mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Documentation
This commit is contained in:
@@ -100,146 +100,15 @@
|
||||
<div id="content">
|
||||
<h1>Module <code>Controllable</code></h1>
|
||||
|
||||
<p>This module contains the CONTROLLABLE class.</p>
|
||||
<p><strong>Wrapper</strong> -- CONTROLLABLE is an intermediate class wrapping Group and Unit classes "controllers".</p>
|
||||
|
||||
|
||||
|
||||
<h1>1) <a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a> class, extends <a href="Positionable.html##(POSITIONABLE)">Positionable#POSITIONABLE</a></h1>
|
||||
<p>The <a href="Controllable.html##(CONTROLLABLE)">Controllable#CONTROLLABLE</a> class is a wrapper class to handle the DCS Controllable objects:</p>
|
||||
<hr/>
|
||||
|
||||
<ul>
|
||||
<li>Support all DCS Controllable APIs.</li>
|
||||
<li>Enhance with Controllable specific APIs not in the DCS Controllable API set.</li>
|
||||
<li>Handle local Controllable Controller.</li>
|
||||
<li>Manage the "state" of the DCS Controllable.</li>
|
||||
</ul>
|
||||
<h3>Author: <strong>Sven Van de Velde (FlightControl)</strong></h3>
|
||||
|
||||
<h2>1.1) CONTROLLABLE constructor</h2>
|
||||
<p>The CONTROLLABLE class provides the following functions to construct a CONTROLLABLE instance:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(CONTROLLABLE).New">CONTROLLABLE.New</a>(): Create a CONTROLLABLE instance.</li>
|
||||
</ul>
|
||||
|
||||
<h2>1.2) CONTROLLABLE task methods</h2>
|
||||
<p>Several controllable task methods are available that help you to prepare tasks.
|
||||
These methods return a string consisting of the task description, which can then be given to either a <a href="Controllable.html##(CONTROLLABLE).PushTask">Controllable#CONTROLLABLE.PushTask</a> or <a href="Controllable.html##(SetTask)">Controllable#SetTask</a> method to assign the task to the CONTROLLABLE.
|
||||
Tasks are specific for the category of the CONTROLLABLE, more specific, for AIR, GROUND or AIR and GROUND.
|
||||
Each task description where applicable indicates for which controllable category the task is valid.
|
||||
There are 2 main subdivisions of tasks: Assigned tasks and EnRoute tasks.</p>
|
||||
|
||||
<h3>1.2.1) Assigned task methods</h3>
|
||||
|
||||
<p>Assigned task methods make the controllable execute the task where the location of the (possible) targets of the task are known before being detected.
|
||||
This is different from the EnRoute tasks, where the targets of the task need to be detected before the task can be executed.</p>
|
||||
|
||||
<p>Find below a list of the <strong>assigned task</strong> methods:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(CONTROLLABLE).TaskAttackGroup">CONTROLLABLE.TaskAttackGroup</a>: (AIR) Attack a Controllable.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskAttackMapObject">CONTROLLABLE.TaskAttackMapObject</a>: (AIR) Attacking the map object (building, structure, e.t.c).</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskAttackUnit">CONTROLLABLE.TaskAttackUnit</a>: (AIR) Attack the Unit.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskBombing">CONTROLLABLE.TaskBombing</a>: (AIR) Delivering weapon at the point on the ground.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskBombingRunway">CONTROLLABLE.TaskBombingRunway</a>: (AIR) Delivering weapon on the runway.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskEmbarking">CONTROLLABLE.TaskEmbarking</a>: (AIR) Move the controllable to a Vec2 Point, wait for a defined duration and embark a controllable.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskEmbarkToTransport">CONTROLLABLE.TaskEmbarkToTransport</a>: (GROUND) Embark to a Transport landed at a location.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskEscort">CONTROLLABLE.TaskEscort</a>: (AIR) Escort another airborne controllable. </li>
|
||||
<li><a href="##(CONTROLLABLE).TaskFAC_AttackGroup">CONTROLLABLE.TaskFAC_AttackGroup</a>: (AIR + GROUND) The task makes the controllable/unit a FAC and orders the FAC to control the target (enemy ground controllable) destruction.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskFireAtPoint">CONTROLLABLE.TaskFireAtPoint</a>: (GROUND) Fire some or all ammunition at a VEC2 point.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskFollow">CONTROLLABLE.TaskFollow</a>: (AIR) Following another airborne controllable.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskHold">CONTROLLABLE.TaskHold</a>: (GROUND) Hold ground controllable from moving.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskHoldPosition">CONTROLLABLE.TaskHoldPosition</a>: (AIR) Hold position at the current position of the first unit of the controllable.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskLand">CONTROLLABLE.TaskLand</a>: (AIR HELICOPTER) Landing at the ground. For helicopters only.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskLandAtZone">CONTROLLABLE.TaskLandAtZone</a>: (AIR) Land the controllable at a <a href="##(CONTROLLABLE).TaskOrbitCircle">CONTROLLABLE.TaskOrbitCircle</a>: (AIR) Orbit at the current position of the first unit of the controllable at a specified alititude.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskOrbitCircleAtVec2">CONTROLLABLE.TaskOrbitCircleAtVec2</a>: (AIR) Orbit at a specified position at a specified alititude during a specified duration with a specified speed.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskRefueling">CONTROLLABLE.TaskRefueling</a>: (AIR) Refueling from the nearest tanker. No parameters.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskRoute">CONTROLLABLE.TaskRoute</a>: (AIR + GROUND) Return a Misson task to follow a given route defined by Points.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskRouteToVec2">CONTROLLABLE.TaskRouteToVec2</a>: (AIR + GROUND) Make the Controllable move to a given point.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskRouteToVec3">CONTROLLABLE.TaskRouteToVec3</a>: (AIR + GROUND) Make the Controllable move to a given point.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskRouteToZone">CONTROLLABLE.TaskRouteToZone</a>: (AIR + GROUND) Route the controllable to a given zone.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskReturnToBase">CONTROLLABLE.TaskReturnToBase</a>: (AIR) Route the controllable to an airbase.</li>
|
||||
</ul>
|
||||
|
||||
<h3>1.2.2) EnRoute task methods</h3>
|
||||
|
||||
<p>EnRoute tasks require the targets of the task need to be detected by the controllable (using its sensors) before the task can be executed:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(CONTROLLABLE).EnRouteTaskAWACS">CONTROLLABLE.EnRouteTaskAWACS</a>: (AIR) Aircraft will act as an AWACS for friendly units (will provide them with information about contacts). No parameters.</li>
|
||||
<li><a href="##(CONTROLLABLE).EnRouteTaskEngageControllable">CONTROLLABLE.EnRouteTaskEngageControllable</a>: (AIR) Engaging a controllable. The task does not assign the target controllable to the unit/controllable to attack now; it just allows the unit/controllable to engage the target controllable as well as other assigned targets.</li>
|
||||
<li><a href="##(CONTROLLABLE).EnRouteTaskEngageTargets">CONTROLLABLE.EnRouteTaskEngageTargets</a>: (AIR) Engaging targets of defined types.</li>
|
||||
<li><a href="##(CONTROLLABLE).EnRouteTaskEngageTargetsInZone">CONTROLLABLE.EnRouteTaskEngageTargetsInZone</a>: (AIR) Engaging a targets of defined types at circle-shaped zone.</li>
|
||||
<li><a href="##(CONTROLLABLE).EnRouteTaskEWR">CONTROLLABLE.EnRouteTaskEWR</a>: (AIR) Attack the Unit.</li>
|
||||
<li><a href="##(CONTROLLABLE).EnRouteTaskFAC">CONTROLLABLE.EnRouteTaskFAC</a>: (AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.</li>
|
||||
<li><a href="##(CONTROLLABLE).EnRouteTaskFAC_EngageControllable">CONTROLLABLE.EnRouteTaskFAC_EngageControllable</a>: (AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.</li>
|
||||
<li><a href="##(CONTROLLABLE).EnRouteTaskTanker">CONTROLLABLE.EnRouteTaskTanker</a>: (AIR) Aircraft will act as a tanker for friendly units. No parameters.</li>
|
||||
</ul>
|
||||
|
||||
<h3>1.2.3) Preparation task methods</h3>
|
||||
|
||||
<p>There are certain task methods that allow to tailor the task behaviour:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(CONTROLLABLE).TaskWrappedAction">CONTROLLABLE.TaskWrappedAction</a>: Return a WrappedAction Task taking a Command.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskCombo">CONTROLLABLE.TaskCombo</a>: Return a Combo Task taking an array of Tasks.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskCondition">CONTROLLABLE.TaskCondition</a>: Return a condition section for a controlled task.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskControlled">CONTROLLABLE.TaskControlled</a>: Return a Controlled Task taking a Task and a TaskCondition.</li>
|
||||
</ul>
|
||||
|
||||
<h3>1.2.4) Obtain the mission from controllable templates</h3>
|
||||
|
||||
<p>Controllable templates contain complete mission descriptions. Sometimes you want to copy a complete mission from a controllable and assign it to another:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(CONTROLLABLE).TaskMission">CONTROLLABLE.TaskMission</a>: (AIR + GROUND) Return a mission task from a mission template.</li>
|
||||
</ul>
|
||||
|
||||
<h2>1.3) CONTROLLABLE Command methods</h2>
|
||||
<p>Controllable <strong>command methods</strong> prepare the execution of commands using the <a href="##(CONTROLLABLE).SetCommand">CONTROLLABLE.SetCommand</a> method:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(CONTROLLABLE).CommandDoScript">CONTROLLABLE.CommandDoScript</a>: Do Script command.</li>
|
||||
<li><a href="##(CONTROLLABLE).CommandSwitchWayPoint">CONTROLLABLE.CommandSwitchWayPoint</a>: Perform a switch waypoint command.</li>
|
||||
</ul>
|
||||
|
||||
<h2>1.4) CONTROLLABLE Option methods</h2>
|
||||
<p>Controllable <strong>Option methods</strong> change the behaviour of the Controllable while being alive.</p>
|
||||
|
||||
<h3>1.4.1) Rule of Engagement:</h3>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(CONTROLLABLE).OptionROEWeaponFree">CONTROLLABLE.OptionROEWeaponFree</a> </li>
|
||||
<li><a href="##(CONTROLLABLE).OptionROEOpenFire">CONTROLLABLE.OptionROEOpenFire</a></li>
|
||||
<li><a href="##(CONTROLLABLE).OptionROEReturnFire">CONTROLLABLE.OptionROEReturnFire</a></li>
|
||||
<li><a href="##(CONTROLLABLE).OptionROEEvadeFire">CONTROLLABLE.OptionROEEvadeFire</a></li>
|
||||
</ul>
|
||||
|
||||
<p>To check whether an ROE option is valid for a specific controllable, use:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(CONTROLLABLE).OptionROEWeaponFreePossible">CONTROLLABLE.OptionROEWeaponFreePossible</a> </li>
|
||||
<li><a href="##(CONTROLLABLE).OptionROEOpenFirePossible">CONTROLLABLE.OptionROEOpenFirePossible</a></li>
|
||||
<li><a href="##(CONTROLLABLE).OptionROEReturnFirePossible">CONTROLLABLE.OptionROEReturnFirePossible</a></li>
|
||||
<li><a href="##(CONTROLLABLE).OptionROEEvadeFirePossible">CONTROLLABLE.OptionROEEvadeFirePossible</a></li>
|
||||
</ul>
|
||||
|
||||
<h3>1.4.2) Rule on thread:</h3>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(CONTROLLABLE).OptionROTNoReaction">CONTROLLABLE.OptionROTNoReaction</a></li>
|
||||
<li><a href="##(CONTROLLABLE).OptionROTPassiveDefense">CONTROLLABLE.OptionROTPassiveDefense</a></li>
|
||||
<li><a href="##(CONTROLLABLE).OptionROTEvadeFire">CONTROLLABLE.OptionROTEvadeFire</a></li>
|
||||
<li><a href="##(CONTROLLABLE).OptionROTVertical">CONTROLLABLE.OptionROTVertical</a></li>
|
||||
</ul>
|
||||
|
||||
<p>To test whether an ROT option is valid for a specific controllable, use:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(CONTROLLABLE).OptionROTNoReactionPossible">CONTROLLABLE.OptionROTNoReactionPossible</a></li>
|
||||
<li><a href="##(CONTROLLABLE).OptionROTPassiveDefensePossible">CONTROLLABLE.OptionROTPassiveDefensePossible</a></li>
|
||||
<li><a href="##(CONTROLLABLE).OptionROTEvadeFirePossible">CONTROLLABLE.OptionROTEvadeFirePossible</a></li>
|
||||
<li><a href="##(CONTROLLABLE).OptionROTVerticalPossible">CONTROLLABLE.OptionROTVerticalPossible</a></li>
|
||||
</ul>
|
||||
<h3>Contributions:</h3>
|
||||
|
||||
<hr/>
|
||||
|
||||
@@ -249,19 +118,19 @@ This is different from the EnRoute tasks, where the targets of the task need to
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="#CONTROLLABLE">CONTROLLABLE</a></td>
|
||||
<td class="summary">
|
||||
<h1>CONTROLLABLE class, extends <a href="Positionable.html##(POSITIONABLE)">Positionable#POSITIONABLE</a></h1>
|
||||
|
||||
<p>CONTROLLABLE is a wrapper class to handle the "DCS Controllable objects", which are Groups and Units:</p>
|
||||
|
||||
<ul>
|
||||
<li>Support all DCS Controllable APIs.</li>
|
||||
</ul>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
<h2><a id="#(CONTROLLABLE)">Type <code>CONTROLLABLE</code></a></h2>
|
||||
<table class="function_list">
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).ClassName">CONTROLLABLE.ClassName</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).ClearTasks">CONTROLLABLE:ClearTasks()</a></td>
|
||||
<td class="summary">
|
||||
<p>Clear all tasks from the controllable.</p>
|
||||
@@ -715,12 +584,6 @@ This is different from the EnRoute tasks, where the targets of the task need to
|
||||
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).WayPointFunction">CONTROLLABLE:WayPointFunction(WayPoint, WayPointIndex, WayPointFunction, ...)</a></td>
|
||||
<td class="summary">
|
||||
<p>Registers a waypoint function that will be executed when the controllable moves over the WayPoint.</p>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td class="name" nowrap="nowrap"><a href="##(CONTROLLABLE).WayPointFunctions">CONTROLLABLE.WayPointFunctions</a></td>
|
||||
<td class="summary">
|
||||
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
@@ -754,6 +617,151 @@ This is different from the EnRoute tasks, where the targets of the task need to
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
<h1>CONTROLLABLE class, extends <a href="Positionable.html##(POSITIONABLE)">Positionable#POSITIONABLE</a></h1>
|
||||
|
||||
<p>CONTROLLABLE is a wrapper class to handle the "DCS Controllable objects", which are Groups and Units:</p>
|
||||
|
||||
<ul>
|
||||
<li>Support all DCS Controllable APIs.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
<ul>
|
||||
<li>Enhance with Controllable specific APIs not in the DCS Controllable API set.</li>
|
||||
<li>Handle local Controllable Controller.</li>
|
||||
<li>Manage the "state" of the DCS Controllable.</li>
|
||||
</ul>
|
||||
|
||||
<h2>CONTROLLABLE constructor</h2>
|
||||
|
||||
<p>The CONTROLLABLE class provides the following functions to construct a CONTROLLABLE instance:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(CONTROLLABLE).New">CONTROLLABLE.New</a>(): Create a CONTROLLABLE instance.</li>
|
||||
</ul>
|
||||
|
||||
<h2>CONTROLLABLE Task methods</h2>
|
||||
|
||||
<p>Several controllable task methods are available that help you to prepare tasks.
|
||||
These methods return a string consisting of the task description, which can then be given to either a <a href="Controllable.html##(CONTROLLABLE).PushTask">Controllable#CONTROLLABLE.PushTask</a> or <a href="Controllable.html##(SetTask)">Controllable#SetTask</a> method to assign the task to the CONTROLLABLE.
|
||||
Tasks are specific for the category of the CONTROLLABLE, more specific, for AIR, GROUND or AIR and GROUND.
|
||||
Each task description where applicable indicates for which controllable category the task is valid.
|
||||
There are 2 main subdivisions of tasks: Assigned tasks and EnRoute tasks.</p>
|
||||
|
||||
<h3>Task assignment</h3>
|
||||
|
||||
<p>Assigned task methods make the controllable execute the task where the location of the (possible) targets of the task are known before being detected.
|
||||
This is different from the EnRoute tasks, where the targets of the task need to be detected before the task can be executed.</p>
|
||||
|
||||
<p>Find below a list of the <strong>assigned task</strong> methods:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(CONTROLLABLE).TaskAttackGroup">CONTROLLABLE.TaskAttackGroup</a>: (AIR) Attack a Controllable.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskAttackMapObject">CONTROLLABLE.TaskAttackMapObject</a>: (AIR) Attacking the map object (building, structure, e.t.c).</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskAttackUnit">CONTROLLABLE.TaskAttackUnit</a>: (AIR) Attack the Unit.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskBombing">CONTROLLABLE.TaskBombing</a>: (AIR) Delivering weapon at the point on the ground.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskBombingRunway">CONTROLLABLE.TaskBombingRunway</a>: (AIR) Delivering weapon on the runway.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskEmbarking">CONTROLLABLE.TaskEmbarking</a>: (AIR) Move the controllable to a Vec2 Point, wait for a defined duration and embark a controllable.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskEmbarkToTransport">CONTROLLABLE.TaskEmbarkToTransport</a>: (GROUND) Embark to a Transport landed at a location.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskEscort">CONTROLLABLE.TaskEscort</a>: (AIR) Escort another airborne controllable. </li>
|
||||
<li><a href="##(CONTROLLABLE).TaskFAC_AttackGroup">CONTROLLABLE.TaskFAC_AttackGroup</a>: (AIR + GROUND) The task makes the controllable/unit a FAC and orders the FAC to control the target (enemy ground controllable) destruction.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskFireAtPoint">CONTROLLABLE.TaskFireAtPoint</a>: (GROUND) Fire some or all ammunition at a VEC2 point.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskFollow">CONTROLLABLE.TaskFollow</a>: (AIR) Following another airborne controllable.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskHold">CONTROLLABLE.TaskHold</a>: (GROUND) Hold ground controllable from moving.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskHoldPosition">CONTROLLABLE.TaskHoldPosition</a>: (AIR) Hold position at the current position of the first unit of the controllable.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskLand">CONTROLLABLE.TaskLand</a>: (AIR HELICOPTER) Landing at the ground. For helicopters only.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskLandAtZone">CONTROLLABLE.TaskLandAtZone</a>: (AIR) Land the controllable at a <a href="##(CONTROLLABLE).TaskOrbitCircle">CONTROLLABLE.TaskOrbitCircle</a>: (AIR) Orbit at the current position of the first unit of the controllable at a specified alititude.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskOrbitCircleAtVec2">CONTROLLABLE.TaskOrbitCircleAtVec2</a>: (AIR) Orbit at a specified position at a specified alititude during a specified duration with a specified speed.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskRefueling">CONTROLLABLE.TaskRefueling</a>: (AIR) Refueling from the nearest tanker. No parameters.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskRoute">CONTROLLABLE.TaskRoute</a>: (AIR + GROUND) Return a Misson task to follow a given route defined by Points.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskRouteToVec2">CONTROLLABLE.TaskRouteToVec2</a>: (AIR + GROUND) Make the Controllable move to a given point.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskRouteToVec3">CONTROLLABLE.TaskRouteToVec3</a>: (AIR + GROUND) Make the Controllable move to a given point.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskRouteToZone">CONTROLLABLE.TaskRouteToZone</a>: (AIR + GROUND) Route the controllable to a given zone.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskReturnToBase">CONTROLLABLE.TaskReturnToBase</a>: (AIR) Route the controllable to an airbase.</li>
|
||||
</ul>
|
||||
|
||||
<h3>EnRoute assignment</h3>
|
||||
|
||||
<p>EnRoute tasks require the targets of the task need to be detected by the controllable (using its sensors) before the task can be executed:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(CONTROLLABLE).EnRouteTaskAWACS">CONTROLLABLE.EnRouteTaskAWACS</a>: (AIR) Aircraft will act as an AWACS for friendly units (will provide them with information about contacts). No parameters.</li>
|
||||
<li><a href="##(CONTROLLABLE).EnRouteTaskEngageControllable">CONTROLLABLE.EnRouteTaskEngageControllable</a>: (AIR) Engaging a controllable. The task does not assign the target controllable to the unit/controllable to attack now; it just allows the unit/controllable to engage the target controllable as well as other assigned targets.</li>
|
||||
<li><a href="##(CONTROLLABLE).EnRouteTaskEngageTargets">CONTROLLABLE.EnRouteTaskEngageTargets</a>: (AIR) Engaging targets of defined types.</li>
|
||||
<li><a href="##(CONTROLLABLE).EnRouteTaskEngageTargetsInZone">CONTROLLABLE.EnRouteTaskEngageTargetsInZone</a>: (AIR) Engaging a targets of defined types at circle-shaped zone.</li>
|
||||
<li><a href="##(CONTROLLABLE).EnRouteTaskEWR">CONTROLLABLE.EnRouteTaskEWR</a>: (AIR) Attack the Unit.</li>
|
||||
<li><a href="##(CONTROLLABLE).EnRouteTaskFAC">CONTROLLABLE.EnRouteTaskFAC</a>: (AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose a targets (enemy ground controllable) around as well as other assigned targets.</li>
|
||||
<li><a href="##(CONTROLLABLE).EnRouteTaskFAC_EngageControllable">CONTROLLABLE.EnRouteTaskFAC_EngageControllable</a>: (AIR + GROUND) The task makes the controllable/unit a FAC and lets the FAC to choose the target (enemy ground controllable) as well as other assigned targets.</li>
|
||||
<li><a href="##(CONTROLLABLE).EnRouteTaskTanker">CONTROLLABLE.EnRouteTaskTanker</a>: (AIR) Aircraft will act as a tanker for friendly units. No parameters.</li>
|
||||
</ul>
|
||||
|
||||
<h3>Task preparation</h3>
|
||||
|
||||
<p>There are certain task methods that allow to tailor the task behaviour:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(CONTROLLABLE).TaskWrappedAction">CONTROLLABLE.TaskWrappedAction</a>: Return a WrappedAction Task taking a Command.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskCombo">CONTROLLABLE.TaskCombo</a>: Return a Combo Task taking an array of Tasks.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskCondition">CONTROLLABLE.TaskCondition</a>: Return a condition section for a controlled task.</li>
|
||||
<li><a href="##(CONTROLLABLE).TaskControlled">CONTROLLABLE.TaskControlled</a>: Return a Controlled Task taking a Task and a TaskCondition.</li>
|
||||
</ul>
|
||||
|
||||
<h3>Obtain the mission from controllable templates</h3>
|
||||
|
||||
<p>Controllable templates contain complete mission descriptions. Sometimes you want to copy a complete mission from a controllable and assign it to another:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(CONTROLLABLE).TaskMission">CONTROLLABLE.TaskMission</a>: (AIR + GROUND) Return a mission task from a mission template.</li>
|
||||
</ul>
|
||||
|
||||
<h2>CONTROLLABLE Command methods</h2>
|
||||
|
||||
<p>Controllable <strong>command methods</strong> prepare the execution of commands using the <a href="##(CONTROLLABLE).SetCommand">CONTROLLABLE.SetCommand</a> method:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(CONTROLLABLE).CommandDoScript">CONTROLLABLE.CommandDoScript</a>: Do Script command.</li>
|
||||
<li><a href="##(CONTROLLABLE).CommandSwitchWayPoint">CONTROLLABLE.CommandSwitchWayPoint</a>: Perform a switch waypoint command.</li>
|
||||
</ul>
|
||||
|
||||
<h2>CONTROLLABLE Option methods</h2>
|
||||
|
||||
<p>Controllable <strong>Option methods</strong> change the behaviour of the Controllable while being alive.</p>
|
||||
|
||||
<h3>Rule of Engagement:</h3>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(CONTROLLABLE).OptionROEWeaponFree">CONTROLLABLE.OptionROEWeaponFree</a> </li>
|
||||
<li><a href="##(CONTROLLABLE).OptionROEOpenFire">CONTROLLABLE.OptionROEOpenFire</a></li>
|
||||
<li><a href="##(CONTROLLABLE).OptionROEReturnFire">CONTROLLABLE.OptionROEReturnFire</a></li>
|
||||
<li><a href="##(CONTROLLABLE).OptionROEEvadeFire">CONTROLLABLE.OptionROEEvadeFire</a></li>
|
||||
</ul>
|
||||
|
||||
<p>To check whether an ROE option is valid for a specific controllable, use:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(CONTROLLABLE).OptionROEWeaponFreePossible">CONTROLLABLE.OptionROEWeaponFreePossible</a> </li>
|
||||
<li><a href="##(CONTROLLABLE).OptionROEOpenFirePossible">CONTROLLABLE.OptionROEOpenFirePossible</a></li>
|
||||
<li><a href="##(CONTROLLABLE).OptionROEReturnFirePossible">CONTROLLABLE.OptionROEReturnFirePossible</a></li>
|
||||
<li><a href="##(CONTROLLABLE).OptionROEEvadeFirePossible">CONTROLLABLE.OptionROEEvadeFirePossible</a></li>
|
||||
</ul>
|
||||
|
||||
<h3>Rule on thread:</h3>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(CONTROLLABLE).OptionROTNoReaction">CONTROLLABLE.OptionROTNoReaction</a></li>
|
||||
<li><a href="##(CONTROLLABLE).OptionROTPassiveDefense">CONTROLLABLE.OptionROTPassiveDefense</a></li>
|
||||
<li><a href="##(CONTROLLABLE).OptionROTEvadeFire">CONTROLLABLE.OptionROTEvadeFire</a></li>
|
||||
<li><a href="##(CONTROLLABLE).OptionROTVertical">CONTROLLABLE.OptionROTVertical</a></li>
|
||||
</ul>
|
||||
|
||||
<p>To test whether an ROT option is valid for a specific controllable, use:</p>
|
||||
|
||||
<ul>
|
||||
<li><a href="##(CONTROLLABLE).OptionROTNoReactionPossible">CONTROLLABLE.OptionROTNoReactionPossible</a></li>
|
||||
<li><a href="##(CONTROLLABLE).OptionROTPassiveDefensePossible">CONTROLLABLE.OptionROTPassiveDefensePossible</a></li>
|
||||
<li><a href="##(CONTROLLABLE).OptionROTEvadeFirePossible">CONTROLLABLE.OptionROTEvadeFirePossible</a></li>
|
||||
<li><a href="##(CONTROLLABLE).OptionROTVerticalPossible">CONTROLLABLE.OptionROTVerticalPossible</a></li>
|
||||
</ul>
|
||||
|
||||
|
||||
</dd>
|
||||
@@ -761,24 +769,7 @@ This is different from the EnRoute tasks, where the targets of the task need to
|
||||
<h2><a id="#(Controllable)" >Type <code>Controllable</code></a></h2>
|
||||
|
||||
<h2><a id="#(CONTROLLABLE)" >Type <code>CONTROLLABLE</code></a></h2>
|
||||
|
||||
<p>The CONTROLLABLE class</p>
|
||||
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em>#string</em>
|
||||
<a id="#(CONTROLLABLE).ClassName" >
|
||||
<strong>CONTROLLABLE.ClassName</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<h3>Field(s)</h3>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
@@ -3253,20 +3244,6 @@ The waypoint function to be called when the controllable moves over the waypoint
|
||||
<p><em><a href="##(CONTROLLABLE)">#CONTROLLABLE</a>:</em></p>
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
<dt>
|
||||
|
||||
<em></em>
|
||||
<a id="#(CONTROLLABLE).WayPointFunctions" >
|
||||
<strong>CONTROLLABLE.WayPointFunctions</strong>
|
||||
</a>
|
||||
</dt>
|
||||
<dd>
|
||||
|
||||
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<dl class="function">
|
||||
|
||||
Reference in New Issue
Block a user