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Merge pull request #1401 from Applevangelist/patch-22
Add new Routing Function to Controllable.lua
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commit
9cf5f74e5e
@ -129,6 +129,7 @@
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-- * @{#CONTROLLABLE.Route}(): Make the Controllable to follow a given route.
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-- * @{#CONTROLLABLE.RouteGroundTo}(): Make the GROUND Controllable to drive towards a specific coordinate.
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-- * @{#CONTROLLABLE.RouteAirTo}(): Make the AIR Controllable to fly towards a specific coordinate.
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-- * @{CONTROLLABLE.RelocateGroundRandomInRadius}(): Relocate the GROUND controllable to a random point in a given radius.
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--
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-- # 5) Option methods
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--
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@ -3713,3 +3714,33 @@ function CONTROLLABLE:OptionEngageRange(EngageRange)
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end
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return nil
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end
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--- (GROUND) Relocate controllable to a random point within a given radius; use e.g.for evasive actions; Note that not all ground controllables can actually drive, also the alarm state of the controllable might stop it from moving.
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-- @param #CONTROLLABLE self
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-- @param #number speed Speed of the controllable, default 20
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-- @param #number radius Radius of the relocation zone, default 500
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-- @param #boolean onroad If true, route on road (less problems with AI way finding), default true
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-- @param #boolean shortcut If true and onroad is set, take a shorter route - if available - off road, default false
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function CONTROLLABLE:RelocateGroundRandomInRadius(speed, radius, onroad, shortcut)
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self:F2( { self.ControllableName } )
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local _coord = self:GetCoordinate()
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local _radius = radius or 500
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local _speed = speed or 20
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local _tocoord = _coord:GetRandomCoordinateInRadius(_radius,100)
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local _onroad = onroad or true
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local _grptsk = {}
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local _candoroad = false
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local _shortcut = shortcut or false
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-- create a DCS Task an push it on the group
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-- TaskGroundOnRoad(ToCoordinate,Speed,OffRoadFormation,Shortcut,FromCoordinate,WaypointFunction,WaypointFunctionArguments)
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if onroad then
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_grptsk, _candoroad = self:TaskGroundOnRoad(_tocoord,_speed,"Off Road",_shortcut)
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self:Route(_grptsk,5)
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else
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self:TaskRouteToVec2(_tocoord:GetVec2(),_speed,"Off Road")
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end
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return self
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end
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