diff --git a/Moose Development/Moose/Message.lua b/Moose Development/Moose/Message.lua index 625f73ec8..b55a48c6f 100644 --- a/Moose Development/Moose/Message.lua +++ b/Moose Development/Moose/Message.lua @@ -8,16 +8,16 @@ -- -- 1.1) MESSAGE construction methods -- --------------------------------- --- Messages are created with MESSAGE:@{New}. Note that when the MESSAGE object is created, no message is sent yet. +-- Messages are created with @{Message#MESSAGE.New}. Note that when the MESSAGE object is created, no message is sent yet. -- To send messages, you need to use the To functions. -- -- 1.2) Send messages with MESSAGE To methods -- ------------------------------------------ -- Messages are sent to: -- --- * Clients with MESSAGE:@{ToClient}(). --- * Coalitions with MESSAGE:@{ToCoalition}(). --- * All Players with MESSAGE:@{ToAll}(). +-- * Clients with @{Message#MESSAGE.ToClient}. +-- * Coalitions with @{Message#MESSAGE.ToCoalition}. +-- * All Players with @{Message#MESSAGE.ToAll}. -- -- @module Message -- @author FlightControl diff --git a/Moose Training/Documentation/Message.html b/Moose Training/Documentation/Message.html index c607ec0b0..b19eb8463 100644 --- a/Moose Training/Documentation/Message.html +++ b/Moose Training/Documentation/Message.html @@ -81,16 +81,16 @@ Messages are shown on the display panel for an amount of seconds, and will then Messages can contain a category which is indicating the category of the message.
Messages are created with MESSAGE:New. Note that when the MESSAGE object is created, no message is sent yet. +
Messages are created with Message#MESSAGE.New. Note that when the MESSAGE object is created, no message is sent yet. To send messages, you need to use the To functions.
Messages are sent to: