Documentation

This commit is contained in:
FlightControl
2017-05-29 18:02:57 +02:00
parent 4e29565382
commit 9984055f7d
101 changed files with 1131 additions and 1993 deletions

View File

@@ -1,4 +1,4 @@
--- This module contains the AIRBASEPOLICE classes.
--- **Functional** -- This module monitors airbases traffic.
--
-- ===
--

View File

@@ -1,6 +1,7 @@
--- The CLEANUP class keeps an area clean of crashing or colliding airplanes. It also prevents airplanes from firing within this area.
--- **Functional** -- The CLEANUP class keeps an area clean of crashing or colliding airplanes. It also prevents airplanes from firing within this area.
--
-- ====
-- @module CleanUp
-- @author Flightcontrol

View File

@@ -1,4 +1,4 @@
--- **Funtional R2.1** -- Management of target **Designation**.
--- **Functional** -- Management of target **Designation**.
--
-- --![Banner Image](..\Presentations\DESIGNATE\Dia1.JPG)
--

View File

@@ -1,4 +1,4 @@
--- **Functional** - DETECTION_ classes model the detection of enemy units by FACs or RECCEs and group them according various methods.
--- **Functional** -- DETECTION_ classes model the detection of enemy units by FACs or RECCEs and group them according various methods.
--
-- ![Banner Image](..\Presentations\DETECTION\Dia1.JPG)
--

View File

@@ -1,4 +1,6 @@
--- Taking the lead of AI escorting your flight.
--- **Functional** -- Taking the lead of AI escorting your flight.
--
-- ====
--
-- @{#ESCORT} class
-- ================

View File

@@ -1,4 +1,4 @@
--- This module contains the MISSILETRAINER class.
--- **Functional** -- MISSILETRAINER helps you to train missile avoidance.
--
-- ===
--

View File

@@ -1,4 +1,8 @@
--- Limit the simultaneous movement of Groups within a running Mission.
--- **Functional** -- Limit the MOVEMENT of simulaneous moving ground vehicles.
--
-- ====
--
-- Limit the simultaneous movement of Groups within a running Mission.
-- This module is defined to improve the performance in missions, and to bring additional realism for GROUND vehicles.
-- Performance: If in a DCSRTE there are a lot of moving GROUND units, then in a multi player mission, this WILL create lag if
-- the main DCS execution core of your CPU is fully utilized. So, this class will limit the amount of simultaneous moving GROUND units

View File

@@ -1,4 +1,4 @@
--- Single-Player:**Yes** / Multi-Player:**Yes** / Core:**Yes** -- **Administer the scoring of player achievements,
--- **Functional** -- **Administer the SCORING of player achievements,
-- and create a CSV file logging the scoring events for use at team or squadron websites.**
--
-- ![Banner Image](..\Presentations\SCORING\Dia1.JPG)

View File

@@ -1,7 +1,8 @@
--- Provides defensive behaviour to a set of SAM sites within a running Mission.
--- **Functional** -- Provides defensive behaviour to a set of SAM sites within a running Mission.
--
-- ====
--
-- @module Sead
-- @author to be searched on the forum
-- @author (co) Flightcontrol (Modified and enriched with functionality)
--- The SEAD class
-- @type SEAD