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RECOVERYTANKER v1.0.4
- Fixed PG airbase enumerator names - Rescuehelo v1.0.3 - minor stuff
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@@ -9,7 +9,8 @@
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-- * Automatic respawning when tanker runs out of fuel for 24/7 operations.
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-- * Tanker can be spawned cold or hot on the carrier or at any other airbase or directly in air.
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-- * Automatic AA TACAN beacon setting.
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-- * Multiple tankers at different carriers due to object oriented approach.
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-- * Multiple tankers at the same carrier.
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-- * Multiple carriers due to object oriented approach.
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-- * Finite State Machine (FSM) implementation, which allows the mission designer to hook into certain events.
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--
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-- ===
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@@ -18,7 +19,7 @@
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-- ### Special thanks to **HighwaymanEd** for testing and suggesting improvements!
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--
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-- @module Ops.RecoveryTanker
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-- @image MOOSE.JPG
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-- @image Ops_RecoveryTanker.png
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--- RECOVERYTANKER class.
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-- @type RECOVERYTANKER
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@@ -54,6 +55,7 @@
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-- @field DCS#Vec3 orientlast Orientation of the carrier for checking if carrier is currently turning.
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-- @field Core.Point#COORDINATE position Position of carrier. Used to monitor if carrier significantly changed its position and then update the tanker pattern.
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-- @field #string alias Alias of the spawn group.
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-- @field #number uid Unique ID of this tanker.
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-- @extends Core.Fsm#FSM
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--- Recovery Tanker.
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@@ -252,15 +254,16 @@ RECOVERYTANKER = {
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orientlast = nil,
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position = nil,
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alias = nil,
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uid = 0,
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}
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--- Unique ID (global).
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-- @field #number uid Unique ID (global).
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RECOVERYTANKER.uid=0
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-- @field #number UID Unique ID (global).
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RECOVERYTANKER.UID=0
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--- Class version.
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-- @field #string version
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RECOVERYTANKER.version="1.0.3"
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RECOVERYTANKER.version="1.0.4"
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- TODO list
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@@ -305,14 +308,17 @@ function RECOVERYTANKER:New(carrierunit, tankergroupname)
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-- Tanker group name.
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self.tankergroupname=tankergroupname
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-- Save self in static object. Easier to retrieve later.
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self.carrier:SetState(self.carrier, "RECOVERYTANKER", self)
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-- Increase unique ID.
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RECOVERYTANKER.uid=RECOVERYTANKER.uid+1
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RECOVERYTANKER.UID=RECOVERYTANKER.UID+1
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-- Unique ID of this tanker.
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self.uid=RECOVERYTANKER.UID
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-- Save self in static object. Easier to retrieve later.
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self.carrier:SetState(self.carrier, string.format("RECOVERYTANKER_%d", self.uid) , self)
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-- Set unique spawn alias.
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self.alias=string.format("%s_%s_%02d", self.carrier:GetName(), self.tankergroupname, RECOVERYTANKER.uid)
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self.alias=string.format("%s_%s_%02d", self.carrier:GetName(), self.tankergroupname, RECOVERYTANKER.UID)
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-- Log ID.
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self.lid=string.format("RECOVERYTANKER %s |", self.alias)
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@@ -931,7 +937,6 @@ end
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-- @param #string Event Event.
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-- @param #string To To state.
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function RECOVERYTANKER:onafterPatternUpdate(From, Event, To)
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-- Debug message.
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local text=string.format("Updating recovery tanker %s racetrack pattern.", self.tanker:GetName())
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MESSAGE:New(text, 10, "DEBUG"):ToAllIf(self.Debug)
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@@ -981,6 +986,7 @@ function RECOVERYTANKER:onafterPatternUpdate(From, Event, To)
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-- Set update time.
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self.Tupdate=timer.getTime()
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end
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--- On after "RTB" event. Send tanker back to carrier.
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@@ -1149,9 +1155,9 @@ function RECOVERYTANKER:_InitPatternTaskFunction()
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-- Task script.
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local DCSScript = {}
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DCSScript[#DCSScript+1] = string.format('local mycarrier = UNIT:FindByName(\"%s\") ', carriername) -- The carrier unit that holds the self object.
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DCSScript[#DCSScript+1] = string.format('local mytanker = mycarrier:GetState(mycarrier, \"RECOVERYTANKER\") ') -- Get the RECOVERYTANKER self object.
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DCSScript[#DCSScript+1] = string.format('mytanker:PatternUpdate()') -- Call the function, e.g. mytanker.(self)
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DCSScript[#DCSScript+1] = string.format('local mycarrier = UNIT:FindByName(\"%s\") ', carriername) -- The carrier unit that holds the self object.
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DCSScript[#DCSScript+1] = string.format('local mytanker = mycarrier:GetState(mycarrier, \"RECOVERYTANKER_%d\") ', self.uid) -- Get the RECOVERYTANKER self object.
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DCSScript[#DCSScript+1] = string.format('mytanker:PatternUpdate()') -- Call the function, e.g. mytanker.(self)
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-- Create task.
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local DCSTask = CONTROLLABLE.TaskWrappedAction(self, CONTROLLABLE.CommandDoScript(self, table.concat(DCSScript)))
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@@ -1159,7 +1165,6 @@ function RECOVERYTANKER:_InitPatternTaskFunction()
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return DCSTask
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end
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--- Init waypoint after spawn. Tanker is first guided to a position astern the carrier and starts its racetrack pattern from there.
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-- @param #RECOVERYTANKER self
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-- @param #number dist Distance [NM] of initial waypoint astern carrier. Default 8 NM.
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@@ -1195,7 +1200,7 @@ function RECOVERYTANKER:_InitRoute(dist, delay)
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end
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-- Task to update pattern when wp 2 is reached.
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local task=self:_InitPatternTaskFunction()
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local task=self:_InitPatternTaskFunction()
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-- Waypoints.
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local wp={}
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