diff --git a/Moose Development/Moose/Core/Event.lua b/Moose Development/Moose/Core/Event.lua index 4b993d7a4..bd4cd039e 100644 --- a/Moose Development/Moose/Core/Event.lua +++ b/Moose Development/Moose/Core/Event.lua @@ -1482,7 +1482,7 @@ function EVENT:onEvent( Event ) end -- Weapon. - if Event.weapon and type(Event.weapon) == "table" then + if Event.weapon and type(Event.weapon) == "table" and Event.weapon.isExist and Event.weapon:isExist() then Event.Weapon = Event.weapon Event.WeaponName = Event.weapon:isExist() and Event.weapon:getTypeName() or "Unknown Weapon" Event.WeaponUNIT = CLIENT:Find( Event.Weapon, '', true ) -- Sometimes, the weapon is a player unit! diff --git a/Moose Development/Moose/Wrapper/Net.lua b/Moose Development/Moose/Wrapper/Net.lua index af3863fa8..a2b553019 100644 --- a/Moose Development/Moose/Wrapper/Net.lua +++ b/Moose Development/Moose/Wrapper/Net.lua @@ -528,6 +528,7 @@ function NET:SendChatToPlayer(Message, ToPlayer, FromPlayer) return self end +--[[ not in 2.97 MSE any longer --- Load a specific mission. -- @param #NET self -- @param #string Path and Mission @@ -550,6 +551,7 @@ function NET:LoadNextMission() outcome = net.load_next_mission() return outcome end +--]] --- Return a table of players currently connected to the server. -- @param #NET self