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Documentation
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<div id="content">
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<h1>Module <code>Movement</code></h1>
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<p>Limit the simultaneous movement of Groups within a running Mission.</p>
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<p><strong>Functional</strong> -- Limit the MOVEMENT of simulaneous moving ground vehicles.</p>
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<p>This module is defined to improve the performance in missions, and to bring additional realism for GROUND vehicles.
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<hr/>
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<p>Limit the simultaneous movement of Groups within a running Mission.
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This module is defined to improve the performance in missions, and to bring additional realism for GROUND vehicles.
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Performance: If in a DCSRTE there are a lot of moving GROUND units, then in a multi player mission, this WILL create lag if
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the main DCS execution core of your CPU is fully utilized. So, this class will limit the amount of simultaneous moving GROUND units
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on defined intervals (currently every minute).</p>
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@@ -218,7 +222,6 @@ on defined intervals (currently every minute).</p>
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<dl class="function">
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<dt>
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<em>#number</em>
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<a id="#(MOVEMENT).AliveUnits" >
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<strong>MOVEMENT.AliveUnits</strong>
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</a>
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@@ -227,9 +230,6 @@ on defined intervals (currently every minute).</p>
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<p> Contains the counter how many units are currently alive</p>
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</dd>
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</dl>
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<dl class="function">
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