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https://github.com/FlightControl-Master/MOOSE.git
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Documentation update
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@@ -30,6 +30,7 @@
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<li><a href="DCSTask.html">DCSTask</a></li>
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<li><a href="DCSTypes.html">DCSTypes</a></li>
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<li><a href="DCSUnit.html">DCSUnit</a></li>
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<li><a href="DCSWorld.html">DCSWorld</a></li>
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<li><a href="DCStimer.html">DCStimer</a></li>
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<li><a href="DEPLOYTASK.html">DEPLOYTASK</a></li>
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<li><a href="DESTROYBASETASK.html">DESTROYBASETASK</a></li>
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@@ -38,6 +39,7 @@
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<li><a href="DESTROYUNITTYPESTASK.html">DESTROYUNITTYPESTASK</a></li>
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<li><a href="Database.html">Database</a></li>
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<li><a href="Escort.html">Escort</a></li>
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<li><a href="Event.html">Event</a></li>
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<li><a href="GOHOMETASK.html">GOHOMETASK</a></li>
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<li><a href="Group.html">Group</a></li>
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<li><a href="MISSION.html">MISSION</a></li>
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@@ -48,6 +50,7 @@
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<li><a href="PICKUPTASK.html">PICKUPTASK</a></li>
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<li><a href="ROUTETASK.html">ROUTETASK</a></li>
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<li><a href="STAGE.html">STAGE</a></li>
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<li><a href="Scoring.html">Scoring</a></li>
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<li><a href="Sead.html">Sead</a></li>
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<li><a href="Spawn.html">Spawn</a></li>
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<li><a href="StaticObject.html">StaticObject</a></li>
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@@ -88,13 +91,13 @@
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DESTROYGROUPSTASK).New">DESTROYGROUPSTASK.New(string, string, table, ?, self, DestroyGroupType, DestroyUnitType, DestroyGroupNames, DestroyPercentage)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(DESTROYGROUPSTASK).New">DESTROYGROUPSTASK:New(DestroyGroupType, DestroyUnitType, <, DestroyPercentage, DestroyGroupNames)</a></td>
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<td class="summary">
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<p>Creates a new DESTROYGROUPSTASK.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(DESTROYGROUPSTASK).ReportGoalProgress">DESTROYGROUPSTASK.ReportGoalProgress(Group, Unit, self, DestroyGroup, DestroyUnit)</a></td>
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<td class="name" nowrap="nowrap"><a href="##(DESTROYGROUPSTASK).ReportGoalProgress">DESTROYGROUPSTASK:ReportGoalProgress(DestroyGroup, DestroyUnit)</a></td>
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<td class="summary">
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<p>Report Goal Progress.</p>
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</td>
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@@ -150,7 +153,7 @@
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<dt>
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<a id="#(DESTROYGROUPSTASK).New" >
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<strong>DESTROYGROUPSTASK.New(string, string, table, ?, self, DestroyGroupType, DestroyUnitType, DestroyGroupNames, DestroyPercentage)</strong>
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<strong>DESTROYGROUPSTASK:New(DestroyGroupType, DestroyUnitType, <, DestroyPercentage, DestroyGroupNames)</strong>
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</a>
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</dt>
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<dd>
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@@ -161,53 +164,35 @@
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<ul>
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<li>
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<p><code><em> string </em></code>:
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DestroyGroupType String describing the group to be destroyed.</p>
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<p><code><em>#string DestroyGroupType </em></code>: </p>
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<pre><code>String describing the group to be destroyed.
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</code></pre>
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</li>
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<li>
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<p><code><em> string </em></code>:
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DestroyUnitType String describing the unit to be destroyed.</p>
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<p><code><em>#string DestroyUnitType </em></code>: </p>
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<pre><code>String describing the unit to be destroyed.
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</code></pre>
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</li>
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<li>
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<p><code><em> table </em></code>:
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string,...} DestroyGroupNames Table of string containing the name of the groups to be destroyed before task is completed.</p>
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<p><code><em><a href="##(list)">#list</a> < </em></code>:
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string> DestroyGroupNames Table of string containing the name of the groups to be destroyed before task is completed.</p>
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</li>
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<li>
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<p><code><em> ? </em></code>:
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umber DestroyPercentage defines the %-tage that needs to be destroyed to achieve mission success. eg. If in the Group there are 10 units, then a value of 75 would require 8 units to be destroyed from the Group to complete the <a href="TASK.html">TASK</a>.
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<p><code><em>#number DestroyPercentage </em></code>:
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defines the %-tage that needs to be destroyed to achieve mission success. eg. If in the Group there are 10 units, then a value of 75 would require 8 units to be destroyed from the Group to complete the <a href="TASK.html">TASK</a>.
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-@return DESTROYGROUPSTASK</p>
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</li>
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<li>
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<p><code><em> self </em></code>: </p>
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</li>
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<li>
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<p><code><em> DestroyGroupType </em></code>: </p>
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</li>
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<li>
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<p><code><em> DestroyUnitType </em></code>: </p>
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</li>
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<li>
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<p><code><em> DestroyGroupNames </em></code>: </p>
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</li>
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<li>
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<p><code><em> DestroyPercentage </em></code>: </p>
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</li>
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</ul>
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</dd>
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@@ -216,7 +201,7 @@ umber DestroyPercentage defines the %-tage that needs to be destroyed to achieve
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<dt>
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<a id="#(DESTROYGROUPSTASK).ReportGoalProgress" >
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<strong>DESTROYGROUPSTASK.ReportGoalProgress(Group, Unit, self, DestroyGroup, DestroyUnit)</strong>
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<strong>DESTROYGROUPSTASK:ReportGoalProgress(DestroyGroup, DestroyUnit)</strong>
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</a>
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</dt>
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<dd>
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@@ -227,35 +212,27 @@ umber DestroyPercentage defines the %-tage that needs to be destroyed to achieve
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<ul>
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<li>
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<p><code><em> Group </em></code>:
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DestroyGroup Group structure describing the group to be evaluated.</p>
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<p><code><em><a href="DCSGroup.html##(Group)">DCSGroup#Group</a> DestroyGroup </em></code>:
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Group structure describing the group to be evaluated.</p>
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</li>
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<li>
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<p><code><em> Unit </em></code>:
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DestroyUnit Unit structure describing the Unit to be evaluated.</p>
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</li>
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<li>
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<p><code><em> self </em></code>: </p>
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</li>
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<li>
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<p><code><em> DestroyGroup </em></code>: </p>
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</li>
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<li>
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<p><code><em> DestroyUnit </em></code>: </p>
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<p><code><em><a href="DCSUnit.html##(Unit)">DCSUnit#Unit</a> DestroyUnit </em></code>:
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Unit structure describing the Unit to be evaluated.</p>
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</li>
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</ul>
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<h3>Return value</h3>
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<p><em>#number:</em>
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The DestroyCount reflecting the amount of units destroyed within the group.</p>
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</dd>
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</dl>
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<h2><a id="#(list)" >Type <code>list</code></a></h2>
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</div>
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</div>
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