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https://github.com/FlightControl-Master/MOOSE.git
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Updated CLEANUP luadoc documentation.
This commit is contained in:
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<ul>
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<li><a href="Base.html">Base</a></li>
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<li><a href="CARGO.html">CARGO</a></li>
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<li>CLEANUP</li>
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<li>CleanUp</li>
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<li><a href="Client.html">Client</a></li>
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<li><a href="DCSAirbase.html">DCSAirbase</a></li>
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<li><a href="DCSCoalitionObject.html">DCSCoalitionObject</a></li>
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<li><a href="DCSController.html">DCSController</a></li>
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<li><a href="DCSGroup.html">DCSGroup</a></li>
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<li><a href="DCSObject.html">DCSObject</a></li>
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<li><a href="DCSTask.html">DCSTask</a></li>
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<li><a href="DCSTypes.html">DCSTypes</a></li>
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<li><a href="DCSUnit.html">DCSUnit</a></li>
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<li><a href="DCStimer.html">DCStimer</a></li>
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@@ -58,9 +59,12 @@
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</ul>
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</div>
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<div id="content">
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<h1>Module <code>CLEANUP</code></h1>
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<h1>Module <code>CleanUp</code></h1>
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<p>CLEANUP Classes</p>
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<p>The CLEANUP class keeps an area clean of crashing or colliding airplanes.</p>
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<p>It also prevents airplanes from firing within this area.</p>
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<h2>Global(s)</h2>
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<table class="function_list">
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<td class="name" nowrap="nowrap"><a href="#CLEANUP">CLEANUP</a></td>
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<td class="summary">
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="#CleanUpSurfaceTypeText">CleanUpSurfaceTypeText</a></td>
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<td class="summary">
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</td>
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</tr>
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</table>
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<h2><a id="#(CLEANUP)" >Type <code>CLEANUP</code></a></h2>
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<table class="function_list">
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<h2><a id="#(CLEANUP)">Type <code>CLEANUP</code></a></h2>
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<table class="function_list">
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLEANUP).ClassName">CLEANUP.ClassName</a></td>
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<td class="summary">
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@@ -112,7 +110,13 @@
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLEANUP)._AddForCleanUp">CLEANUP:_AddForCleanUp(CleanUpUnit, CleanUpUnitName)</a></td>
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<td class="summary">
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<p>Add the <a href="DCSUnit.html##(Unit)">DCSUnit#Unit</a> to the CleanUpList for CleanUp.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLEANUP)._CleanUpScheduler">CLEANUP:_CleanUpScheduler()</a></td>
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<td class="summary">
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<p>At the defined time interval, CleanUp the Groups within the CleanUpList.</p>
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</td>
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</tr>
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<tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLEANUP)._DestroyMissile">CLEANUP:_DestroyMissile(MissileObject)</a></td>
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<td class="summary">
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<p>Destroys a missile from the simulator, but checks first if it is still existing!</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLEANUP)._DestroyUnit">CLEANUP:_DestroyUnit(CleanUpUnit, CleanUpUnitName)</a></td>
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<td class="summary">
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<p>Destroys a unit from the simulator, but checks first if it is still existing!</p>
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<p>Destroys a <a href="DCSUnit.html##(Unit)">DCSUnit#Unit</a> from the simulator, but checks first if it is still existing!</p>
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</td>
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</tr>
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<tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLEANUP)._EventCrash">CLEANUP:_EventCrash(event)</a></td>
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<td class="summary">
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<p>Detects if an SA site was shot with an anti radiation missile.</p>
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<p>Detects if a crash event occurs.</p>
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</td>
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</tr>
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<tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLEANUP)._EventShot">CLEANUP:_EventShot(event)</a></td>
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<td class="summary">
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<p>Detects if an SA site was shot with an anti radiation missile.</p>
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</td>
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</tr>
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<tr>
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<td class="name" nowrap="nowrap"><a href="##(CLEANUP)._Scheduler">CLEANUP:_Scheduler()</a></td>
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<td class="summary">
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<p>At the defined time interval, CleanUp the Groups within the CleanUpList.</p>
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<p>Detects if a unit shoots a missile.</p>
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</td>
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</tr>
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</table>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<em></em>
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<a id="CleanUpSurfaceTypeText" >
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<strong>CleanUpSurfaceTypeText</strong>
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</a>
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</dt>
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<dd>
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<h2><a id="#(CleanUp)" >Type <code>CleanUp</code></a></h2>
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</dd>
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</dl>
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<h2><a id="#(CLEANUP)" >Type <code>CLEANUP</code></a></h2>
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<h2><a id="#(CLEANUP)" >Type <code>CLEANUP</code></a></h2>
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<p>The CLEANUP class.</p>
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<h3>Field(s)</h3>
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</dt>
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<dd>
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<p>Add the <a href="DCSUnit.html##(Unit)">DCSUnit#Unit</a> to the CleanUpList for CleanUp.</p>
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<h3>Parameters</h3>
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<ul>
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<dl class="function">
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<dt>
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<a id="#(CLEANUP)._CleanUpScheduler" >
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<strong>CLEANUP:_CleanUpScheduler()</strong>
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</a>
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</dt>
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<dd>
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<p>At the defined time interval, CleanUp the Groups within the CleanUpList.</p>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(CLEANUP)._DestroyGroup" >
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<strong>CLEANUP:_DestroyGroup(GroupObject, CleanUpGroupName)</strong>
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</a>
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<ul>
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<li>
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<p><code><em> GroupObject </em></code>: </p>
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<p><code><em><a href="DCSGroup.html##(Group)">DCSGroup#Group</a> GroupObject </em></code>:
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The object to be destroyed.</p>
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</li>
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<li>
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<p><code><em> CleanUpGroupName </em></code>: </p>
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<p><code><em>#string CleanUpGroupName </em></code>:
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The groupname...</p>
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</li>
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</ul>
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@@ -342,7 +343,13 @@
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</dt>
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<dd>
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<p>Destroys a missile from the simulator, but checks first if it is still existing!</p>
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<p> TODO check DCSTypes#Weapon
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- Destroys a missile from the simulator, but checks first if it is still existing!
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@param #CLEANUP self
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@param DCSTypes#Weapon MissileObject</p>
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<h3>Parameter</h3>
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<ul>
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</dt>
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<dd>
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<p>Destroys a unit from the simulator, but checks first if it is still existing!</p>
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<p>Destroys a <a href="DCSUnit.html##(Unit)">DCSUnit#Unit</a> from the simulator, but checks first if it is still existing!</p>
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<h3>Parameters</h3>
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<ul>
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<li>
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<p><code><em> CleanUpUnit </em></code>: </p>
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<p><code><em><a href="DCSUnit.html##(Unit)">DCSUnit#Unit</a> CleanUpUnit </em></code>:
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The object to be destroyed.</p>
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</li>
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<li>
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<p><code><em> CleanUpUnitName </em></code>: </p>
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<p><code><em>#string CleanUpUnitName </em></code>:
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The Unit name ...</p>
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</li>
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</ul>
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<ul>
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<li>
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<p><code><em> event </em></code>: </p>
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<p><code><em><a href="DCSTypes.html##(Event)">DCSTypes#Event</a> event </em></code>: </p>
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</li>
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</ul>
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</dt>
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<dd>
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<p>Detects if an SA site was shot with an anti radiation missile.</p>
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<p>Detects if a crash event occurs.</p>
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<p>In this case, take evasive actions based on the skill level set within the ME.</p>
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<p>Crashed units go into a CleanUpList for removal.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em> event </em></code>: </p>
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<p><code><em><a href="DCSTypes.html##(Event)">DCSTypes#Event</a> event </em></code>: </p>
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</li>
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</ul>
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<ul>
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<li>
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<p><code><em> event </em></code>: </p>
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<p><code><em><a href="DCSTypes.html##(Event)">DCSTypes#Event</a> event </em></code>: </p>
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</li>
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</ul>
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</dt>
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<dd>
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<p>Detects if an SA site was shot with an anti radiation missile.</p>
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<p>Detects if a unit shoots a missile.</p>
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<p>In this case, take evasive actions based on the skill level set within the ME.</p>
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<p>If this occurs within one of the zones, then the weapon used must be destroyed.</p>
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<h3>Parameter</h3>
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<ul>
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<li>
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<p><code><em> event </em></code>: </p>
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<p><code><em><a href="DCSTypes.html##(Event)">DCSTypes#Event</a> event </em></code>: </p>
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</li>
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</ul>
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</dd>
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</dl>
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<dl class="function">
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<dt>
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<a id="#(CLEANUP)._Scheduler" >
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<strong>CLEANUP:_Scheduler()</strong>
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</a>
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</dt>
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<dd>
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<p>At the defined time interval, CleanUp the Groups within the CleanUpList.</p>
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</dd>
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</dl>
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