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Documentation
This commit is contained in:
@@ -1,17 +1,28 @@
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--- This module contains the AIRBASE classes.
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--- **Wrapper** -- AIRBASE is a wrapper class to handle the DCS Airbase objects.
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--
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-- ====
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--
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-- ### Author: **Sven Van de Velde (FlightControl)**
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--
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-- ### Contributions:
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--
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||||
-- ===
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--
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-- 1) @{Airbase#AIRBASE} class, extends @{Positionable#POSITIONABLE}
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-- =================================================================
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-- The @{AIRBASE} class is a wrapper class to handle the DCS Airbase objects:
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-- @module Airbase
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--- @type AIRBASE
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-- @extends Wrapper.Positionable#POSITIONABLE
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--- # AIRBASE class, extends @{Positionable#POSITIONABLE}
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--
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-- AIRBASE is a wrapper class to handle the DCS Airbase objects:
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--
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-- * Support all DCS Airbase APIs.
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-- * Enhance with Airbase specific APIs not in the DCS Airbase API set.
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--
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--
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-- 1.1) AIRBASE reference methods
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-- ------------------------------
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-- ## AIRBASE reference methods
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--
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-- For each DCS Airbase object alive within a running mission, a AIRBASE wrapper object (instance) will be created within the _@{DATABASE} object.
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-- This is done at the beginning of the mission (when the mission starts).
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--
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@@ -29,27 +40,14 @@
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--
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-- IMPORTANT: ONE SHOULD NEVER SANATIZE these AIRBASE OBJECT REFERENCES! (make the AIRBASE object references nil).
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--
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-- 1.2) DCS AIRBASE APIs
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-- ---------------------
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-- ## DCS Airbase APIs
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--
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-- The DCS Airbase APIs are used extensively within MOOSE. The AIRBASE class has for each DCS Airbase API a corresponding method.
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-- To be able to distinguish easily in your code the difference between a AIRBASE API call and a DCS Airbase API call,
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-- the first letter of the method is also capitalized. So, by example, the DCS Airbase method @{DCSWrapper.Airbase#Airbase.getName}()
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-- is implemented in the AIRBASE class as @{#AIRBASE.GetName}().
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--
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-- More functions will be added
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-- ----------------------------
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-- During the MOOSE development, more functions will be added.
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--
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-- @module Airbase
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-- @author FlightControl
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--- The AIRBASE class
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-- @type AIRBASE
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-- @extends Wrapper.Positionable#POSITIONABLE
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-- @field #AIRBASE
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AIRBASE = {
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ClassName="AIRBASE",
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CategoryName = {
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@@ -1,10 +1,26 @@
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--- This module contains the CLIENT class.
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--- **Wrapper** -- CLIENT wraps DCS Unit objects acting as a __Client__ or __Player__ within a mission.
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--
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-- ====
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--
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-- ### Author: **Sven Van de Velde (FlightControl)**
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--
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-- ### Contributions:
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--
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-- ===
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--
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-- @module Client
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--- The CLIENT class
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-- @type CLIENT
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-- @extends Wrapper.Unit#UNIT
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--- # CLIENT class, extends @{Unit#UNIT}
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--
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-- 1) @{Client#CLIENT} class, extends @{Unit#UNIT}
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-- ===============================================
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-- Clients are those **Units** defined within the Mission Editor that have the skillset defined as __Client__ or __Player__.
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-- Note that clients are NOT the same as Units, they are NOT necessarily alive.
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-- The @{Client#CLIENT} class is a wrapper class to handle the DCS Unit objects that have the skillset defined as __Client__ or __Player__:
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-- The CLIENT class is a wrapper class to handle the DCS Unit objects that have the skillset defined as __Client__ or __Player__:
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--
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-- * Wraps the DCS Unit objects with skill level set to Player or Client.
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-- * Support all DCS Unit APIs.
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@@ -15,8 +31,8 @@
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--
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-- Clients are being used by the @{MISSION} class to follow players and register their successes.
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--
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-- 1.1) CLIENT reference methods
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-- -----------------------------
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-- ## CLIENT reference methods
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--
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-- For each DCS Unit having skill level Player or Client, a CLIENT wrapper object (instance) will be created within the _@{DATABASE} object.
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-- This is done at the beginning of the mission (when the mission starts).
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--
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@@ -32,13 +48,9 @@
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-- * @{#CLIENT.Find}(): Find a CLIENT instance from the _DATABASE object using a DCS Unit object.
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-- * @{#CLIENT.FindByName}(): Find a CLIENT instance from the _DATABASE object using a DCS Unit name.
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--
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-- IMPORTANT: ONE SHOULD NEVER SANATIZE these CLIENT OBJECT REFERENCES! (make the CLIENT object references nil).
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-- **IMPORTANT: ONE SHOULD NEVER SANATIZE these CLIENT OBJECT REFERENCES! (make the CLIENT object references nil).**
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--
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-- @module Client
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--- The CLIENT class
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-- @type CLIENT
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-- @extends Wrapper.Unit#UNIT
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-- @field #CLIENT
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CLIENT = {
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ONBOARDSIDE = {
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NONE = 0,
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@@ -1,29 +1,48 @@
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--- This module contains the CONTROLLABLE class.
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--- **Wrapper** -- CONTROLLABLE is an intermediate class wrapping Group and Unit classes "controllers".
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--
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-- 1) @{Controllable#CONTROLLABLE} class, extends @{Positionable#POSITIONABLE}
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-- ===========================================================
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-- The @{Controllable#CONTROLLABLE} class is a wrapper class to handle the DCS Controllable objects:
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-- ====
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--
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-- ### Author: **Sven Van de Velde (FlightControl)**
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--
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-- ### Contributions:
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||||
--
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||||
-- ===
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--
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-- @module Controllable
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--- @type CONTROLLABLE
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-- @extends Wrapper.Positionable#POSITIONABLE
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-- @field Dcs.DCSWrapper.Controllable#Controllable DCSControllable The DCS controllable class.
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-- @field #string ControllableName The name of the controllable.
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--- # CONTROLLABLE class, extends @{Positionable#POSITIONABLE}
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--
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-- CONTROLLABLE is a wrapper class to handle the "DCS Controllable objects", which are Groups and Units:
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--
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-- * Support all DCS Controllable APIs.
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-- * Enhance with Controllable specific APIs not in the DCS Controllable API set.
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-- * Handle local Controllable Controller.
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-- * Manage the "state" of the DCS Controllable.
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--
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-- 1.1) CONTROLLABLE constructor
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-- -----------------------------
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-- ## CONTROLLABLE constructor
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--
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-- The CONTROLLABLE class provides the following functions to construct a CONTROLLABLE instance:
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--
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-- * @{#CONTROLLABLE.New}(): Create a CONTROLLABLE instance.
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--
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-- 1.2) CONTROLLABLE task methods
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-- ------------------------------
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-- ## CONTROLLABLE Task methods
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--
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-- Several controllable task methods are available that help you to prepare tasks.
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-- These methods return a string consisting of the task description, which can then be given to either a @{Controllable#CONTROLLABLE.PushTask} or @{Controllable#SetTask} method to assign the task to the CONTROLLABLE.
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-- Tasks are specific for the category of the CONTROLLABLE, more specific, for AIR, GROUND or AIR and GROUND.
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-- Each task description where applicable indicates for which controllable category the task is valid.
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-- There are 2 main subdivisions of tasks: Assigned tasks and EnRoute tasks.
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--
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-- ### 1.2.1) Assigned task methods
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-- ### Task assignment
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--
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-- Assigned task methods make the controllable execute the task where the location of the (possible) targets of the task are known before being detected.
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-- This is different from the EnRoute tasks, where the targets of the task need to be detected before the task can be executed.
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@@ -54,7 +73,7 @@
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-- * @{#CONTROLLABLE.TaskRouteToZone}: (AIR + GROUND) Route the controllable to a given zone.
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-- * @{#CONTROLLABLE.TaskReturnToBase}: (AIR) Route the controllable to an airbase.
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--
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-- ### 1.2.2) EnRoute task methods
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-- ### EnRoute assignment
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--
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-- EnRoute tasks require the targets of the task need to be detected by the controllable (using its sensors) before the task can be executed:
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--
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@@ -67,7 +86,7 @@
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-- * @{#CONTROLLABLE.EnRouteTaskFAC_EngageControllable}: (AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.
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-- * @{#CONTROLLABLE.EnRouteTaskTanker}: (AIR) Aircraft will act as a tanker for friendly units. No parameters.
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--
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-- ### 1.2.3) Preparation task methods
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-- ### Task preparation
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--
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-- There are certain task methods that allow to tailor the task behaviour:
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--
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@@ -76,24 +95,24 @@
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-- * @{#CONTROLLABLE.TaskCondition}: Return a condition section for a controlled task.
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-- * @{#CONTROLLABLE.TaskControlled}: Return a Controlled Task taking a Task and a TaskCondition.
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--
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-- ### 1.2.4) Obtain the mission from controllable templates
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-- ### Obtain the mission from controllable templates
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--
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-- Controllable templates contain complete mission descriptions. Sometimes you want to copy a complete mission from a controllable and assign it to another:
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--
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-- * @{#CONTROLLABLE.TaskMission}: (AIR + GROUND) Return a mission task from a mission template.
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--
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-- 1.3) CONTROLLABLE Command methods
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-- --------------------------
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-- ## CONTROLLABLE Command methods
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--
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-- Controllable **command methods** prepare the execution of commands using the @{#CONTROLLABLE.SetCommand} method:
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--
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-- * @{#CONTROLLABLE.CommandDoScript}: Do Script command.
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-- * @{#CONTROLLABLE.CommandSwitchWayPoint}: Perform a switch waypoint command.
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--
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-- 1.4) CONTROLLABLE Option methods
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-- -------------------------
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-- ## CONTROLLABLE Option methods
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--
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-- Controllable **Option methods** change the behaviour of the Controllable while being alive.
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--
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-- ### 1.4.1) Rule of Engagement:
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-- ### Rule of Engagement:
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--
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-- * @{#CONTROLLABLE.OptionROEWeaponFree}
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-- * @{#CONTROLLABLE.OptionROEOpenFire}
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@@ -107,7 +126,7 @@
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-- * @{#CONTROLLABLE.OptionROEReturnFirePossible}
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-- * @{#CONTROLLABLE.OptionROEEvadeFirePossible}
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--
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-- ### 1.4.2) Rule on thread:
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-- ### Rule on thread:
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--
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-- * @{#CONTROLLABLE.OptionROTNoReaction}
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-- * @{#CONTROLLABLE.OptionROTPassiveDefense}
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@@ -121,15 +140,7 @@
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-- * @{#CONTROLLABLE.OptionROTEvadeFirePossible}
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-- * @{#CONTROLLABLE.OptionROTVerticalPossible}
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--
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-- ===
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--
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-- @module Controllable
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--- The CONTROLLABLE class
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-- @type CONTROLLABLE
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-- @extends Wrapper.Positionable#POSITIONABLE
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-- @field Dcs.DCSWrapper.Controllable#Controllable DCSControllable The DCS controllable class.
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-- @field #string ControllableName The name of the controllable.
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-- @field #CONTROLLABLE
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CONTROLLABLE = {
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ClassName = "CONTROLLABLE",
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ControllableName = "",
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@@ -1,4 +1,4 @@
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--- **Wrapper** -- GROUP is a wrapper class for the DCS Class Group.
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--- **Wrapper** -- GROUP wraps the DCS Class Group objects.
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--
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-- ===
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--
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@@ -15,45 +15,22 @@
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--
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-- ====
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--
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-- # **API CHANGE HISTORY**
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--
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-- The underlying change log documents the API changes. Please read this carefully. The following notation is used:
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--
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-- * **Added** parts are expressed in bold type face.
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-- * _Removed_ parts are expressed in italic type face.
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--
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-- Hereby the change log:
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--
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-- 2017-03-26: GROUP:**RouteRTB( RTBAirbase, Speed )** added.
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--
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-- 2017-03-07: GROUP:**HandleEvent( Event, EventFunction )** added.
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-- 2017-03-07: GROUP:**UnHandleEvent( Event )** added.
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--
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-- 2017-01-24: GROUP:**SetAIOnOff( AIOnOff )** added.
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--
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-- 2017-01-24: GROUP:**SetAIOn()** added.
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--
|
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-- 2017-01-24: GROUP:**SetAIOff()** added.
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--
|
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-- ===
|
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--
|
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-- # **AUTHORS and CONTRIBUTIONS**
|
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-- ### Author: **Sven Van de Velde (FlightControl)**
|
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--
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- * [**Entropy**](https://forums.eagle.ru/member.php?u=111471), **Afinegan**: Came up with the requirement for AIOnOff().
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--
|
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-- ### Authors:
|
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--
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-- * **FlightControl**: Design & Programming
|
||||
-- ====
|
||||
--
|
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-- @module Group
|
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-- @author FlightControl
|
||||
|
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--- @type GROUP
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-- @extends Wrapper.Controllable#CONTROLLABLE
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-- @field #string GroupName The name of the group.
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|
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|
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---
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-- # GROUP class, extends @{Controllable#CONTROLLABLE}
|
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--
|
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@@ -1,39 +1,34 @@
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--- This module contains the IDENTIFIABLE class.
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--- **Wrapper** -- IDENTIFIABLE is an intermediate class wrapping DCS Object class derived Objects.
|
||||
--
|
||||
-- 1) @{#IDENTIFIABLE} class, extends @{Object#OBJECT}
|
||||
-- ===============================================================
|
||||
-- The @{#IDENTIFIABLE} class is a wrapper class to handle the DCS Identifiable objects:
|
||||
-- ====
|
||||
--
|
||||
-- ### Author: **Sven Van de Velde (FlightControl)**
|
||||
--
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- ====
|
||||
--
|
||||
-- @module Identifiable
|
||||
|
||||
--- @type IDENTIFIABLE
|
||||
-- @extends Wrapper.Object#OBJECT
|
||||
-- @field #string IdentifiableName The name of the identifiable.
|
||||
|
||||
--- # IDENTIFIABLE class, extends @{Object#OBJECT}
|
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--
|
||||
-- The IDENTIFIABLE class is a wrapper class to handle the DCS Identifiable objects:
|
||||
--
|
||||
-- * Support all DCS Identifiable APIs.
|
||||
-- * Enhance with Identifiable specific APIs not in the DCS Identifiable API set.
|
||||
-- * Manage the "state" of the DCS Identifiable.
|
||||
--
|
||||
-- 1.1) IDENTIFIABLE constructor:
|
||||
-- ------------------------------
|
||||
-- ## IDENTIFIABLE constructor
|
||||
--
|
||||
-- The IDENTIFIABLE class provides the following functions to construct a IDENTIFIABLE instance:
|
||||
--
|
||||
-- * @{#IDENTIFIABLE.New}(): Create a IDENTIFIABLE instance.
|
||||
--
|
||||
-- 1.2) IDENTIFIABLE methods:
|
||||
-- --------------------------
|
||||
-- The following methods can be used to identify an identifiable object:
|
||||
--
|
||||
-- * @{#IDENTIFIABLE.GetName}(): Returns the name of the Identifiable.
|
||||
-- * @{#IDENTIFIABLE.IsAlive}(): Returns if the Identifiable is alive.
|
||||
-- * @{#IDENTIFIABLE.GetTypeName}(): Returns the type name of the Identifiable.
|
||||
-- * @{#IDENTIFIABLE.GetCoalition}(): Returns the coalition of the Identifiable.
|
||||
-- * @{#IDENTIFIABLE.GetCountry}(): Returns the country of the Identifiable.
|
||||
-- * @{#IDENTIFIABLE.GetDesc}(): Returns the descriptor structure of the Identifiable.
|
||||
--
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @module Identifiable
|
||||
|
||||
--- The IDENTIFIABLE class
|
||||
-- @type IDENTIFIABLE
|
||||
-- @extends Wrapper.Object#OBJECT
|
||||
-- @field #string IdentifiableName The name of the identifiable.
|
||||
-- @field #IDENTIFIABLE
|
||||
IDENTIFIABLE = {
|
||||
ClassName = "IDENTIFIABLE",
|
||||
IdentifiableName = "",
|
||||
|
||||
@@ -1,33 +1,36 @@
|
||||
--- This module contains the OBJECT class.
|
||||
--- **Wrapper** -- OBJECT wraps the DCS Object derived objects.
|
||||
--
|
||||
-- 1) @{Object#OBJECT} class, extends @{Base#BASE}
|
||||
-- ===========================================================
|
||||
-- The @{Object#OBJECT} class is a wrapper class to handle the DCS Object objects:
|
||||
--
|
||||
-- * Support all DCS Object APIs.
|
||||
-- * Enhance with Object specific APIs not in the DCS Object API set.
|
||||
-- * Manage the "state" of the DCS Object.
|
||||
--
|
||||
-- 1.1) OBJECT constructor:
|
||||
-- ------------------------------
|
||||
-- The OBJECT class provides the following functions to construct a OBJECT instance:
|
||||
--
|
||||
-- * @{Object#OBJECT.New}(): Create a OBJECT instance.
|
||||
--
|
||||
-- 1.2) OBJECT methods:
|
||||
-- --------------------------
|
||||
-- The following methods can be used to identify an Object object:
|
||||
-- ====
|
||||
--
|
||||
-- * @{Object#OBJECT.GetID}(): Returns the ID of the Object object.
|
||||
-- ### Author: **Sven Van de Velde (FlightControl)**
|
||||
--
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @module Object
|
||||
|
||||
--- The OBJECT class
|
||||
-- @type OBJECT
|
||||
|
||||
--- @type OBJECT
|
||||
-- @extends Core.Base#BASE
|
||||
-- @field #string ObjectName The name of the Object.
|
||||
|
||||
|
||||
--- # OBJECT class, extends @{Base#BASE}
|
||||
--
|
||||
-- OBJECT handles the DCS Object objects:
|
||||
--
|
||||
-- * Support all DCS Object APIs.
|
||||
-- * Enhance with Object specific APIs not in the DCS Object API set.
|
||||
-- * Manage the "state" of the DCS Object.
|
||||
--
|
||||
-- ## OBJECT constructor:
|
||||
--
|
||||
-- The OBJECT class provides the following functions to construct a OBJECT instance:
|
||||
--
|
||||
-- * @{Object#OBJECT.New}(): Create a OBJECT instance.
|
||||
--
|
||||
-- @field #OBJECT
|
||||
OBJECT = {
|
||||
ClassName = "OBJECT",
|
||||
ObjectName = "",
|
||||
|
||||
@@ -1,9 +1,16 @@
|
||||
--- **Wrapper** -- This module contains the POSITIONABLE class.
|
||||
--- **Wrapper** -- POSITIONABLE wraps DCS classes that are "positionable".
|
||||
--
|
||||
-- ===
|
||||
-- ====
|
||||
--
|
||||
-- ### Author: **Sven Van de Velde (FlightControl)**
|
||||
--
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- ====
|
||||
--
|
||||
-- @module Positionable
|
||||
|
||||
|
||||
--- The POSITIONABLE class
|
||||
-- @type POSITIONABLE
|
||||
-- @extends Wrapper.Identifiable#IDENTIFIABLE
|
||||
@@ -11,6 +18,7 @@
|
||||
-- @field Core.Spot#SPOT Spot The laser Spot.
|
||||
-- @field #number LaserCode The last assigned laser code.
|
||||
|
||||
|
||||
--- # POSITIONABLE class, extends @{Identifiable#IDENTIFIABLE}
|
||||
--
|
||||
-- The POSITIONABLE class is a wrapper class to handle the POSITIONABLE objects:
|
||||
@@ -24,14 +32,6 @@
|
||||
-- The POSITIONABLE class provides the following functions to construct a POSITIONABLE instance:
|
||||
--
|
||||
-- * @{Positionable#POSITIONABLE.New}(): Create a POSITIONABLE instance.
|
||||
--
|
||||
-- ## POSITIONABLE methods
|
||||
--
|
||||
-- The following methods can be used to identify an measurable object:
|
||||
--
|
||||
-- * @{Positionable#POSITIONABLE.GetID}(): Returns the ID of the measurable object.
|
||||
-- * @{Positionable#POSITIONABLE.GetName}(): Returns the name of the measurable object.
|
||||
--
|
||||
--
|
||||
-- @field #POSITIONABLE
|
||||
POSITIONABLE = {
|
||||
|
||||
@@ -1,22 +1,31 @@
|
||||
--- This module contains the SCENERY class.
|
||||
--- **Wrapper** -- SCENERY models scenery within the DCS simulator.
|
||||
--
|
||||
-- ====
|
||||
--
|
||||
-- ### Author: **Sven Van de Velde (FlightControl)**
|
||||
--
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- ====
|
||||
--
|
||||
-- @module Scenery
|
||||
|
||||
|
||||
|
||||
--- @type SCENERY
|
||||
-- @extends Wrapper.Positionable#POSITIONABLE
|
||||
|
||||
|
||||
--- # SCENERY class, extends @{Positionable#POSITIONABLE}
|
||||
--
|
||||
-- 1) @{Scenery#SCENERY} class, extends @{Positionable#POSITIONABLE}
|
||||
-- ===============================================================
|
||||
-- Scenery objects are defined on the map.
|
||||
-- The @{Scenery#SCENERY} class is a wrapper class to handle the DCS Scenery objects:
|
||||
--
|
||||
-- * Wraps the DCS Scenery objects.
|
||||
-- * Support all DCS Scenery APIs.
|
||||
-- * Enhance with Scenery specific APIs not in the DCS API set.
|
||||
--
|
||||
-- @module Scenery
|
||||
-- @author FlightControl
|
||||
|
||||
|
||||
|
||||
--- The SCENERY class
|
||||
-- @type SCENERY
|
||||
-- @extends Wrapper.Positionable#POSITIONABLE
|
||||
--
|
||||
-- @field #SCENERY
|
||||
SCENERY = {
|
||||
ClassName = "SCENERY",
|
||||
}
|
||||
|
||||
@@ -1,7 +1,21 @@
|
||||
--- This module contains the STATIC class.
|
||||
--- **Wrapper** -- STATIC wraps the DCS StaticObject class.
|
||||
--
|
||||
-- ====
|
||||
--
|
||||
-- ### Author: **Sven Van de Velde (FlightControl)**
|
||||
--
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- ====
|
||||
--
|
||||
-- @module Static
|
||||
|
||||
|
||||
--- @type STATIC
|
||||
-- @extends Wrapper.Positionable#POSITIONABLE
|
||||
|
||||
--- # STATIC class, extends @{Positionable#POSITIONABLE}
|
||||
--
|
||||
-- 1) @{Static#STATIC} class, extends @{Positionable#POSITIONABLE}
|
||||
-- ===============================================================
|
||||
-- Statics are **Static Units** defined within the Mission Editor.
|
||||
-- Note that Statics are almost the same as Units, but they don't have a controller.
|
||||
-- The @{Static#STATIC} class is a wrapper class to handle the DCS Static objects:
|
||||
@@ -10,8 +24,8 @@
|
||||
-- * Support all DCS Static APIs.
|
||||
-- * Enhance with Static specific APIs not in the DCS API set.
|
||||
--
|
||||
-- 1.1) STATIC reference methods
|
||||
-- -----------------------------
|
||||
-- ## STATIC reference methods
|
||||
--
|
||||
-- For each DCS Static will have a STATIC wrapper object (instance) within the _@{DATABASE} object.
|
||||
-- This is done at the beginning of the mission (when the mission starts).
|
||||
--
|
||||
@@ -28,17 +42,7 @@
|
||||
--
|
||||
-- IMPORTANT: ONE SHOULD NEVER SANATIZE these STATIC OBJECT REFERENCES! (make the STATIC object references nil).
|
||||
--
|
||||
-- @module Static
|
||||
-- @author FlightControl
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
--- The STATIC class
|
||||
-- @type STATIC
|
||||
-- @extends Wrapper.Positionable#POSITIONABLE
|
||||
-- @field #STATIC
|
||||
STATIC = {
|
||||
ClassName = "STATIC",
|
||||
}
|
||||
|
||||
@@ -9,8 +9,17 @@
|
||||
-- * Handle local Unit Controller.
|
||||
-- * Manage the "state" of the DCS Unit.
|
||||
--
|
||||
-- ====
|
||||
--
|
||||
-- ### Author: **Sven Van de Velde (FlightControl)**
|
||||
--
|
||||
-- ### Contributions:
|
||||
--
|
||||
-- ====
|
||||
--
|
||||
-- @module Unit
|
||||
|
||||
|
||||
--- @type UNIT
|
||||
-- @extends Wrapper.Controllable#CONTROLLABLE
|
||||
|
||||
|
||||
Reference in New Issue
Block a user