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Documentation
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--
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-- ====
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--
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-- # **OPEN ISSUES**
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--
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-- 2017-01-17: When Spawned AI is located at an airbase, it will be routed first back to the airbase after take-off.
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--
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-- 2016-01-17:
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-- -- Fixed problem with AI returning to base too early and unexpected.
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-- -- ReSpawning of AI will reset the AI_PATROL and derived classes.
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-- -- Checked the correct workings of SCHEDULER, and it DOES work correctly.
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--
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-- ====
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--
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-- # **API CHANGE HISTORY**
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--
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-- The underlying change log documents the API changes. Please read this carefully. The following notation is used:
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--
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-- * **Added** parts are expressed in bold type face.
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-- * _Removed_ parts are expressed in italic type face.
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--
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-- Hereby the change log:
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--
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-- 2017-01-17: Rename of class: **AI\_PATROL\_ZONE** is the new name for the old _AI\_PATROLZONE_.
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--
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-- 2017-01-15: Complete revision. AI_PATROL_ZONE is the base class for other AI_PATROL like classes.
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--
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-- 2016-09-01: Initial class and API.
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--
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-- ===
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--
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-- # **AUTHORS and CONTRIBUTIONS**
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--
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-- ### Author: **Sven Van de Velde (FlightControl)**
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-- ### Contributions:
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--
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-- * **[Dutch_Baron](https://forums.eagle.ru/member.php?u=112075)**: Working together with James has resulted in the creation of the AI_BALANCER class. James has shared his ideas on balancing AI with air units, and together we made a first design which you can use now :-)
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-- * **[Pikey](https://forums.eagle.ru/member.php?u=62835)**: Testing and API concept review.
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--
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-- ### Authors:
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--
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-- * **FlightControl**: Design & Programming.
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-- ====
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--
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-- @module AI_Patrol
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