Merge pull request #495 from FlightControl-Master/TASKING

Tasking
This commit is contained in:
Sven Van de Velde 2017-05-05 12:47:50 +02:00 committed by GitHub
commit 96aa49d682
8 changed files with 317 additions and 185 deletions

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@ -1011,12 +1011,12 @@ do -- FSM_PROCESS
-- Copy Processes -- Copy Processes
for ProcessID, Process in pairs( self:GetProcesses() ) do for ProcessID, Process in pairs( self:GetProcesses() ) do
self:E( { Process} ) self:E( { Process} )
Process.fsm:Remove() if Process.fsm then
Process.fsm = nil Process.fsm:Remove()
Process.fsm = nil
end
end end
self._Processes = nil
return self return self
end end
@ -1121,7 +1121,7 @@ end
self:T( { ProcessUnit, From, Event, To, Dummy, self:IsTrace() } ) self:T( { ProcessUnit, From, Event, To, Dummy, self:IsTrace() } )
if self:IsTrace() then if self:IsTrace() then
MESSAGE:New( "@ Process " .. self:GetClassNameAndID() .. " : " .. Event .. " changed to state " .. To, 2 ):ToAll() --MESSAGE:New( "@ Process " .. self:GetClassNameAndID() .. " : " .. Event .. " changed to state " .. To, 2 ):ToAll()
end end
self:T( { Scores = self._Scores, To = To } ) self:T( { Scores = self._Scores, To = To } )

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@ -82,7 +82,7 @@ do -- MENU_BASE
-- @param #string MenuText The text of the child menu. -- @param #string MenuText The text of the child menu.
-- @return #MENU_BASE -- @return #MENU_BASE
function MENU_BASE:GetMenu( MenuText ) function MENU_BASE:GetMenu( MenuText )
self:F( { self.Menus, MenuText } ) self:F2( { Menu = self.Menus[MenuText] } )
return self.Menus[MenuText] return self.Menus[MenuText]
end end
@ -810,9 +810,9 @@ do
-- @param MenuTime -- @param MenuTime
-- @return #MENU_GROUP self -- @return #MENU_GROUP self
function MENU_GROUP:RemoveSubMenus( MenuTime ) function MENU_GROUP:RemoveSubMenus( MenuTime )
self:F2( { self.MenuPath, MenuTime, self.MenuTime } ) --self:F2( { self.MenuPath, MenuTime, self.MenuTime } )
self:T( { "Removing Group SubMenus:", self.MenuGroup:GetName(), self.MenuPath } ) --self:T( { "Removing Group SubMenus:", self.MenuGroup:GetName(), self.MenuPath } )
for MenuText, Menu in pairs( self.Menus ) do for MenuText, Menu in pairs( self.Menus ) do
Menu:Remove( MenuTime ) Menu:Remove( MenuTime )
end end
@ -825,7 +825,7 @@ do
-- @param MenuTime -- @param MenuTime
-- @return #nil -- @return #nil
function MENU_GROUP:Remove( MenuTime ) function MENU_GROUP:Remove( MenuTime )
self:F( { self.MenuGroupID, self.MenuPath, MenuTime, self.MenuTime } ) --self:F2( { self.MenuGroupID, self.MenuPath, MenuTime, self.MenuTime } )
self:RemoveSubMenus( MenuTime ) self:RemoveSubMenus( MenuTime )
@ -844,7 +844,7 @@ do
end end
end end
end end
self:T( { "Removing Group Menu:", self.MenuGroup:GetName(), self.MenuGroup._Menus[self.Path].Path } ) self:T( { "Removing Group Menu:", MenuGroup = self.MenuGroup:GetName(), MenuPath = self.MenuGroup._Menus[self.Path].Path } )
self.MenuGroup._Menus[self.Path] = nil self.MenuGroup._Menus[self.Path] = nil
self = nil self = nil
end end
@ -882,7 +882,7 @@ do
local Path = ( ParentMenu and ( table.concat( ParentMenu.MenuPath or {}, "@" ) .. "@" .. MenuText ) ) or MenuText local Path = ( ParentMenu and ( table.concat( ParentMenu.MenuPath or {}, "@" ) .. "@" .. MenuText ) ) or MenuText
if MenuGroup._Menus[Path] then if MenuGroup._Menus[Path] then
self = MenuGroup._Menus[Path] self = MenuGroup._Menus[Path]
self:T( { "Re-using Group Command Menu:", MenuGroup:GetName(), MenuText } ) self:F2( { "Re-using Group Command Menu:", MenuGroup:GetName(), MenuText } )
else else
self = BASE:Inherit( self, MENU_COMMAND_BASE:New( MenuText, ParentMenu, CommandMenuFunction, arg ) ) self = BASE:Inherit( self, MENU_COMMAND_BASE:New( MenuText, ParentMenu, CommandMenuFunction, arg ) )
@ -896,7 +896,7 @@ do
self.MenuText = MenuText self.MenuText = MenuText
self.ParentMenu = ParentMenu self.ParentMenu = ParentMenu
self:T( { "Adding Group Command Menu:", MenuGroup:GetName(), MenuText, self.MenuParentPath } ) self:F( { "Adding Group Command Menu:", MenuGroup = MenuGroup:GetName(), MenuText = MenuText, MenuPath = self.MenuParentPath } )
self.MenuPath = missionCommands.addCommandForGroup( self.MenuGroupID, MenuText, self.MenuParentPath, self.MenuCallHandler, arg ) self.MenuPath = missionCommands.addCommandForGroup( self.MenuGroupID, MenuText, self.MenuParentPath, self.MenuCallHandler, arg )
if self.ParentMenu and self.ParentMenu.Menus then if self.ParentMenu and self.ParentMenu.Menus then
@ -914,14 +914,14 @@ do
-- @param MenuTime -- @param MenuTime
-- @return #nil -- @return #nil
function MENU_GROUP_COMMAND:Remove( MenuTime ) function MENU_GROUP_COMMAND:Remove( MenuTime )
self:F( { self.MenuGroupID, self.MenuPath, MenuTime, self.MenuTime } ) --self:F2( { self.MenuGroupID, self.MenuPath, MenuTime, self.MenuTime } )
if not MenuTime or self.MenuTime ~= MenuTime then if not MenuTime or self.MenuTime ~= MenuTime then
if self.MenuGroup._Menus[self.Path] then if self.MenuGroup._Menus[self.Path] then
self = self.MenuGroup._Menus[self.Path] self = self.MenuGroup._Menus[self.Path]
missionCommands.removeItemForGroup( self.MenuGroupID, self.MenuPath ) missionCommands.removeItemForGroup( self.MenuGroupID, self.MenuPath )
self:T( { "Removing Group Command Menu:", self.MenuGroup:GetName(), self.MenuText, self.Path, self.MenuGroup._Menus[self.Path].Path } ) self:T( { "Removing Group Command Menu:", MenuGroup = self.MenuGroup:GetName(), MenuText = self.MenuText, MenuPath = self.Path } )
self.ParentMenu.Menus[self.MenuText] = nil self.ParentMenu.Menus[self.MenuText] = nil
self.ParentMenu.MenuCount = self.ParentMenu.MenuCount - 1 self.ParentMenu.MenuCount = self.ParentMenu.MenuCount - 1

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@ -165,11 +165,10 @@ end
-- @param #SET_BASE self -- @param #SET_BASE self
-- @param #string ObjectName -- @param #string ObjectName
function SET_BASE:Remove( ObjectName ) function SET_BASE:Remove( ObjectName )
self:F( ObjectName )
local t = self.Set[ObjectName] local t = self.Set[ObjectName]
self:E( { ObjectName, t } ) self:F3( { ObjectName, t } )
if t then if t then
if t._next then if t._next then
@ -1568,7 +1567,7 @@ end
-- @return #string The name of the UNIT -- @return #string The name of the UNIT
-- @return #table The UNIT -- @return #table The UNIT
function SET_UNIT:FindInDatabase( Event ) function SET_UNIT:FindInDatabase( Event )
self:E( { Event.IniDCSUnitName, self.Set[Event.IniDCSUnitName], Event } ) self:F2( { Event.IniDCSUnitName, self.Set[Event.IniDCSUnitName], Event } )
return Event.IniDCSUnitName, self.Set[Event.IniDCSUnitName] return Event.IniDCSUnitName, self.Set[Event.IniDCSUnitName]

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@ -269,7 +269,6 @@ end
-- @param #COMMANDCENTER self -- @param #COMMANDCENTER self
-- @return Core.Menu#MENU_COALITION -- @return Core.Menu#MENU_COALITION
function COMMANDCENTER:GetMenu() function COMMANDCENTER:GetMenu()
self:F()
return self.CommandCenterMenu return self.CommandCenterMenu
end end

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@ -12,6 +12,7 @@ MISSION = {
ClassName = "MISSION", ClassName = "MISSION",
Name = "", Name = "",
MissionStatus = "PENDING", MissionStatus = "PENDING",
AssignedGroups = {},
} }
--- This is the main MISSION declaration method. Each Mission is like the master or a Mission orchestration between, Clients, Tasks, Stages etc. --- This is the main MISSION declaration method. Each Mission is like the master or a Mission orchestration between, Clients, Tasks, Stages etc.
@ -288,20 +289,17 @@ end
-- If the Unit is part of a Task in the Mission, true is returned. -- If the Unit is part of a Task in the Mission, true is returned.
-- @param #MISSION self -- @param #MISSION self
-- @param Wrapper.Unit#UNIT PlayerUnit The CLIENT or UNIT of the Player joining the Mission. -- @param Wrapper.Unit#UNIT PlayerUnit The CLIENT or UNIT of the Player joining the Mission.
-- @return #boolean true if Unit is part of a Task in the Mission. -- @return #MISSION
function MISSION:AbortUnit( PlayerUnit ) function MISSION:AbortUnit( PlayerUnit )
self:F( { PlayerUnit = PlayerUnit } ) self:F( { PlayerUnit = PlayerUnit } )
local PlayerUnitRemoved = false
for TaskID, Task in pairs( self:GetTasks() ) do for TaskID, Task in pairs( self:GetTasks() ) do
local Task = Task -- Tasking.Task#TASK local Task = Task -- Tasking.Task#TASK
if Task:AbortUnit( PlayerUnit ) then local PlayerGroup = PlayerUnit:GetGroup()
PlayerUnitRemoved = true Task:AbortGroup( PlayerGroup )
end
end end
return PlayerUnitRemoved return self
end end
--- Handles a crash of a PlayerUnit from the Mission. --- Handles a crash of a PlayerUnit from the Mission.
@ -366,7 +364,7 @@ end
-- @param #MISSION self -- @param #MISSION self
-- @param #number MenuTime -- @param #number MenuTime
function MISSION:SetMenu( MenuTime ) function MISSION:SetMenu( MenuTime )
self:F() self:F( { self:GetName(), MenuTime } )
for _, TaskData in pairs( self:GetTasks() ) do for _, TaskData in pairs( self:GetTasks() ) do
local Task = TaskData -- Tasking.Task#TASK local Task = TaskData -- Tasking.Task#TASK
@ -378,7 +376,7 @@ end
-- @param #MISSION self -- @param #MISSION self
-- @param #number MenuTime -- @param #number MenuTime
function MISSION:RemoveMenu( MenuTime ) function MISSION:RemoveMenu( MenuTime )
self:F() self:F( { self:GetName(), MenuTime } )
for _, Task in pairs( self:GetTasks() ) do for _, Task in pairs( self:GetTasks() ) do
local Task = Task -- Tasking.Task#TASK local Task = Task -- Tasking.Task#TASK
@ -387,6 +385,58 @@ function MISSION:RemoveMenu( MenuTime )
end end
do -- Group Assignment
--- Returns if the @{Mission} is assigned to the Group.
-- @param #MISSION self
-- @param Wrapper.Group#GROUP MissionGroup
-- @return #boolean
function MISSION:IsGroupAssigned( MissionGroup )
local MissionGroupName = MissionGroup:GetName()
if self.AssignedGroups[MissionGroupName] == MissionGroup then
self:T( { "Mission is assigned to:", MissionGroup:GetName() } )
return true
end
self:T( { "Mission is not assigned to:", MissionGroup:GetName() } )
return false
end
--- Set @{Group} assigned to the @{Mission}.
-- @param #MISSION self
-- @param Wrapper.Group#GROUP MissionGroup
-- @return #MISSION
function MISSION:SetGroupAssigned( MissionGroup )
local MissionName = self:GetName()
local MissionGroupName = MissionGroup:GetName()
self.AssignedGroups[MissionGroupName] = MissionGroup
self:E( string.format( "Mission %s is assigned to %s", MissionName, MissionGroupName ) )
return self
end
--- Clear the @{Group} assignment from the @{Mission}.
-- @param #MISSION self
-- @param Wrapper.Group#GROUP MissionGroup
-- @return #MISSION
function MISSION:ClearGroupAssignment( MissionGroup )
local MissionName = self:GetName()
local MissionGroupName = MissionGroup:GetName()
self.AssignedGroups[MissionGroupName] = nil
self:E( string.format( "Mission %s is unassigned to %s", MissionName, MissionGroupName ) )
return self
end
end
--- Gets the COMMANDCENTER. --- Gets the COMMANDCENTER.
-- @param #MISSION self -- @param #MISSION self
-- @return Tasking.CommandCenter#COMMANDCENTER -- @return Tasking.CommandCenter#COMMANDCENTER
@ -642,7 +692,6 @@ end
-- Tasks = Mission:GetTasks() -- Tasks = Mission:GetTasks()
-- env.info( "Task 2 Completion = " .. Tasks[2]:GetGoalPercentage() .. "%" ) -- env.info( "Task 2 Completion = " .. Tasks[2]:GetGoalPercentage() .. "%" )
function MISSION:GetTasks() function MISSION:GetTasks()
self:F()
return self.Tasks return self.Tasks
end end

View File

@ -78,6 +78,7 @@ TASK = {
Mission = nil, Mission = nil,
CommandCenter = nil, CommandCenter = nil,
TimeOut = 0, TimeOut = 0,
AssignedGroups = {},
} }
--- FSM PlayerAborted event handler prototype for TASK. --- FSM PlayerAborted event handler prototype for TASK.
@ -164,6 +165,7 @@ function TASK:New( Mission, SetGroupAssign, TaskName, TaskType )
self:AddTransition( "Planned", "Assign", "Assigned" ) self:AddTransition( "Planned", "Assign", "Assigned" )
self:AddTransition( "Assigned", "AssignUnit", "Assigned" ) self:AddTransition( "Assigned", "AssignUnit", "Assigned" )
self:AddTransition( "Assigned", "Success", "Success" ) self:AddTransition( "Assigned", "Success", "Success" )
self:AddTransition( "Assigned", "Hold", "Hold" )
self:AddTransition( "Assigned", "Fail", "Failed" ) self:AddTransition( "Assigned", "Fail", "Failed" )
self:AddTransition( "Assigned", "Abort", "Aborted" ) self:AddTransition( "Assigned", "Abort", "Aborted" )
self:AddTransition( "Assigned", "Cancel", "Cancelled" ) self:AddTransition( "Assigned", "Cancel", "Cancelled" )
@ -241,9 +243,9 @@ function TASK:JoinUnit( PlayerUnit, PlayerGroup )
--self:MessageToGroups( PlayerUnit:GetPlayerName() .. " is planning to join Task " .. self:GetName() ) --self:MessageToGroups( PlayerUnit:GetPlayerName() .. " is planning to join Task " .. self:GetName() )
end end
if self:IsStateAssigned() then if self:IsStateAssigned() then
local IsAssignedToGroup = self:IsAssignedToGroup( PlayerGroup ) local IsGroupAssigned = self:IsGroupAssigned( PlayerGroup )
self:E( { IsAssignedToGroup = IsAssignedToGroup } ) self:E( { IsGroupAssigned = IsGroupAssigned } )
if IsAssignedToGroup then if IsGroupAssigned then
self:AssignToUnit( PlayerUnit ) self:AssignToUnit( PlayerUnit )
self:MessageToGroups( PlayerUnit:GetPlayerName() .. " joined Task " .. self:GetName() ) self:MessageToGroups( PlayerUnit:GetPlayerName() .. " joined Task " .. self:GetName() )
end end
@ -259,13 +261,10 @@ end
-- @param #TASK self -- @param #TASK self
-- @param Wrapper.Unit#UNIT PlayerUnit The CLIENT or UNIT of the Player aborting the Task. -- @param Wrapper.Unit#UNIT PlayerUnit The CLIENT or UNIT of the Player aborting the Task.
-- @return #boolean true if Unit is part of the Task. -- @return #boolean true if Unit is part of the Task.
function TASK:AbortUnit( PlayerUnit ) function TASK:AbortGroup( PlayerGroup )
self:F( { PlayerUnit = PlayerUnit } ) self:F( { PlayerGroup = PlayerGroup } )
local PlayerUnitAborted = false
local PlayerGroups = self:GetGroups() local PlayerGroups = self:GetGroups()
local PlayerGroup = PlayerUnit:GetGroup()
-- Is the PlayerGroup part of the PlayerGroups? -- Is the PlayerGroup part of the PlayerGroups?
if PlayerGroups:IsIncludeObject( PlayerGroup ) then if PlayerGroups:IsIncludeObject( PlayerGroup ) then
@ -273,24 +272,39 @@ function TASK:AbortUnit( PlayerUnit )
-- Check if the PlayerGroup is already assigned to the Task. If yes, the PlayerGroup is aborted from the Task. -- Check if the PlayerGroup is already assigned to the Task. If yes, the PlayerGroup is aborted from the Task.
-- If the PlayerUnit was the last unit of the PlayerGroup, the menu needs to be removed from the Group. -- If the PlayerUnit was the last unit of the PlayerGroup, the menu needs to be removed from the Group.
if self:IsStateAssigned() then if self:IsStateAssigned() then
local IsAssignedToGroup = self:IsAssignedToGroup( PlayerGroup ) local IsGroupAssigned = self:IsGroupAssigned( PlayerGroup )
self:E( { IsAssignedToGroup = IsAssignedToGroup } ) self:E( { IsGroupAssigned = IsGroupAssigned } )
if IsAssignedToGroup then if IsGroupAssigned then
local PlayerName = PlayerUnit:GetPlayerName() local PlayerName = PlayerGroup:GetUnit(1):GetPlayerName()
self:UnAssignFromUnit( PlayerUnit )
self:MessageToGroups( PlayerName .. " aborted Task " .. self:GetName() ) self:MessageToGroups( PlayerName .. " aborted Task " .. self:GetName() )
self:E( { TaskGroup = PlayerGroup:GetName(), GetUnits = PlayerGroup:GetUnits() } ) self:UnAssignFromGroup( PlayerGroup )
if #PlayerGroup:GetUnits() == 1 then --self:Abort()
self:UnAssignFromGroup( PlayerGroup )
PlayerGroup:SetState( PlayerGroup, "Assigned", nil ) -- Now check if the task needs to go to hold...
-- It will go to hold, if there are no players in the mission...
PlayerGroups:Flush()
local IsRemaining = false
for GroupName, AssignedGroup in pairs( PlayerGroups:GetSet() or {} ) do
if self:IsGroupAssigned( AssignedGroup ) == true then
IsRemaining = true
self:F( { Task = self:GetName(), IsRemaining = IsRemaining } )
break
end
end end
self:Abort()
self:PlayerAborted( PlayerUnit ) self:F( { Task = self:GetName(), IsRemaining = IsRemaining } )
if IsRemaining == false then
self:Abort()
end
self:PlayerAborted( PlayerGroup:GetUnit(1) )
end end
end end
end end
return PlayerUnitAborted return self
end end
--- A PlayerUnit crashed in a Task. Abort the Player. --- A PlayerUnit crashed in a Task. Abort the Player.
@ -313,14 +327,14 @@ function TASK:CrashUnit( PlayerUnit )
-- Check if the PlayerGroup is already assigned to the Task. If yes, the PlayerGroup is aborted from the Task. -- Check if the PlayerGroup is already assigned to the Task. If yes, the PlayerGroup is aborted from the Task.
-- If the PlayerUnit was the last unit of the PlayerGroup, the menu needs to be removed from the Group. -- If the PlayerUnit was the last unit of the PlayerGroup, the menu needs to be removed from the Group.
if self:IsStateAssigned() then if self:IsStateAssigned() then
local IsAssignedToGroup = self:IsAssignedToGroup( PlayerGroup ) local IsGroupAssigned = self:IsGroupAssigned( PlayerGroup )
self:E( { IsAssignedToGroup = IsAssignedToGroup } ) self:E( { IsGroupAssigned = IsGroupAssigned } )
if IsAssignedToGroup then if IsGroupAssigned then
self:UnAssignFromUnit( PlayerUnit ) self:UnAssignFromUnit( PlayerUnit )
self:MessageToGroups( PlayerUnit:GetPlayerName() .. " crashed in Task " .. self:GetName() ) self:MessageToGroups( PlayerUnit:GetPlayerName() .. " crashed in Task " .. self:GetName() )
self:E( { TaskGroup = PlayerGroup:GetName(), GetUnits = PlayerGroup:GetUnits() } ) self:E( { TaskGroup = PlayerGroup:GetName(), GetUnits = PlayerGroup:GetUnits() } )
if #PlayerGroup:GetUnits() == 1 then if #PlayerGroup:GetUnits() == 1 then
PlayerGroup:SetState( PlayerGroup, "Assigned", nil ) self:ClearGroupAssignment( PlayerGroup )
end end
self:PlayerCrashed( PlayerUnit ) self:PlayerCrashed( PlayerUnit )
end end
@ -348,40 +362,141 @@ function TASK:GetGroups()
return self.SetGroup return self.SetGroup
end end
do -- Group Assignment
--- Returns if the @{Task} is assigned to the Group.
-- @param #TASK self
-- @param Wrapper.Group#GROUP TaskGroup
-- @return #boolean
function TASK:IsGroupAssigned( TaskGroup )
--- Assign the @{Task} to a @{Group}. local TaskGroupName = TaskGroup:GetName()
-- @param #TASK self
-- @param Wrapper.Group#GROUP TaskGroup
-- @return #TASK
function TASK:AssignToGroup( TaskGroup )
self:F( TaskGroup:GetName() )
local TaskGroupName = TaskGroup:GetName() if self.AssignedGroups[TaskGroupName] then
self:T( { "Task is assigned to:", TaskGroup:GetName() } )
TaskGroup:SetState( TaskGroup, "Assigned", self ) return true
self:E("Task is assigned to " .. TaskGroup:GetName() )
local Mission = self:GetMission()
local MissionMenu = Mission:GetMenu( TaskGroup )
MissionMenu:RemoveSubMenus()
self:SetAssignedMenuForGroup( TaskGroup )
local TaskUnits = TaskGroup:GetUnits()
for UnitID, UnitData in pairs( TaskUnits ) do
local TaskUnit = UnitData -- Wrapper.Unit#UNIT
local PlayerName = TaskUnit:GetPlayerName()
self:E(PlayerName)
if PlayerName ~= nil or PlayerName ~= "" then
self:AssignToUnit( TaskUnit )
end end
self:T( { "Task is not assigned to:", TaskGroup:GetName() } )
return false
end
--- Set @{Group} assigned to the @{Task}.
-- @param #TASK self
-- @param Wrapper.Group#GROUP TaskGroup
-- @return #TASK
function TASK:SetGroupAssigned( TaskGroup )
local TaskName = self:GetName()
local TaskGroupName = TaskGroup:GetName()
self.AssignedGroups[TaskGroupName] = TaskGroup
self:E( string.format( "Task %s is assigned to %s", TaskName, TaskGroupName ) )
-- Set the group to be assigned at mission level. This allows to decide the menu options on mission level for this group.
self:GetMission():SetGroupAssigned( TaskGroup )
local SetAssignedGroups = self:GetGroups()
SetAssignedGroups:ForEachGroup(
function( AssignedGroup )
if self:IsGroupAssigned(AssignedGroup) then
self:GetMission():GetCommandCenter():MessageToGroup( string.format( "Task %s is assigned to group %s.", TaskName, TaskGroupName ), AssignedGroup )
else
self:GetMission():GetCommandCenter():MessageToGroup( string.format( "Task %s is assigned to your group.", TaskName ), AssignedGroup )
end
end
)
return self
end
--- Clear the @{Group} assignment from the @{Task}.
-- @param #TASK self
-- @param Wrapper.Group#GROUP TaskGroup
-- @return #TASK
function TASK:ClearGroupAssignment( TaskGroup )
local TaskName = self:GetName()
local TaskGroupName = TaskGroup:GetName()
self.AssignedGroups[TaskGroupName] = nil
self:E( string.format( "Task %s is unassigned to %s", TaskName, TaskGroupName ) )
-- Set the group to be assigned at mission level. This allows to decide the menu options on mission level for this group.
self:GetMission():ClearGroupAssignment( TaskGroup )
local SetAssignedGroups = self:GetGroups()
SetAssignedGroups:ForEachGroup(
function( AssignedGroup )
if self:IsGroupAssigned(AssignedGroup) then
self:GetMission():GetCommandCenter():MessageToGroup( string.format( "Task %s is unassigned from group %s.", TaskName, TaskGroupName ), AssignedGroup )
else
self:GetMission():GetCommandCenter():MessageToGroup( string.format( "Task %s is unassigned from your group.", TaskName ), AssignedGroup )
end
end
)
return self
end end
return self
end end
do -- Group Assignment
--- Assign the @{Task} to a @{Group}.
-- @param #TASK self
-- @param Wrapper.Group#GROUP TaskGroup
-- @return #TASK
function TASK:AssignToGroup( TaskGroup )
self:F( TaskGroup:GetName() )
local TaskGroupName = TaskGroup:GetName()
self:SetGroupAssigned( TaskGroup )
local TaskUnits = TaskGroup:GetUnits()
for UnitID, UnitData in pairs( TaskUnits ) do
local TaskUnit = UnitData -- Wrapper.Unit#UNIT
local PlayerName = TaskUnit:GetPlayerName()
self:E(PlayerName)
if PlayerName ~= nil or PlayerName ~= "" then
self:AssignToUnit( TaskUnit )
end
end
local Mission = self:GetMission()
local CommandCenter = Mission:GetCommandCenter()
CommandCenter:SetMenu()
return self
end
--- UnAssign the @{Task} from a @{Group}.
-- @param #TASK self
function TASK:UnAssignFromGroup( TaskGroup )
self:F2( { TaskGroup } )
self:ClearGroupAssignment( TaskGroup )
local TaskUnits = TaskGroup:GetUnits()
for UnitID, UnitData in pairs( TaskUnits ) do
local TaskUnit = UnitData -- Wrapper.Unit#UNIT
local PlayerName = TaskUnit:GetPlayerName()
if PlayerName ~= nil or PlayerName ~= "" then
self:UnAssignFromUnit( TaskUnit )
end
end
local Mission = self:GetMission()
local CommandCenter = Mission:GetCommandCenter()
CommandCenter:SetMenu()
end
end
--- ---
-- @param #TASK self -- @param #TASK self
-- @param Wrapper.Group#GROUP FindGroup -- @param Wrapper.Group#GROUP FindGroup
@ -457,7 +572,7 @@ function TASK:SendBriefingToAssignedGroups()
for TaskGroupName, TaskGroup in pairs( self.SetGroup:GetSet() ) do for TaskGroupName, TaskGroup in pairs( self.SetGroup:GetSet() ) do
if self:IsAssignedToGroup( TaskGroup ) then if self:IsGroupAssigned( TaskGroup ) then
TaskGroup:Message( self.TaskBriefing, 60 ) TaskGroup:Message( self.TaskBriefing, 60 )
end end
end end
@ -474,47 +589,7 @@ function TASK:UnAssignFromGroups()
end end
end end
--- UnAssign the @{Task} from a @{Group}.
-- @param #TASK self
function TASK:UnAssignFromGroup( TaskGroup )
self:F2( { TaskGroup } )
TaskGroup:SetState( TaskGroup, "Assigned", nil )
self:E("Task is unassigned from " .. TaskGroup:GetName() )
self:RemoveAssignedMenuForGroup( TaskGroup )
local TaskUnits = TaskGroup:GetUnits()
for UnitID, UnitData in pairs( TaskUnits ) do
local TaskUnit = UnitData -- Wrapper.Unit#UNIT
local PlayerName = TaskUnit:GetPlayerName()
if PlayerName ~= nil or PlayerName ~= "" then
self:UnAssignFromUnit( TaskUnit )
end
end
end
--- Returns if the @{Task} is assigned to the Group.
-- @param #TASK self
-- @param Wrapper.Group#GROUP TaskGroup
-- @return #boolean
function TASK:IsAssignedToGroup( TaskGroup )
local TaskGroupName = TaskGroup:GetName()
if self:IsStateAssigned() then
if TaskGroup:GetState( TaskGroup, "Assigned" ) == self then
self:T( { "Task is assigned to:", TaskGroup:GetName() } )
return true
end
end
self:T( { "Task is not assigned to:", TaskGroup:GetName() } )
return false
end
--- Returns if the @{Task} has still alive and assigned Units. --- Returns if the @{Task} has still alive and assigned Units.
-- @param #TASK self -- @param #TASK self
@ -524,7 +599,7 @@ function TASK:HasAliveUnits()
for TaskGroupID, TaskGroup in pairs( self.SetGroup:GetSet() ) do for TaskGroupID, TaskGroup in pairs( self.SetGroup:GetSet() ) do
if self:IsStateAssigned() then if self:IsStateAssigned() then
if self:IsAssignedToGroup( TaskGroup ) then if self:IsGroupAssigned( TaskGroup ) then
for TaskUnitID, TaskUnit in pairs( TaskGroup:GetUnits() ) do for TaskUnitID, TaskUnit in pairs( TaskGroup:GetUnits() ) do
if TaskUnit:IsAlive() then if TaskUnit:IsAlive() then
self:T( { HasAliveUnits = true } ) self:T( { HasAliveUnits = true } )
@ -544,9 +619,9 @@ end
-- @param #number MenuTime -- @param #number MenuTime
-- @return #TASK -- @return #TASK
function TASK:SetMenu( MenuTime ) --R2.1 Mission Reports and Task Reports added. Fixes issue #424. function TASK:SetMenu( MenuTime ) --R2.1 Mission Reports and Task Reports added. Fixes issue #424.
self:F() self:F( { self:GetName(), MenuTime } )
self.SetGroup:Flush() --self.SetGroup:Flush()
for TaskGroupID, TaskGroupData in pairs( self.SetGroup:GetSet() ) do for TaskGroupID, TaskGroupData in pairs( self.SetGroup:GetSet() ) do
local TaskGroup = TaskGroupData -- Wrapper.Group#GROUP local TaskGroup = TaskGroupData -- Wrapper.Group#GROUP
if TaskGroup:IsAlive() and TaskGroup:GetPlayerNames() then if TaskGroup:IsAlive() and TaskGroup:GetPlayerNames() then
@ -565,9 +640,9 @@ function TASK:SetMenu( MenuTime ) --R2.1 Mission Reports and Task Reports added.
MENU_GROUP_COMMAND:New( TaskGroup, "Report Held Tasks", TaskGroup.MenuReports, Mission.MenuReportOverview, Mission, TaskGroup, "Hold" ) MENU_GROUP_COMMAND:New( TaskGroup, "Report Held Tasks", TaskGroup.MenuReports, Mission.MenuReportOverview, Mission, TaskGroup, "Hold" )
end end
if self:IsStatePlanned() or self:IsStateReplanned() then -- if self:IsStatePlanned() or self:IsStateReplanned() then
self:SetMenuForGroup( TaskGroup, MenuTime ) self:SetMenuForGroup( TaskGroup, MenuTime )
end -- end
end end
end end
end end
@ -580,12 +655,9 @@ end
-- @return #TASK -- @return #TASK
function TASK:SetMenuForGroup( TaskGroup, MenuTime ) function TASK:SetMenuForGroup( TaskGroup, MenuTime )
if not TaskGroup:GetState( TaskGroup, "Assigned" ) then self:SetPlannedMenuForGroup( TaskGroup, MenuTime )
self:SetPlannedMenuForGroup( TaskGroup, self:GetTaskName(), MenuTime ) if self:IsGroupAssigned( TaskGroup ) then
else self:SetAssignedMenuForGroup( TaskGroup, MenuTime )
if not self:IsAssignedToGroup( TaskGroup ) then
self:SetAssignedMenuForGroup( TaskGroup, MenuTime )
end
end end
end end
@ -596,7 +668,7 @@ end
-- @param #string MenuText The menu text. -- @param #string MenuText The menu text.
-- @param #number MenuTime -- @param #number MenuTime
-- @return #TASK self -- @return #TASK self
function TASK:SetPlannedMenuForGroup( TaskGroup, MenuText, MenuTime ) function TASK:SetPlannedMenuForGroup( TaskGroup, MenuTime )
self:E( TaskGroup:GetName() ) self:E( TaskGroup:GetName() )
local Mission = self:GetMission() local Mission = self:GetMission()
@ -604,14 +676,21 @@ function TASK:SetPlannedMenuForGroup( TaskGroup, MenuText, MenuTime )
local CommandCenter = Mission:GetCommandCenter() local CommandCenter = Mission:GetCommandCenter()
local CommandCenterMenu = CommandCenter:GetMenu() local CommandCenterMenu = CommandCenter:GetMenu()
local MissionMenu = MENU_GROUP:New( TaskGroup, MissionName, CommandCenterMenu ):SetTime( MenuTime ) local TaskType = self:GetType()
local TaskText = self:GetName()
local MissionMenu = MENU_GROUP:New( TaskGroup, MissionName, CommandCenterMenu ):SetTime( MenuTime )
local MissionMenu = Mission:GetMenu( TaskGroup ) local MissionMenu = Mission:GetMenu( TaskGroup )
local TaskType = self:GetType() local TaskPlannedMenu = MENU_GROUP:New( TaskGroup, "Planned Tasks", MissionMenu ):SetTime( MenuTime )
local TaskTypeMenu = MENU_GROUP:New( TaskGroup, TaskType, MissionMenu ):SetTime( MenuTime ) local TaskTypeMenu = MENU_GROUP:New( TaskGroup, TaskType, TaskPlannedMenu ):SetTime( MenuTime ):SetRemoveParent( true )
local TaskMenu = MENU_GROUP_COMMAND:New( TaskGroup, MenuText, TaskTypeMenu, self.MenuAssignToGroup, { self = self, TaskGroup = TaskGroup } ):SetTime( MenuTime ):SetRemoveParent( true ) local TaskTypeMenu = MENU_GROUP:New( TaskGroup, TaskText, TaskTypeMenu ):SetTime( MenuTime ):SetRemoveParent( true )
local ReportTaskMenu = MENU_GROUP_COMMAND:New( TaskGroup, string.format( "Report Task %s Status", TaskText ), TaskTypeMenu, self.MenuTaskStatus, self, TaskGroup ):SetTime( MenuTime ):SetRemoveParent( true )
if not Mission:IsGroupAssigned( TaskGroup ) then
local JoinTaskMenu = MENU_GROUP_COMMAND:New( TaskGroup, string.format( "Join Task %s", TaskText ), TaskTypeMenu, self.MenuAssignToGroup, { self = self, TaskGroup = TaskGroup } ):SetTime( MenuTime ):SetRemoveParent( true )
end
return self return self
end end
@ -622,15 +701,23 @@ end
-- @param #number MenuTime -- @param #number MenuTime
-- @return #TASK self -- @return #TASK self
function TASK:SetAssignedMenuForGroup( TaskGroup, MenuTime ) function TASK:SetAssignedMenuForGroup( TaskGroup, MenuTime )
self:E( TaskGroup:GetName() ) self:F( { TaskGroup:GetName(), MenuTime } )
local Mission = self:GetMission() local Mission = self:GetMission()
local MissionName = Mission:GetName()
local CommandCenter = Mission:GetCommandCenter()
local CommandCenterMenu = CommandCenter:GetMenu()
local TaskType = self:GetType()
local TaskText = self:GetName()
local MissionMenu = MENU_GROUP:New( TaskGroup, MissionName, CommandCenterMenu ):SetTime( MenuTime )
local MissionMenu = Mission:GetMenu( TaskGroup ) local MissionMenu = Mission:GetMenu( TaskGroup )
self:E( { MissionMenu = MissionMenu } )
local TaskTypeMenu = MENU_GROUP_COMMAND:New( TaskGroup, "Task Status", MissionMenu, self.MenuTaskStatus, self, TaskGroup ):SetTime( MenuTime ) local TaskAssignedMenu = MENU_GROUP:New( TaskGroup, string.format( "Assigned Task %s", TaskText ), MissionMenu ):SetTime( MenuTime )
local TaskMenu = MENU_GROUP_COMMAND:New( TaskGroup, "Abort Task", MissionMenu, self.MenuTaskAbort, self, TaskGroup ):SetTime( MenuTime ) local TaskTypeMenu = MENU_GROUP_COMMAND:New( TaskGroup, string.format( "Report Task %s Status", TaskText ), TaskAssignedMenu, self.MenuTaskStatus, self, TaskGroup ):SetTime( MenuTime ):SetRemoveParent( true )
local TaskMenu = MENU_GROUP_COMMAND:New( TaskGroup, string.format( "Abort Group from Task %s", TaskText ), TaskAssignedMenu, self.MenuTaskAbort, self, TaskGroup ):SetTime( MenuTime ):SetRemoveParent( true )
return self return self
end end
@ -640,14 +727,12 @@ end
-- @param #number MenuTime -- @param #number MenuTime
-- @return #TASK -- @return #TASK
function TASK:RemoveMenu( MenuTime ) function TASK:RemoveMenu( MenuTime )
self:F() self:F( { self:GetName(), MenuTime } )
for TaskGroupID, TaskGroup in pairs( self.SetGroup:GetSet() ) do for TaskGroupID, TaskGroup in pairs( self.SetGroup:GetSet() ) do
local TaskGroup = TaskGroup -- Wrapper.Group#GROUP local TaskGroup = TaskGroup -- Wrapper.Group#GROUP
if TaskGroup:IsAlive() and TaskGroup:GetPlayerNames() then if TaskGroup:IsAlive() and TaskGroup:GetPlayerNames() then
if not self:IsAssignedToGroup( TaskGroup ) then self:RefreshMenus( TaskGroup, MenuTime )
self:RemovePlannedMenuForGroup( TaskGroup, MenuTime )
end
end end
end end
end end
@ -658,24 +743,26 @@ end
-- @param Wrapper.Group#GROUP TaskGroup -- @param Wrapper.Group#GROUP TaskGroup
-- @param #number MenuTime -- @param #number MenuTime
-- @return #TASK self -- @return #TASK self
function TASK:RemovePlannedMenuForGroup( TaskGroup, MenuTime ) function TASK:RefreshMenus( TaskGroup, MenuTime )
self:F() self:F( { TaskGroup:GetName(), MenuTime } )
local Mission = self:GetMission() local Mission = self:GetMission()
local MissionName = Mission:GetName() local MissionName = Mission:GetName()
local CommandCenter = Mission:GetCommandCenter()
local CommandCenterMenu = CommandCenter:GetMenu()
local MissionMenu = Mission:GetMenu( TaskGroup ) local MissionMenu = Mission:GetMenu( TaskGroup )
if MissionMenu then local TaskText = self:GetName()
local TaskType = self:GetType() local PlannedMenu = MissionMenu:GetMenu( "Planned Tasks" )
local TypeMenu = MissionMenu:GetMenu( TaskType ) local AssignedMenu = MissionMenu:GetMenu( string.format( "Assigned Task %s", TaskText ) )
if TypeMenu then if PlannedMenu then
local TaskMenu = TypeMenu:GetMenu( self:GetTaskName() ) PlannedMenu:Remove( MenuTime )
if TaskMenu then end
TaskMenu:Remove( MenuTime )
end if AssignedMenu then
end AssignedMenu:Remove( MenuTime )
end end
end end
@ -724,12 +811,7 @@ end
-- @param #TASK self -- @param #TASK self
function TASK:MenuTaskAbort( TaskGroup ) function TASK:MenuTaskAbort( TaskGroup )
for PlayerUnitName, PlayerUnit in pairs( TaskGroup:GetUnits() ) do self:AbortGroup( TaskGroup )
self:AbortUnit( PlayerUnit )
end
self:GetMission():GetCommandCenter():GetPositionable():MessageToSetGroup( "Abort", 15, self.SetGroup )
end end
@ -800,13 +882,14 @@ end
function TASK:RemoveStateMachine( TaskUnit ) function TASK:RemoveStateMachine( TaskUnit )
self:F( { TaskUnit, self.Fsm[TaskUnit] ~= nil } ) self:F( { TaskUnit, self.Fsm[TaskUnit] ~= nil } )
self:E( self.Fsm ) --self:E( self.Fsm )
for TaskUnitT, Fsm in pairs( self.Fsm ) do --for TaskUnitT, Fsm in pairs( self.Fsm ) do
local Fsm = Fsm -- Core.Fsm#FSM_PROCESS --local Fsm = Fsm -- Core.Fsm#FSM_PROCESS
self:E( TaskUnitT ) --self:E( TaskUnitT )
Fsm:Remove() --self.Fsm[TaskUnit] = nil
end --end
self.Fsm[TaskUnit]:Remove()
self.Fsm[TaskUnit] = nil self.Fsm[TaskUnit] = nil
collectgarbage() collectgarbage()
@ -1025,14 +1108,17 @@ function TASK:onenterAssigned( From, Event, To, PlayerUnit, PlayerName )
self:E( { "Task Assigned", self.Dispatcher } ) self:E( { "Task Assigned", self.Dispatcher } )
self:MessageToGroups( "Task " .. self:GetName() .. " has been assigned to your group." ) if From ~= "Assigned" then
self:GetMission():GetCommandCenter():MessageToCoalition( "Task " .. self:GetName() .. " is assigned." )
if self.Dispatcher then
self:E( "Firing Assign event " )
self.Dispatcher:Assign( self, PlayerUnit, PlayerName )
end
if self.Dispatcher then self:GetMission():__Start( 1 )
self:E( "Firing Assign event " )
self.Dispatcher:Assign( self, PlayerUnit, PlayerName ) self:SetMenu()
end end
self:GetMission():__Start( 1 )
end end
@ -1062,11 +1148,12 @@ function TASK:onenterAborted( From, Event, To )
self:E( "Task Aborted" ) self:E( "Task Aborted" )
self:GetMission():GetCommandCenter():MessageToCoalition( "Task " .. self:GetName() .. " has been aborted! Task may be replanned." ) if From ~= "Aborted" then
self:GetMission():GetCommandCenter():MessageToCoalition( "Task " .. self:GetName() .. " has been aborted! Task may be replanned." )
self:__Replan( 5 )
self:SetMenu()
end
self:UnAssignFromGroups()
self:__Replan( 5 )
end end
--- FSM function for a TASK --- FSM function for a TASK
@ -1106,7 +1193,7 @@ end
function TASK:onstatechange( From, Event, To ) function TASK:onstatechange( From, Event, To )
if self:IsTrace() then if self:IsTrace() then
MESSAGE:New( "@ Task " .. self.TaskName .. " : " .. Event .. " changed to state " .. To, 2 ):ToAll() --MESSAGE:New( "@ Task " .. self.TaskName .. " : " .. From .. " changed to " .. To .. " by " .. Event, 2 ):ToAll()
end end
if self.Scores[To] then if self.Scores[To] then

View File

@ -277,9 +277,7 @@ do -- TASK_A2G_DISPATCHER
Mission:GetCommandCenter():SetMenu() Mission:GetCommandCenter():SetMenu()
for TaskGroupID, TaskGroup in pairs( self.SetGroup:GetSet() ) do for TaskGroupID, TaskGroup in pairs( self.SetGroup:GetSet() ) do
if not TaskGroup:GetState( TaskGroup, "Assigned" ) then Mission:GetCommandCenter():MessageToGroup( string.format( "Mission *%s* has tasks %s. Subscribe to a task using the Mission *Overlord* radio menu.", Mission:GetName(), TaskReport:Text(", ") ), TaskGroup )
Mission:GetCommandCenter():MessageToGroup( string.format( "Mission *%s* has tasks %s. Subscribe to a task using the Mission *Overlord* radio menu.", Mission:GetName(), TaskReport:Text(", ") ), TaskGroup )
end
end end
end end

View File

@ -1141,7 +1141,7 @@ do -- Players
end end
end end
self:F( PlayerNames ) self:F2( PlayerNames )
return PlayerNames return PlayerNames
end end