Documentation

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FlightControl
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<h1>Module <code>Point</code></h1>
<p><strong>Core</strong> - <strong>POINT_VEC</strong> classes define an <strong>extensive API</strong> to <strong>manage 3D points</strong> in the simulation space.</p>
<p><strong>Core</strong> -- <strong>POINT_VEC</strong> classes define an <strong>extensive API</strong> to <strong>manage 3D points</strong> in the simulation space.</p>
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<hr/>
<h1><strong>API CHANGE HISTORY</strong></h1>
<p>The underlying change log documents the API changes. Please read this carefully. The following notation is used:</p>
<ul>
<li><strong>Added</strong> parts are expressed in bold type face.</li>
<li><em>Removed</em> parts are expressed in italic type face.</li>
</ul>
<p>Hereby the change log:</p>
<p>2017-03-03: POINT_VEC3:<strong>Explosion( ExplosionIntensity )</strong> added.
2017-03-03: POINT_VEC3:<strong>IlluminationBomb()</strong> added.</p>
<p>2017-02-18: POINT_VEC3:<strong>NewFromVec2( Vec2, LandHeightAdd )</strong> added.</p>
<p>2016-08-12: POINT_VEC3:<strong>Translate( Distance, Angle )</strong> added.</p>
<p>2016-08-06: Made PointVec3 and Vec3, PointVec2 and Vec2 terminology used in the code consistent.</p>
<ul>
<li>Replaced method <em>Point</em>Vec3() to <strong>Vec3</strong>() where the code manages a Vec3. Replaced all references to the method.</li>
<li>Replaced method <em>Point</em>Vec2() to <strong>Vec2</strong>() where the code manages a Vec2. Replaced all references to the method.</li>
<li>Replaced method Random<em>Point</em>Vec3() to <strong>RandomVec3</strong>() where the code manages a Vec3. Replaced all references to the method.
.</li>
</ul>
<h3>Authors:</h3>
<ul>