diff --git a/Moose Development/Moose/AI/AI_A2A_Dispatcher.lua b/Moose Development/Moose/AI/AI_A2A_Dispatcher.lua index 316a7ab12..fcb65227a 100644 --- a/Moose Development/Moose/AI/AI_A2A_Dispatcher.lua +++ b/Moose Development/Moose/AI/AI_A2A_Dispatcher.lua @@ -551,8 +551,6 @@ do -- AI_A2A_DISPATCHER --- AI_A2A_DISPATCHER constructor. -- @param #AI_A2A_DISPATCHER self -- @param Functional.Detection#DETECTION_BASE Detection The DETECTION object that will detects targets using the the Early Warning Radar network. - -- @param #number GroupingRadius The radius in meters wherein detected planes are being grouped as one target area. - -- For airplanes, 6000 (6km) is recommended, and is also the default value of this parameter. -- @return #AI_A2A_DISPATCHER self -- @usage -- diff --git a/Moose Development/Moose/Core/Base.lua b/Moose Development/Moose/Core/Base.lua index a40e4d729..511610786 100644 --- a/Moose Development/Moose/Core/Base.lua +++ b/Moose Development/Moose/Core/Base.lua @@ -201,6 +201,10 @@ BASE = { _ = {}, } + +--- @field #BASE.__ +BASE.__ = {} + --- The Formation Class -- @type FORMATION -- @field Cone A cone formation. @@ -224,47 +228,19 @@ FORMATION = { -- @return #BASE function BASE:New() local self = routines.utils.deepCopy( self ) -- Create a new self instance - local MetaTable = {} - setmetatable( self, MetaTable ) - self.__index = self + _ClassID = _ClassID + 1 self.ClassID = _ClassID - + + -- This is for "private" methods... + -- When a __ is passed to a method as "self", the __index will search for the method on the public method list too! + if rawget( self, "__" ) then + setmetatable( self, { __index = self.__ } ) + end return self end -function BASE:_Destructor() - --self:E("_Destructor") - - --self:EventRemoveAll() -end - - --- THIS IS WHY WE NEED LUA 5.2 ... -function BASE:_SetDestructor() - - -- TODO: Okay, this is really technical... - -- When you set a proxy to a table to catch __gc, weak tables don't behave like weak... - -- Therefore, I am parking this logic until I've properly discussed all this with the community. - - local proxy = newproxy(true) - local proxyMeta = getmetatable(proxy) - - proxyMeta.__gc = function () - env.info("In __gc for " .. self:GetClassNameAndID() ) - if self._Destructor then - self:_Destructor() - end - end - - -- keep the userdata from newproxy reachable until the object - -- table is about to be garbage-collected - then the __gc hook - -- will be invoked and the destructor called - rawset( self, '__proxy', proxy ) - -end - --- This is the worker method to inherit from a parent class. -- @param #BASE self -- @param Child is the Child class that inherits. @@ -272,11 +248,19 @@ end -- @return #BASE Child function BASE:Inherit( Child, Parent ) local Child = routines.utils.deepCopy( Child ) - --local Parent = routines.utils.deepCopy( Parent ) - --local Parent = Parent + if Child ~= nil then - setmetatable( Child, Parent ) - Child.__index = Child + Child.ClassParent = Parent + + -- This is for "private" methods... + -- When a __ is passed to a method as "self", the __index will search for the method on the public method list of the same object too! + if rawget( Child, "__" ) then + setmetatable( Child, { __index = Child.__ } ) + setmetatable( Child.__, { __index = Parent } ) + else + setmetatable( Child, { __index = Parent } ) + end + --Child:_SetDestructor() end @@ -294,7 +278,7 @@ end -- @param #BASE Child is the Child class from which the Parent class needs to be retrieved. -- @return #BASE function BASE:GetParent( Child ) - local Parent = getmetatable( Child ) + local Parent = Child.ClassParent -- env.info('Inherited class of ' .. Child.ClassName .. ' is ' .. Parent.ClassName ) return Parent end @@ -895,3 +879,35 @@ end +--- old stuff + +--function BASE:_Destructor() +-- --self:E("_Destructor") +-- +-- --self:EventRemoveAll() +--end + + +-- THIS IS WHY WE NEED LUA 5.2 ... +--function BASE:_SetDestructor() +-- +-- -- TODO: Okay, this is really technical... +-- -- When you set a proxy to a table to catch __gc, weak tables don't behave like weak... +-- -- Therefore, I am parking this logic until I've properly discussed all this with the community. +-- +-- local proxy = newproxy(true) +-- local proxyMeta = getmetatable(proxy) +-- +-- proxyMeta.__gc = function () +-- env.info("In __gc for " .. self:GetClassNameAndID() ) +-- if self._Destructor then +-- self:_Destructor() +-- end +-- end +-- +-- -- keep the userdata from newproxy reachable until the object +-- -- table is about to be garbage-collected - then the __gc hook +-- -- will be invoked and the destructor called +-- rawset( self, '__proxy', proxy ) +-- +--end \ No newline at end of file diff --git a/Moose Development/Moose/Core/Cargo.lua b/Moose Development/Moose/Core/Cargo.lua index 230cc4e05..35a04f6e8 100644 --- a/Moose Development/Moose/Core/Cargo.lua +++ b/Moose Development/Moose/Core/Cargo.lua @@ -357,7 +357,12 @@ function CARGO:IsInZone( Zone ) if self:IsLoaded() then return Zone:IsPointVec2InZone( self.CargoCarrier:GetPointVec2() ) else - return Zone:IsPointVec2InZone( self.CargoObject:GetPointVec2() ) + self:F( { Size = self.CargoObject:GetSize(), Units = self.CargoObject:GetUnits() } ) + if self.CargoObject:GetSize() ~= 0 then + return Zone:IsPointVec2InZone( self.CargoObject:GetPointVec2() ) + else + return false + end end return nil diff --git a/Moose Development/Moose/Functional/CleanUp.lua b/Moose Development/Moose/Functional/CleanUp.lua index 7b3a91c00..3f9425ac0 100644 --- a/Moose Development/Moose/Functional/CleanUp.lua +++ b/Moose Development/Moose/Functional/CleanUp.lua @@ -1,7 +1,5 @@ --- **Functional** -- The CLEANUP class keeps an area clean of crashing or colliding airplanes. It also prevents airplanes from firing within this area. -- ---  --- -- === -- -- ### Author: **Sven Van de Velde (FlightControl)** @@ -11,23 +9,71 @@ -- -- @module CleanUp +--- @type CLEANUP.__ Methods which are not intended for mission designers, but which are used interally by the moose designer :-) +-- @field #map<#string,Wrapper.Airbase#AIRBASE> Airbases Map of Airbases. +-- @extends Core.Base#BASE --- @type CLEANUP --- @extends Core.Base#BASE --- @field #map<#string,Wrapper.Airbase#AIRBASE> Airbases Map of Airbases. +-- @extends #CLEANUP.__ --- # CLEANUP, extends @{Base#BASE} -- +--  +-- -- The CLEANUP class keeps airbases clean, and tries to guarantee continuous airbase operations, even under combat. +-- Specific airbases need to be provided that need to be guarded. Each airbase registered, will be guarded within a zone of 8 km around the airbase. +-- Any unit that fires a missile, or shoots within the zone of an airbase, will be monitored by CLEANUP. +-- Within the 8km zone, units cannot fire any missile, which prevents the airbase runway to receive missile or bomb hits. +-- Any airborne or ground unit that is on the runway below 30 meters (default value) will be automatically removed if it is damaged. +-- +-- This is not a full 100% secure implementation. It is still possible that CLEANUP cannot prevent (in-time) to keep the airbase clean. +-- The following situations may happen that will still stop the runway of an airbase: +-- +-- * A damaged unit is not removed on time when above the runway, and crashes on the runway. +-- * A bomb or missile is still able to dropped on the runway. +-- * Units collide on the airbase, and could not be removed on time. +-- +-- When a unit is within the airbase zone and needs to be monitored, +-- its status will be checked every 0.25 seconds! This is required to ensure that the airbase is kept clean. +-- But as a result, there is more CPU overload. +-- +-- So as an advise, I suggest you use the CLEANUP class with care: +-- +-- * Only monitor airbases that really need to be monitored! +-- * Try not to monitor airbases that are likely to be invaded by enemy troops. +-- For these airbases, there is little use to keep them clean, as they will be invaded anyway... +-- +-- By following the above guidelines, you can add airbase cleanup with acceptable CPU overhead. +-- +-- ## 1. CLEANUP Constructor +-- +-- Creates the main object which is preventing the airbase to get polluted with debris on the runway, which halts the airbase. +-- +-- -- Clean these Zones. +-- CleanUpAirports = CLEANUP:New( { AIRBASE.Caucasus.Tbilisi, AIRBASE.Caucasus.Kutaisi ) +-- +-- -- or +-- CleanUpTbilisi = CLEANUP:New( AIRBASE.Caucasus.Tbilisi ) +-- CleanUpKutaisi = CLEANUP:New( AIRBASE.Caucasus.Kutaisi ) +-- +-- ## 2. Add or Remove airbases +-- +-- The method @{#CLEANUP.AddAirbase} to add an airbase to the cleanup validation process. +-- The method @{#CLEANUP.RemoveAirbase} removes an airbase from the cleanup validation process. -- -- @field #CLEANUP CLEANUP = { ClassName = "CLEANUP", TimeInterval = 0.2, CleanUpList = {}, - Airbases = {}, } +-- @field #CLEANUP.__ +CLEANUP.__ = {} + +--- @field #CLEANUP.__.Airbases +CLEANUP.__.Airbases = {} + --- Creates the main object which is handling the cleaning of the debris within the given Zone Names. -- @param #CLEANUP self -- @param #list<#string> AirbaseNames Is a table of airbase names where the debris should be cleaned. Also a single string can be passed with one airbase name. @@ -52,9 +98,9 @@ function CLEANUP:New( AirbaseNames ) self:AddAirbase( AirbaseName ) end - self:HandleEvent( EVENTS.Birth ) + self:HandleEvent( EVENTS.Birth, self.__.OnEventBirth ) - self.CleanUpScheduler = SCHEDULER:New( self, self._CleanUpScheduler, {}, 1, self.TimeInterval ) + self.__.CleanUpScheduler = SCHEDULER:New( self, self.__.CleanUpSchedule, {}, 1, self.TimeInterval ) return self end @@ -64,8 +110,8 @@ end -- @param #string AirbaseName -- @return #CLEANUP function CLEANUP:AddAirbase( AirbaseName ) - self.Airbases[AirbaseName] = AIRBASE:FindByName( AirbaseName ) - self:F({"Airbase:", AirbaseName, self.Airbases[AirbaseName]:GetDesc()}) + self.__.Airbases[AirbaseName] = AIRBASE:FindByName( AirbaseName ) + self:F({"Airbase:", AirbaseName, self.__.Airbases[AirbaseName]:GetDesc()}) return self end @@ -75,16 +121,16 @@ end -- @param #string AirbaseName -- @return #CLEANUP function CLEANUP:RemoveAirbase( AirbaseName ) - self.Airbases[AirbaseName] = nil + self.__.Airbases[AirbaseName] = nil return self end -function CLEANUP:IsInAirbase( Vec2 ) +function CLEANUP.__:IsInAirbase( Vec2 ) local InAirbase = false - for AirbaseName, Airbase in pairs( self.Airbases ) do + for AirbaseName, Airbase in pairs( self.__.Airbases ) do local Airbase = Airbase -- Wrapper.Airbase#AIRBASE if Airbase:GetZone():IsVec2InZone( Vec2 ) then InAirbase = true @@ -95,23 +141,12 @@ function CLEANUP:IsInAirbase( Vec2 ) return InAirbase end ---- Destroys a group from the simulator, but checks first if it is still existing! --- @param #CLEANUP self --- @param Dcs.DCSWrapper.Group#Group GroupObject The object to be destroyed. --- @param #string CleanUpGroupName The groupname... -function CLEANUP:_DestroyGroup( GroupObject, CleanUpGroupName ) - self:F( { GroupObject, CleanUpGroupName } ) - if GroupObject then -- and GroupObject:isExist() then - trigger.action.deactivateGroup(GroupObject) - self:T( { "GroupObject Destroyed", GroupObject } ) - end -end --- Destroys a @{Unit} from the simulator, but checks first if it is still existing! -- @param #CLEANUP self -- @param Wrapper.Unit#UNIT CleanUpUnit The object to be destroyed. -function CLEANUP:_DestroyUnit( CleanUpUnit ) +function CLEANUP.__:DestroyUnit( CleanUpUnit ) self:F( { CleanUpUnit } ) if CleanUpUnit then @@ -131,13 +166,14 @@ function CLEANUP:_DestroyUnit( CleanUpUnit ) end end --- TODO check Dcs.DCSTypes#Weapon + + --- Destroys a missile from the simulator, but checks first if it is still existing! -- @param #CLEANUP self -- @param Dcs.DCSTypes#Weapon MissileObject -function CLEANUP:_DestroyMissile( MissileObject ) +function CLEANUP.__:DestroyMissile( MissileObject ) self:F( { MissileObject } ) - + if MissileObject and MissileObject:isExist() then MissileObject:destroy() self:T( "MissileObject Destroyed") @@ -146,30 +182,31 @@ end --- @param #CLEANUP self -- @param Core.Event#EVENTDATA EventData -function CLEANUP:OnEventBirth( EventData ) +function CLEANUP.__:OnEventBirth( EventData ) self:F( { EventData } ) self.CleanUpList[EventData.IniDCSUnitName] = {} - self.CleanUpList[EventData.IniDCSUnitName].CleanUpUnit = EventData.IniDCSUnit - self.CleanUpList[EventData.IniDCSUnitName].CleanUpGroup = EventData.IniDCSGroup + self.CleanUpList[EventData.IniDCSUnitName].CleanUpUnit = EventData.IniUnit + self.CleanUpList[EventData.IniDCSUnitName].CleanUpGroup = EventData.IniGroup self.CleanUpList[EventData.IniDCSUnitName].CleanUpGroupName = EventData.IniDCSGroupName self.CleanUpList[EventData.IniDCSUnitName].CleanUpUnitName = EventData.IniDCSUnitName - self:HandleEvent( EVENTS.EngineShutdown , self._EventAddForCleanUp ) - self:HandleEvent( EVENTS.EngineStartup, self._EventAddForCleanUp ) - self:HandleEvent( EVENTS.Hit, self._EventAddForCleanUp ) - self:HandleEvent( EVENTS.PilotDead, self.OnEventCrash ) - self:HandleEvent( EVENTS.Dead, self.OnEventCrash ) - self:HandleEvent( EVENTS.Crash, self.OnEventCrash ) - self:HandleEvent( EVENTS.Shot, self.OnEventShot ) + self:HandleEvent( EVENTS.EngineShutdown , self.__.EventAddForCleanUp ) + self:HandleEvent( EVENTS.EngineStartup, self.__.EventAddForCleanUp ) + self:HandleEvent( EVENTS.Hit, self.__.EventAddForCleanUp ) + self:HandleEvent( EVENTS.PilotDead, self.__.OnEventCrash ) + self:HandleEvent( EVENTS.Dead, self.__.OnEventCrash ) + self:HandleEvent( EVENTS.Crash, self.__.OnEventCrash ) + self:HandleEvent( EVENTS.Shot, self.__.OnEventShot ) end + --- Detects if a crash event occurs. -- Crashed units go into a CleanUpList for removal. -- @param #CLEANUP self --- @param Dcs.DCSTypes#Event event -function CLEANUP:OnEventCrash( Event ) +-- @param Core.Event#EVENTDATA Event +function CLEANUP.__:OnEventCrash( Event ) self:F( { Event } ) --TODO: This stuff is not working due to a DCS bug. Burning units cannot be destroyed. @@ -180,10 +217,10 @@ function CLEANUP:OnEventCrash( Event ) -- self:T("after deactivateGroup") -- event.initiator:destroy() - if Event.IniDCSUnitName then + if Event.IniDCSUnitName and Event.IniCategory == Object.Category.UNIT then self.CleanUpList[Event.IniDCSUnitName] = {} - self.CleanUpList[Event.IniDCSUnitName].CleanUpUnit = Event.IniDCSUnit - self.CleanUpList[Event.IniDCSUnitName].CleanUpGroup = Event.IniDCSGroup + self.CleanUpList[Event.IniDCSUnitName].CleanUpUnit = Event.IniUnit + self.CleanUpList[Event.IniDCSUnitName].CleanUpGroup = Event.IniGroup self.CleanUpList[Event.IniDCSUnitName].CleanUpGroupName = Event.IniDCSGroupName self.CleanUpList[Event.IniDCSUnitName].CleanUpUnitName = Event.IniDCSUnitName end @@ -194,79 +231,85 @@ end -- If this occurs within one of the airbases, then the weapon used must be destroyed. -- @param #CLEANUP self -- @param Core.Event#EVENTDATA Event -function CLEANUP:OnEventShot( Event ) +function CLEANUP.__:OnEventShot( Event ) self:F( { Event } ) -- Test if the missile was fired within one of the CLEANUP.AirbaseNames. if self:IsInAirbase( Event.IniUnit:GetVec2() ) then -- Okay, the missile was fired within the CLEANUP.AirbaseNames, destroy the fired weapon. - self:_DestroyMissile( Event.Weapon ) + self:DestroyMissile( Event.Weapon ) end end - --- Detects if the Unit has an S_EVENT_HIT within the given AirbaseNames. If this is the case, destroy the unit. -- @param #CLEANUP self -- @param Core.Event#EVENTDATA Event -function CLEANUP:OnEventHit( Event ) +function CLEANUP.__:OnEventHit( Event ) self:F( { Event } ) if Event.IniUnit then if self:IsInAirbase( Event.IniUnit:GetVec2() ) then - self:T( { "Life: ", Event.IniDCSUnitName, ' = ', Event.IniDCSUnit:getLife(), "/", Event.IniDCSUnit:getLife0() } ) - if Event.IniDCSUnit:getLife() < Event.IniDCSUnit:getLife0() then + self:T( { "Life: ", Event.IniDCSUnitName, ' = ', Event.IniUnit:GetLife(), "/", Event.IniUnit:GetLife0() } ) + if Event.IniUnit:GetLife() < Event.IniUnit:GetLife0() then self:T( "CleanUp: Destroy: " .. Event.IniDCSUnitName ) - CLEANUP:_DestroyUnit( Event.IniUnit ) + CLEANUP.__:DestroyUnit( Event.IniUnit ) end end end if Event.TgtUnit then if self:IsInAirbase( Event.TgtUnit:GetVec2() ) then - self:T( { "Life: ", Event.TgtDCSUnitName, ' = ', Event.TgtDCSUnit:getLife(), "/", Event.TgtDCSUnit:getLife0() } ) - if Event.TgtDCSUnit:getLife() < Event.TgtDCSUnit:getLife0() then + self:T( { "Life: ", Event.TgtDCSUnitName, ' = ', Event.TgtUnit:GetLife(), "/", Event.TgtUnit:GetLife0() } ) + if Event.TgtUnit:GetLife() < Event.TgtUnit:GetLife0() then self:T( "CleanUp: Destroy: " .. Event.TgtDCSUnitName ) - CLEANUP:_DestroyUnit( Event.TgtUnit ) + CLEANUP.__:DestroyUnit( Event.TgtUnit ) end end end end --- Add the @{DCSWrapper.Unit#Unit} to the CleanUpList for CleanUp. -function CLEANUP:_AddForCleanUp( CleanUpUnit, CleanUpUnitName ) +-- @param #CLEANUP self +-- @param Wrapper.Unit#UNIT CleanUpUnit +-- @oaram #string CleanUpUnitName +function CLEANUP.__:AddForCleanUp( CleanUpUnit, CleanUpUnitName ) self:F( { CleanUpUnit, CleanUpUnitName } ) self.CleanUpList[CleanUpUnitName] = {} self.CleanUpList[CleanUpUnitName].CleanUpUnit = CleanUpUnit self.CleanUpList[CleanUpUnitName].CleanUpUnitName = CleanUpUnitName - self.CleanUpList[CleanUpUnitName].CleanUpGroup = Unit.getGroup(CleanUpUnit) - self.CleanUpList[CleanUpUnitName].CleanUpGroupName = Unit.getGroup(CleanUpUnit):getName() + + local CleanUpGroup = CleanUpUnit:GetGroup() + + self.CleanUpList[CleanUpUnitName].CleanUpGroup = CleanUpGroup + self.CleanUpList[CleanUpUnitName].CleanUpGroupName = CleanUpGroup:GetName() self.CleanUpList[CleanUpUnitName].CleanUpTime = timer.getTime() self.CleanUpList[CleanUpUnitName].CleanUpMoved = false - self:T( { "CleanUp: Add to CleanUpList: ", Unit.getGroup(CleanUpUnit):getName(), CleanUpUnitName } ) + self:T( { "CleanUp: Add to CleanUpList: ", CleanUpGroup:GetName(), CleanUpUnitName } ) end --- Detects if the Unit has an S_EVENT_ENGINE_SHUTDOWN or an S_EVENT_HIT within the given AirbaseNames. If this is the case, add the Group to the CLEANUP List. --- @param #CLEANUP self +-- @param #CLEANUP.__ self -- @param Core.Event#EVENTDATA Event -function CLEANUP:_EventAddForCleanUp( Event ) +function CLEANUP.__:EventAddForCleanUp( Event ) self:F({Event}) - if Event.IniDCSUnit then + + if Event.IniDCSUnit and Event.IniCategory == Object.Category.UNIT then if self.CleanUpList[Event.IniDCSUnitName] == nil then if self:IsInAirbase( Event.IniUnit:GetVec2() ) then - self:_AddForCleanUp( Event.IniDCSUnit, Event.IniDCSUnitName ) + self:AddForCleanUp( Event.IniUnit, Event.IniDCSUnitName ) end end end - if Event.TgtDCSUnit then + if Event.TgtDCSUnit and Event.TgtCategory == Object.Category.UNIT then if self.CleanUpList[Event.TgtDCSUnitName] == nil then if self:IsInAirbase( Event.TgtUnit:GetVec2() ) then - self:_AddForCleanUp( Event.TgtDCSUnit, Event.TgtDCSUnitName ) + self:AddForCleanUp( Event.TgtUnit, Event.TgtDCSUnitName ) end end end @@ -276,23 +319,23 @@ end --- At the defined time interval, CleanUp the Groups within the CleanUpList. -- @param #CLEANUP self -function CLEANUP:_CleanUpScheduler() +function CLEANUP.__:CleanUpSchedule() local CleanUpCount = 0 - for CleanUpUnitName, UnitData in pairs( self.CleanUpList ) do + for CleanUpUnitName, CleanUpListData in pairs( self.CleanUpList ) do CleanUpCount = CleanUpCount + 1 - local CleanUpUnit = UNIT:FindByName( CleanUpUnitName ) - local CleanUpDCSUnit = Unit.getByName( CleanUpUnitName ) - local CleanUpGroupName = UnitData.CleanUpGroupName + local CleanUpUnit = CleanUpListData.CleanUpUnit -- Wrapper.Unit#UNIT + local CleanUpGroupName = CleanUpListData.CleanUpGroupName - if CleanUpUnit then + if CleanUpUnit:IsAlive() ~= nil then if _DATABASE:GetStatusGroup( CleanUpGroupName ) ~= "ReSpawn" then local CleanUpCoordinate = CleanUpUnit:GetCoordinate() - if CleanUpDCSUnit and CleanUpDCSUnit:getLife() <= CleanUpDCSUnit:getLife0() * 0.95 then + self:T( { "CleanUp Scheduler", CleanUpUnitName } ) + if CleanUpUnit:GetLife() <= CleanUpUnit:GetLife0() * 0.95 then if CleanUpUnit:IsAboveRunway() then if CleanUpUnit:InAir() then @@ -301,11 +344,11 @@ function CLEANUP:_CleanUpScheduler() if CleanUpUnitHeight < 30 then self:T( { "CleanUp Scheduler", "Destroy " .. CleanUpUnitName .. " because below safe height and damaged." } ) - self:_DestroyUnit( CleanUpUnit ) + self:DestroyUnit( CleanUpUnit ) end else self:T( { "CleanUp Scheduler", "Destroy " .. CleanUpUnitName .. " because on runway and damaged." } ) - self:_DestroyUnit(CleanUpUnit ) + self:DestroyUnit( CleanUpUnit ) end end end @@ -313,15 +356,15 @@ function CLEANUP:_CleanUpScheduler() if CleanUpUnit then local CleanUpUnitVelocity = CleanUpUnit:GetVelocityKMH() if CleanUpUnitVelocity < 1 then - if UnitData.CleanUpMoved then - if UnitData.CleanUpTime + 180 <= timer.getTime() then + if CleanUpListData.CleanUpMoved then + if CleanUpListData.CleanUpTime + 180 <= timer.getTime() then self:T( { "CleanUp Scheduler", "Destroy due to not moving anymore " .. CleanUpUnitName } ) - self:_DestroyUnit( CleanUpUnit ) + self:DestroyUnit( CleanUpUnit ) end end else - UnitData.CleanUpTime = timer.getTime() - UnitData.CleanUpMoved = true + CleanUpListData.CleanUpTime = timer.getTime() + CleanUpListData.CleanUpMoved = true end end diff --git a/Moose Development/Moose/Tasking/Task.lua b/Moose Development/Moose/Tasking/Task.lua index 2d736ef48..b65a85df1 100644 --- a/Moose Development/Moose/Tasking/Task.lua +++ b/Moose Development/Moose/Tasking/Task.lua @@ -1020,10 +1020,15 @@ end --- Sets the Information on the Task -- @param #TASK self --- @param #string TaskInfo -function TASK:SetInfo( TaskInfo, TaskInfoText ) +-- @param #string TaskInfo The key and title of the task information. +-- @param #string TaskInfoText The Task info text. +-- @param #number TaskInfoOrder The ordering, a number between 0 and 99. +function TASK:SetInfo( TaskInfo, TaskInfoText, TaskInfoOrder ) - self.TaskInfo[TaskInfo] = TaskInfoText + self.TaskInfo = self.TaskInfo or {} + self.TaskInfo[TaskInfo] = self.TaskInfo[TaskInfo] or {} + self.TaskInfo[TaskInfo].TaskInfoText = TaskInfoText + self.TaskInfo[TaskInfo].TaskInfoOrder = TaskInfoOrder end --- Gets the Type of the Task @@ -1365,26 +1370,41 @@ function TASK:ReportOverview( ReportGroup ) --R2.1 fixed report. Now nicely form -- Determine the status of the Task. local Status = "<" .. self:GetState() .. ">" + + local Line = 0 + local LineReport = REPORT:New() - for TaskInfoID, TaskInfo in pairs( self.TaskInfo ) do + for TaskInfoID, TaskInfo in UTILS.spairs( self.TaskInfo, function( t, a, b ) return t[a].TaskInfoOrder < t[b].TaskInfoOrder end ) do + + self:F( { TaskInfo = TaskInfo } ) + + if Line < math.floor( TaskInfo.TaskInfoOrder / 10 ) then + Report:AddIndent( LineReport:Text( ", " ) ) + LineReport = REPORT:New() + Line = math.floor( TaskInfo.TaskInfoOrder / 10 ) + end local TaskInfoIDText = string.format( "%s: ", TaskInfoID ) - - if type(TaskInfo) == "string" then - Report:Add( TaskInfoIDText .. TaskInfo ) + + if type( TaskInfo.TaskInfoText ) == "string" then + LineReport:Add( TaskInfoIDText .. TaskInfo.TaskInfoText ) elseif type(TaskInfo) == "table" then if TaskInfoID == "Coordinates" then local FromCoordinate = ReportGroup:GetUnit(1):GetCoordinate() - local ToCoordinate = TaskInfo -- Core.Point#COORDINATE + local ToCoordinate = TaskInfo.TaskInfoText -- Core.Point#COORDINATE --Report:Add( TaskInfoIDText ) - Report:Add( ToCoordinate:ToString( ReportGroup ) ) + LineReport:Add( ToCoordinate:ToString( ReportGroup ) ) --Report:AddIndent( ToCoordinate:ToStringBULLS( ReportGroup:GetCoalition() ) ) else end end + + end + + Report:AddIndent( LineReport:Text( ", " ) ) - return Report:Text( ", ") + return Report:Text() end --- Create a count of the players in the Task. @@ -1457,16 +1477,16 @@ function TASK:ReportDetails( ReportGroup ) Report:Add( " - Players:" ) Report:AddIndent( Players ) - for TaskInfoID, TaskInfo in pairs( self.TaskInfo ) do + for TaskInfoID, TaskInfo in pairs( self.TaskInfo, function( t, a, b ) return t[a].TaskInfoOrder < t[b].TaskInfoOrder end ) do local TaskInfoIDText = string.format( " - %s: ", TaskInfoID ) - if type(TaskInfo) == "string" then - Report:Add( TaskInfoIDText .. TaskInfo ) + if type( TaskInfo.TaskInfoText ) == "string" then + Report:Add( TaskInfoIDText .. TaskInfo.TaskInfoText ) elseif type(TaskInfo) == "table" then if TaskInfoID == "Coordinates" then local FromCoordinate = ReportGroup:GetUnit(1):GetCoordinate() - local ToCoordinate = TaskInfo -- Core.Point#COORDINATE + local ToCoordinate = TaskInfo.TaskInfoText -- Core.Point#COORDINATE Report:Add( TaskInfoIDText ) Report:AddIndent( ToCoordinate:ToStringBRA( FromCoordinate ) .. ", " .. TaskInfo:ToStringAspect( FromCoordinate ) ) Report:AddIndent( ToCoordinate:ToStringBULLS( ReportGroup:GetCoalition() ) ) diff --git a/Moose Development/Moose/Tasking/Task_A2A.lua b/Moose Development/Moose/Tasking/Task_A2A.lua index 9adf00b9b..4d58b9432 100644 --- a/Moose Development/Moose/Tasking/Task_A2A.lua +++ b/Moose Development/Moose/Tasking/Task_A2A.lua @@ -329,12 +329,12 @@ do -- TASK_A2A_INTERCEPT ) local TargetCoordinate = TargetSetUnit:GetFirst():GetCoordinate() - self:SetInfo( "Coordinates", TargetCoordinate ) + self:SetInfo( "Coordinates", TargetCoordinate, 10 ) - self:SetInfo( "Threat", "[" .. string.rep( "■", TargetSetUnit:CalculateThreatLevelA2G() ) .. "]" ) + self:SetInfo( "Threat", "[" .. string.rep( "■", TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 ) local DetectedItemsCount = TargetSetUnit:Count() local DetectedItemsTypes = TargetSetUnit:GetTypeNames() - self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ) ) + self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 0 ) return self end @@ -439,7 +439,7 @@ do -- TASK_A2A_SWEEP -- @param #string TaskBriefing The briefing of the task. -- @return #TASK_A2A_SWEEP self function TASK_A2A_SWEEP:New( Mission, SetGroup, TaskName, TargetSetUnit, TaskBriefing ) - local self = BASE:Inherit( self, TASK_A2A:New( Mission, SetGroup, TaskName, TargetSetUnit, "INTERCEPT", TaskBriefing ) ) -- #TASK_A2A_SWEEP + local self = BASE:Inherit( self, TASK_A2A:New( Mission, SetGroup, TaskName, TargetSetUnit, "SWEEP", TaskBriefing ) ) -- #TASK_A2A_SWEEP self:F() Mission:AddTask( self ) @@ -452,12 +452,12 @@ do -- TASK_A2A_SWEEP ) local TargetCoordinate = TargetSetUnit:GetFirst():GetCoordinate() - self:SetInfo( "Coordinates", TargetCoordinate ) + self:SetInfo( "Coordinates", TargetCoordinate, 10 ) - self:SetInfo( "Assumed Threat", "[" .. string.rep( "■", TargetSetUnit:CalculateThreatLevelA2G() ) .. "]" ) + self:SetInfo( "Assumed Threat", "[" .. string.rep( "■", TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 ) local DetectedItemsCount = TargetSetUnit:Count() local DetectedItemsTypes = TargetSetUnit:GetTypeNames() - self:SetInfo( "Lost Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ) ) + self:SetInfo( "Lost Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 0 ) return self end @@ -571,12 +571,12 @@ do -- TASK_A2A_ENGAGE ) local TargetCoordinate = TargetSetUnit:GetFirst():GetCoordinate() - self:SetInfo( "Coordinates", TargetCoordinate ) + self:SetInfo( "Coordinates", TargetCoordinate, 10 ) - self:SetInfo( "Threat", "[" .. string.rep( "■", TargetSetUnit:CalculateThreatLevelA2G() ) .. "]" ) + self:SetInfo( "Threat", "[" .. string.rep( "■", TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 ) local DetectedItemsCount = TargetSetUnit:Count() local DetectedItemsTypes = TargetSetUnit:GetTypeNames() - self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ) ) + self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 0 ) return self end diff --git a/Moose Development/Moose/Tasking/Task_A2A_Dispatcher.lua b/Moose Development/Moose/Tasking/Task_A2A_Dispatcher.lua index 2f03cb5e3..018ba2910 100644 --- a/Moose Development/Moose/Tasking/Task_A2A_Dispatcher.lua +++ b/Moose Development/Moose/Tasking/Task_A2A_Dispatcher.lua @@ -565,9 +565,9 @@ do -- TASK_A2A_DISPATCHER if Task then local FriendliesCount, FriendliesReport = self:GetFriendliesNearBy( DetectedItem ) - Task:SetInfo( "Friendlies", string.format( "%d ( %s )", FriendliesCount, FriendliesReport:Text( "," ) ) ) + Task:SetInfo( "Friendlies", string.format( "%d ( %s )", FriendliesCount, FriendliesReport:Text( "," ) ), 30 ) local PlayersCount, PlayersReport = self:GetPlayerFriendliesNearBy( DetectedItem ) - Task:SetInfo( "Players", string.format( "%d ( %s )", PlayersCount, PlayersReport:Text( "," ) ) ) + Task:SetInfo( "Players", string.format( "%d ( %s )", PlayersCount, PlayersReport:Text( "," ) ), 31 ) end -- OK, so the tasking has been done, now delete the changes reported for the area. diff --git a/Moose Development/Moose/Tasking/Task_A2G.lua b/Moose Development/Moose/Tasking/Task_A2G.lua index aa56d3d42..ade6da690 100644 --- a/Moose Development/Moose/Tasking/Task_A2G.lua +++ b/Moose Development/Moose/Tasking/Task_A2G.lua @@ -320,12 +320,12 @@ do -- TASK_A2G_SEAD ) local TargetCoordinate = TargetSetUnit:GetFirst():GetCoordinate() - self:SetInfo( "Coordinates", TargetCoordinate ) + self:SetInfo( "Coordinates", TargetCoordinate, 10 ) - self:SetInfo( "Threat", "[" .. string.rep( "■", TargetSetUnit:CalculateThreatLevelA2G() ) .. "]" ) + self:SetInfo( "Threat", "[" .. string.rep( "■", TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 ) local DetectedItemsCount = TargetSetUnit:Count() local DetectedItemsTypes = TargetSetUnit:GetTypeNames() - self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ) ) + self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 0 ) return self end @@ -433,12 +433,12 @@ do -- TASK_A2G_BAI ) local TargetCoordinate = TargetSetUnit:GetFirst():GetCoordinate() - self:SetInfo( "Coordinates", TargetCoordinate ) + self:SetInfo( "Coordinates", TargetCoordinate, 10 ) - self:SetInfo( "Threat", "[" .. string.rep( "■", TargetSetUnit:CalculateThreatLevelA2G() ) .. "]" ) + self:SetInfo( "Threat", "[" .. string.rep( "■", TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 ) local DetectedItemsCount = TargetSetUnit:Count() local DetectedItemsTypes = TargetSetUnit:GetTypeNames() - self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ) ) + self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 0 ) return self end @@ -546,12 +546,12 @@ do -- TASK_A2G_CAS ) local TargetCoordinate = TargetSetUnit:GetFirst():GetCoordinate() - self:SetInfo( "Coordinates", TargetCoordinate ) + self:SetInfo( "Coordinates", TargetCoordinate, 10 ) - self:SetInfo( "Threat", "[" .. string.rep( "■", TargetSetUnit:CalculateThreatLevelA2G() ) .. "]" ) + self:SetInfo( "Threat", "[" .. string.rep( "■", TargetSetUnit:CalculateThreatLevelA2G() ) .. "]", 11 ) local DetectedItemsCount = TargetSetUnit:Count() local DetectedItemsTypes = TargetSetUnit:GetTypeNames() - self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ) ) + self:SetInfo( "Targets", string.format( "%d of %s", DetectedItemsCount, DetectedItemsTypes ), 0 ) return self end diff --git a/Moose Development/Moose/Tasking/Task_CARGO.lua b/Moose Development/Moose/Tasking/Task_CARGO.lua index c6f902dc1..368bf9d26 100644 --- a/Moose Development/Moose/Tasking/Task_CARGO.lua +++ b/Moose Development/Moose/Tasking/Task_CARGO.lua @@ -770,6 +770,17 @@ do -- TASK_CARGO return self end + function TASK_CARGO:SetGoalTotal() + + self.GoalTotal = self.SetCargo:Count() + end + + function TASK_CARGO:GetGoalTotal() + + return self.GoalTotal + end + + end @@ -903,11 +914,13 @@ do -- TASK_CARGO_TRANSPORT local DeployZones = self:GetDeployZones() - local CargoDeployed = true + local CargoDeployed = false -- Loop the CargoSet (so evaluate each Cargo in the SET_CARGO ). for CargoID, CargoData in pairs( Set ) do local Cargo = CargoData -- Core.Cargo#CARGO + + local CargoInDeployZone = false -- Loop the DeployZones set for the TASK_CARGO_TRANSPORT. for DeployZoneID, DeployZone in pairs( DeployZones ) do @@ -915,20 +928,27 @@ do -- TASK_CARGO_TRANSPORT -- If there is a Cargo not in one of DeployZones, then not all Cargo is deployed. self:T( { Cargo.CargoObject } ) if Cargo:IsInZone( DeployZone ) then - else - CargoDeployed = false + CargoInDeployZone = true end end + + CargoDeployed = CargoDeployed or CargoInDeployZone + end return CargoDeployed end - - --- - - - + --- @param #TASK_CARGO_TRANSPORT self + function TASK_CARGO_TRANSPORT:onafterGoal( TaskUnit, From, Event, To ) + local CargoSet = self.CargoSet + + if self:IsAllCargoTransported() then + self:Success() + end + + self:__Goal( -10 ) + end end diff --git a/Moose Development/Moose/Wrapper/Controllable.lua b/Moose Development/Moose/Wrapper/Controllable.lua index 5ee4d7da8..f004b9e1c 100644 --- a/Moose Development/Moose/Wrapper/Controllable.lua +++ b/Moose Development/Moose/Wrapper/Controllable.lua @@ -2395,5 +2395,16 @@ function CONTROLLABLE:IsAirPlane() return nil end +function CONTROLLABLE:GetSize() + + local DCSObject = self:GetDCSObject() + + if DCSObject then + return 1 + else + return 0 + end +end + -- Message APIs \ No newline at end of file diff --git a/Moose Development/Moose/Wrapper/Group.lua b/Moose Development/Moose/Wrapper/Group.lua index 403a52a2c..8e1deed6e 100644 --- a/Moose Development/Moose/Wrapper/Group.lua +++ b/Moose Development/Moose/Wrapper/Group.lua @@ -353,8 +353,13 @@ function GROUP:GetSize() if DCSGroup then local GroupSize = DCSGroup:getSize() - self:T3( GroupSize ) - return GroupSize + + if GroupSize then + self:T3( GroupSize ) + return GroupSize + else + return 0 + end end return nil diff --git a/Moose Development/Moose/Wrapper/Positionable.lua b/Moose Development/Moose/Wrapper/Positionable.lua index fbe5421b0..b2054eea2 100644 --- a/Moose Development/Moose/Wrapper/Positionable.lua +++ b/Moose Development/Moose/Wrapper/Positionable.lua @@ -365,7 +365,6 @@ end --- Returns the POSITIONABLE velocity in km/h. -- @param Wrapper.Positionable#POSITIONABLE self -- @return #number The velocity in km/h --- @return #nil The POSITIONABLE is not existing or alive. function POSITIONABLE:GetVelocityKMH() self:F2( self.PositionableName ) @@ -379,13 +378,12 @@ function POSITIONABLE:GetVelocityKMH() return Velocity end - return nil + return 0 end --- Returns the POSITIONABLE velocity in meters per second. -- @param Wrapper.Positionable#POSITIONABLE self -- @return #number The velocity in meters per second. --- @return #nil The POSITIONABLE is not existing or alive. function POSITIONABLE:GetVelocityMPS() self:F2( self.PositionableName ) @@ -398,7 +396,7 @@ function POSITIONABLE:GetVelocityMPS() return Velocity end - return nil + return 0 end diff --git a/Moose Development/Moose/Wrapper/Unit.lua b/Moose Development/Moose/Wrapper/Unit.lua index 01f71e691..576aed957 100644 --- a/Moose Development/Moose/Wrapper/Unit.lua +++ b/Moose Development/Moose/Wrapper/Unit.lua @@ -536,7 +536,7 @@ function UNIT:GetLife() return UnitLife end - return nil + return -1 end --- Returns the Unit's initial health. @@ -553,7 +553,7 @@ function UNIT:GetLife0() return UnitLife0 end - return nil + return 0 end --- Returns the category name of the #UNIT. diff --git a/docs/Documentation/AI_A2A.html b/docs/Documentation/AI_A2A.html index ee2dc9007..2a24504d1 100644 --- a/docs/Documentation/AI_A2A.html +++ b/docs/Documentation/AI_A2A.html @@ -575,6 +575,7 @@
AIA2ADISPATCHER constructor.
AIA2ADISPATCHER constructor.
-Functional.Detection#DETECTION_BASE Detection :
The DETECTION object that will detects targets using the the Early Warning Radar network.
#number GroupingRadius :
-The radius in meters wherein detected planes are being grouped as one target area.
-For airplanes, 6000 (6km) is recommended, and is also the default value of this parameter.
UnSubscribe to a DCS event.
-Trace a function call.
-Trace a function logic.
+THIS IS WHY WE NEED LUA 5.2 ...
- -BASE.__FORMATIONThe Formation Class
diff --git a/docs/Documentation/Cargo.html b/docs/Documentation/Cargo.html index 0f74ec2a0..262969991 100644 --- a/docs/Documentation/Cargo.html +++ b/docs/Documentation/Cargo.html @@ -2934,7 +2934,6 @@ The range till cargo will board.It also prevents airplanes from firing within this area.
-The CLEANUP class keeps airbases clean, and tries to guarantee continuous airbase operations, even under combat.
+The CLEANUP class keeps airbases clean, and tries to guarantee continuous airbase operations, even under combat.
CLEANUP| CLEANUP.< | -
- string,Wrapper.Airbase#AIRBASE> Airbases Map of Airbases. - |
- |
| CLEANUP:AddAirbase(AirbaseName) |
Adds an airbase to the airbase validation list. - |
- |
| CLEANUP.CleanUpScheduler | -- - | -|
| CLEANUP:IsInAirbase(Vec2) | -- | |
| CLEANUP:New(<, AirbaseNames) |
Creates the main object which is handling the cleaning of the debris within the given Zone Names. - |
- |
| CLEANUP:OnEventBirth(EventData) | -- - | -|
| CLEANUP:OnEventCrash(event, Event) | -
- Detects if a crash event occurs. - |
- |
| CLEANUP:OnEventHit(Event) | -
- Detects if the Unit has an SEVENTHIT within the given AirbaseNames. - |
- |
| CLEANUP:OnEventShot(Event) | -
- Detects if a unit shoots a missile. |
|
| CLEANUP:_AddForCleanUp(CleanUpUnit, CleanUpUnitName) | -
- Add the DCSWrapper.Unit#Unit to the CleanUpList for CleanUp. - |
- |
| CLEANUP:_CleanUpScheduler() | -
- At the defined time interval, CleanUp the Groups within the CleanUpList. - |
- |
| CLEANUP:_DestroyGroup(GroupObject, CleanUpGroupName) | -
- Destroys a group from the simulator, but checks first if it is still existing! - |
- |
| CLEANUP:_DestroyMissile(MissileObject) | +CLEANUP.__ |
CLEANUP.__| CLEANUP:_DestroyUnit(CleanUpUnit) | +CLEANUP.__.< |
- Destroys a Unit from the simulator, but checks first if it is still existing! - |
-
| CLEANUP:_EventAddForCleanUp(Event) | -
- Detects if the Unit has an SEVENTENGINESHUTDOWN or an SEVENT_HIT within the given AirbaseNames. +string,Wrapper.Airbase#AIRBASE> Airbases Map of Airbases. |
The CLEANUP class keeps airbases clean, and tries to guarantee continuous airbase operations, even under combat.
+ +Specific airbases need to be provided that need to be guarded. Each airbase registered, will be guarded within a zone of 8 km around the airbase. +Any unit that fires a missile, or shoots within the zone of an airbase, will be monitored by CLEANUP. +Within the 8km zone, units cannot fire any missile, which prevents the airbase runway to receive missile or bomb hits. +Any airborne or ground unit that is on the runway below 30 meters (default value) will be automatically removed if it is damaged.
+ +This is not a full 100% secure implementation. It is still possible that CLEANUP cannot prevent (in-time) to keep the airbase clean. +The following situations may happen that will still stop the runway of an airbase:
+ +When a unit is within the airbase zone and needs to be monitored, +its status will be checked every 0.25 seconds! This is required to ensure that the airbase is kept clean. +But as a result, there is more CPU overload.
+ +So as an advise, I suggest you use the CLEANUP class with care:
+ +By following the above guidelines, you can add airbase cleanup with acceptable CPU overhead.
+ +Creates the main object which is preventing the airbase to get polluted with debris on the runway, which halts the airbase.
+ + -- Clean these Zones.
+ CleanUpAirports = CLEANUP:New( { AIRBASE.Caucasus.Tbilisi, AIRBASE.Caucasus.Kutaisi )
+
+ -- or
+ CleanUpTbilisi = CLEANUP:New( AIRBASE.Caucasus.Tbilisi )
+ CleanUpKutaisi = CLEANUP:New( AIRBASE.Caucasus.Kutaisi )
+
+
+The method CLEANUP.AddAirbase to add an airbase to the cleanup validation process. +The method CLEANUP.RemoveAirbase removes an airbase from the cleanup validation process.
+string,Wrapper.Airbase#AIRBASE> Airbases Map of Airbases.
- - Vec2 :
Core.Event#EVENTDATA EventData :
Detects if a crash event occurs.
- - -Crashed units go into a CleanUpList for removal.
- -Dcs.DCSTypes#Event event :
Event :
Detects if the Unit has an SEVENTHIT within the given AirbaseNames.
- - -If this is the case, destroy the unit.
- -Core.Event#EVENTDATA Event :
Detects if a unit shoots a missile.
- - -If this occurs within one of the airbases, then the weapon used must be destroyed.
- -Core.Event#EVENTDATA Event :
Add the DCSWrapper.Unit#Unit to the CleanUpList for CleanUp.
- CleanUpUnit :
CleanUpUnitName :
@field #CLEANUP.__
-CLEANUP.__At the defined time interval, CleanUp the Groups within the CleanUpList.
+string,Wrapper.Airbase#AIRBASE> Airbases Map of Airbases.
-Destroys a group from the simulator, but checks first if it is still existing!
- -Dcs.DCSWrapper.Group#Group GroupObject :
-The object to be destroyed.
#string CleanUpGroupName :
-The groupname...
TODO check Dcs.DCSTypes#Weapon -- Destroys a missile from the simulator, but checks first if it is still existing! - @param #CLEANUP self - @param Dcs.DCSTypes#Weapon MissileObject
- - MissileObject :
Destroys a Unit from the simulator, but checks first if it is still existing!
- -Wrapper.Unit#UNIT CleanUpUnit :
-The object to be destroyed.
Detects if the Unit has an SEVENTENGINESHUTDOWN or an SEVENT_HIT within the given AirbaseNames.
- - -If this is the case, add the Group to the CLEANUP List.
- -Core.Event#EVENTDATA Event :
CLEANUP.__.AirbaseslistmapReturns the POSITIONABLE velocity in km/h.
-#number: The velocity in km/h
-#nil: -The POSITIONABLE is not existing or alive.
- -Returns the POSITIONABLE velocity in meters per second.
-#number: The velocity in meters per second.
-#nil: -The POSITIONABLE is not existing or alive.
- -Don't repeat the group from Take-Off till Landing and back Take-Off by ReSpawning.
+By default, no InitLimit
+When the first Spawn executes, all the Groups need to be made visible before start.
+Flag that indicates if all the Groups of the SpawnGroup need to be visible when Spawned.