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https://github.com/FlightControl-Master/MOOSE.git
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Added AI Off methods in SPAWN and GROUP
-- Added SPA-017 test mission -- Added SPAWN:InitAIOnOff() -- Added SPAWN:InitAIOn() -- Added SPAWN:InitAIOff() -- Added GROUP:SetAIOnOff( AIOnOff ) -- Added GROUP:SetAIOn() -- Added GROUP:SetAIOff() -- Documentation
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@@ -112,71 +112,40 @@
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--
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-- Hereby the change log:
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--
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-- 2016-08-15: SPAWN:**InitCleanUp**( SpawnCleanUpInterval ) replaces SPAWN:_CleanUp_( SpawnCleanUpInterval )
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-- 2017-01-24: SPAWN:**InitAIOnOff( AIOnOff )** added.
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--
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-- * Want to ensure that the methods starting with **Init** are the first called methods before any _Spawn_ method is called!
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-- * This notation makes it now more clear which methods are initialization methods and which methods are Spawn enablement methods.
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-- 2017-01-24: SPAWN:**InitAIOn()** added.
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--
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-- 2017-01-24: SPAWN:**InitAIOff()** added.
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--
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-- 2016-08-15: SPAWN:**InitCleanUp**( SpawnCleanUpInterval ) replaces SPAWN:_CleanUp_( SpawnCleanUpInterval ).
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--
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-- 2016-08-15: SPAWN:**InitRandomizeZones( SpawnZones )** added.
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--
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-- * This method provides the functionality to randomize the spawning of the Groups at a given list of zones of different types.
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--
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-- 2016-08-14: SPAWN:**OnSpawnGroup**( SpawnCallBackFunction, ... ) replaces SPAWN:_SpawnFunction_( SpawnCallBackFunction, ... ).
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--
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-- 2016-08-14: SPAWN.SpawnInZone( Zone, __RandomizeGroup__, SpawnIndex ) replaces SpawnInZone( Zone, _RandomizeUnits, OuterRadius, InnerRadius,_ SpawnIndex ).
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--
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-- * The RandomizeUnits, OuterRadius and InnerRadius have been replaced with a new method @{#SPAWN.InitRandomizeUnits}( RandomizeUnits, OuterRadius, InnerRadius ).
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-- * A new parameter RandomizeGroup to reflect the randomization of the starting position of the Spawned @{Group}.
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--
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-- 2016-08-14: SPAWN.SpawnFromVec3( Vec3, SpawnIndex ) replaces SpawnFromVec3( Vec3, _RandomizeUnits, OuterRadius, InnerRadius,_ SpawnIndex ):
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--
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-- * The RandomizeUnits, OuterRadius and InnerRadius have been replaced with a new method @{#SPAWN.InitRandomizeUnits}( RandomizeUnits, OuterRadius, InnerRadius ).
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-- * A new parameter RandomizeGroup to reflect the randomization of the starting position of the Spawned @{Group}.
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--
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-- 2016-08-14: SPAWN.SpawnFromVec2( Vec2, SpawnIndex ) replaces SpawnFromVec2( Vec2, _RandomizeUnits, OuterRadius, InnerRadius,_ SpawnIndex ):
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--
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-- * The RandomizeUnits, OuterRadius and InnerRadius have been replaced with a new method @{#SPAWN.InitRandomizeUnits}( RandomizeUnits, OuterRadius, InnerRadius ).
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-- * A new parameter RandomizeGroup to reflect the randomization of the starting position of the Spawned @{Group}.
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--
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-- 2016-08-14: SPAWN.SpawnFromUnit( SpawnUnit, SpawnIndex ) replaces SpawnFromUnit( SpawnUnit, _RandomizeUnits, OuterRadius, InnerRadius,_ SpawnIndex ):
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--
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-- * The RandomizeUnits, OuterRadius and InnerRadius have been replaced with a new method @{#SPAWN.InitRandomizeUnits}( RandomizeUnits, OuterRadius, InnerRadius ).
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-- * A new parameter RandomizeGroup to reflect the randomization of the starting position of the Spawned @{Group}.
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--
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-- 2016-08-14: SPAWN.SpawnFromUnit( SpawnUnit, SpawnIndex ) replaces SpawnFromStatic( SpawnStatic, _RandomizeUnits, OuterRadius, InnerRadius,_ SpawnIndex ):
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--
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-- * The RandomizeUnits, OuterRadius and InnerRadius have been replaced with a new method @{#SPAWN.InitRandomizeUnits}( RandomizeUnits, OuterRadius, InnerRadius ).
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-- * A new parameter RandomizeGroup to reflect the randomization of the starting position of the Spawned @{Group}.
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--
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-- 2016-08-14: SPAWN.**InitRandomizeUnits( RandomizeUnits, OuterRadius, InnerRadius )** added:
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--
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-- * This method enables the randomization of units at the first route point in a radius band at a spawn event.
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--
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-- 2016-08-14: SPAWN.**Init**Limit( SpawnMaxUnitsAlive, SpawnMaxGroups ) replaces SPAWN._Limit_( SpawnMaxUnitsAlive, SpawnMaxGroups ):
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--
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-- * Want to ensure that the methods starting with **Init** are the first called methods before any _Spawn_ method is called!
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-- * This notation makes it now more clear which methods are initialization methods and which methods are Spawn enablement methods.
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--
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-- 2016-08-14: SPAWN.**Init**Array( SpawnAngle, SpawnWidth, SpawnDeltaX, SpawnDeltaY ) replaces SPAWN._Array_( SpawnAngle, SpawnWidth, SpawnDeltaX, SpawnDeltaY ).
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--
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-- * Want to ensure that the methods starting with **Init** are the first called methods before any _Spawn_ method is called!
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-- * This notation makes it now more clear which methods are initialization methods and which methods are Spawn enablement methods.
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--
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-- 2016-08-14: SPAWN.**Init**RandomizeRoute( SpawnStartPoint, SpawnEndPoint, SpawnRadius, SpawnHeight ) replaces SPAWN._RandomizeRoute_( SpawnStartPoint, SpawnEndPoint, SpawnRadius, SpawnHeight ).
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--
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-- * Want to ensure that the methods starting with **Init** are the first called methods before any _Spawn_ method is called!
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-- * This notation makes it now more clear which methods are initialization methods and which methods are Spawn enablement methods.
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--
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-- 2016-08-14: SPAWN.**Init**RandomizeTemplate( SpawnTemplatePrefixTable ) replaces SPAWN._RandomizeTemplate_( SpawnTemplatePrefixTable ).
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--
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-- * Want to ensure that the methods starting with **Init** are the first called methods before any _Spawn_ method is called!
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-- * This notation makes it now more clear which methods are initialization methods and which methods are Spawn enablement methods.
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--
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-- 2016-08-14: SPAWN.**Init**UnControlled() replaces SPAWN._UnControlled_().
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--
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-- * Want to ensure that the methods starting with **Init** are the first called methods before any _Spawn_ method is called!
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-- * This notation makes it now more clear which methods are initialization methods and which methods are Spawn enablement methods.
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--
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-- ===
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--
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-- # **AUTHORS and CONTRIBUTIONS**
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@@ -184,6 +153,7 @@
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-- ### Contributions:
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--
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-- * **Aaron**: Posed the idea for Group position randomization at SpawnInZone and make the Unit randomization separate from the Group randomization.
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-- * [**Entropy**](https://forums.eagle.ru/member.php?u=111471), **Afinegan**: Came up with the requirement for AIOnOff().
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--
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-- ### Authors:
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--
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@@ -570,32 +540,34 @@ function SPAWN:InitArray( SpawnAngle, SpawnWidth, SpawnDeltaX, SpawnDeltaY )
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return self
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end
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--- Turns the AI On or Off for the @{Group} when spawning.
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-- @param #SPAWN self
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-- @param #boolean AIOnOff
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-- @return #SPAWN The SPAWN object
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function SPAWN:InitAIOnOff( AIOnOff )
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self.AIOnOff = AIOnOff
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return self
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end
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--- Turns the AI On for the @{Group} when spawning.
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-- @param #SPAWN self
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-- @return #SPAWN The SPAWN object
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function SPAWN:InitAIOn()
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return self:InitAIOnOff( true )
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end
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--- Turns the AI Off for the @{Group} when spawning.
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-- @param #SPAWN self
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-- @return #SPAWN The SPAWN object
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function SPAWN:InitAIOff()
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return self:InitAIOnOff( true )
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end
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do -- AI methods
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--- Turns the AI On or Off for the @{Group} when spawning.
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-- @param #SPAWN self
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-- @param #boolean AIOnOff A value of true sets the AI On, a value of false sets the AI Off.
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-- @return #SPAWN The SPAWN object
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function SPAWN:InitAIOnOff( AIOnOff )
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self.AIOnOff = AIOnOff
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return self
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end
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--- Turns the AI On for the @{Group} when spawning.
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-- @param #SPAWN self
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-- @return #SPAWN The SPAWN object
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function SPAWN:InitAIOn()
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return self:InitAIOnOff( true )
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end
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--- Turns the AI Off for the @{Group} when spawning.
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-- @param #SPAWN self
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-- @return #SPAWN The SPAWN object
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function SPAWN:InitAIOff()
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return self:InitAIOnOff( false )
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end
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end -- AI methods
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--- Will spawn a group based on the internal index.
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-- Note: Uses @{DATABASE} module defined in MOOSE.
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