mirror of
https://github.com/FlightControl-Master/MOOSE.git
synced 2025-10-29 16:58:06 +00:00
Updates
This commit is contained in:
2197
Moose Development/Moose/Controllable.lua
Normal file
2197
Moose Development/Moose/Controllable.lua
Normal file
File diff suppressed because it is too large
Load Diff
@@ -239,7 +239,7 @@ function DATABASE:AddPlayer( UnitName, PlayerName )
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if PlayerName then
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self:E( { "Add player for unit:", UnitName, PlayerName } )
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self.PLAYERS[PlayerName] = UNIT:FindByName( UnitName )
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self.PLAYERS[PlayerName] = self:FindUnit( UnitName )
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self.PLAYERSJOINED[PlayerName] = PlayerName
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end
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end
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@@ -3,10 +3,31 @@
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-- ===
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--
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-- 1) @{Detection#DETECTION_BASE} class, extends @{Base#BASE}
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-- =====================================================
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-- ==========================================================
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-- The @{Detection#DETECTION_BASE} class defines the core functions to administer detected objects.
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-- Detected objects are grouped in SETS of UNITS.
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--
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-- 1.1) DETECTION constructor:
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-- ----------------------------
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-- * @{Detection#DETECTION.New}(): Create a new DETECTION object.
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--
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-- 1.2) DETECTION initialization:
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-- ------------------------------
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-- By default, detection will return detected units with all the methods available.
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-- However, you can specify which units it found with specific detection methods.
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-- If you use one of the below functions, the detection will work with the detection method specified.
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-- You can specify to apply multiple detection methods.
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-- Use the following functions to report the units it detected using the methods Visual, Optical, Radar, IRST, RWR, DLINK:
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--
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-- * @{Detection#DETECTION.InitDetectVisual}(): Detected using Visual.
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-- * @{Detection#DETECTION.InitDetectOptical}(): Detected using Optical.
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-- * @{Detection#DETECTION.InitDetectRadar}(): Detected using Radar.
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-- * @{Detection#DETECTION.InitDetectIRST}(): Detected using IRST.
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-- * @{Detection#DETECTION.InitDetectRWR}(): Detected using RWR.
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-- * @{Detection#DETECTION.InitDetectDLINK}(): Detected using DLINK.
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--
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-- ===
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--
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-- @module Detection
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-- @author Mechanic : Concept & Testing
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-- @author FlightControl : Design & Programming
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@@ -19,11 +40,12 @@
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-- @field DCSTypes#Distance DetectionRange The range till which targets are accepted to be detected.
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-- @field DCSTypes#Distance DetectionZoneRange The range till which targets are grouped upon the first detected target.
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-- @field #DETECTION_BASE.DetectedUnitSets DetectedUnitSets A list of @{Set#SET_UNIT}s containing the units in each set that were detected within a DetectedZoneRange.
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-- @field #DETECTION_BASE.DetectedZones DetectedZones A list of @{Zone#ZONE_UNIT}s containing the zones of the reference detected units.
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-- @field #DETECTION_BASE.DetectedUnitZones DetectedUnitZones A list of @{Zone#ZONE_UNIT}s containing the zones of the reference detected units.
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-- @extends Set#SET_BASE
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DETECTION_BASE = {
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ClassName = "DETECTION_BASE",
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DetectedUnitSets = {},
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DetectedUnitZones = {},
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DetectedUnits = {},
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FACGroup = nil,
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DetectionRange = nil,
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@@ -34,7 +56,7 @@ DETECTION_BASE = {
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-- @list <Set#SET_UNIT>
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--- @type DETECTION_BASE.DetectedZones
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--- @type DETECTION_BASE.DetectedUnitZones
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-- @list <Zone#ZONE_UNIT>
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@@ -50,7 +72,116 @@ function DETECTION_BASE:New( FACGroup, DetectionRange, DetectionZoneRange )
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self.DetectionRange = DetectionRange
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self.DetectionZoneRange = DetectionZoneRange
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self:InitDetectVisual( false )
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self:InitDetectOptical( false )
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self:InitDetectRadar( false )
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self:InitDetectRWR( false )
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self:InitDetectIRST( false )
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self:InitDetectDLINK( false )
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self.DetectionScheduler = SCHEDULER:New(self, self._DetectionScheduler, { self, "Detection" }, 10, 30, 0.2 )
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return self
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end
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--- Detect Visual.
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-- @param #DETECTION_BASE self
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-- @param #boolean DetectVisual
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-- @return #DETECTION_BASE self
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function DETECTION_BASE:InitDetectVisual( DetectVisual )
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self.DetectVisual = DetectVisual
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end
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--- Detect Optical.
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-- @param #DETECTION_BASE self
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-- @param #boolean DetectOptical
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-- @return #DETECTION_BASE self
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function DETECTION_BASE:InitDetectOptical( DetectOptical )
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self:F2()
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self.DetectOptical = DetectOptical
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end
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--- Detect Radar.
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-- @param #DETECTION_BASE self
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-- @param #boolean DetectRadar
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-- @return #DETECTION_BASE self
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function DETECTION_BASE:InitDetectRadar( DetectRadar )
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self:F2()
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self.DetectRadar = DetectRadar
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end
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--- Detect IRST.
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-- @param #DETECTION_BASE self
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-- @param #boolean DetectIRST
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-- @return #DETECTION_BASE self
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function DETECTION_BASE:InitDetectIRST( DetectIRST )
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self:F2()
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self.DetectIRST = DetectIRST
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end
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--- Detect RWR.
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-- @param #DETECTION_BASE self
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-- @param #boolean DetectRWR
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-- @return #DETECTION_BASE self
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function DETECTION_BASE:InitDetectRWR( DetectRWR )
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self:F2()
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self.DetectRWR = DetectRWR
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end
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--- Detect DLINK.
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-- @param #DETECTION_BASE self
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-- @param #boolean DetectDLINK
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-- @return #DETECTION_BASE self
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function DETECTION_BASE:InitDetectDLINK( DetectDLINK )
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self:F2()
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self.DetectDLINK = DetectDLINK
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end
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--- Gets the FAC group.
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-- @param #DETECTION_BASE self
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-- @return Group#GROUP self
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function DETECTION_BASE:GetFACGroup()
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self:F2()
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return self.FACGroup
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end
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--- Get the detected @{Set#SET_UNIT}s.
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-- @param #DETECTION_BASE self
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-- @return #DETECTION_BASE.DetectedUnitSets DetectedUnitSets
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function DETECTION_BASE:GetDetectionUnitSets()
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local DetectionUnitSets = self.DetectedUnitSets
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return DetectionUnitSets
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end
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--- Get the amount of SETs with detected units.
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-- @param #DETECTION_BASE self
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-- @return #number Count
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function DETECTION_BASE:GetDetectionUnitSetCount()
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local DetectionUnitSetCount = #self.DetectedUnitSets
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return DetectionUnitSetCount
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end
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--- Get a SET of detected units using a given numeric index.
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-- @param #DETECTION_BASE self
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-- @param #number Index
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-- @return Set#SET_UNIT
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function DETECTION_BASE:GetDetectionUnitSet( Index )
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local DetectionUnitSet = self.DetectedUnitSets[Index]
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if DetectionUnitSet then
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return DetectionUnitSet
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end
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return nil
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end
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--- Form @{Set}s of detected @{Unit#UNIT}s in an array of @{Set#SET_UNIT}s.
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@@ -59,10 +190,19 @@ function DETECTION_BASE:_DetectionScheduler( SchedulerName )
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self:F2( { SchedulerName } )
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self.DetectedUnitSets = {}
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self.DetectedUnitZones = {}
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if self.FACGroup:IsAlive() then
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local FACGroupName = self.FACGroup:GetName()
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local FACDetectedTargets = self.FACGroup:GetDetectedTargets()
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local FACDetectedTargets = self.FACGroup:GetDetectedTargets(
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self.DetectVisual,
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self.DetectOptical,
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self.DetectRadar,
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self.DetectIRST,
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self.DetectRWR,
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self.DetectDLINK
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)
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for FACDetectedTargetID, FACDetectedTarget in pairs( FACDetectedTargets ) do
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local FACObject = FACDetectedTarget.object
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@@ -115,28 +255,28 @@ function DETECTION_BASE:_DetectionScheduler( SchedulerName )
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self:T( DetectedUnit:GetName() )
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if #self.DetectedUnitSets == 0 then
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self:T( { "Adding Unit Set #", 1 } )
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self.DetectedUnitSets[1] = {}
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self.DetectedUnitSets[1].Zone = ZONE_UNIT:New( DetectedUnitName, DetectedUnit, self.DetectionZoneRange )
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self.DetectedUnitSets[1].Set = SET_UNIT:New()
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self.DetectedUnitSets[1].Set:AddUnit( DetectedUnit )
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self.DetectedUnitZones[1] = ZONE_UNIT:New( DetectedUnitName, DetectedUnit, self.DetectionZoneRange )
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self.DetectedUnitSets[1] = SET_UNIT:New()
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self.DetectedUnitSets[1]:AddUnit( DetectedUnit )
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else
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local AddedToSet = false
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for DetectedUnitSetID, DetectedUnitSetData in pairs( self.DetectedUnitSets ) do
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self:T( "Detected Unit Set #" .. DetectedUnitSetID )
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local DetectedUnitSet = DetectedUnitSetData.Set -- Set#SET_UNIT
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local DetectedZone = DetectedUnitSetData.Zone -- Zone#ZONE_UNIT
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for DetectedZoneIndex = 1, #self.DetectedUnitZones do
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self:T( "Detected Unit Set #" .. DetectedZoneIndex )
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local DetectedUnitSet = self.DetectedUnitSets[DetectedZoneIndex] -- Set#SET_UNIT
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DetectedUnitSet:Flush()
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local DetectedZone = self.DetectedUnitZones[DetectedZoneIndex] -- Zone#ZONE_UNIT
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if DetectedUnit:IsInZone( DetectedZone ) then
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self:T( "Adding to Unit Set #" .. DetectedUnitSetID )
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self.DetectedUnitSets[DetectedUnitSetID].Set:AddUnit( DetectedUnit )
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self:T( "Adding to Unit Set #" .. DetectedZoneIndex )
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DetectedUnitSet:AddUnit( DetectedUnit )
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AddedToSet = true
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end
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end
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if AddedToSet == false then
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self:T( "Adding new Unit Set #" .. #self.DetectedUnitSets+1 )
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self.DetectedUnitSets[#self.DetectedUnitSets+1] = {}
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self.DetectedUnitSets[#self.DetectedUnitSets].Zone = ZONE_UNIT:New( DetectedUnitName, DetectedUnit, self.DetectionZoneRange )
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self.DetectedUnitSets[#self.DetectedUnitSets].Set = SET_UNIT:New()
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self.DetectedUnitSets[#self.DetectedUnitSets].Set:AddUnit( DetectedUnit )
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local DetectedZoneIndex = #self.DetectedUnitZones + 1
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self:T( "Adding new zone #" .. DetectedZoneIndex )
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self.DetectedUnitZones[DetectedZoneIndex] = ZONE_UNIT:New( DetectedUnitName, DetectedUnit, self.DetectionZoneRange )
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self.DetectedUnitSets[DetectedZoneIndex] = SET_UNIT:New()
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self.DetectedUnitSets[DetectedZoneIndex]:AddUnit( DetectedUnit )
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end
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end
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end
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@@ -145,10 +285,10 @@ function DETECTION_BASE:_DetectionScheduler( SchedulerName )
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-- Now all the tests should have been build, now make some smoke and flares...
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for DetectedUnitSetID, DetectedUnitSetData in pairs( self.DetectedUnitSets ) do
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local DetectedUnitSet = DetectedUnitSetData.Set -- Set#SET_UNIT
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local DetectedZone = DetectedUnitSetData.Zone -- Zone#ZONE_UNIT
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self:T( "Detected Set #" .. DetectedUnitSetID )
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for DetectedZoneIndex = 1, #self.DetectedUnitZones do
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local DetectedUnitSet = self.DetectedUnitSets[DetectedZoneIndex] -- Set#SET_UNIT
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local DetectedZone = self.DetectedUnitZones[DetectedZoneIndex] -- Zone#ZONE_UNIT
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self:T( "Detected Set #" .. DetectedZoneIndex )
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DetectedUnitSet:ForEachUnit(
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--- @param Unit#UNIT DetectedUnit
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function( DetectedUnit )
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@@ -156,7 +296,7 @@ function DETECTION_BASE:_DetectionScheduler( SchedulerName )
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DetectedUnit:FlareRed()
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end
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)
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DetectedZone:SmokeZone( POINT_VEC3.SmokeColor.White, 30 )
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DetectedZone:FlareZone( POINT_VEC3.SmokeColor.White, 30, math.random( 0,90 ) )
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end
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end
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end
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97
Moose Development/Moose/FAC.lua
Normal file
97
Moose Development/Moose/FAC.lua
Normal file
@@ -0,0 +1,97 @@
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--- This module contains the FAC classes.
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||||
--
|
||||
-- ===
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||||
--
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||||
-- 1) @{Fac#FAC_BASE} class, extends @{Base#BASE}
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||||
-- ==============================================
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-- The @{Fac#FAC_BASE} class defines the core functions to report detected objects to:
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--
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-- * CLIENTS
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||||
-- * COALITIONS
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--
|
||||
-- Detected objects are grouped in SETS of UNITS.
|
||||
--
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||||
-- 1.1) FAC constructor:
|
||||
-- ----------------------------
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||||
-- * @{Fac#FAC.New}(): Create a new FAC object.
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--
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||||
-- 1.2) FAC initialization:
|
||||
-- ------------------------------
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||||
--
|
||||
-- ===
|
||||
--
|
||||
-- @module Fac
|
||||
-- @author Mechanic : Concept & Testing
|
||||
-- @author FlightControl : Design & Programming
|
||||
|
||||
|
||||
|
||||
--- FAC_BASE class
|
||||
-- @type FAC_BASE
|
||||
-- @field Set#SET_CLIENT ClientSet The clients to which the FAC will report to.
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-- @field Detection#DETECTION_BASE Detection The DETECTION_BASE object that is used to report the detected objects.
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-- @extends Set#SET_BASE
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FAC_BASE = {
|
||||
ClassName = "FAC_BASE",
|
||||
ClientSet = nil,
|
||||
Detection = nil,
|
||||
}
|
||||
|
||||
--- FAC constructor.
|
||||
-- @param #FAC_BASE self
|
||||
-- @param Set#SET_CLIENT ClientSet
|
||||
-- @param Detection#DETECTION_BASE Detection
|
||||
-- @return #FAC_BASE self
|
||||
function FAC_BASE:New( ClientSet, Detection )
|
||||
|
||||
-- Inherits from BASE
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
|
||||
self.ClientSet = ClientSet
|
||||
self.Detection = Detection
|
||||
|
||||
self.FacScheduler = SCHEDULER:New(self, self._FacScheduler, { self, "Fac" }, 5, 15 )
|
||||
|
||||
return self
|
||||
end
|
||||
|
||||
|
||||
--- Report the detected @{Unit#UNIT}s detected within the @{DetectION#DETECTION_BASE} object to the @{Set#SET_CLIENT}s.
|
||||
-- @param #FAC_BASE self
|
||||
function FAC_BASE:_FacScheduler( SchedulerName )
|
||||
self:F2( { SchedulerName } )
|
||||
|
||||
self.ClientSet:ForEachClient(
|
||||
--- @param Client#CLIENT Client
|
||||
function( Client )
|
||||
if Client:IsAlive() then
|
||||
local DetectedUnitSets = self.Detection:GetDetectionUnitSets()
|
||||
local DetectedMsg = { }
|
||||
for DetectedUnitSetID, DetectedUnitSet in pairs( DetectedUnitSets ) do
|
||||
local UnitSet = DetectedUnitSet -- Set#SET_UNIT
|
||||
local MT = {} -- Message Text
|
||||
local UnitTypes = {}
|
||||
for DetectedUnitID, DetectedUnitData in pairs( UnitSet:GetSet() ) do
|
||||
local DetectedUnit = DetectedUnitData -- Unit#UNIT
|
||||
local UnitType = DetectedUnit:GetTypeName()
|
||||
if not UnitTypes[UnitType] then
|
||||
UnitTypes[UnitType] = 1
|
||||
else
|
||||
UnitTypes[UnitType] = UnitTypes[UnitType] + 1
|
||||
end
|
||||
end
|
||||
for UnitTypeID, UnitType in pairs( UnitTypes ) do
|
||||
MT[#MT+1] = UnitType .. " of " .. UnitTypeID
|
||||
end
|
||||
local MessageText = table.concat( MT, ", " )
|
||||
DetectedMsg[#DetectedMsg+1] = " - Group #" .. DetectedUnitSetID .. ": " .. MessageText
|
||||
end
|
||||
local FACGroup = self.Detection:GetFACGroup()
|
||||
FACGroup:MessageToClient( "Reporting detected target groups:\n" .. table.concat( DetectedMsg, "\n" ), 12, Client )
|
||||
end
|
||||
return true
|
||||
end
|
||||
)
|
||||
|
||||
return true
|
||||
end
|
||||
File diff suppressed because it is too large
Load Diff
@@ -5,6 +5,7 @@ Include.File( "Base" )
|
||||
Include.File( "Scheduler" )
|
||||
Include.File( "Event" )
|
||||
Include.File( "Menu" )
|
||||
Include.File( "Controllable" )
|
||||
Include.File( "Group" )
|
||||
Include.File( "Unit" )
|
||||
Include.File( "Zone" )
|
||||
@@ -40,6 +41,7 @@ Include.File( "PatrolZone" )
|
||||
Include.File( "AIBalancer" )
|
||||
Include.File( "AirbasePolice" )
|
||||
Include.File( "Detection" )
|
||||
Include.File( "FAC" )
|
||||
|
||||
-- The order of the declarations is important here. Don't touch it.
|
||||
|
||||
|
||||
@@ -260,6 +260,15 @@ function SET_BASE:_Find( ObjectName )
|
||||
end
|
||||
|
||||
|
||||
--- Gets the Set.
|
||||
-- @param #SET_BASE self
|
||||
-- @return #SET_BASE self
|
||||
function SET_BASE:GetSet()
|
||||
self:F2()
|
||||
|
||||
return self.Set
|
||||
end
|
||||
|
||||
--- Adds a @{Base#BASE} object in the @{Set#SET_BASE}, using the Object Name as the index.
|
||||
-- @param #SET_BASE self
|
||||
-- @param #string ObjectName
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
--- This module contains the UNIT class.
|
||||
--
|
||||
-- 1) @{Unit#UNIT} class, extends @{Base#BASE}
|
||||
-- ===========================================
|
||||
-- 1) @{Unit#UNIT} class, extends @{Controllable#CONTROLLABLE}
|
||||
-- ===========================================================
|
||||
-- The @{Unit#UNIT} class is a wrapper class to handle the DCS Unit objects:
|
||||
--
|
||||
-- * Support all DCS Unit APIs.
|
||||
@@ -74,7 +74,7 @@
|
||||
|
||||
--- The UNIT class
|
||||
-- @type UNIT
|
||||
-- @extends Base#BASE
|
||||
-- @extends Controllable#CONTROLLABLE
|
||||
-- @field #UNIT.FlareColor FlareColor
|
||||
-- @field #UNIT.SmokeColor SmokeColor
|
||||
UNIT = {
|
||||
@@ -125,7 +125,7 @@ UNIT = {
|
||||
-- @return Unit#UNIT
|
||||
function UNIT:Register( UnitName )
|
||||
|
||||
local self = BASE:Inherit( self, BASE:New() )
|
||||
local self = BASE:Inherit( self, CONTROLLABLE:New() )
|
||||
self:F2( UnitName )
|
||||
self.UnitName = UnitName
|
||||
return self
|
||||
@@ -154,7 +154,10 @@ function UNIT:FindByName( UnitName )
|
||||
return UnitFound
|
||||
end
|
||||
|
||||
function UNIT:GetDCSUnit()
|
||||
|
||||
--- @param #UNIT self
|
||||
-- @return DCSUnit#Unit
|
||||
function UNIT:GetDCSObject()
|
||||
|
||||
local DCSUnit = Unit.getByName( self.UnitName )
|
||||
|
||||
@@ -172,7 +175,7 @@ end
|
||||
function UNIT:GetCoalition()
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitCoalition = DCSUnit:getCoalition()
|
||||
@@ -190,7 +193,7 @@ end
|
||||
function UNIT:GetCountry()
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitCountry = DCSUnit:getCountry()
|
||||
@@ -210,7 +213,7 @@ end
|
||||
function UNIT:GetName()
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitName = self.UnitName
|
||||
@@ -228,7 +231,7 @@ end
|
||||
function UNIT:IsAlive()
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitIsAlive = DCSUnit:isExist()
|
||||
@@ -245,7 +248,7 @@ end
|
||||
function UNIT:IsActive()
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
|
||||
@@ -263,7 +266,7 @@ end
|
||||
function UNIT:IsAboveRunway()
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
|
||||
@@ -287,7 +290,7 @@ end
|
||||
function UNIT:GetPlayerName()
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
|
||||
@@ -308,7 +311,7 @@ end
|
||||
function UNIT:GetID()
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitID = DCSUnit:getID()
|
||||
@@ -328,7 +331,7 @@ end
|
||||
function UNIT:GetNumber()
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitNumber = DCSUnit:getNumber()
|
||||
@@ -345,7 +348,7 @@ end
|
||||
function UNIT:GetGroup()
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitGroup = GROUP:Find( DCSUnit:getGroup() )
|
||||
@@ -363,7 +366,7 @@ end
|
||||
function UNIT:GetCallSign()
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitCallSign = DCSUnit:getCallsign()
|
||||
@@ -380,7 +383,7 @@ end
|
||||
function UNIT:GetLife()
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitLife = DCSUnit:getLife()
|
||||
@@ -397,7 +400,7 @@ end
|
||||
function UNIT:GetLife0()
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitLife0 = DCSUnit:getLife0()
|
||||
@@ -414,7 +417,7 @@ end
|
||||
function UNIT:GetFuel()
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitFuel = DCSUnit:getFuel()
|
||||
@@ -431,7 +434,7 @@ end
|
||||
function UNIT:GetAmmo()
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitAmmo = DCSUnit:getAmmo()
|
||||
@@ -448,7 +451,7 @@ end
|
||||
function UNIT:GetSensors()
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitSensors = DCSUnit:getSensors()
|
||||
@@ -472,7 +475,7 @@ end
|
||||
function UNIT:GetRadar()
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitRadarOn, UnitRadarObject = DCSUnit:getRadar()
|
||||
@@ -491,7 +494,7 @@ end
|
||||
function UNIT:GetDesc()
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitDesc = DCSUnit:getDesc()
|
||||
@@ -511,7 +514,7 @@ end
|
||||
function UNIT:GetTypeName()
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitTypeName = DCSUnit:getTypeName()
|
||||
@@ -533,7 +536,7 @@ end
|
||||
function UNIT:GetPrefix()
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitPrefix = string.match( self.UnitName, ".*#" ):sub( 1, -2 )
|
||||
@@ -553,7 +556,7 @@ end
|
||||
function UNIT:GetPointVec2()
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitPointVec3 = DCSUnit:getPosition().p
|
||||
@@ -577,7 +580,7 @@ end
|
||||
function UNIT:GetPointVec3()
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitPointVec3 = DCSUnit:getPosition().p
|
||||
@@ -595,7 +598,7 @@ end
|
||||
function UNIT:GetPositionVec3()
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitPosition = DCSUnit:getPosition()
|
||||
@@ -613,7 +616,7 @@ end
|
||||
function UNIT:GetVelocity()
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitVelocityVec3 = DCSUnit:getVelocity()
|
||||
@@ -667,7 +670,7 @@ end
|
||||
function UNIT:InAir()
|
||||
self:F2( self.UnitName )
|
||||
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitInAir = DCSUnit:inAir()
|
||||
@@ -685,7 +688,7 @@ end
|
||||
function UNIT:GetAltitude()
|
||||
self:F2()
|
||||
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitPointVec3 = DCSUnit:getPoint() --DCSTypes#Vec3
|
||||
@@ -704,7 +707,7 @@ end
|
||||
function UNIT:OtherUnitInRadius( AwaitUnit, Radius )
|
||||
self:F2( { self.UnitName, AwaitUnit.UnitName, Radius } )
|
||||
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitPos = self:GetPointVec3()
|
||||
@@ -726,7 +729,7 @@ end
|
||||
-- @param Unit#UNIT self
|
||||
-- @return #string The DCS Unit Category Name
|
||||
function UNIT:GetCategoryName()
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
local UnitCategoryName = self.CategoryName[ self:GetDesc().category ]
|
||||
@@ -740,7 +743,7 @@ end
|
||||
-- @param Unit#UNIT self
|
||||
-- @return #number The DCS Unit heading
|
||||
function UNIT:GetHeading()
|
||||
local DCSUnit = self:GetDCSUnit()
|
||||
local DCSUnit = self:GetDCSObject()
|
||||
|
||||
if DCSUnit then
|
||||
|
||||
|
||||
Reference in New Issue
Block a user