self
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-- @param #CLIENTMENU Entry The entry to add.
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-- @param Wrapper.Client#CLIENT Client (optional) If given, make this change only for this client.
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