mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
First incomplete version
This commit is contained in:
@@ -77,7 +77,7 @@ do -- PROCESS_ACCOUNT
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--- PROCESS_ACCOUNT class
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-- @type PROCESS_ACCOUNT
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-- @field Set#SET_UNIT TargetSetUnit
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-- @extends Fsm.Process#PROCESS
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-- @extends Core.StateMachine#STATEMACHINE_TEMPLATE
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PROCESS_ACCOUNT = {
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ClassName = "PROCESS_ACCOUNT",
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TargetSetUnit = nil,
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@@ -87,24 +87,31 @@ do -- PROCESS_ACCOUNT
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-- @param #PROCESS_ACCOUNT self
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-- @return #PROCESS_ACCOUNT
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function PROCESS_ACCOUNT:New()
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local FSMT = {
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initial = 'Assigned',
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events = {
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{ name = 'Start', from = 'Assigned', to = 'Waiting' },
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{ name = 'Wait', from = '*', to = 'Waiting' },
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{ name = 'Report', from = '*', to = 'Report' },
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{ name = 'Event', from = '*', to = 'Account' },
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{ name = 'More', from = 'Account', to = 'Wait' },
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{ name = 'NoMore', from = 'Account', to = 'Accounted' },
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{ name = 'Fail', from = '*', to = 'Failed' },
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},
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endstates = { 'Accounted', 'Failed' }
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}
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-- Inherits from BASE
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local self = BASE:Inherit( self, PROCESS:New( FSMT, "PROCESS_ACCOUNT" ) ) -- #PROCESS_ACCOUNT
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local self = BASE:Inherit( self, STATEMACHINE_TEMPLATE:New( "PROCESS_ACCOUNT" ) ) -- Core.StateMachine#STATEMACHINE_TEMPLATE
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self:AddTransition( "Assigned", "Start", "Waiting")
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self:AddTransition( "*", "Wait", "Waiting")
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self:AddTransition( "*", "Report", "Report")
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self:AddTransition( "*", "Event", "Account")
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self:AddTransition( "Account", "More", "Wait")
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self:AddTransition( "Account", "NoMore", "Accounted")
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self:AddTransition( "*", "Fail", "Failed")
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self:AddEndState( "Accounted" )
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self:AddEndState( "Failed" )
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self:AddStartState( "Assigned" )
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return self
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end
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--- Creates a new DESTROY process.
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-- @param #PROCESS_ACCOUNT self
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-- @return #PROCESS_ACCOUNT
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function PROCESS_ACCOUNT:Init()
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self.DisplayInterval = 30
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self.DisplayCount = 30
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self.DisplayMessage = true
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@@ -166,7 +173,7 @@ do -- PROCESS_ACCOUNT_DEADS
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--- PROCESS_ACCOUNT_DEADS class
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-- @type PROCESS_ACCOUNT_DEADS
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-- @field Set#SET_UNIT TargetSetUnit
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-- @extends Process#PROCESS
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-- @extends #PROCESS_ACCOUNT
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PROCESS_ACCOUNT_DEADS = {
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ClassName = "PROCESS_ACCOUNT_DEADS",
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TargetSetUnit = nil,
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@@ -177,8 +184,11 @@ do -- PROCESS_ACCOUNT_DEADS
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-- @param #PROCESS_ACCOUNT_DEADS self
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-- @param Set#SET_UNIT TargetSetUnit
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-- @param #string TaskName
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function PROCESS_ACCOUNT_DEADS:Template( TargetSetUnit, TaskName )
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return { self, { TargetSetUnit, TaskName } }
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function PROCESS_ACCOUNT_DEADS:New( TargetSetUnit, TaskName )
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-- Inherits from BASE
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local self = BASE:Inherit( self, PROCESS_ACCOUNT:New() ) -- #PROCESS_ACCOUNT_DEADS
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return self, { TargetSetUnit, TaskName }
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end
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@@ -187,11 +197,8 @@ do -- PROCESS_ACCOUNT_DEADS
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-- @param Set#SET_UNIT TargetSetUnit
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-- @param #string TaskName
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-- @return #PROCESS_ACCOUNT_DEADS self
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function PROCESS_ACCOUNT_DEADS:New( TargetSetUnit, TaskName )
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function PROCESS_ACCOUNT_DEADS:Init( TargetSetUnit, TaskName )
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-- Inherits from BASE
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local self = BASE:Inherit( self, PROCESS_ACCOUNT:New() ) -- #PROCESS_ACCOUNT_DEADS
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self.TargetSetUnit = TargetSetUnit
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self.TaskName = TaskName
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@@ -268,4 +275,4 @@ do -- PROCESS_ACCOUNT_DEADS
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end
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end
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end -- PROCESS_ACCOUNT DEADS
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end -- PROCESS_ACCOUNT DEADS
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@@ -87,7 +87,7 @@ do -- PROCESS_ASSIGN
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-- @field Tasking.Task#TASK_BASE Task
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-- @field Unit#UNIT ProcessUnit
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-- @field Zone#ZONE_BASE TargetZone
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-- @extends Fsm.Process#PROCESS
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-- @extends Core.StateMachine#STATEMACHINE_TEMPLATE
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PROCESS_ASSIGN = {
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ClassName = "PROCESS_ASSIGN",
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}
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@@ -98,21 +98,19 @@ do -- PROCESS_ASSIGN
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-- @return #PROCESS_ASSIGN The task acceptance process.
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function PROCESS_ASSIGN:New()
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local FSMT = {
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initial = 'UnAssigned',
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events = {
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{ name = 'Start', from = 'UnAssigned', to = 'Waiting' },
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{ name = 'Assign', from = 'Waiting', to = 'Assigned' },
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{ name = 'Reject', from = 'Waiting', to = 'Rejected' },
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{ name = 'Fail', from = '*', to = 'Failed' },
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},
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endstates = {
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'Assigned', 'Rejected', 'Failed'
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},
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}
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-- Inherits from BASE
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local self = BASE:Inherit( self, PROCESS:New( FSMT, "PROCESS_ASSIGN" ) ) -- #PROCESS_ASSIGN
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local self = BASE:Inherit( self, STATEMACHINE_TEMPLATE:New( "PROCESS_ASSIGN" ) ) -- Core.StateMachine#STATEMACHINE_TEMPLATE
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self:AddTransition( "UnAssigned", "Start", "Waiting" )
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self:AddTransition( "Waiting", "Assign", "Assigned" )
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self:AddTransition( "Waiting", "Reject", "Rejected" )
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self:AddTransition( "*", "Fail", "Failed" )
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self:AddEndState( "Assigned" )
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self:AddEndState( "Rejected" )
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self:AddEndState( "Failed" )
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self:AddStartState( "UnAssigned" )
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return self
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end
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@@ -137,8 +135,11 @@ do -- PROCESS_ASSIGN_ACCEPT
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--- Creates a new task assignment state machine. The process will accept the task by default, no player intervention accepted.
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-- @param #PROCESS_ASSIGN_ACCEPT self
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-- @param #string TaskBriefing
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function PROCESS_ASSIGN_ACCEPT:Template( TaskBriefing )
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return { self, { TaskBriefing } }
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function PROCESS_ASSIGN_ACCEPT:New( TaskBriefing )
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-- Inherits from BASE
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local self = BASE:Inherit( self, PROCESS_ASSIGN:New() ) -- #PROCESS_ASSIGN_ACCEPT
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return self, { TaskBriefing }
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end
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@@ -146,10 +147,8 @@ do -- PROCESS_ASSIGN_ACCEPT
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-- @param #PROCESS_ASSIGN_ACCEPT self
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-- @param #string TaskBriefing
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-- @return #PROCESS_ASSIGN_ACCEPT The task acceptance process.
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function PROCESS_ASSIGN_ACCEPT:New( TaskBriefing )
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function PROCESS_ASSIGN_ACCEPT:Init( TaskBriefing )
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-- Inherits from BASE
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local self = BASE:Inherit( self, PROCESS_ASSIGN:New() ) -- #PROCESS_ASSIGN_ACCEPT
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self.TaskBriefing = TaskBriefing
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@@ -208,9 +207,12 @@ do -- PROCESS_ASSIGN_MENU_ACCEPT
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-- @param #string TaskName
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-- @param #string TaskBriefing
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-- @return #PROCESS_ASSIGN_MENU_ACCEPT self
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function PROCESS_ASSIGN_MENU_ACCEPT:Template( TaskName, TaskBriefing )
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function PROCESS_ASSIGN_MENU_ACCEPT:New( TaskName, TaskBriefing )
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-- Inherits from BASE
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local self = BASE:Inherit( self, PROCESS_ASSIGN:New() ) -- #PROCESS_ASSIGN_MENU_ACCEPT
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return { self, { TaskName, TaskBriefing } }
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return self, { TaskName, TaskBriefing }
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end
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@@ -219,11 +221,8 @@ do -- PROCESS_ASSIGN_MENU_ACCEPT
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-- @param #string TaskName
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-- @param #string TaskBriefing
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-- @return #PROCESS_ASSIGN_MENU_ACCEPT self
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function PROCESS_ASSIGN_MENU_ACCEPT:New( TaskName, TaskBriefing )
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function PROCESS_ASSIGN_MENU_ACCEPT:Init( TaskName, TaskBriefing )
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-- Inherits from BASE
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local self = BASE:Inherit( self, PROCESS_ASSIGN:New() ) -- #PROCESS_ASSIGN_MENU_ACCEPT
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self.TaskBriefing = TaskBriefing
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self.TaskName = TaskName
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@@ -82,7 +82,7 @@ do -- PROCESS_ROUTE
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-- @field Task#TASK TASK
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-- @field Unit#UNIT ProcessUnit
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-- @field Zone#ZONE_BASE TargetZone
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-- @extends Fsm.Process#PROCESS
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-- @extends Core.StateMachine#STATEMACHINE_TEMPLATE
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PROCESS_ROUTE = {
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ClassName = "PROCESS_ROUTE",
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}
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@@ -92,28 +92,31 @@ do -- PROCESS_ROUTE
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-- @param #PROCESS_ROUTE self
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-- @return #PROCESS_ROUTE self
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function PROCESS_ROUTE:New()
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local FSMT = {
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initial = 'None',
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events = {
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{ name = 'Start', from = 'None', to = 'Routing' },
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{ name = 'Report', from = '*', to = 'Reporting' },
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{ name = 'Route', from = '*', to = 'Routing' },
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{ name = 'Pause', from = 'Routing', to = 'Pausing' },
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{ name = 'Abort', from = '*', to = 'Aborted' },
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{ name = 'Arrive', from = 'Routing', to = 'Arrived' },
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{ name = 'Success', from = 'Arrived', to = 'Success' },
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{ name = 'Fail', from = '*', to = 'Failed' },
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},
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endstates = {
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'Arrived', 'Failed'
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},
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}
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-- Inherits from BASE
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local self = BASE:Inherit( self, PROCESS:New( FSMT, "PROCESS_ROUTE" ) ) -- #PROCESS_ROUTE
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local self = BASE:Inherit( self, STATEMACHINE_TEMPLATE:New( "PROCESS_ROUTE" ) ) -- Core.StateMachine#STATEMACHINE_TEMPLATE
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self:AddTransition( "None", "Start", "Routing" )
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self:AddTransition( "*", "Report", "Reporting" )
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self:AddTransition( "*", "Route", "Routing" )
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self:AddTransition( "Routing", "Pause", "Pausing" )
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self:AddTransition( "*", "Abort", "Aborted" )
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self:AddTransition( "Routing", "Arrive", "Arrived" )
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self:AddTransition( "Arrived", "Success", "Success" )
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self:AddTransition( "*", "Fail", "Failed" )
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self:AddTransition( "", "", "" )
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self:AddTransition( "", "", "" )
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self:AddEndState( "Arrived" )
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self:AddEndState( "Failed" )
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self:AddStartState( "None" )
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return self
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end
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function PROCESS_ROUTE:Init()
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self.DisplayInterval = 30
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self.DisplayCount = 30
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self.DisplayMessage = true
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@@ -190,7 +193,7 @@ do -- PROCESS_ROUTE_ZONE
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-- @field Task#TASK TASK
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-- @field Unit#UNIT ProcessUnit
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-- @field Zone#ZONE_BASE TargetZone
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-- @extends Process.Route#PROCESS_ROUTE
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-- @extends #PROCESS_ROUTE
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PROCESS_ROUTE_ZONE = {
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ClassName = "PROCESS_ROUTE_ZONE",
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}
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@@ -199,8 +202,10 @@ do -- PROCESS_ROUTE_ZONE
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--- Creates a new routing state machine. The task will route a controllable to a ZONE until the controllable is within that ZONE.
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-- @param #PROCESS_ROUTE_ZONE self
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-- @param Zone#ZONE_BASE TargetZone
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function PROCESS_ROUTE_ZONE:Template( TargetZone )
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return { self, { TargetZone } }
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function PROCESS_ROUTE_ZONE:New( TargetZone )
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local self = BASE:Inherit( self, PROCESS_ROUTE:New() ) -- #PROCESS_ROUTE_ZONE
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return self, { TargetZone }
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end
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@@ -210,8 +215,6 @@ do -- PROCESS_ROUTE_ZONE
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-- @return #PROCESS_ROUTE_ZONE self
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function PROCESS_ROUTE_ZONE:New( TargetZone )
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local self = BASE:Inherit( self, PROCESS_ROUTE:New() ) -- #PROCESS_ROUTE_ZONE
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self.TargetZone = TargetZone
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return self
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@@ -70,7 +70,7 @@ do -- PROCESS_SMOKE
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--- PROCESS_SMOKE class
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-- @type PROCESS_SMOKE
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-- @extends Fsm.Process#PROCESS
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-- @extends Core.StateMachine#STATEMACHINE_TEMPLATE
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PROCESS_SMOKE = {
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ClassName = "PROCESS_SMOKE",
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}
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@@ -79,26 +79,21 @@ do -- PROCESS_SMOKE
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-- @param #PROCESS_SMOKE self
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-- @return #PROCESS_SMOKE
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function PROCESS_SMOKE:New()
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local FSMT = {
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initial = 'None',
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events = {
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{ name = 'Start', from = 'None', to = 'AwaitSmoke' },
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{ name = 'Next', from = 'AwaitSmoke', to = 'Smoking' },
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{ name = 'Next', from = 'Smoking', to = 'AwaitSmoke' },
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{ name = 'Stop', from = '*', to = 'Success' },
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{ name = 'Fail', from = 'Smoking', to = 'Failed' },
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{ name = 'Fail', from = 'AwaitSmoke', to = 'Failed' },
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{ name = 'Fail', from = 'None', to = 'Failed' },
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},
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endstates = {
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'Failed', 'Success'
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},
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}
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-- Inherits from BASE
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local self = BASE:Inherit( self, PROCESS:New( FSMT, "PROCESS_SMOKE" ) ) -- #PROCESS_SMOKE
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local self = BASE:Inherit( self, STATEMACHINE_TEMPLATE:New( "PROCESS_SMOKE" ) ) -- Core.StateMachine#STATEMACHINE_TEMPLATE
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self:AddTransition( "None", "Start", "AwaitSmoke" )
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self:AddTransition( "AwaitSmoke", "Next", "Smoking" )
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self:AddTransition( "Smoking", "Next", "AwaitSmoke" )
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self:AddTransition( "*", "Stop", "Success" )
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self:AddTransition( "*", "Fail", "Failed" )
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self:AddEndState( "Failed" )
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self:AddEndState( "Success" )
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self:AddStartState( "None" )
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return self
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end
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@@ -155,8 +150,10 @@ do -- PROCESS_SMOKE_TARGETS_ZONE
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-- @param #PROCESS_SMOKE_TARGETS_ZONE self
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-- @param Set#SET_UNIT TargetSetUnit
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-- @param Zone#ZONE_BASE TargetZone
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function PROCESS_SMOKE_TARGETS_ZONE:Template( TargetSetUnit, TargetZone )
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return { self, { TargetSetUnit, TargetZone } }
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function PROCESS_SMOKE_TARGETS_ZONE:New( TargetSetUnit, TargetZone )
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local self = BASE:Inherit( self, PROCESS_SMOKE:New() ) -- #PROCESS_SMOKE
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return self, { TargetSetUnit, TargetZone }
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end
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--- Creates a new target smoking state machine. The process will request from the menu if it accepts the task, if not, the unit is removed from the simulator.
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@@ -164,9 +161,7 @@ do -- PROCESS_SMOKE_TARGETS_ZONE
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-- @param Set#SET_UNIT TargetSetUnit
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-- @param Zone#ZONE_BASE TargetZone
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-- @return #PROCESS_SMOKE_TARGETS_ZONE self
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function PROCESS_SMOKE_TARGETS_ZONE:New( TargetSetUnit, TargetZone )
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local self = BASE:Inherit( self, PROCESS_SMOKE:New() ) -- #PROCESS_SMOKE
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function PROCESS_SMOKE_TARGETS_ZONE:Init( TargetSetUnit, TargetZone )
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self.TargetSetUnit = TargetSetUnit
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self.TargetZone = TargetZone
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